Pathfinder 1E- Corruptions, Artifacts and Character troubles....Oh my!


Advice


just thought id ask for some advice on things for my character and what to do about Corruptions affecting a PC and how to fix those. but first a bit of pre-amble/context what have you.

- We are playing a wild west style game. in Geb the savage south (homebrew)
- Guns cost 25% less and sell for 25% less. and are considered martial weapons
- HP is Half of each of your Hit die +1 plus any other bonuses.

Now im playing an Inquisitor(sanctified slayer 5) + Occultist (reliquarian 2)
heres my sheet : https://www.myth-weavers.com/sheet.html#id=2212830

i have a few questions

firstly being, How would i go about being useful in such a campaign. my character has turned itself into the party face without even having stats for it...and im not even the correct inquisitor, And with guns being such a prevalent thing..i feel like im "Forced" to use them when i dont want too...but non fire arm weapons arent really faring/managing as well as guns..and i also am dieing alot because nobody else is opting for melee options like myself..but i dont wanna just be forced to stay ranged. so im basically being the tank. for gunfire. with only 40 hp.

SECOND question is. ive been allowed to have Solo sessions to sorta Catch up with my party due to being absent and such due to work and life. And during these sessions ive come into contact with a being from the plane of shadow. which has given me boons and items to keep myself caught up. but now ive become afflicted with "Shadowbound" corruption? and i havent dealt with corruption effects whatsoever. and have no idea how to get rid of it. nor did i have any indication it was happening even with a ton of Knowledge checks and perceptions etc

third question

I havent dealt with artifact level items. and seeing as items and gold is scarce in this world due to it being all "Wild west" with banditos robbing towns and banks and stuff theres not much money to be earned unless you go hunting down bandits or become a bandit. or do a quest for every townsfolk who needs help. Random loot is done by a random generator so far it seems with useless junk and items just being given out. .and im a C/G character not willing to go about becoming a bandit..so This ties into my Second question situation. i gained a staff of travel...and the DM has dropped an "Artifact finding orb" in our session which i just so happen to have. im using this orb to "Scry" basically artifact level items, and use the staff of travel to just teleport around getting artifact items that are on the material plane.. How awful and bad is it to just go looking for an artifact acquiring it and such?

IE i have "The Briar Blade" atm, no idea the repercussions im dabbling in. So any indications and warnings could be nice/helpful.

TL:DR > just need some possible suggestions on what i can do for myself in the situation im in. i like my character i just want some help/oppinions/possible remedies to some of the concerns ive raised.


1. I'm playing the only front-line character (Bloodrager) in our Iron Gods game (firearms heavy), and my character has a touch AC of 12 (10 if Raging). The way I'm dealing with it is 2-fold.

A) I'm stacking defences.
- I have a huge HP pool (~150hp at level 10) - I've take Toughness and Raging Vitality to increase this, and I have a +2 CON Ioun Stone.
- I have a miss-chance. I just bought myself a Cloak of Displacement (20% miss chance, costs 24,00pgp, but I had it crafted by the party wizard).
- I have a crit-negate chance. I upgraded my armour to have the Light Fortification enchantment.
- I have Damage Reduction. It's only DR:1 at the moment, but something is better than nothing.
- I have Energy Resistance. I got a Ring of Fire Resistance (minor) which gives me ER:10 vs Fire. This helps with lasers in my campaign.
- I have Fast healing. I just got Boots of the Earth (5,000gp for Fast Healing 1, again I got them half price).
- I cast defensive spells. The main one at the moment is Ablative Barrier to help any in-combat healing, but it also effectively doubles the healing from the Boots of the Earth. If needed I can cast Resist Energy or somesuch as well.
- I have amazing saves. My fort save is obviously through the roof, but I'm a Half-Orc with a Sacred Tattoo and the Fate's favoured trait (+2 luck bonus to all saves), I took Iron Will as a feat and I get +2 to my will save when I rage. I also dipped a level in Oracle which upped my will save. My Reflex Save is pretty garbage, but most reflex saves are for half-damage so my ~150hp and Fire Resistance help with that.
- Mirror Image. This is only sometimes, but I have a couple of potions of Mirror Image for when I jeed a little extra.

B) I get in the enemies' faces so they can't shoot without provoking.
- I have Quick Reflexes (Rage Power) but Combat Reflexes does the same job. Don't feel like you need a high DEX, 12 is enough for enemies to be wary (seriously it's really rare that you'll get more than 2 AoOs in a round).
- I have Reach. My reach is better than most (Aberrant Reach means I can make AoOs at 5 feet or 10 feet), but a reach weapon and armour spikes will do the job.
- I commonly take readied actions. Even if my readied action is simply "If he moves I move with him" then he can't shoot (or cast) without provoking (or passing a concentration check). If the enemy is going to close with me I ready an action to attack AND get an AoO from reach.
- I debuff enemies. Right now I give staggered on a crit (from bloodline power) and I can force each enemy to reroll one roll per day each (Misfortune from Dual-Cursed Oracle). In the future I'm planning on taking Dreadful Carnage (mass intimidate for shaken as a free action), get a Cruel Weapon (adds Sickened to Shaken) and Dazing Assault (Daze on a hit, which is amazing).
- I deal a truckload of damage. The Gunslinger deals more than me on average because he hits 95%of the time, but even with a 40% chance to hit enemies are wary of provoking because I deal high damage. This hasn't been a huge focus for me (yet), but I haven't neglected it.

You may find you can't use all of these (eg. Large pool of hitpoints), but you'll be better at others (eg. Spells). The main thing here is that I'm focusing my feats/equipment/etc on personal defence. I'm taking about 80% of the attacks directed at my party, but any time they're attacking me they're not attacking the others. If I go down the Gunslinger, Wizard and Bard have no one to create space for them, so my main goal is to just stay in the fight.

