Disabled Charge


Rules Questions

Grand Lodge

Alright, my friend and I were testing our character against each other and we came upon an interesting question. The situation is this;

My character charged his and went to make an attack. His character had a ranged attack readied for when my character came within 40ft. He hit and my character was dropped to 0hp, so he was conscious but disabled.

I want to know whether or not my character would be able to finish the charge action he was already taking before the other guy hit him, since it could mean the difference between who actually dies.

Silver Crusade

You are now making a partial charge when you can only move your speed and not double your speed. This complicates matters as your movement before the charge can be subtracted from your partial charge movement.

If you have moved more than your speed but less than double your speed before being shot then any movement over your speed is to be subtracted from your partial charge.

For example if your movement is 30 and you charged 35 when you were hit then the 5 feet over your movement would be subtracted from your partial charge movement.

It sounds like you have a lot of movement (barbarian with 40?) so it should not be an issue. Can you tell me your speed and how much you had moved?

Grand Lodge

My speed was 60, and I'd moved 80 so far. So I'd still have forty feet movement left and would be able to complete my charge, right?


A look at the rules might clear that up:

"The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action."
(Corerules p.203)

So, unless you are capable of charging (ie taking a full-round-action) while being disabled through some special rules, you stop where you've been hit.

However unless your opponent has the ability to determine the exact distance towards a target as a free action, this ready action would not fly with me as a GM!

Silver Crusade

Dell Franklin wrote:
My speed was 60, and I'd moved 80 so far. So I'd still have forty feet movement left and would be able to complete my charge, right?

Yes, you would have 40ft of movement left. But you would be at -1 after completing your action. So unless you kill him outright then it could become a self stabilization race.


How much movement is left is not the factor. Disabled allows only a move action OR a standrad action but forbids full-round-actions and charging IS a full-round-action. So the charge is interrupted because the rules for readying an action state that he may continue his action only if he is still capable of doing so - which he isn't.

Liberty's Edge

MicMan wrote:
How much movement is left is not the factor. Disabled allows only a move action OR a standrad action but forbids full-round-actions and charging IS a full-round-action. So the charge is interrupted because the rules for readying an action state that he may continue his action only if he is still capable of doing so - which he isn't.

Except that charging is a special type of full round action which may still be done if you are allowed only a standard action.

Silver Crusade

He already started the full round action when he has the ability to do so. He even took part of his full round action then he was put into the disabled status. The disabled status does not erase what he did before (move 80 feet) but it now allows him to only do standard actions or move actions. You can charge up to your movement as a standard action and he has the movement to complete his charge after being disabled.

At the beginning of his turn he spent the action to charge. In the middle of his charge he was put to 0 which disables him. He does not have to spend anymore actions because he already started his charge. He still has movement left and can still attack and you can still charge when disabled so he continues his charge. I probably took a back tack on it but I think he can continue his charge.

If he was knocked to -1 he could not continue the charge because he would be unconscious.


karkon wrote:

He already started the full round action when he has the ability to do so. He even took part of his full round action then he was put into the disabled status. The disabled status does not erase what he did before (move 80 feet) but it now allows him to only do standard actions or move actions. You can charge up to your movement as a standard action and he has the movement to complete his charge after being disabled.

At the beginning of his turn he spent the action to charge. In the middle of his charge he was put to 0 which disables him. He does not have to spend anymore actions because he already started his charge. He still has movement left and can still attack and you can still charge when disabled so he continues his charge. I probably took a back tack on it but I think he can continue his charge.

If he was knocked to -1 he could not continue the charge because he would be unconscious.

Except that charging as a standard action doesn't allow for as much movement as charging as a full round action, and he's already traveled more than the standard action form will allow. So he no longer has movement left...

I'm not sure what I think about this, but it's definitely an interesting question.


I'd rule that if he's disabled, he can charge up to hit movement and then attack. Since he's already traveled more than his movement, he can no longer attack, as he's outside the bounds of a disabled charge.

