#MyPathfinderSpoiler


Second Edition

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Cori Marie wrote:

Here's the list of what is still missing at my last count:

6
13
20
25
26
36
40
46
50
51
58
69
72
85
92
93

Confirming, that's what I have missing as well.


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Pathfinder Adventure Path, Rulebook Subscriber

#67 says to me that there is going to be a Ranged Legerdemain rogue feat and Arcane Trickster isn't coming back.

I think I'm okay with that.


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#35

Barbarian Feat 8, 1 action called Thrash.
Barbarian Rage
Requirements You have a foe grabbed.
You thrash the grabbed foe around. It takes bludgeoning damage equal to your Strength modifier plus your ferocious specialization damage plus your Rage damage. The foe must a basic Fortitude save against your class DC.

#40

Bard Feat 18 called Eternal Composition
Prerequisites maestro muse
The world is a stage upon which you are always playing. You are permanently quickened; you can use your extra action only to cast a composition cantrip that requires 1 action to cast. While in exploration mode, you can declare that you are performing an eligible composition cantrip while using any exploration tactic. Even before your first turn in a combat encounter, that cantrip is active as if you had cast it on your previous turn.


Images #40 and #84???

Lantern Lodge

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#25 discovered
https://twitter.com/Pakishi/status/1133050977144016896


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LINK


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Edge93 wrote:
Darkwynters wrote:
Hmmm, looks more like prices have been shifted by 10... battleaxe is 2 GP instead of 20... just looking at spoiler 84, the starting cash is 15 GP.
Well starting wealth was 150 SP in the Playtest so this does match up.

The top right of the PaizoCon Equipment page screenshot has 150 SP as the official starting cash.


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#58

Monk class feature 17th

Graceful Legend: Your sublime movement grants you unparalleled protection and offense. Your proficiency rank for unarmored defence increases to legendary, and your proficiency rank for your monk class DC increases to master. If you have ki spells, your proficiency rank for spell attack rolls and spell DCs with the tradition of magic you use for your ki spells increases to master.

Silver Crusade

Pathfinder Adventure Path, Lost Omens, Pawns, Rulebook Subscriber

wxcougar do you have pictures for 40 and 58?


wxcougar do you have pictures for 40, 58 and 84?


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Jason just posted Spoiler #69 to his twitter: here.

Undead | Sorcerer Bloodline
The touch of undeath runs through your blood. Your family tree might contain powerful undead, like a vampire, or perhaps you died and returned a bit different.
Spell List divine (page 309)
Bloodline Skills Intimidation, Religion
Granted Spells cantrip: chill touch; 1st: harm; 2nd: false life; 3rd: bind undead; 4th: talking corpse; 5th: cloudkill; 6th: vampiric exsanguination; 7th: finger of death; 8th: horrid wilting; 9th: wail of the banshee
Bloodline Spells initial: touch of undeath; advanced: drain life; greater: grasping grave
Blood Magic Necromantic energy flows through you or one target. Either you gain temporary Hit Points equal to the spell's level for 1 round, or a target takes 1 negative damage per spell level.


#36

https://pbs.twimg.com/media/D7l4qb2VsAAJzqA.jpg

Silver Crusade

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Pathfinder Adventure Path, Lost Omens, Pawns, Rulebook Subscriber
Joaoecb wrote:

#36

Linkified

Fixed the link


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That Trash action seems really cool, almost like wrestling, but am kinda disappointed it looks weaker in every way than just punching or attacking the target with anything else. Only advantage I see is that it asks them to roll a save which MAY be lower than AC.

Kind of want to build a character around this, but need to confirm it doesn't just suck.


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Pathfinder Adventure, Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber
ChibiNyan wrote:

That Trash action seems really cool, almost like wrestling, but am kinda disappointed it looks weaker in every way than just punching or attacking the target with anything else. Only advantage I see is that it asks them to roll a save which MAY be lower than AC.

Kind of want to build a character around this, but need to confirm it doesn't just suck.

As it's a save, it's not affected by Multiple Attack Penalty, and it's one action. That could be a good 3rd action, even more so if Barb get a feat to grab on an attack.


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tqomins wrote:

Jason just posted Spoiler #69 to his twitter: here.