With more spells you may be able to focus more on summons (which are great for tanking) and walls, but I don't know the inquisitor spell list that well. Even something as simple as Fog Cloud can prevent half the enemies from attacking for a round or 2 (while your party takes out the other half).

Hope t6hat' helpful.


well alot of that was helpful to my first question. but like i mentioned im not really able to get money...so i cant buy things...were actually pretty poor and only level 7. second part of it is we only get half HP per hit die +1 + bonuses. so i only have 40 HP and i dont get to have Heavy armor. my saves arent that great either. ALSO nobody in our party is a wizard and nobody is a magic item crafter not to mention apparently magic users are scarce in this setting? i havent seen/heard of any mage towers/wizards etc yet.

I just feel like im not being of use in combat except to just direct attacks at me. but im also not hitting as much because things have such high AC? im not sure if the DM is changing stats for the "guns are really prevalent" thing or i just roll s#~&ty. but ill look into like Defense and resistance orientated enchantments and spells.

this only gives me ideas to solve my first issue. but still lives my Second and third question unanswered etc.


Sorry I meant to add answers to the other questions, but that post got long enough as it was.

Re: "Nothing to do but Direct attacks at myself". That's most of what I do, but I've made myself fairly gokd at taking those attacks. You don't need to do all of this right now, but as you plan for the future trying for items/spells/etc that will gove you these options will help you in the long run.

Also, I know people on the boards tend to say "offence is better than defence", but sometimes fighting defensively is better. If you know you'll be the one taking the attacks then ensuring you don't get hit (or get hit less) could do more for the party than anything else. Action economy is key. If the entire enemy party attacks you and misses then they've lost an entire turn (while your allies deal damage). This is an amazing outcome. Your ability to do this reliably is what denotes this as a good or bad plan.

2. Corruptions. They can be healed but each corruption comes with its own removal condition, so I can't help you without potential spoilers. My bloodrager als has a corruption (Posessed), but we added that for flavour and to try them out. What I would say to you is to talk to your GM about it. Giving you a corruption without you realising is a bit harsh (especially if you didn't know they existed), so if it's really ruiningyour fun the GM should do something for you. They DO give you some advantages, so it's possible that you couod use it to your advantage, but I don't know if you're getting to choose the corruptions or what's going on, so the benefits may not be there as much for you.

3. This sounds failry homebrew. I'd say going on quests for artifacts are plot hooks, so get your party and go hunting. Be ready for some pain on the way though because artifacts attract everyone.


alright cool. thanks a bunch then. alot of this is homebrew. but i still wanted to get some clarity on some thing. i contracted Shadowbound. by dealing with some "plane of shadow being" apparently rolling 30+s on my skill checks doesnt give me any information on this being. and apparently gaining items from this creature has just outright given me corruption levels. i just feel like i shouldve had some "slow lead up" to it corruptions dont happen immediately. and i was doing favors for rewards for this being. but those mustve been the conditions to just jump corruption levels. but still youd think my character in game would notice something changing within himself...but oh well. ill need to go with it and try to cure it somehow.

as for the artifacts bit they arent homebrew he let me look on the list of "all pathfinder artifacts" l;ist on AoN/PAthfinder SRD. and let me research them VIA the orb, and then gave me a big research thesis/paper on each one. and let me figure out how to go about finding it with said orb that points to said artifacts if its on the same plane as i reside on. i just wanted to know how bad itd be to start collecting them. like will it anger gods and Demi gods and powerful demons and other "notable characters in story arc lore" etc. because remember i havent dealt with artifacts EVER except 1 small run in with the Deck of Many Things. and thats it...so im not sure how bad this will completely derail the campaign or the setting etc by collecting them. And lastly i dont think its plot hooks? at least he has given next to nothing about the orb...and all attempts have failed to gain any information so im just treating it as an orb to find the "most notable items in pathfinders stories/mythos"


Hrm, I checked your sheet and don't see why you feel obligated to use guns. You have a friggin vorpal bastardsword +5, outclassing all your other weapons. And even if you don't use it for some reason, your rapier +1 is as good as your pistol, when it comes to AB and average damage.

Yes, this character isn't designed for tanking. The easiest way would be to ask your GM for a complete rebuild. You had no chance to know you'd have to be the tank, so it's just fair to allow you to create something new. Otherwise MrCharisma gave you a lot of good input already.

Just one final thing: When playing 3/4 BAB classes and going for melee, be careful to get BAB 6 as soon as possible, because the first iterative attack makes a huge difference*. Taking a fifth level in a 3/4 BAB class delays that by a level, and taking a first level in another 3/4 BAB class delays by yet another level.

* As almost always in Pathfinder, there are exceptions. Some things make you less reliant on BAB 6: Two-weapon fighting, natural attacks, many attacks of opportunity, good access to haste etc..


SheepishEidolon wrote:

Hrm, I checked your sheet and don't see why you feel obligated to use guns. You have a friggin vorpal bastardsword +5, outclassing all your other weapons. And even if you don't use it for some reason, your rapier +1 is as good as your pistol, when it comes to AB and average damage.

Yes, this character isn't designed for tanking. The easiest way would be to ask your GM for a complete rebuild. You had no chance to know you'd have to be the tank, so it's just fair to allow you to create something new. Otherwise MrCharisma gave you a lot of good input already.

Just one final thing: When playing 3/4 BAB classes and going for melee, be careful to get BAB 6 as soon as possible, because the first iterative attack makes a huge difference*. Taking a fifth level in a 3/4 BAB class delays that by a level, and taking a first level in another 3/4 BAB class delays by yet another level.

* As almost always in Pathfinder, there are exceptions. Some things make you less reliant on BAB 6: Two-weapon fighting, natural attacks, many attacks of opportunity, good access to haste etc..

