Attacking through a Wall of Fire


Rules Questions

Grand Lodge

Fairly related to my last rules question/post:

http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/wallOfFire.html#wall -of-fire

The rules for being in proximity to a Wall of Fire or passing through it are pretty straightforward. But what about attacking through it?

Different cases would include:
1) a medium creature making a melee attack with a non-reach weapon against an enemy in the adjacent square on the other side.

2) a medium creature standing back from the wall 5’ and making a melee attack with a reach weapon against an enemy on the other side.

3) a large or larger creature attacking a foe on the other side using its natural attacks

4) a large or larger creature attacking a foe on the other side with its natural reach (i.e. a non-reach manufactured weapon)

5) a large or larger creature attacking a foe on the other side with a reach weapon

In each of these cases, would the attacker take damage once per attack, once per round, or not at all?

Sovereign Court

It depends on the side of the wall really

Here's how I would run it (even if its not correct)

If the creature is /in/ the wall of fire and is making attacks out of it they take damage based on round.

If the attacker is on the side of the wall where heat is not coming out and uses a reach weapon the weapon makes a save but the attacker does not take damage.

A weapon that does not have reach on a medium sized creature would have the attacker take damage if swinging through a wall of fire.

If its a natural weapon and is still apart of the creature (hydra head biting out) then it would still take damage. If it was like a porcupine shooting a quill it would be fine.

Reach weapons are fine aslong as they are not natural.


Note that it is an "opaque sheet of flame" so creatures will have 100% concealment from creatures on the other side of the wall.

Grand Lodge

Bacondale wrote:
Note that it is an "opaque sheet of flame" so creatures will have 100% concealment from creatures on the other side of the wall.

Yup, tracking on the 50% miss chance due to total concealment. That was actually part of my previous post, which wondered about how to deal with the interaction of different types of miss chance - in this case the total concealment of the wall of fire, and the semi-ethereal/semi-invisible hodge-podge created by the blink spell.

I figure you could actually make a pretty nasty melee combatant using an oracle of flame this way. You don't care one bit about the fire damage for attacking through your own wall, and if you take the Gaze of Flames revelation, you can see through the wall of flames just fine. Give the wall of fire a 5' radius, and its basically akin to fire shield and invisibility in one.

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