Undead | Sorcerer Bloodline
The touch of undeath runs through your blood. Your family tree might contain powerful undead, like a vampire, or perhaps you died and returned a bit different.
Spell List divine (page 309)
Bloodline Skills Intimidation, Religion
Granted Spells cantrip: chill touch; 1st: harm; 2nd: false life; 3rd: bind undead; 4th: talking corpse; 5th: cloudkill; 6th: vampiric exsanguination; 7th: finger of death; 8th: horrid wilting; 9th: wail of the banshee
Bloodline Spells initial: touch of undeath; advanced: drain life; greater: grasping grave
Blood Magic Necromantic energy flows through you or one target. Either you gain temporary Hit Points equal to the spell's level for 1 round, or a target takes 1 negative damage per spell level.

A clearer picture of this can be found here.

Same person also posted #36 (recently found), #58 (new), and #25 (also recently found).


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
ChibiNyan wrote:

That Trash action seems really cool, almost like wrestling, but am kinda disappointed it looks weaker in every way than just punching or attacking the target with anything else. Only advantage I see is that it asks them to roll a save which MAY be lower than AC.

Kind of want to build a character around this, but need to confirm it doesn't just suck.

If you are unlikely to hit because of the multiple attack penalty this is the perfect way to stack some more damage with your third action. Enemies can even critically fail the save, so if you know the victim has low fort and you already attacked twice this is a good option.

Lantern Lodge

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Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Thrash looks great as your third action attack on a turn once you've got your opponent in headlock, you've got a poor chance of hitting with that third punch but your deathlock noogie should do some damage.


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Donald wrote:

Barbarian. Soap?

There are records of 10th/11th century Englishmen complaining about the Danes living in England stealing "their" women by being all pretty and bathing every week and combing their hair and stuff.


So, did they get the ones posted in time to get the big spoiler dump from Jason?

Silver Crusade

Pathfinder Adventure Path, Lost Omens, Pawns, Rulebook Subscriber

We still have time, but are still missing 11 of them


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Barnabas Eckleworth III wrote:
So, did they get the ones posted in time to get the big spoiler dump from Jason?

We have until after the UK Games Expo, which ends June 2nd.


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#92

https://pbs.twimg.com/media/D7mEtj4U8AAnFfu.jpg

Silver Crusade

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Pathfinder Adventure Path, Lost Omens, Pawns, Rulebook Subscriber
Joaoecb wrote:

#92

Linkified

Linked

Silver Crusade

Pathfinder Adventure Path, Lost Omens, Pawns, Rulebook Subscriber

TEN LEFT
6
13
20
26
46
50
51
72
85
93


I need images 40 and 84!!!


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Pathfinder Adventure, Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber

So it looks like class DCs have a proficiency modifier now, based on the details in #58. That’s different from the playtest, right? I think class DCs before conspicuously left out a proficiency bonus, which I always felt was odd.


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Was Create Undead a ritual in the playtest? If not I'm really happy about that change. Fully martial Graveknights are coming!


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Arachnofiend wrote:
Was Create Undead a ritual in the playtest? If not I'm really happy about that change. Fully martial Graveknights are coming!

I beleive any type of undead creation was not included in the playtest. So I think this is new info in general.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Arachnofiend wrote:
Was Create Undead a ritual in the playtest? If not I'm really happy about that change. Fully martial Graveknights are coming!

Create Undead was not in the playtest, but the existence of a ritual that lets you create undead was mentioned by the developers as something that would be in the core rules. So this is a nice confirmation, but isn’t terribly surprising (other than perhaps the fact that it’s a level 2 ritual).


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Muhahaha!

Through some evil machinations I have acquired another missing spoiler. It will be released once my demands are met!

Silver Crusade

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Pathfinder Adventure Path, Lost Omens, Pawns, Rulebook Subscriber

Here you go Troll Food


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Cori Marie wrote:
Here you go Troll Food

My demands have changed! Vengeance shall be mine!


Barnabas Eckleworth III wrote:
So, did they get the ones posted in time to get the big spoiler dump from Jason?

“Spoiler dump”? Wait, is this something other than the 100 spoilers or the PaizoCon Screenshots from the banquet?


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Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Darkwynters wrote:
Barnabas Eckleworth III wrote:
So, did they get the ones posted in time to get the big spoiler dump from Jason?
“Spoiler dump”? Wait, is this something other than the 100 spoilers or the PaizoCon Screenshots from the banquet?

If all 100 spoilers are posted to a thread in the forums when Jason gets back to work in 2 weeks, he promised additional spoilers.

Paizo Employee Director of Game Design

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Just to manage expectations, I am not back in the office until June 17th. You have until then to find all of the spoilers and earn some more...

Happy hunting!