The vorpal bastard sword is because its an Artifact its "The Briar Blade" artifact weapon. i only have it because i was tired of not having a decent weapon and wanted to go find something. because in other campaigns i had something relatively good by lvl 7. so i used the homebrew artifact orb i have and the Staff of travel. to just take a liezurely stroll to where "The Briar Blade" was resting and just take it. because i had no good gear and the DM wasent giving us any and wasent really giving us much gold. the only reason i have 877 platinum is because ive hoarded what little we got and sold everything i didnt need. and i dont want to run into melee to do things. my goal was to switch hit technically. but seeing as this entire campaign revolves around guns. and guns do full dmg to our "lower hp pool" im pretty afraid to run in sword swinging with no safety net. so all my melee stuff is useless. because i dont wanna be the target and with such a low con it wont take much to outright kill me with only 10 extra HP on my 40 so 50 dmg can outirght kill me. thus again putting another point in why melee is bad. with zero melee support from my team because nobody else casts spells to help me its 2 gunslingers and an investigator who isnt doing the infusion route on his alchemy. so im literally on my own spells wise.

but i also know about action economy i chose what i did because its fun. it works for what i do being the face and being sneaky and going around finding out information and following suspects. but when stuff goes bad im obviously dieing because X ammount of people using guns. hitting me with only 40 HP at lvl 7. sort of puts me in the dirt after 1 whole turn. and with no dedicated healer...and our parties awful habit of getting into trouble because 1 person is a con artist 1 is an obnoxious/condescending prankster character. then myself being the only half well adjusted character. sorta makes it difficult for any town to not want us arrested. because of how they other party members act.

and i already had a rework, i was a gunslinger(grenadier) and living grimoire archtyped class? i forget what class gets that archtype.. previously but my GM let me do an entire rebuild once already. to this because it fit more of what i wanted to do. so i dont think ill be allowed a Second one. so im going to assume im stuck with what i have now.


Ok, some ideas to patch the borked situation:

There is a level 2 spell called bullet shield, granting a +4 to +8 deflection bonus to AC vs. firearms.

There is the good old level 3 spell windwalk. As I read it, it "only" provides a 30% miss chance for firearms, but that already means you live ~50% longer. And 30% don't p*ss off a GM like 100%.

There is the total defense action for emergency situations, available for everyone. Since you have 3 ranks in Acrobatics, you will get a whopping +6 dodge bonus on AC. You can even use a move and swift action while total defending.


SheepishEidolon wrote:

Ok, some ideas to patch the borked situation:

There is a level 2 spell called bullet shield, granting a +4 to +8 deflection bonus to AC vs. firearms.

There is the good old level 3 spell windwalk. As I read it, it "only" provides a 30% miss chance for firearms, but that already means you live ~50% longer. And 30% don't p*ss off a GM like 100%.

There is the total defense action for emergency situations, available for everyone. Since you have 3 ranks in Acrobatics, you will get a whopping +6 dodge bonus on AC. You can even use a move and swift action while total defending.

i will have to look into those, and i guess total defending works. i forget the many actions available to take. but alot of them are super specific. so i guess itll be useful for me so thanks for reminding/telling me about those few things. ill try to use them more often.

Edit: Inquisitors dont get bullet shield or wind wall as spells. so those ideas are out. i guess its just total defense action for me. unless i buy spell scrolls of those 2 spells and waste what little gold i have xD


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Oh I totally forgot, you can get an AMULET OF BULLET PROTECTION as well.


GenocidingGemini wrote:
Inquisitors dont get bullet shield or wind wall as spells. so those ideas are out. i guess its just total defense action for me. unless i buy spell scrolls of those 2 spells and waste what little gold i have xD

Hrm, a scroll of bullet shield costs 300 gold. A ring of protection +4 (same deflection bonus) costs 32,000 gold. So after 100 scrolls (read: at least 100 encounters) you are still cheaper off, and you don't have to acquire and spend all the money at once. Of course the ring has its own advantages (no action required, works also vs. non-firearms etc.), but "nothing is ever easy", as an old fantasy writer put into the mouth of a wise old man.

Now wind wall is 750 gold, but it has the potential to protect the entire party (if placed wisely).


SheepishEidolon wrote:
GenocidingGemini wrote:
Inquisitors dont get bullet shield or wind wall as spells. so those ideas are out. i guess its just total defense action for me. unless i buy spell scrolls of those 2 spells and waste what little gold i have xD

Hrm, a scroll of bullet shield costs 300 gold. A ring of protection +4 (same deflection bonus) costs 32,000 gold. So after 100 scrolls (read: at least 100 encounters) you are still cheaper off, and you don't have to acquire and spend all the money at once. Of course the ring has its own advantages (no action required, works also vs. non-firearms etc.), but "nothing is ever easy", as an old fantasy writer put into the mouth of a wise old man.

Now wind wall is 750 gold, but it has the potential to protect the entire party (if placed wisely).

alright. but remember ive spent 7 levels collecting only 8700 gold...usually you get way more then that. and i only have that much because i sold alot of useless junk we couldnt even use. and i cant really buy magic items. without mages and this being a "savage untamed wild west. full of guns and wild west stuff" the only magic is clerical magic really...arcane stuff is scarce at best it seems. so finding wizards/sorcers etc. and store selling magic items is difficult. outside of making it myself (but again nobody in our group is a caster or magic item feats using person). so im kinda stuck with little options for what money i do get. with all the suggestions being useful i need to find somehowe to get those. which at this point seems like my only option is to either rush main story arc quests for "targeted loot rewards" or go on every possible side quest to receive RNG loot drops.


Correct me if I'm wrong, but doesn't the deflect arrows feat chain work on bullets?


Oh yeah, it should.

(Also, when you say "feat chain" ...?)


