Hey Paizo,Can we get clarification on this? The chronicle sheet says it can be applied to PCs level 3-4, which is fine, but doesn't say anything about being able to play your PC skittermander instead of a pregen if you have one in-tier. In fact, it says that you have to use one of the included pregens.
Just seeking clarification before the event tomorrow.
Why does it matter? It matters because PFS is a major aspect of Pathfinder gameplay, and if Goblins are in Core, it will be difficult or impossible to keep them out of PFS.Goblins have no business being regularly available as PCs, but if they're in Core GMs won't be allowed to ban them from the table.
PC Goblins are a deal-breaker for a lot of players and GMs alike. Shoving them down our throats is one of the things making people hesitant about 2e.
Zahir ibn Mahmoud ibn Jothan wrote:
I loved that! I realize that the Tales are intended to have appeal for generic fantasy readers, rather than just Pathfinder fans, and therefore actual mechanics have little to no place in them, but I still loved that. It was like a little 'in joke' for the fans.
Really, that was about the only thing I would change about the Tales line. I'd love to see something like an appendix in the back of each book, giving a character sheet for the main characters. Actual new content, like the stuff in the comic books would be great, but would probably be a big hassle, so I'm not asking for it.
But how cool would it be to see Radovan's sheet from Prince of Wolves, then see how it evolves through the series to Lord of Runes? Or, the sheets could even be a downloadable thing, like the Tales chronicle sheets for PFS- maybe even part of the same document? Call me crazy, but I suspect that even if the various authors haven't actually made sheets for their characters, they probably have a pretty good idea what the sheets would look like....
I welcome all the nerfing. It's more in line with 5E and other recent trends of getting away from all the absurdly ridiculous high power nonsense that is from a dated age of design
..... But.... if I wanted to play 5E, I'd play 5E. It already exists, and is lovely in its own way.
Maybe I should have expected this, but I didn't. Pathfinder 1E was effectively D&D 3.75. But somehow I didn't expect that Pathfinder 2E would be D&D 5.5.
I guess I'll try to change my expectations and start going over it again....
I also got an email from Amazon, saying that the books had shipped (July 16th, in my case).
At this point, I think Paizo should press Amazon for free expedited shipping.
I appreciate Paizo stepping up and keeping us updated, but I expected much better from Amazon.....
Glenn Elliott wrote:
There's still nothing on the website that even hints that these will be available anytime in August. Or indeed, anytime at all.....
Marco Massoudi wrote:
Oh, look. Still no Starfinder minis....At what point are we just going to give up on these?
Sorry, but a year late is utterly ridiculous. There's absolutely nothing on the product page to imply that these are anywhere close to being released.
Marco Massoudi wrote:
It would be nice if these actually come out at GenCon, but considering that they're already a year late as well as being woefully overpriced, I'm not holding my breath.
I know WizKids isn't an option, but surely there must be some other company, somewhere, that can actually deliver products on-time and with tolerable customer service. I don't know how Ninja Division is even still in business. (I actually have a pretty good idea, but don't want to be ruder than I already have been.)
Like a lot of other folks, I'll believe these minis are available when they're actually in my hand with cash on the counter. And if I didn't think I owed my players the best possible experience when they play pregens, I would refuse to buy any NJ products ever, just based on all these issues.
Harold Ervin wrote:
The game goes by so much quicker and smoother when you can file the first 33-50% of the game session off and get to the good stuff. ... I recommend it - if only for the look on everyones face when your wizard doesnt even roll a die when the knowledge planes check comes up.
While I'm not going to get involved in a #WrongBadFun argument here, please don't encourage other people to follow your example of ignoring a large portion of what being a Pathfinder is all about. The in-game Pathfinder Society is a group of people who, ultimately are seekers of knowledge.
To purposefully not only ignore but utterly dismiss a significant portion of that mandate does a disservice to the other players, the GM, the developers, the campaign coordinators, and ultimately the game itself.
We aren't offering it locally on Free RPG Day as each year we hit the same obstacles of getting the scenario moments before (10 mins to an hour) we end up running it, or worse, it not arriving on time.
That's a very good point. I avoid running cold whenever possible. Fortunately for me, I'm playing at at Paizocon, which should make 'speed prepping' much easier on Free RPG Day.
IIRC, the various WBG scenarios had semi-official (or even all-the-way official) 'extra' Goblin pregens made available, sometimes by the developers, allowing up to 6 people to play at once.
Mainly asking for SFS, since obviously GMs can make their own extra Skitters in home games.
While I'm sure that the SFS chronicle sheet has already been designed, on the off chance that there's room for a suggestion....
With Skittermanders being the new 'chase' boon, it might be a nice thing to follow the example of a specific PFS scenario:
PFS Scenario Chronicle Sheet spoiler:
Season 06-99 True Dragons of Absalom. Could the chronicle sheet include the opportunity to take the skittermander pregen you played and play it once in a regular scenario?
Kate I would love to take you up on that game. I would replay that, especially with you running, but I assume I have the VC dinner that night.
