Arueshalae

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Organized Play Member. 51 posts (116 including aliases). No reviews. 2 lists. No wishlists. 2 Organized Play characters. 1 alias.




I have a general rule: if running monsters that have been Remastered, I like to apply the Remaster changes. For most trolls, that's a really easy change, but when I was looking through the book, I saw that Gurija's heavy focus on electricity clashes heavily with the remastered Forest Troll vulnerability to electricity. I decided to look into how her deity Urxhel/Urxehl was handled to see if I could get any ideas, only to be unable to find any other mention of this deity in any 2E material. How could I change Gurija to fit in better with the nature of the remastered trolls?


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For documenting things that are mistakes or which you believe should be changed.

I'll begin with the Divine Warden of Haagenti. While its cantrip was correctly changed from Daze to Divine Lance, its alignment remains N instead of becoming CE to match its deity, which prevents it from actually using said cantrip.


Most constructs in Monster Core are immune to spirit damage, but there are a couple of exceptions. The soulbound doll says "Because of its soul sliver, a soulbound doll is not immune to spirit as most constructs are", and the sidebar on soulbound homunculi says that they lose the immunity to spirit. So this precedent seems to be that soulbound constructs are not immune to spirit damage, which makes sense.
However, a quick look through Demiplane Nexus has shown that these are not the only constructs that interact with souls. The Radiant Warden from Bestiary 2, ancient harrowkin from Stolen Fate, the Grand Defender from Lost Omens: Highhelm, the Soulbound Ruin from Age of Ashes, and some Divine Wardens mentioned in their Bestiary 3 sidebar are all mentioned to contain souls in some form or another (with the Grand Defender also having the celestial trait). In addition, the Azmakian Effigy from Blood Lords has both the construct and fiend traits (although, unlike most fiends, it is not weak to good) and is mentioned in its sidebar to have a demon bound in it, and the Levaloch from Bestiary 3 has the construct, devil, and fiend traits and says "Levalochs are strange amalgamations of devil and automaton, never requiring food or rest."
If I were to convert these creatures to Remaster rules, should I not give them the usual immunity to spirit damage? I'm thinking most of these creatures wouldn't get the immu itu, but I'm not sure about the effigy and the levaloch.


A signature ability of the new Diabolic Dragon is its Diabolic Flames allowing it to deal spirit damage instead of fire damage with any of its abilities. However, despite the flavor text saying that this is because its flames are "imbued with the unholy power of Hell", it does not look like it mechanically sanctifies them as unholy. The jaws strike and Hellfire Breath were already unholy, and Divine Immolation not only already has the Sanctified trait but doesn't need Diabolic Flames to do spirit damage, but the other fire-based Innate Spells the Diabolic Dragon has are not Unholy or Sanctified and thus are not unholy when cast by a Diabolic Dragon.
I have two questions about this. First, why did this happen? Second, aside from making spellcasting Diabolic Dragons have a completely redundant cantrip in their default selections (an Ignition that can deal unholy damage would remove the need for Divine Lance), would there be any problem in allowing a Diabolic Dragon to sanctify its fire spells?