GenocidingGemini wrote:

alright. but remember ive spent 7 levels collecting only 8700 gold...usually you get way more then that. and i only have that much because i sold alot of useless junk we couldnt even use. and i cant really buy magic items. without mages and this being a "savage untamed wild west. full of guns and wild west stuff" the only magic is clerical magic really...arcane stuff is scarce at best it seems. so finding wizards/sorcers etc. and store selling magic items is difficult. outside of making it myself (but again nobody in our group is a caster or magic item feats using person). so im kinda stuck with little options for what money i do get. with all the suggestions being useful i need to find somehowe to get those. which at this point seems like my only option is to either rush main story arc quests for "targeted loot rewards" or go on every possible side quest to receive RNG loot drops.

You are playing a very homebrewed game, so it’s hard to give advice, but:

By standard PF rules your wealth is about right for your level (23,500 is the recommended figure for a character hitting 7th) apart from the artefact sword, which is ridiculously OP.

You are playing a combatant with a Con of 10. That’s part of what is making you fragile. Can you learn spells to boost it, even if only for a fight.

You haven’t said what the rest of the party is. Can you sit down with them and suggest looking at party tactics/ ways of working together to make your life easier?

Do you have anyone with alchemy skills in the group? If the prooblem is lots of people shooting bullets at relatively short range, smokesticks that give you cover, but don’t mess with melee are a possible option.

Shadow Lodge

Maybe I misunderstand, but half hd+1 is pfs standard for hit points and slightly above average of rolled hp.

I'm pretty sure your hp are a little off. 7d8= 8+6*5= 38hp +7con=45. You could have 5 more from favored class bonus too for a total of 50hp. Maybe you meant the house rule is no max hp at first level, but that would still put you at 7*5=35hp base +7 from con= 42, 47 with fcb.


MrCharisma wrote:

Oh yeah, it should.

(Also, when you say "feat chain" ...?)

Good point, just into catch and snatch arrows. Oh, and as an inquisitor, snake style would probably work pretty nicely for you, couple the both of them together and you've got bullet dodging potential.


So Snatch Arrows isn't actually adding another deflection, it just turns your deflection into a catch (which might be useful I guess?). Deflect arrows is definitely worth it though.

Snake Style is a fantastic find!


Neriathale wrote:
GenocidingGemini wrote:

alright. but remember ive spent 7 levels collecting only 8700 gold...usually you get way more then that. and i only have that much because i sold alot of useless junk we couldnt even use. and i cant really buy magic items. without mages and this being a "savage untamed wild west. full of guns and wild west stuff" the only magic is clerical magic really...arcane stuff is scarce at best it seems. so finding wizards/sorcers etc. and store selling magic items is difficult. outside of making it myself (but again nobody in our group is a caster or magic item feats using person). so im kinda stuck with little options for what money i do get. with all the suggestions being useful i need to find somehowe to get those. which at this point seems like my only option is to either rush main story arc quests for "targeted loot rewards" or go on every possible side quest to receive RNG loot drops.

You are playing a very homebrewed game, so it’s hard to give advice, but:

By standard PF rules your wealth is about right for your level (23,500 is the recommended figure for a character hitting 7th) apart from the artefact sword, which is ridiculously OP.

You are playing a combatant with a Con of 10. That’s part of what is making you fragile. Can you learn spells to boost it, even if only for a fight.

You haven’t said what the rest of the party is. Can you sit down with them and suggest looking at party tactics/ ways of working together to make your life easier?

Do you have anyone with alchemy skills in the group? If the prooblem is lots of people shooting bullets at relatively short range, smokesticks that give you cover, but don’t mess with melee are a possible option.

we have an investigator. but hes a new player, whos not doing alchemy hes being more of the "drunk condescending bounty hunter" type and he didnt take infusion discovery. we have 2 gunslingers. 1 who can cast..magic and i dunno how hes able to? and then myself. the rest of them all use guns because "oh this is wild west. so its gotta be gun city. because guns." so nobody else is melee. (aside from running into monsters) all human encounters mostly have had guns. and seeing as im the only one with actual decent melee i run in because theres no need for 4 ranged people in our group. i have ranged options and ability. i just dont want to use it. id like to get benefit outta my melee side as well.

also i apparently have lost my ability to cast spells because of what i mentioned in my second question , My SHADOWBOUND corruption has apparently gotten me disliked or "losing connection" with my faith/god and thus ive lost the ability to cast spells...so until i fix that i cant even cast any spells. but as i mentioned I wasent being given good loot...or any gold so i had to take matters into my own hands and kinda continue working with this shadow being from the planes of shadow. thus causing all this.

thirdly, i cant really sit down with my party in game. 1 is a goblin who is afraid of magic and hates magic. and only cares about 1 thing. and has a single track mind because low intellect and being a goblin...which only cares about goblin things. 1 partry member whos just a literal playboy type who thinks hes amazing because he managed to learn how to cast spells eventually and treats magic like a joke. and everyone is beneath him because "hes so awesome" but hes really really stupid. and then the investigator guy who basically just gets drunk all the time passes out. or drunkenly starts fights when hes not being useful. and all 3 of these people get us in trouble in every town. THEN enters me. my Sneaky Semi Good and adjusted character whos a tengu inquisitor who goes around invisible to listen to peoples stories and gossip and eavesdrop and is basically the parties face. who is the only one who doesnt "Watch the world burn" so thewres no real "party tactics" its just "is it dieing? its dieing yet? no its not. we keep shooting it till it dies" or thew opposite option is "we just run from it because we dont want combat"


gnoams wrote:

Maybe I misunderstand, but half hd+1 is pfs standard for hit points and slightly above average of rolled hp.

I'm pretty sure your hp are a little off. 7d8= 8+6*5= 38hp +7con=45. You could have 5 more from favored class bonus too for a total of 50hp. Maybe you meant the house rule is no max hp at first level, but that would still put you at 7*5=35hp base +7 from con= 42, 47 with fcb.

perhaps i did my HP wrong. we do get max HP at level 1. but i dont get to add a con bonus. because my Con isnt actually 12. thats the OCcultist transmutation implement increasing my stat as a temporaray bonus. so im only getting 4HP+1 every level. and only +1 more from FCB inquisitor. ill fix it if its wrong i mightve messed up.


