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Not to mention that one’s skill at every form of Crafting is based on INT. So Wizards make the best blacksmiths because we all know how blacksmiths are famed for their intensely bookish nature...
And I personally dislike how long it takes to craft things with this system. At 3rd level, a character can start making Expert level equipment for his party. If I want to upgrade my standard 10 sp longsword to Expert (350 sp value), it’s gonna take me a month and a half (350-10=340; half up front means 170 sp remains to be crafted after the initial 4 days time; at 4 sp value per day, that’s 42.5 days (170/4=42.5); tack that onto those original 4 days and you’re looking at 46.5 days for one longsword). If I want to help out each member of my four-PC group with a weapon or suit of armor (light or medium), then we need to take a six-month hiatus from adventuring because we hit 3rd level.
Of course, I’ve heard all the rationales about how adventurers aren’t supposed to be crafters, the crafting rules aren’t made to benefit adventurers, etc. but I would argue that some players, myself and several members of my gaming group included, happen to enjoy playing crafting-type characters so why NOT make crafting rules that DO support that play style as valid and fun?
EDIT: And yes, I understand the difference in time can be made up for by paying the difference in cash. It’s an interesting mechanic but if the group is cash-poor (as our group historically is) and crafting their own goods because it’s the only way they can afford decent gear, it leaves one in a bit of a pickle.