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![]() I have several Tian Xia-related character concepts that I could use for this, and we could use more non-divine casters in the application pool, but my favorite one is highly tied to the Phoenix Sorceror bloodline, which has two issues. First, it's uncommon, so I have to ask GM Cody if he'll allow it. Secondly, its 4th-rank Sorcerous Gift spell is Remove Curse, which was folded into the 2nd-rank Cleanse Affliction in the Remaster, so that'd need to be changed. If that doesn't work out, I can go with a Civic Wizard instead. ![]()
![]() Tot:
Ameiko raises an eyebrow. "And why shouldn't I have hired you? You're an excellent cook, and you kept up well with the demands of the crowd yesterday." Izzy D:
The crowd roars in laughter at Izzy's vulgar joke. As Ari strikes up a conversation with you, they return to their own conversations. Zorlen:
"Thank you, Zorlen," Father Zantus says in response to your initial compliment. As you ask about a private matter, his face turns solemn. "I suspect I already know what you wish to talk about. Follow me." He leads you through the cathedral to his personal chambers. Garen and Grod: As you reach the stone Boneyard where priests and their families are buried, you see that the door is ajar, and there are footprints going back and forth between the entrance and the town wall to the northeast; presumably the graverobbers came through the forest on the other side of the wall and climbed it to get in and out of Sandpoint. Garen notices that while most of the footprints are goblin-sized, one is bigger. Once this is pointed out, Grod confirms that there were six goblins and one larger humanoid (he can't tell the exact species, but it's probably a human, an elf, a half-elf, or a half-orc), and their footsteps were heavier coming out of the Boneyard than they were going into it. There are also ladder marks at the point in the wall where the footprints end, indicating that a ladder was used to assist in the climb. You remember Shalelu's suspicions of a traitor within Sandpoint, and this seems to be more evidence supporting that theory. ![]()
![]() I have a general rule: if running monsters that have been Remastered, I like to apply the Remaster changes. For most trolls, that's a really easy change, but when I was looking through the book, I saw that Gurija's heavy focus on electricity clashes heavily with the remastered Forest Troll vulnerability to electricity. I decided to look into how her deity Urxhel/Urxehl was handled to see if I could get any ideas, only to be unable to find any other mention of this deity in any 2E material. How could I change Gurija to fit in better with the nature of the remastered trolls? ![]()
![]() I'll throw my hat into the healer ring with a Hedgehog Life Oracle (Pei Zin Practitioner). A few questions:
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![]() For documenting things that are mistakes or which you believe should be changed. I'll begin with the Divine Warden of Haagenti. While its cantrip was correctly changed from Daze to Divine Lance, its alignment remains N instead of becoming CE to match its deity, which prevents it from actually using said cantrip. ![]()
![]() Most constructs in Monster Core are immune to spirit damage, but there are a couple of exceptions. The soulbound doll says "Because of its soul sliver, a soulbound doll is not immune to spirit as most constructs are", and the sidebar on soulbound homunculi says that they lose the immunity to spirit. So this precedent seems to be that soulbound constructs are not immune to spirit damage, which makes sense.
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![]() A signature ability of the new Diabolic Dragon is its Diabolic Flames allowing it to deal spirit damage instead of fire damage with any of its abilities. However, despite the flavor text saying that this is because its flames are "imbued with the unholy power of Hell", it does not look like it mechanically sanctifies them as unholy. The jaws strike and Hellfire Breath were already unholy, and Divine Immolation not only already has the Sanctified trait but doesn't need Diabolic Flames to do spirit damage, but the other fire-based Innate Spells the Diabolic Dragon has are not Unholy or Sanctified and thus are not unholy when cast by a Diabolic Dragon.
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![]() Captain Morgan wrote:
How does the immunity to divine immolatuon work? And is the fire breath the only thing the dragon can convert to spirit damage? ![]()
![]() Errenor wrote:
Preexisting champions of Gozreh and Pharasma are covered by this line in the Core Rulebook errata: Quote: As an exception, if you could follow a certain champion cause before the remaster, you can still choose that cause (along with the related tenets of course) for that specific deity.