Silver Crusade

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Pathfinder Adventure Path, Lost Omens, Pawns, Rulebook Subscriber

21 days to collect the last 10. I think we got this


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wxcougar wrote:

#58

Monk class feature 17th

Graceful Legend: Your sublime movement grants you unparalleled protection and offense. Your proficiency rank for unarmored defence increases to legendary, and your proficiency rank for your monk class DC increases to master. If you have ki spells, your proficiency rank for spell attack rolls and spell DCs with the tradition of magic you use for your ki spells increases to master.

Is this power progression i am so happy... This is the best.


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Pathfinder Starfinder Roleplaying Game Subscriber

I don't have more cards or updates left, but we went from 18 to 10 since my last post, and I hope that I've helped somewhat. I'll keep looking.


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Troll Food wrote:
Cori Marie wrote:
Here you go Troll Food
My demands have changed! Vengeance shall be mine!

Here's some Vengeance for you


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Found #13

SEER ELF

You have an inborn ability to detect and understand magical phenomena. You can cast the detect magic cantrip as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.
In addition, you gain a +1 circumstance bonus to Identify Magic and Descipher Writing of a magical nature. These skill actions typically use the Arcana, Nature, Occultism, or Religion skill.


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oholoko wrote:
wxcougar wrote:

#58

Monk class feature 17th

Graceful Legend: Your sublime movement grants you unparalleled protection and offense. Your proficiency rank for unarmored defence increases to legendary, and your proficiency rank for your monk class DC increases to master. If you have ki spells, your proficiency rank for spell attack rolls and spell DCs with the tradition of magic you use for your ki spells increases to master.

Is this power progression i am so happy... This is the best.

Wait... "tradition of magic"... "ki spells"...

Monks just got a whole lot more interesting and versatile, unless I am misreading things.


3 people marked this as a favorite.
Spellmonger wrote:
oholoko wrote:
wxcougar wrote:

#58

Monk class feature 17th

Graceful Legend: Your sublime movement grants you unparalleled protection and offense. Your proficiency rank for unarmored defence increases to legendary, and your proficiency rank for your monk class DC increases to master. If you have ki spells, your proficiency rank for spell attack rolls and spell DCs with the tradition of magic you use for your ki spells increases to master.

Is this power progression i am so happy... This is the best.

Wait... "tradition of magic"... "ki spells"...

Monks just got a whole lot more interesting and versatile, unless I am misreading things.

"ki spells" = "powers" from the playtest

in the playtest a monk could choose whether her spells were Divine or Occult. So it could just be that (as much as I'd love an Arcane or Primal Monk!)


Spellmonger wrote:
oholoko wrote:
wxcougar wrote:

#58

Monk class feature 17th

Graceful Legend: Your sublime movement grants you unparalleled protection and offense. Your proficiency rank for unarmored defence increases to legendary, and your proficiency rank for your monk class DC increases to master. If you have ki spells, your proficiency rank for spell attack rolls and spell DCs with the tradition of magic you use for your ki spells increases to master.

Is this power progression i am so happy... This is the best.

Wait... "tradition of magic"... "ki spells"...

Monks just got a whole lot more interesting and versatile, unless I am misreading things.

Yeah monk can do some cool kung fu stuff now. Like walk around a lot with a veil of shadows, some ki blasts. A few things like that ^^

Edit: Damn ninja'd


Spellmonger wrote:
oholoko wrote:
wxcougar wrote:

#58

Monk class feature 17th

Graceful Legend: Your sublime movement grants you unparalleled protection and offense. Your proficiency rank for unarmored defence increases to legendary, and your proficiency rank for your monk class DC increases to master. If you have ki spells, your proficiency rank for spell attack rolls and spell DCs with the tradition of magic you use for your ki spells increases to master.

Is this power progression i am so happy... This is the best.

Wait... "tradition of magic"... "ki spells"...

Monks just got a whole lot more interesting and versatile, unless I am misreading things.

Powers, including Ki abilities, are considered spells. The ‘tradition of magic’ would be for identifying the abilities and any triggering affects or actions. Calling them Ki Spells though brings hope for some better Quigong Monk support.

EDIT: didn’t expect three of us to answer pretty quickly.
Oho and TQ got to it first :p

Liberty's Edge

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps Subscriber; Starfinder Charter Superscriber

We're getting close! I'm currently missing images for these 12 spoilers:

6
13
20
26
40
46
50
51
72
84
85
93

Liberty's Edge

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps Subscriber; Starfinder Charter Superscriber

I just added spoiler #40 - Eternal Composition to Glasstop Games and Google Drive


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

is it just me or does Spoiler #34 - Weapon Specialization looks less powerful than expected?

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