My take on 2.0.


General Discussion


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

So far I like it.

I'm serious I do. However it is far from perfect. Action economy on most classes is terrible. Let's take the paladin cause I don't want to tear apart every class. Is lay on hands supposed to be used in combat? If not why add in the the ability to warded touch. It removes manipulate but unless your running fist and board your still taking a attack on opportunity to use it. Because you have to pick your sword back up or unsheath it. Are paladins only 2 handers now?

There is a lot of messy math in this edition. It's like paizo added systems onto pre existing systems. I like the concept but there is a lot of QA needed. Familiars are a waste of class feat. Sorcerers for something other then arcane at low levels are asking to explode. At level 1 a enemy with plus 10 to attack Crits first attack for death. (Dying) my group is going to continue on and report back to paizo when we finish. But I see a lot of problems with the game that probably should not have made it to playtest.

Anyone else found major problems others should playtest? I would like to know what others have found that are big problems so we all can try and test it.

I really like the concept but I in no way endorse this YET to go to print.

Also feel free to let me know if you disagree on a point and I will test it again.

Dark Archive

Alenvire wrote:

So far I like it.

Because you have to pick your sword back up or unsheath it. Are paladins only 2 handers now?

It seems that way. They can't use somatic components or material components with a sword and board. So far, I haven't found anything in the book that indicates paladins need a divine focus to cast either. That means that paladins need material components to cast. They really need the cleric's "Emblazon Symbol" feat more than clerics do.

Though I think this is probably an oversight.


Alenvire wrote:
Is lay on hands supposed to be used in combat? If not why add in the the ability to warded touch. It removes manipulate but unless your running fist and board your still taking a attack on opportunity to use it. Because you have to pick your sword back up or unsheath it. Are paladins only 2 handers now?

It's slightly tricky to instantly see (which needs to be cleared up), but the manipulate trait is the thing that requires a free hand, as well as the thing that provokes most AOOs (aside from movement).


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Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

And don’t forget that most characters/creatures don’t get to make AoO, anyway.


Chemlak wrote:
And don’t forget that most characters/creatures don’t get to make AoO, anyway.

Now that is something I really like. Also, you can now take a 15-ft. step, to avoid.

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