I'd love to take Kate up on this also, assuming it doesn't conflict with the dinner....
I'm still trying to find a link with details for the VC dinner. Has anything been posted yet? We're coming up on 2 weeks out...
Somehow I got something in the lottery that conflicts with when I'm GM-ing. (The Crypt of the Everflame Playtest Finale with the Glass Cannon Podcast). When I tried to open up the Event Trading button, it sent me to an empty page.
What am I doing wrong? I see the event is full, so it seems likely that someone will want to trade for it....
Also, for those of us wanting to find/make special minis, do these vehicles have representation in the Core pawn set (It seems unlikely)? Can you share the basic structure of the vehicles, as well as their size: map squares?Motorcycle frame perhaps? Dune buggys? Minivans? Forklifts?
I can't speak for MadSci, but I know that I felt extremely uncomfortable at my store when they hosted The City of Strangers scenarios, both because of the scenario's content and the players' reactions.
I'm sorry that happened to you.
It's amazing how differently those scenarios are portrayed. When I was first exposed to Miss Feathers, I didn't interpret her as trans at all! Nor was there anything offensive or silly in how she was portrayed. I just assumed she was a female impersonator/performance artist- no different than Lady Chablis or RuPaul. I thought it was pretty great that Paizo had put in a character that was willing to do their thing without fear or censure. I viewed Miss Feathers as one of the earliest attempts by Paizo to be inclusive. I still do, in fact, regardless of people's online reactions.
I realize that many/most people don't view Miss Feathers that way, and I respect that my experience doesn't invalidate yours (nor yours, mine). I just wanted to point out that Miss Feathers isn't universally despised. I realize that with all the hate she's drawn, she won't be showing up any more, but I'll miss 'seeing' her in Kaer Maga.
Also, only 1 time have I ever had a situation where a player reacted in a phobic way to Miss Feathers. I shut him down hard, and the session continued. That instance was the only time I've encountered any Miss Feathers hate- outside of these forums.
I'd love to see both portrait and landscape GM screens made available. However, if we can only have one, then I strongly prefer portrait.
I hear the folks who complain about being short and a taller screen limiting access to the table. I stand 5'2" (157.5 cm), and am always the shortest person at the table. I love my portrait-style GM screen and would never go without it! It would get in the way, if it was between me and the tables, but it never is.
I use a TV tray (any small, portable folding table would do), which I set up next to me at the table. The GM screen goes on that, with my dice, minis, notes, etc on the table sheltered by the screen.
Please, make everyone happy! Make both portrait and landscape screens available!
Kate Baker wrote:
Hey, scenario author here! I'll definitely be watching this thread if there are any questions that I can help with. I'll be running this one many, many, many times myself, so I'll also chime in with anything I notice in my own games.
I have a minor question about their creature type.
Why are they designated 'monstrous humanoids'? I get the 'monstrous' part, despite their being utterly adorable. But outside of basic bilateral symmetry, which most mammals share, there's really nothing 'humanoid' about them. There must be a good reason for the designation....
(BTW, I tried to put that behind a 'spoiler' tag, just in case, but the How To Format Your Text button hasn't worked for me since the website update.)
John Compton wrote:
The Additional Resources and Campaign Clarifications updates are now live, and we have numerous FAQs that should also be appearing shortly. These updates include all of the November products, including Pathfinder RPG Ultimate Wilderness, for which you should also see the Ultimate Wilderness FAQs. Most notably, though, these updates address two prevalent character options: the ring of seven lovely colors and the spell snowball.
Thank you so much for this!!!!! For all of this!
You've made my night! No, my week! No, my month!
Still no ETA on these. :-(
While the price is still painful, I really like the look of these ships! If I can justify the expense of buying starship minis, I'll definitely choose these over the Pact Worlds ships- even though Pact Worlds would probably see more regular use....
Of course, Bad Guys always have cooler-looking stuff....
Marco Massoudi wrote:
Moved to march 2018!
Here we are in March, and not even an updated ETA, let alone actual minis.
Gotta agree with the others re: high price. Especially considering the relatively small role starship combat tends to play so far in both the AP and SFS. In SFS, the starship combat is usually 1 encounter within a scenario, and occurs in perhaps 1 scenario in 3. The AP seems about the same. Of course, with homebrew campaigns, the ratio could vary wildly. Still, $35 + shipping for 3 minis is pretty steep, especially since you either will only use 2 for one-on-one combats, or will need more than 3 ships for more complicated combats. And again, they'll only see use every 3rd session or so, and almost certainly not for an entire session.
Any idea on when we'll see an updated ETA?
Marco Massoudi wrote:
No news about the release date of these...
Considering Ninja Division/Soda Pop's history, I can't say I'm surprised.
I'm sure there's a lot of behind-the-scenes business stuff that we, the end users, have little idea of. But would it be presumptuous and snarky to wonder if Paizo is taking these delays (as well as the aforementioned history) into account regarding continued relations with Ninja Division? I can't help but observe that WizKids doesn't seem to have these problems.... I'm sure there's a good reason Paizo isn't using WizKids for Starfinder?