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![]() Jeslyn's armor comes from one of her oracle revelations. Quote: Armor of Bones (Su): You can conjure armor made of bones that grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this armor grants you DR 5/bludgeoning. You can use this armor for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments. As Jeslyn is a 7th-level oracle, she gets a +6 bonus from this revelation and can use it for 7 hours per day. ![]()
![]() GM Screen:
Crysmal perception: 1d20 + 11 ⇒ (19) + 11 = 30 You continue along the other tunnel, eventually entering a spacious cavern. A section of the northern wall has been hollowed out, exposing veins of various crystals that reflect the light from your spells. Small piles of rock are heaped on the ground nearby, where the earth has been carefully chiseled away to expose the potentially precious stones. Various stones can be seen scattered over the ground. DC 10 Knowledge (engineering) or DC 15 Knowledge (dungeoneering):
This was done by a small group, not a full-blown mining operation. DC 20 Appraise:
The stones in total are worth 1,200 gp. DC 15 Knowledge (arcana): Many of these stones are of the same kind the ancient Azlanti enchanted as ioun stones. ![]()
![]() The vials do not seem to be magical. Perhaps an alchemist might be able to tell what they are. However, Fenna picks up traces of magic coming from the belt and the cloak. She can't quite tell what the belt is, but the cloak is a shield cloak. ![]()
![]() Vexas continues down the pathway, eventually reaching a cave smelling of rotting meat. This seems to be where the chokers you killed lived.
Appraise DC 20:
The mirror is worth 150 gp. Appraise DC 25: The belt and cloak are magical. ![]()
![]() Vexas continues down the tunnel. As it reaches the intersection, he can see that the path straight ahead and the path to the left are dead ends, leaving only the path to the right to investigate. He doesn't notice anything out of the ordinary.
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![]() Interested. Building a mnemor devil/questioner investigator right now. Because a +4 racial bonus to all knowledge checks plus inspiration and a class bonus stacks beautifully, and you also get bard casting. (RAW, the questioner gets arcane casting from the bard list and proficiency with light armor but doesn't get the bard's ability to cast in light armor; I will make two stat blocks, one where the GM lets the questioner cast their spells in light armor and one where they don't.) ![]()
![]() Some time ago, a party of four or five five fifth-level characters (I don't remember if the occultist had left the group yet) plus Shalelu encountered Malfeshnekor. Two characters (including mine) were dead and a third was on single-digit hit points when Shalelu brought Malfeshnekor down with two bow crits in a single round. The campaign died in the midst of book 2. ![]()
![]() While my schedule does not allow me to participate in this campaign at the listed time, I have some questions about your revised cleric houserule.
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![]() Always interesting seeing someone take on this campaign.
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![]() Nothing as written, but there are several places where you end up in non-combat conversations through bad guys (often through the use of magic), and you and your GM could use these instances, as well as whatever other opportunities your friend can think of as opportunities for you to attempt to redeem them. If your friend posts here, I can PM them some ideas for specifics. ![]()
![]() Name of Pcs: Jacen Jenn, Alexandra
So the party entered Malfeshnekor's room and failed our Perception checks to notice him. Malfeshnekor focused on Alexandra first, as she was dealing the most damage. Two full attacks brought her down, even with healing from Jacen (my PC) and the oracle in between. When Alexandra fell, Jacen foolhardily decided to close into melee to cast a Shocking Grasp on Malfeshnekor, but all this succeeded in doing was making him the beast's next target. Jacen had dumped Con and rolled really badly on his hit points, so he was dead in one round. The oracle was also mauled but was still on 7 hit points when Shalelu finally shot the beast dead with two critical hits in one round. During the whole fight, Malfeshnekor only missed twice.
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