Bender is great wrote:
MrCharisma wrote:

Oh yeah, it should.

(Also, when you say "feat chain" ...?)

Good point, just into catch and snatch arrows. Oh, and as an inquisitor, snake style would probably work pretty nicely for you, couple the both of them together and you've got bullet dodging potential.

but if i take improved unarmed...to take snake style..wouldnt that just defeat the purpose of me having melee weapons? id need to have my hands free. i cant deflect/catch ammunition/arrows with a weapon in hand...so id basically be making all my melee options useless..just to have something to keep me alive for the 15-60 ft it takes for me to move toward an enemy...thus just defeating the purpose when i draw a weapon in melee combat and provoking? lol


You only need 1 hand free for Deflect Arrows. Do you have Bastard Sword proficiency? If you do then you can wield it 1-handed.

Your turn goes like this.
Full-round action: attack with 2 hands on weapon.
Free action: take 1 hand off your weapon (holding it 1-handed)
(Enemy turn)
Free action: put both hands back on the weapon (holding it 2-handed)
Full-round action: attack with 2 hands on weapon.
Free action: take 1 hand off your weapon (holding it 1-handed)
(Enemy turn)
Etc.

If you can't wield it 1-handed you can still do all that, you just won't be able to take AoO's against the enemy (unless you had a way to threaten unarmed, like say the Improved Unarmed Strike feat).

Also, drawing a weapon does NOT provoke attacks of opportunity. Sheathing it does, but drawing it doesn't.


GenocidingGemini wrote:
gnoams wrote:

Maybe I misunderstand, but half hd+1 is pfs standard for hit points and slightly above average of rolled hp.

I'm pretty sure your hp are a little off. 7d8= 8+6*5= 38hp +7con=45. You could have 5 more from favored class bonus too for a total of 50hp. Maybe you meant the house rule is no max hp at first level, but that would still put you at 7*5=35hp base +7 from con= 42, 47 with fcb.

perhaps i did my HP wrong. we do get max HP at level 1. but i dont get to add a con bonus. because my Con isnt actually 12. thats the OCcultist transmutation implement increasing my stat as a temporaray bonus. so im only getting 4HP+1 every level. and only +1 more from FCB inquisitor. ill fix it if its wrong i mightve messed up.

Yeah it sounds like you're doing it wrong. Half your dice +1 (or I assume rounding up) would be 5hp/die, then add your CON.

The bonus from your Implement is "temporary", but it still retroactively add hitpoints (so at 7th level a +2 CON Implement is adding 7hp).


MrCharisma wrote:

You only need 1 hand free for Deflect Arrows. Do you have Bastard Sword proficiency? If you do then you can wield it 1-handed.

Your turn goes like this.
Full-round action: attack with 2 hands on weapon.
Free action: take 1 hand off your weapon (holding it 1-handed)
(Enemy turn)
Free action: put both hands back on the weapon (holding it 2-handed)
Full-round action: attack with 2 hands on weapon.
Free action: take 1 hand off your weapon (holding it 1-handed)
(Enemy turn)
Etc.

If you can't wield it 1-handed you can still do all that, you just won't be able to take AoO's against the enemy (unless you had a way to threaten unarmed, like say the Improved Unarmed Strike feat).

Also, drawing a weapon does NOT provoke attacks of opportunity. Sheathing it does, but drawing it doesn't.

Okay...but those are 2 feats im taking away from the MANY ill need to make both RANGED and melee combat good..like all the Staple Feat taxes ones. IE Power attack, Rapid shot, Point blank shot, Rapid reload, Quick draw, Many shot, Deadly aim. also if i take the ones i have away. i took the Dex Equivalent of PA in piranha strike. and weapon finesse,so i wont be able to take any of those feats mentioned until WELL into my 14+ levels.AND for theory sake if i only focus on one type Melee.. or ranged, im still going to take at least another 6 levels before i get any of the right feats. because we arent using Retraining or Any of the elephant in the room feat changes. so really im kinda Screwed. my only options is to just be a glorified "Spy".


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So you're playing in a game where:
- You're the only front-line combat character
- You get very little money/magic items (aside from a Vorpal sword)
- Most enemies target Touch AC
And you want to be good at:
- Melee combat
- Ranged combat (feat heavy)
- Tanking
And you made a character that has:
- No bonus feats
- D8 hit dice
- 10 CON.

This isn't going to work.

I know my first post was a bit of a wall of text, but in there was this:

MrCharisma wrote:
The main thing here is that I'm focusing my feats/equipment/etc on personal defence.

If you want to be good at something you have to spend resources on it. Feats are resources, Ability points are resources, Class levels are resources. You have to spend some of them on surviving if you want to survive.

Ranged combat (especially with firearms) is a feat-intensive combat style, and trying to combine it with melee combat adds to that. Your build is also very fragile, so you could (should) definitely spend some feats there to improve your survivability.

You either need to give up Ranged Combat (so you can spend your feats etc on surviving since you have no HP) or give up the front-line tanking role (so the damage spreads to the rest of your party and you can skip some of the tanking/melee feats).


MrCharisma wrote:

So you're playing in a game where:

- You're the only front-line combat character
- You get very little money/magic items (aside from a Vorpal sword)
- Most enemies target Touch AC
And you want to be good at:
- Melee combat
- Ranged combat (feat heavy)
- Tanking
And you made a character that has:
- No bonus feats
- D8 hit dice
- 10 CON.

This isn't going to work.

I know my first post was a bit of a wall of text, but in there was this:

MrCharisma wrote:
The main thing here is that I'm focusing my feats/equipment/etc on personal defence.

If you want to be good at something you have to spend resources on it. Feats are resources, Ability points are resources, Class levels are resources. You have to spend some of them on surviving if you want to survive.

