We've got a few new faces in the editorial pit these days. One you've already met and a few we'll introduce soon, but we couldn't hope to pull off all our upcoming schemes without inviting back at least one familiar soul.
Some of you may recall an upstart goblin poking around the Paizo offices some five years ago, stealing ears and feeding the cave raptors. A goblin who vanished—under mysterious circumstances no less—after her ill-advised journey into the wildest depths of the warehouse.
That goblin was me. I have returned! Rejoice!
For those of you less versed in goblin lore: I am Crystal Frasier, author, illustrator, cartographer, and Paizo's newest assistant developer. What does an assistant developer do, you ask? That is an excellent question! I'm glad you asked! Moving on...
As I mentioned, I spent a fun five years working for Paizo as a production assistant and digital products assistant before leaving for a spell to make it on my own as a freelance writer, artist, and general awesome girl. But a freelancer's life is an isolated one, and without my shining smile to warm their days, Paizo employees began to wilt.* So for my own good and theirs, I have returned to beam my glorious radiance down. Also to develop books and edit statblocks—but mostly the beaming.
I've been gaming since the early nineties, when my love of Teenage Mutant Ninja Turtles comics lead me into the seedy world of the Teenage Mutant Ninja Turtles and Other Strangeness roleplaying game. From this harmless gateway RPG, I explored Dungeons & Dragons, Silver Age Sentinels, GURPS, West End's Star Wars, and eventually Pathfinder. In those few minutes a week when I'm not playing tabletop games, reading game manuals, running games, writing game material, or dreaming about running games for Hayley Atwell, I like to read comics, make candy, and walk my corgi, Calamity.
It's good to be back.
Someone's got to feed those cave raptors!
Crystal Frasier
Assistant Developer
Please join us in welcoming Crystal back to Paizo!
F. Wesley Schneider
Editor-in-Chief
*Wes's Note: We value imagination in our storytellers.