Mark Moreland wrote:
Dragonborn3 is correct. Proficiency does not affect the weapons in which one is proficient. So you need to take EWP to get proficiency with the hornbow. Weapon Focus needs to be Weapon Focus (hornbow) to affect this weapon, because you normally need to take it twice to affect both long- and shortbows, while a fighter's weapon training would apply to the hornbow because bows encompasses both long- and shortbows.
Thank you for this, Mark!
A cheaper option that I use a lot is to get the Flipmat & MapPack pdfs instead of the real things. I can print 1 side of a flip mat onto 9 sheets of regular copy paper, then glue them together to make the full map (or not glue them, for easier storage).
If I want to conceal part of the map, I can use blank paper or a piece of cheap fabric. (I found fabric printed with a 1" checkerboard pattern that can double as a flipmat in a pinch.)
The MapPacks are even easier, since I only print the tiles needed for the given map that I'm building, and don't bother to print the extraneous tiles at all. (And it's amazing how often specific tiles get re-used in the exact same configuration. I swear, the same 3-4 tiles from Ruins, Magic Academy, Towns, and Starship Corridors have seen more use than some of the more popular Flipmats!)
PDFs are cheaper, never go out of print, never sell out at the FLGS, and limits the space needed to store them.
Mahcahn, the Labradorite Sage
Class: Psychic (Pain) 9/Fighter 1
Description: Macahn is a spidery-thin, pale wayang with fever-bright eyes. She rarely makes eye contact, but her gaze gives the impression that she's cataloging points of physical or mental vulnerability. She is constantly making jokes, but no one else seems to notice. Or find them funny.
Despite her devotion to psychic magic, Mahcahn enjoys a good fight,
Mahcahn is supporting a family of half-orcs in Absalom by regularly hiring the patriarch, Zarq the Not-So-Tall, to serve as her mount. She pays him a decent wage, covers his medical expenses, and doesn't require that he identify a joke when he hears it. He mainly communicates in long-suffering sighs. When the inscrutable beings that run the world she lives in lack a sense of humor, she sends Zarq home and rides her dog, Badger instead.
Incidentally, this is what labradorite looks like:
It's out. ** spoiler omitted **
Oh! Oh, my. This might be the happiest I've been since being unable to successfully beg a skittermander boon. This might even be better than a skittermander. Maybe. It's definitely bigger than a skittermander. Or even 2-3 skittermanders stuffed into a walrus costume. Well done, O Purveyor Of The PC Space Walrus!!!
I can't wait to run this, so I can post a proper review!
I'm considering scheduling this for a Con that opens 2 days after the scenario drops, but I'm leery of how little prep time that would leave the GM.
I know y'all can't give more adventure spoilers than the blurb already provides, but can you tell me 2 things?
1. What flipmaps/map packs does it use?
2. Does it use any unusual rules subsystems that a GM might need extra time to familiarize themselves with?
Sabretooth Turtle wrote:
Which brings us to one of the problems with using Intimidate as a social tool in PFS: the GM rarely has the resources (in terms of encounter blocks) or the permission to deploy an appropriate response to PCs threatening the hell out of the locals. Yes, it would be better to include that kind of contingency response in scenarios, but it's not necessarily a good use of page count and developer time. Failing that, it makes sense, I think, to simply declare, as appropriate, that a straightforward use of Intimidate will not achieve the party's objective in particular cases.
That's a good point, and one that can be better handled in the Guide than in any individual scenario. A simple paragraph in the Guide giving GMs the resources needed to deal with PCs who disrupt the in-game social order. Probably the easiest way would be to list a couple of appropriate statblocks from the GMG or NPC Codex for appropriate CR town guards, militia wizards, etc. These NPCs can arrest or otherwise limit the interactions of PCs who behave in ways that would logically get the party arrested/kicked out of town/whatever.
You could even skip the statblocks and just have the Guide state that disruptive PCs are confronted by a group of town officials with appropriate numbers and skills to take the disruptive PCs into custody. No need for a combat encounter or die rolls. Assume <X+1> NPCs, where <X> is the maximum number of NPCs the PCs can handle.
William Donald wrote:
(An especially dick move: Ermias could attempt to take control of Sinuhotep with his Undead Mastery.)
That might actually be good for the players, since it would be a waste of action economy. Undead Mastery requires a save, and one of the Handouts (number 6, I think) says that all the Sages automatically succeed on all saves while in combat. So unless Ermias was somehow able to act outside of combat, Sinuhotep is immune to Undead Mastery. :-)
Played at High Tier, so here was how it went in some detail. I was fortunate that the GM is a good friend of mine and he provided more detail.
I just dropped in to say a big THANK YOU for this awesome round-by-round combat breakdown. I'm in my final prep phase to run this in less than 48 hours and your breakdown answered every lingering question I even thought about having! I wish more folks did these kinds of breakdowns! Thanks again!