Silver Crusade

Don't listen to the bad men Deli. They are leading you down the path of wickedness. Verily I say unto thee, my word is the one true word.

That is the thing he was already into the second part of his action as he had moved more than his speed. He was able to do so because he had his full actions. Then he took an arrow to the knee and is disabled....he has already moved as part of a full action and does not need to spend further actions to complete that full action.

Let us take a scenario where he was tripped in the middle of a charge. Now he cannot complete the charge because he is prone and he would need to spend a move action to stand up. That is what the ready action section is talking about. Taking an action that makes the interrupted action no longer possible.

In this scenario he can still walk, he was not stopped, there is not reason that his charge should not continue.


Is the attack at the end a fixed part of a charge? Because he may end up finishing the movement part, only to stand there looking stupid afterwards.

Silver Crusade

Yes, the charge action includes movement and the attack.

edit:

Sorta does not matter anyway. His ready action means he does not get another turn that round. (see Initiative Consequences of Ready Action). If we assume that the OP is out of actions then he still gets to go next as it is only the two of them. He can partial charge (he has the movement) and attack anyway.


karkon wrote:
Sorta does not matter anyway. His ready action means he does not get another turn that round. (see Initiative Consequences of Ready Action). If we assume that the OP is out of actions then he still gets to go next as it is only the two of them. He can partial charge (he has the movement) and attack anyway.

The archer would go first the next round.

Example:

Archer rolls init 15
Dell rolls init 10

Round 1:
Init 15: Archer readies action to shoot Dell
Init 10: Dell charges
interrupt: Archer's init changes to 10+, he shoots Dell
Dell completes his turn (however that turns out)

Round 2:
Init 10+: Archer takes his turn.

###########

Or, if the inits were reversed:
Dell rolls init 15
Archer rolls init 10

Round 1:
Init 15: Dell does nothing for no reason
Init 10: Archer readies action to shoot Dell

Round 2:
Init 15: Dell charges
interrupt: Archer's init changes to 15+, he shoots Dell
Dell completes his turn (however that turns out)

Round 3:
Init 15+: Archer takes his turn.


So, if a character was disabled by a readied action or AoO just before making a full attack, he would still get all of his attacks?

What if he was disabled after the first attack, but before the second?

Silver Crusade

I got stuff to do. I can't be here all day defending my specious arguments.


Quantum Steve wrote:

So, if a character was disabled by a readied action or AoO just before making a full attack, he would still get all of his attacks?

What if he was disabled after the first attack, but before the second?

Disabled: "A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions)."

Charge: "If you are able to take only a standard action on your turn, you can still charge, but... You can't use this option unless you are restricted to taking only a standard action on your turn."

A disabled character is not restricted to taking only a standard action on his turn, because he can also take swift, immediate, and free actions. Thus, he cannot perform a restricted charge.

This also means a staggered character cannot perform a restricted charge, nor a creature under the effects of Slow, a character acting in the surprise round, zombies, etc.

However, operating under the assumption that the restricted charge wording is unintentionally over-strict, it's reasonable to assume the intent is that a restricted charge is supposed to be possible whenever you can't make a full-round action, such as the cases above. In this case, a partial charge can be performed while disabled. Thus, a character who has become disabled mid-charge, could reasonably be allowed to complete his action after being interrupted. For instance, if a character with 30' speed was 5' into his charge, became disabled, and his foe is only 10' away, the total distance of the charge is within the distance allowed by a restricted charge, so there shouldn't be a problem. If the distance exceeds a partial charge, but the foe is in range of a partial charge from where the interrupt happens (or some other similar formula), that's a DM's judgement call.

Anyway, the only reason it can be considered is because a partial charge can (probably) be made while disabled. A full attack can't, so becoming disabled while or before performing a full attack would render the subject unable to continue his action after being interrupted.

(I think)

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