A couple of questions:
1/ Do the duplicates have full hp, spells, etc or do they have any reductions on the character viewing the mirror? I'd say they have the same injuries and abilities available as the viewer but looking for other opinions.
2/ Can the same character create multiple duplicates (up to 4) by looking at the mirror again?
Unchained skill unlocks:
5 Ranks: You gain a swim speed of 10 feet, but only in water with a Swim DC of 15 or lower.
10 Ranks: You gain a swim speed (though you do not gain the +8 racial bonus on Swim checks) equal to your base speed in water with a Swim DC of 15 or lower, or 10 feet in all other water.
15 Ranks: You ignore the penalties for using slashing or bludgeoning weapons underwater, as freedom of movement.
20 Ranks: You gain a swim speed equal to your base speed in all water. If you have both hands free, you gain a +8 racial bonus on Swim checks.
Guys, my point on that is that there is only one window to view. If you set the Initiative panel to float...
You can have a floating initiative window and a GM facing initiative window on at the same time. You activate the floating window by hitting the down arrow beside "Combat Manager" at the top of the GM window and selecting the "Show Initiative Window" option.
You do not apply the claw damage on rounds where you apply the pinned condition. You have to choose between applying the pin or doing damage (or moving, but the Skull Ripper would be going for a pin).
From CRB: "Melee and Ranged Weapons: Melee weapons are used for making melee attacks, though some of them can be thrown as well. Ranged weapons are thrown weapons or projectile weapons that are not effective in melee."
So a dagger is a melee weapon when making melee attacks, and a ranged weapon when thrown.
Point Blank Shot only works with ranged weapons so does not apply when used as a melee weapon.
Rapid Shot requires a full attack action with a ranged weapon, so using it as a melee weapon for the first iterative eliminates use of Rapid Shot.
Startoss Style could be better written as RAW it could be interpreted to apply to a weapon in the thrown weapon group used as a melee weapon.
Garbage-Tier Waifu wrote:
If your DM allows Advanced Weapon Training (it's stuff from a companion book but it is the saving grave of fighters), get Armed Bravery to add Bravery to all Will saves at 5th through the Advanced Weapon Training feat.
You can't replace Weapon Training 1 with Advanced Weapon Training, it only becomes available at lvl 9 to replace Weapon Training 2.
Per the CRB: "All enchantments are mind-affecting spells".
Therefore all creatures immune to mind-affecting effects (e.g. constructs, plants, undead,vermin, etc) should be immune to Instant Enemy.
I had misread the rule to read that all NPC's did not receive max HP at first level, not NPC class levels only. I'm good now!
The spell description says it's limited to harmful hexes.
You're right! I don't think I've actually encountered this spell since 2e when it was an infinite column of reverse gravity.
Actually, the PC would be travelling quite quickly (as if they had fallen 140ft) when they hit the top of the RG column. They would continue upwards until they decelerated due to normal gravity to stop at just below 280ft height (accounting for additional deceleration due to air resistance). They would then fall again, slowing when they hit the RG column to stop before they hit the ground, then start falling upwards again.
This would continue until they eventually reached a steady state position at the top of the 140ft column (or the spell duration expired).
Note that this does not take into consideration PC's getting moved out of the RG column by high winds or other effect (such as planetary rotation which is a rabbit hole I don't want to go down).
Has anyone in Canada received their HC from Indigo or Amazon.ca? Both sites say pre-order only and Indigo says it won't be available until January.
The Deadly Aim Combat Trick reads:
When using this feat, you can spend 4 stamina points to reduce the penalty to attack rolls imposed by the feat by 1 until the beginning of your next turn. You can't reduce the penalty below 0.
Should it be:
When using this feat, you can spend 'up to' 4 stamina points to reduce the penalty to attack rolls imposed by the feat by 1 'per stamina point spent' until the beginning of your next turn. You can't reduce the penalty below 0.
The "You can't reduce the penalty below 0" line makes no sense in the RAW trick.
Signature Skill provides the 15 and 20 rank unlocks as well, note that "abilities" is plural.
we'll have to agree to disagree... and there is no "after" your full attack. You are considered attacking until your next turn.
From PRD: "You can take a 5-foot step before, during, or after your other actions in the round."
Use of "before" and "after" implies the 5 ft step occurs separately from the full attack action.
Of course, you could have a spring loaded wrist sheath. It uses a swift action to release an item into your hand. Thieves' tools should be able to fit in there (I think).
The CRB Thieves' Tools description says "This kit contains lockpicks and other tools you need to use the Disable Device skill."
I would not allow a kit of multiple tools to be loaded in the wrist sheath.
The Unchained Rogue's 3rd level finesse training would use the DEX modifier and ignore any strength penalties for one weapon, correct?