Ranged combat (especially with firearms) is a feat-intensive combat style, and trying to combine it with melee combat adds to that. Your build is also very fragile, so you could (should) definitely spend some feats there to improve your survivability.

You either need to give up Ranged Combat (so you can spend your feats etc on surviving since you have no HP) or give up the front-line tanking role (so the damage spreads to the rest of your party and you can skip some of the tanking/melee feats).

well i cant skip tanking. if i do, the rest of the party is going to die. they all use Guns. Firing a ranged weapon in melee..when iot happens will get them killed. they have more hp then me but if they start taking hits on enemy turns AND when firing or ( trying to back away and taking AoOs) they will die.

Secondly. i dont want to do ranged. im just forced to do it because i have no safer alternative.

third. i cant retrain/rework my class ive doneso once already so i used my "DM do something nice for me card" once already. so i dont wanna do it again.

4th. i took Weapon finesse and Piranha strike to do pseudo Power attack stuff with finesse weapons. but seeing as that aspect is literally pointless if i just get focused. those feats are kinda MOOT if i die after 1-2 rounds. Also i did point buy. in the beginning i didnt need to have more CON becausze we had another melee character and i was actually playing a different multi class. but now im This occultist/inquisitor.

so basically with whats being said. ive got like 2-3 options? buy spells scrolls get an amulet of bullet protection and...use my gold to buy better mundane equipment and wear heavier armor. Because i cant cast spells anymore. so im pretty much a dead character...lol ive lost Half my class kit in spells being gone. Also like i said. i havent Seen or heard of ANY arcane magic users in my campaign yet. ive asked and tried looking but cant find anything? theres clerical/divine magic...but so far thats much more available then arcane stuff...and i dont think "priests in churchs" are on the "Crafting magical items themselves to gain profit/personal power" so they wouldnt have any reason to have it or for me to even ask a priest if they can do so. so im sorta SOL until we decide to travel. or i use my SHADOW PLANES Staff of travel and teleport to some "obscure area of pathfinders world" and get something made...but i shouldnt have to go THAT FAR for simple arcane magical scrolls.


Ok, take 1 level of Unhained Monk and take Deflect Arrows as your bonus feat. This gives you some defence from ranged, and gives you Stunning Fist a few times per day if you need it. You also get Improved Unarmed Strike in case you want to try Snake Style later on. Since everything' targeting Touch AC you might as well ditch the armour and get WIS to AC as well (and don't worry about Flurry, you don't need it).

Then take 1 level of Swashbuckler, and you'll need Weapon Focus (Bastard Sword) and Slashing Grace. Now you have DEX to hit and damage with your bastard sword (+4 to hit/damage) as well as the ability to parry occasionally. (It might even be worth taking a level of Fighter just for an extra feat to get Slashing Grace online ASAP.)

Both these classes also have d10 hit dice which will help you a bit.

Your Inquisitor levels will be a bit behind but you'll be better at dealing/avoiding damage and you'll have an actual reason to use that overpriced sword.


MrCharisma wrote:

Ok, take 1 level of Unhained Monk and take Deflect Arrows as your bonus feat. This gives you some defence from ranged, and gives you Stunning Fist a few times per day if you need it. You also get Improved Unarmed Strike in case you want to try Snake Style later on. Since everything' targeting Touch AC you might as well ditch the armour and get WIS to AC as well (and don't worry about Flurry, you don't need it).

Then take 1 level of Swashbuckler, and you'll need Weapon Focus (Bastard Sword) and Slashing Grace. Now you have DEX to hit and damage with your bastard sword (+4 to hit/damage) as well as the ability to parry occasionally. (It might even be worth taking a level of Fighter just for an extra feat to get Slashing Grace online ASAP.)

Both these classes also have d10 hit dice which will help you a bit.

Your Inquisitor levels will be a bit behind but you'll be better at dealing/avoiding damage and you'll have an actual reason to use that overpriced sword.

so now im Quadra classing? 5 inquisitor 2 OCcultist 1 U.monk and 1 Swashbuckler? lol god my class is going to be a confusing mess at that point.

cause i dont know how im getting these new dips in classes unless i level up more. Also how will my inquisitor levels be behind? i told you i cant reowkr/retrain. my DM wont allow me too when ive already reworked/retrained my entire class once already. so im kinda not sure why you keep saying things like im going to be allowed to swap stuff...kinda makes it seem like your not reading 3/4s of what i post back/reply with.


Or y'know sell that sword for 100,000gp and hire an army of mercinaries to tank for you.


MrCharisma wrote:
Or y'know sell that sword for 100,000gp and hire an army of mercinaries to tank for you.

the sword is an artifact sword. its an intelligent weapon. it houses Nyrissa. The DM will just make her kill me with whatever kind of thing she used to "Test me" to begin with when i found "the Briar Blade" to begin with. i dont think she will be pleased im just going to sell her for a ton of gold. Also thatd go completely against the personality of my character. and it would defeat the purpose of having my staff of teleport to go around curating artifacts and learning about them. and the "Artifact finding orb" Homebrew item i have.

i know artifacts are broken which is why im only going to use like 1 at a time and just curate and research them. my character is a religious holyman whos researching things. thus the reason to have stuff.. anyways the TLDR is. i know they are powerful and dont wanna just be like "HURP DURP I SELL ARTIFACTS TO MAKE TONS OF MUNNY TO BUY MOOKS TO DO DIRTY WURK" and just cheese/be lazy/make the game pointless...because why even play aty that point if i can send 5098475974568947564587658767 mooks at a problem until its fixed by selling artifacts for millions of gold?


GenocidingGemini wrote:
so now im Quadra classing? 5 inquisitor 2 OCcultist 1 U.monk and 1 Swashbuckler? lol god my class is going to be a confusing mess at that point.

