Meet The Doomvelopers

Tuesday, February 20, 2024

Pathfinder iconics, Seoni and Valeros, battling a winged, fire-breathing horse on the roof of a burning building


What’s a Desna?

Some two-hundred months ago, I was a wrecked ball of frazzled nerves as I waited for the verdict to come in on the very first Pathfinder Adventure Path. This was before Pathfinder was its own RPG, and while I had experience writing and developing three previous Adventure Paths, this was the first one that wasn’t tied to an established world.

We were starting from scratch.

Not only was my adventure, “Burnt Offerings,” kicking off the first Pathfinder Adventure Path, but that volume also had to present a brand new campaign setting, complete with its own pantheon of gods, new weapons and items, world maps, new monsters, and more, all at the same time. Before “Burnt Offerings,” no one knew what a starknife was, who Desna was, or where Sandpoint was but me. All of those things (and quite a bit more) were part of my homebrew campaign, exported into the new Paizo setting largely as a time-saving stunt so that we didn’t have to build everything from nothing in a few months of frenzied creativity. Fortunately, we had an entire company of incredibly creative folks and amazing artists (in particular Wayne Reynolds and his iconic goblins) to support the adventure, and by the time that first Adventure Path came to a close, Golarion was off to the races.

And so here we are, waiting for the 200th volume of the Pathfinder Adventure Path to hit store shelves, and I just wanted to extend a heartfelt thank you to all of the folks who helped keep this thing going over the years—and to all of the gamers who kept their subscriptions going and spent countless hours exploring the adventures we’ve been creating. You’re all the reason we made it this far, after all, and unlike the first time I wrote about Sandpoint and its many troubles, this time I’m confident it’s here to stay.

Well... unless one of those seven dooms gets loose and has its way!

James Jacobs
Narrative Creative Director


Shadows Under Sandpoint

Coming back to Sandpoint to celebrate the 200th volume of the Pathfinder Adventure Path isn’t just a return to the site of the very first Pathfinder adventure back in our very first volume in 2007—it’s a return to the town where the Pathfinder RPG was truly born, in the very first Paizo office campaign to use the new rules. As players around the world were playing one of our first four Adventure Paths, the Paizo creative staff itself (or at least a very large portion of it) gathered in our office conference room to explore James Jacobs’s Shadows Under Sandpoint campaign.

Players like Jason Bulmahn, F. Wesley Schneider, Rob McCreary, PaizoCon co-founder Tim Nightengale, Sean K Reynolds, Christopher Paul Carey, James L. Sutter, and more gathered weekly to explore the town, facing off against foes like Pillbug Podiker, the menacing undead Kanker, the maddening Red Bishop, and even the Sandpoint Devil itself in a campaign that spanned the first few years of the Pathfinder RPG era. Traces of these adventures have appeared in previous Pathfinder products. The old Pathfinder Chronicles NPC Guide contained early stats for the characters of everyone listed above, and in the few times we’ve revisited Sandpoint in print since Rise of the Runelords, more NPCs and other plot developments have worked their way in, a palimpsest record of our original adventures hidden between the sheets of official Pathfinder material. Heck, my own character in James’s game, Ostog the Unslain, is now a genuine regent in the Land of the Linnorm Kings, a development right out of the final session of that old office campaign.

Now, with Seven Dooms for Sandpoint, James has pulled together all these threads into a new narrative that features many of the same challenges and foes that went into our original game—an office game that literally influenced the development of the Pathfinder rules and world more than perhaps any other.

It’s not every day that a monthly periodical manages 200 volumes. The predecessor to Pathfinder Adventure Path, the venerable Dungeon Magazine, only lasted 150 issues. A rare milestone like this calls for reflection, and for celebration. We hope you enjoy facing off against the Seven Dooms just like we did in the Paizo offices more than a decade ago, when we weren’t even sure Pathfinder would last 20 volumes, let alone 200.

Here's to Sandpoint, to Pathfinder, and to at least 200 more months of adventure on the road ahead!

Erik Mona
Publisher


Pillbug Podiker, a man in a blue layered outfit with a small crossbow in one hand, and a steaming potion in the other

This is Where I Came In

Let’s fiddle with the Scepter of Ages a little and bounce back to the quieter times of 2007. I learn that the excellent Dungeon and DragonMagazinesare ceasing publication and Paizo, this little company that put the excellence into those magazines says that they’ve got this monthly Pathfinder thing they’re making that will carry the torch of the Adventure Path forward. I liked their stewardship of the magazines, so I took the option to roll my subscription over to this new endeavor. When “Burnt Offerings” (Pathfinder Adventure Path #1) arrived at my house, I was greeted with a tale of evil wizards from a forgotten empire waking into a world already full of uncertainty and hard people eking out a living in a remote corner. And goblins. Delightfully maniacal goblins. I immediately volunteered to run it for my group as soon as we wrapped our current campaign.

Maybe it’s because it was my first taste or maybe it was because the place oozed with colorful characters full of life (and potential conflict), but Sandpoint has been a gold standard of the small fantasy town in my eyes. It’s small enough to have that “everyone knows everyone else’s business” thing going, but big enough that there’s always some shady goings on when the town goes to sleep.

