
| Alenvire | 
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            To start this is not a hate thread. In fact, I can't really hate 2nd edition because I barely remember any rules. So, this is more of a change my mind please thread.
I started with D&D 2nd edition in the 90's and have gone through many different systems since then.
When second edition was about to come out, I was hyped. I had preordered all the early releases. I had played the playtests. I gave feedback and really tried to give it a chance. I even kickstartered the 2nd edition Kingmaker AP. After I got the books I lost interest. I didn't like the way combat was handled. I hated how magic was handled. I tried multiple games. I played as a GM, I also played as a player. A buddy of mine was in my party, and he was also the person who was the GM when I played. He also is a better GM then me. We tried really hard to get through the first AP of PF2 and never got through the first AP. I canceled all my subscriptions for the rule books and the AP's after that.
We were both die hard PF1 fans. We still play it. However, after support for PF1 ended it started to die off. He moved, and moved on to D&D 5th. I never did try 5th. I felt like the direction of 2nd went the wrong way.
My biggest complaint was that magic felt weak, and unbalanced. I felt like a melee did more damage then a mage except when they used one of their very limited, spell slots. And then, it only put them on par to a melee. I felt like the ... cantrips was it? The spells they were supposed to use as their go to weapons felt weak. And were significantly weaker then someone using a bow or sword. And the moment they started using magic weapons (which felt needlessly weird. Why can't I just make a +3 longsword? Instead you bought items to buff your sword right? I don't remember the exact language but it was something like a major sharpness talisman? Obviously I don't remember how it exactly worked.) it felt like magic just became a joke. Best they could do was being a buffer or using utility spells.
The other thing and this is the harder one to explain, There seemed like so many choices, which is not bad, to customize your character... However, it just felt like flavor that did not actually create a different experience. 2 fighters could be built completely different, but in the end it just felt like different bonuses, different descriptions, same small bonuses adding up to a similar roll.
To add to that, the number of actions per round being static just seemed.... Boring. I understand that you can make people stronger each level without adding any extra actions, and it was done to streamline combat, but it basically just came down to, I attack, your turn. Wow, you attack, next. And then it was just each person attack once, enemy action, each person attack once. It just drained the excitement of combat from the system. Sure, it was annoying when the monk would have to roll out 6 attacks, but it still felt more fulfilling.
Now, I know that I probably have some misconceptions, and I probably did not understand the rules as well as I thought I did. But, there was 2 Seasoned GM's. Both of us poured over the rules, debated and came on here to ask questions to make sure we were doing things right. I'm here to ask your experience and perception as people who probably spent a lot more time then I have on 2nd, what I got wrong, How it has changed for the better, or how the game improves after the first few levels I experienced.
Remember, I have hundreds of sessions in 1st. I love the growth and the variety of 1st. I understand that the characters become more interesting after the first few levels, but, I did not see that in 2nd based on reading the rules and talking about it. I like high magic, 1st had that, 2nd felt more like high magic world/items low magic characters. My greatest sadness with second, was that a lot of the magical wonders of Golarion was not something you could realistically replicate with 2nd rules. For example, could you even play through the Ruins of Azlant AP in 2nd edition with the same characters you would have used in the 1st edition AP with the 2nd edition rules?
This is not a hate thread, I hope that the experiences and suggestions you put here will convince me to reread the rules, and maybe keep a eye out for something you all say here that I missed with my experience. I REALLY want to WANT to play the 2nd edition kingmaker I paid way too much for. lol
 
	
 
     
    