You have to spend resources to be good at things. So far you haven't spent enough resources on any 1 thing to be good at it, so you're having trouble. Those levels come with enough benefits to make you good at 1 thing, although they make you less good at other things (eg. Casting).

Quote:
cause i dont know how im getting these new dips in classes unless i level up more.

Yes, you get them by leveling up.

Quote:
Also how will my inquisitor levels be behind? i told you i cant reowkr/retrain. my DM wont allow me too when ive already reworked/retrained my entire class once already. so im kinda not sure why you keep saying things like im going to be allowed to swap stuff.

Your inquisitor levels will be behind what it would be if you went straight Inquisitor.

A character who goes Occultist-2/Inquisitor-5/Seashbuckler-1/UMonk-1 will be significantly less good at Inquisitor stuff than a character who just went Inquisitor-9. It will - however - make you actually good with a sword and give you some defensive options. You can't cast spells if you're dead.


GenocidingGemini wrote:
... kinda makes it seem like your not reading 3/4s of what i post back/reply with

I've offered you a lot of advice and to be frank you've been dismissive and rude since your first reply to me.

If you take nothing else from what I've said take this: If you don't spend resources (feats/class levels/money/spells/etc) on something you won't be good at it. Right now you're wanting to be good at tanking, so you need to spend resources on staying alive or you won't survive to achieve any of your other goals.

(The bit a out selling the sword was a joke, though to be hones the Virpal enchantment is definitely not worth a +5 equivalent bonus.)

Shadow Lodge

This is what happens when you make a character with 10 con. Sorry, but you can't tank. You will die more and more as you get higher levels, even if you hide behind other players. It is possible to survive with a 10 con, but only with niche builds specially designed to mitigate for low hp and even then it is risky, something I'd only recommend for experienced players looking for a challenge.

Pathfinder 1 is not very flexible in changing builds mid game, there really is no in game fix for your problem. Your best option is to talk to your gm, explain your situation. If you really like your character, maybe ask if you can re-do you ability scores. Try to work out something out of game, otherwise just let the character die and make a new one. Consider it a learning experience.

Pathfinder is a game that goes through several stages of difficulty. At 1st level, anything goes. You can survive and succeed with the worst builds imaginable because the numbers are low and the dice rolls matter. At 7th level now, you're getting into the first challenge tier. This is the point where lucky rolls no longer cut it. If you've made a bad build, this is the point where it starts becoming apparent, where you start struggling. There's another difficulty jump around level 11. Builds that worked fine in 1-10 can suddenly find themselves unable to stay alive, or unable to contribute due to numbers not being high enough to hit the DCs. It happens again around level 17 as well.


If you want to avoid multiclassing further and you want to survive more easily, you could look at your spell selection. When you get 3rd level spells (inquisitor 7) you could get the shield of darkness spell, which will save you from a lot of hits. 2nd level inquisitor spells include bullet ward, though that requires you to get hold of a few adamantine bullets.

Your character build is not good though, and if you can't go back and change some stuff it is going to remain problematic.


avr wrote:

If you want to avoid multiclassing further and you want to survive more easily, you could look at your spell selection. When you get 3rd level spells (inquisitor 7) you could get the shield of darkness spell, which will save you from a lot of hits. 2nd level inquisitor spells include bullet ward, though that requires you to get hold of a few adamantine bullets.

Your character build is not good though, and if you can't go back and change some stuff it is going to remain problematic.

i cant cast spells anymore ive been locked from them due to my Shadowbound corruption? or some DM homebrew reasoning? so i cant cast ANY spells/they have no effect.


gnoams wrote:

This is what happens when you make a character with 10 con. Sorry, but you can't tank. You will die more and more as you get higher levels, even if you hide behind other players. It is possible to survive with a 10 con, but only with niche builds specially designed to mitigate for low hp and even then it is risky, something I'd only recommend for experienced players looking for a challenge.

Pathfinder 1 is not very flexible in changing builds mid game, there really is no in game fix for your problem. Your best option is to talk to your gm, explain your situation. If you really like your character, maybe ask if you can re-do you ability scores. Try to work out something out of game, otherwise just let the character die and make a new one. Consider it a learning experience.

Pathfinder is a game that goes through several stages of difficulty. At 1st level, anything goes. You can survive and succeed with the worst builds imaginable because the numbers are low and the dice rolls matter. At 7th level now, you're getting into the first challenge tier. This is the point where lucky rolls no longer cut it. If you've made a bad build, this is the point where it starts becoming apparent, where you start struggling. There's another difficulty jump around level 11. Builds that worked fine in 1-10 can suddenly find themselves unable to stay alive, or unable to contribute due to numbers not being high enough to hit the DCs. It happens again around level 17 as well.

im not dumb i know this. i didnt want to be min max. i wanted to be sub optimal and have my build i make work. i know how inflexible pathfinder 1 is. but its fun. i just dont wanna be the same cookie cutter idiot whos like "ok lets do the same basic RANGED feats to do anything ranged." and then go like "now i need top pick the best most optimal class to accel at these feats + best weapon imaginable. then get the best race for shoring up my weaknesses or Adding onto my bonuses.

I like playing things for fun. but i also want it to work and be reliable. useful is subjective. i hate min maxxing because you get hated on by people more so then playing that "Sub optimal" character who shines 3/10 times and is more fun to play against. if i wanted to be told "i fuc ked up you didnt min max or pick cookie cutter stuff" i never wouldve posted in the first place.

also i dont need to learn. i understand how the game works. i just dont like picking the same damn things every time. i try to find like "sub optimal" things that do the same as the TOP TIER min max choices. and make them work. rather then just being the "i must get BiS everything perfect stats, perfect feats and race" etc thats so boring lame, and lazy.

and lastly, i didnt make myself a tank from the get go. i actually had other things in mind. but unfortunately having 2 gunslingers and an investigator all going ranged weapons SOMEONE MUST be a melee person...ive never played in a campaign where all ranged characters did well so seeing as im the only one with any melee potential its fallen upon me...unintentionally. and im forcibly been shunted into said role...i kinda cant NOT do it now. because if i just go ranged as well i survive, but then we all just get surrounded and mauled by melee enemies. and then we all just get shot to death equally by gunfights.


