Current Milestone


Pathfinder Online

Goblin Squad Member

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Ryan, you mentioned that the team is working on completing all the tasks for the current milestone. I wonder if you can elaborate on that somewhat.

What tasks make up the current milestone?

Additionally, what impact, if any, does the land rush have on the start of Alpha? If something hangs up the start of the land rush, will that also delay the start of Alpha?

CEO, Goblinworks

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Massive list. Mostly integrating features built in previous milestones, or extending content pioneered in previous milestones.

For example, we're making a half-dozen variants of goblins. We're adding a lot of sets of clothes. Lots of weapons. Those are an "extension".

We're adding lots of refinements and extensions to the UI. Many things roughed in with placeholder artwork are being replaced with finalized art assets.

Lots of extensions to the combat system. Lots of changes to existing combat mechanics.

A lot more Hexes have been produced. Each hex requires things like encounter seeds, vegetation, roads, etc.

We are adding the crafting system. That's all new.

Account management - new.

New animation middleware.

Sounds, and sound effects.

A TON of back-end things like the way content is integrated across hex boundaries.

Goblin Squad Member

Sounds like a lot of exciting hard work.

Goblin Squad Member

I am EXCITED!

Goblin Squad Member

Awesome update sir! Thanks for sharing.

Goblin Squad Member

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It certainly excites my body :)

Wait, why is Ryan "Mother Flipping CEO of Goblinworks" Dancey posting on these forums at 10pm on a Saturday?

Look Ryan, if you don't have a solid Pathfinder group that you are gaming with every Saturday deep into the night, I will be your DM. I live in Seattle, it isn't an empty promise.

Goblin Squad Member

Lord Zodd wrote:

It certainly excites my body :)

Wait, why is Ryan "Mother Flipping CEO of Goblinworks" Dancey posting on these forums at 10pm on a Saturday?

Look Ryan, if you don't have a solid Pathfinder group that you are gaming with every Saturday deep into the night, I will be your DM. I live in Seattle, it isn't an empty promise.

Lol, he's a busy man, let him be!

Goblin Squad Member

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Thanks for the update, Ryan

It's interesting to follow when different things get done

Sovereign Court Goblin Squad Member

Ryan Dancey wrote:
Lots of extensions to the combat system. Lots of changes to existing combat mechanics.

Do tell ...

Goblin Squad Member

Yes there is much that is good in that commentary. This one however I think is very big (ie non-combat interactions):-

Ryan Dancey wrote:
We are adding the crafting system. That's all new.

I think the non-combat interactions are important to show there is pvp but there's diversity too.

Goblin Squad Member

ArchAnjel! Gettin' us a miniblog with the thread!

Goblin Squad Member

AvenaOats wrote:

Yes there is much that is good in that commentary. This one however I think is very big (ie non-combat interactions):-

Ryan Dancey wrote:
We are adding the crafting system. That's all new.
I think the non-combat interactions are important to show there is pvp but there's diversity too.

+1

now that we have the map and the roughest breakdown of resources per terrain, give us some red meat about crafting and economy.

Goblin Squad Member

The new crafting system. That would be a great vlog subject. I'd ask on the query thread but I've asked like three questions already.

Scarab Sages Goblinworks Executive Founder

Ryan Dancey wrote:


New animation middleware.

Hrm... I'm curious about this one. Are you guys using Mixamo?

Goblin Squad Member

Dakcenturi wrote:
Ryan Dancey wrote:


New animation middleware.
Hrm... I'm curious about this one. Are you guys using Mixamo?

I'm willing to bet yes, since Mixamo promotes their stuff like crazy for Unity

CEO, Goblinworks

No we're using Granny.

Goblin Squad Member

Ryan Dancey wrote:
No we're using Granny.

Granny's got mad skillz! Oh wait, you probably mean this Granny.

Goblin Squad Member

Granny 3D looks pretty awesome, actually. I watched a few videos and the animations are really smooth.

Goblin Squad Member

Sepherum wrote:
The new crafting system. That would be a great vlog subject. I'd ask on the query thread but I've asked like three questions already.

I got the impression that it's not a new crafting system, like something different than has been previously described. Rather, the insertion of the crafting system into the game where there was not one before is adding something new.

In other words, they are not tweaking a crafting system that was already in place, they are newly adding the crafting system where one did not previously exist.

Liberty's Edge Goblin Squad Member

ArchAnjel wrote:
I got the impression that it's not a new crafting system, like something different than has been previously described. Rather, the insertion of the crafting system into the game where there was not one before is adding something new.

Right... it's what I'd call an 'integration sprint'. You've got some sub-system that you've been developing and testing off on its own for a while and now you are ready to add it in to the main development line and make sure that all of the connections line up properly. Before now they had a crafting system and an account management system and lots of updates for new graphics, but these were all being put together either on the machines of individual developers or temporary forks of the system. Now they are putting them all together in the main game... which theoretically should be easy, but in practice is usually when you find out that 'Bob' over in middleware support had to implement the comm protocols differently than had originally been discussed and therefore your code just sits there unable to interact with anything else. Dammit Bob!

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