MrCharisma wrote:
GenocidingGemini wrote:
... kinda makes it seem like your not reading 3/4s of what i post back/reply with

I've offered you a lot of advice and to be frank you've been dismissive and rude since your first reply to me.

If you take nothing else from what I've said take this: If you don't spend resources (feats/class levels/money/spells/etc) on something you won't be good at it. Right now you're wanting to be good at tanking, so you need to spend resources on staying alive or you won't survive to achieve any of your other goals.

(The bit a out selling the sword was a joke, though to be hones the Virpal enchantment is definitely not worth a +5 equivalent bonus.)

again...i know i need to spend resources...your treating me like im dumb or an idiot when im not. i know i need resources and ranged builds take 5 feats to become good. melee builds need like 3+ or so to get online, then you choose 1 of the many diverging paths. i get that. i also know i need to spend things into what i wanna do. IF YOU READ WHAT I SAID i have BARELY ANY GOLD to purchase to help myself....so again you didnt listen to what i said about being poor as hell. AND i cant sell an artifact sword which is an intelligent item, of a powerful First being from the Fae, who can just outright kill me Through the sword.

LAstly im being rude because you are actually ignoring the context and comments im making and saying the same 2 things to me...either pay attention and change your commentary to something that responds to what i say. or dont respond at all. you telling me the same 5 things. helps me in no way. The last time you mentioned something helpful was the amulet of bullet protection besides that. you treated me like i was some dumb noob since then trying to "explain" what i did wrong or what i wasent understanding. but i do. i just through circumstances out of my control got forced into said tanky melee type role. but whatever. not that you read ANYTHING ive said if you had, you wouldnt say the same 2-5 things repeatedly.


someone just delete this thread. its pretty much useless to me now. you guys are treating me like im an idiot and condescending at me. like i didnt know it was a bad build. i did sub optimal on purpose. i wanted things to help myself. because i didnt know what kinds of items spells magical stuff i needed. but you all felt it necessary to tell me things i knew and treat me like im dumb. so im over it


Right, lets's look at the shadowbound corruption...nope, nothing about stopping you casting spells. Must be something homebrew.

In summary then
* You can't cast spells, despite these being your biggest single class feature.
* You can't get magic items with the possible exception of hunting down artifacts.
* Your character is fragile with Con 10, and you're in a game where touch attacks are common so avoiding being hit is hard.
* Your character has a bad multiclass.
* You want to fight in melee and at range.
* You have a corruption which may cause you further problems later on.

On the plus side you have a nice magic sword.

Something has to change there. There's too much up against you; optimisation alone can't fix it, and another artifact is an extreme longshot for fixing it. If not being able to cast spells is being blamed on the corruption do whatever you have to, go on quests or whatever to fix that.

Edit: you can't delete threads, but if you want me to stop replying, I'm out.


avr wrote:

Right, lets's look at the shadowbound corruption...nope, nothing about stopping you casting spells. Must be something homebrew.

In summary then
* You can't cast spells, despite these being your biggest single class feature.
* You can't get magic items with the possible exception of hunting down artifacts.
* Your character is fragile with Con 10, and you're in a game where touch attacks are common so avoiding being hit is hard.
* Your character has a bad multiclass.
* You want to fight in melee and at range.
* You have a corruption which may cause you further problems later on.

On the plus side you have a nice magic sword.

Something has to change there. There's too much up against you; optimisation alone can't fix it, and another artifact is an extreme longshot for fixing it. If not being able to cast spells is being blamed on the corruption do whatever you have to, go on quests or whatever to fix that.

Edit: you can't delete threads, but if you want me to stop replying, I'm out.

i mean you dont have to stop i just meant someone make a moderator delete it. so far youve been responding nicely along with a few others in here. except the few who arent. but at this point nothing can be said/done so . ttyl.


GenocidingGemini wrote:
someone just delete this thread. its pretty much useless to me now.

Hrm. Several people spent a good share of their free time to write down advice, for free, maybe also for future readers. Such a thread is more than question and answers for the one person who opened it.

Quote:
like i didnt know it was a bad build. i did sub optimal on purpose. i wanted things to help myself.

Ok. You did. You weren't happy with the result. So you came here and asked for advice. You got advice. Next step is up to you.

Shadow Lodge

There are limits to the rules, but thankfully this is just a game, so you can start over if you didn't make the choices that gave the results you wanted.

It sucks to take your car to the mechanic and hear that it's broken and not worth fixing. It would suck worse though if the mechanic fixed your car and charged you more than the price of a new one. Also your fixed old car didn't perform as good as a new one.

Sometimes the best choice is to cut your losses and start over.


I haven't posted here for a bit because I haven't had the energy for a long post that might help generally, but ...

EFFORTLESS LACE - put one of these on your bastard sword. It will let you use Weapon Finesse and Piranha Strike with your main weapon, which will make it a not-terrible qeapon for your character.

Talk to your GM. Your build isn't optimal but your GM seems to be (unintentionally) screwing you. That sword (without the Effortless Lace) is a steaming pile of garbage for your character. You'd do nearly the same damage with a Masterwork Rapier, which is worth ~199,700gp less. Since this was supposed to be your big reward I assume the GM Isn't giving you other rewards (like some way of dealing with bullets), which means that reward is actually hurting your character more than it's helping. That on top of a corruption (and losing your spells for some reason) means your character is becoming un-playable and un-fun. Send your GM here if need be, there are plenty of people here who could help the GM find some fun ways to reward your character (and the others) that don't break the game.

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