Years later, I joined the company while we were working on “Skull & Shackles”—so, well after most of the foundational Runelords work was done or the return to Sandpoint in “Jade Regent”—but I helped out with “Shattered Star,” wrote for “Return of the Runelords,” and developed both Sandpoint: Light of the Lost Coast and this—the 200th volume of the Pathfinder Adventure Path, a return to Sandpoint to save the first town I came to love in the world of Golarion. I in no way created Sandpoint or the Runelord saga—that’s James’ crown to bear—but I’d like to think I’ve guided it a bit.

Adam Daigle
Director of Game Development


And before any of y’all ask in the comments below... Yes, our digital-play-loving friends, this adventure is getting support from Foundry VTT and it will be available on the same day as the PDF! In fact, since this is a big deal—being the 200th Adventure Path volume and all—the team over there is pulling out all the stops and making this one fancy. In addition to the usual stellar maps and smooth play experience, It will include a fully-integrated, original musical score and special digital dice themed specifically for Seven Dooms for Sandpoint!

A broken Sandpoint sign


Pre-Order The Seven Dooms For Sandpoint Adventure Path Today!

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Tags: Pathfinder Pathfinder Adventure Path Pathfinder Roleplaying Game Pathfinder Second Edition Seven Dooms For Sandpoint

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Can't wait!

Liberty's Edge

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Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber

Huzzah indeed!


I'm dying I'm so excited! Return to my where my heart lies!

Silver Crusade

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Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Custom Sandpoint Dice has been on my wishlist for months!


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Super excited, hoping to see a certain red mothman and maybe a mention of the melfesh monster in addition to the sandpoint devil in the image above.

I live 15 minutes from Point Pleasant and have to drive through Flatwoods semi-often, so having cryptids from home being in my favorite game was always really fun

Liberty's Edge

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I was a HUGE fan of Dungeon and for many years just bringing up the topic of its cancellation got me in a foul mood.

But compared to my love for Pathfinder: Adventure Path, my affection for Dungeon is a mere middle-school crush.

Here's to 300 more!

Paizo Employee Creative Director

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Misko wrote:

Super excited, hoping to see a certain red mothman and maybe a mention of the melfesh monster in addition to the sandpoint devil in the image above.

I live 15 minutes from Point Pleasant and have to drive through Flatwoods semi-often, so having cryptids from home being in my favorite game was always really fun

The Melfesh Monster's too far away from Sandpoint and this adventure to show up.

I will not make the same claims for other cryptid-adjacent foes that are much more local to this specific town.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Misko wrote:

Super excited, hoping to see a certain red mothman and maybe a mention of the melfesh monster in addition to the sandpoint devil in the image above.

I live 15 minutes from Point Pleasant and have to drive through Flatwoods semi-often, so having cryptids from home being in my favorite game was always really fun

The Melfesh Monster's too far away from Sandpoint and this adventure to show up.

I will not make the same claims for other cryptid-adjacent foes that are much more local to this specific town.

There's no fun in going to Sandpoint without meeting the Sandpoint Devil.


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What the WHAT????

Oh my.....this is happening??

Absolutely warms my heart....


Is the guy with the crossbows, the potions and the evil grin Podiker? He's one of the sandpoint characters that interacted the most with my player in my rise of the runelord campaign, it would be quite nice to have him have a role to play in this new module, even if it's as a minor villain.

Wayfinders Contributor

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James, Erik, Adam and everyone else at Paizo, I have so very much enjoyed playing in the world you created! Thank you so much!

Hmm

The Exchange

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Also, did you know that this was one of my nicknames?

"Dooooooooom!"

Liberty's Edge

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Hilary Moon Murphy wrote:

James, Erik, Adam and everyone else at Paizo, I have so very much enjoyed playing in the world you created! Thank you so much!

Hmm

I agree 700%.

Playing in this world, learning about it, its history, its myths and seeing it grow in all meanings of the word has been a real and renewed pleasure.

You people took the kitchen sink philosophy and pushed it to the highest levels while strengthening the consistency and aptly incorporating the including trends that make more and more people feel welcome at the table.

Golarion is by far the number one setting of all those I have seen in all my TTRPG years from almost 40 years ago.

Thank you all so much for everything I have enjoyed in my TTRPG passion for the last 15 years.

Paizo Employee Creative Director

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Scarablob wrote:
Is the guy with the crossbows, the potions and the evil grin Podiker? He's one of the sandpoint characters that interacted the most with my player in my rise of the runelord campaign, it would be quite nice to have him have a role to play in this new module, even if it's as a minor villain.

It is indeed him. Make what you will of the fact that there's art of him in the book. Surely he's a kindly supporting character who has some exciting opportunities for your PCs' personal growth!

Silver Crusade

Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Question about the Foundry module if its possible to answer: Will there be a Narchy version of the Sandpoint town map like there is for Otari in the AV module?

Paizo Employee Creative Director

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Cori Marie wrote:
Question about the Foundry module if its possible to answer: Will there be a Narchy version of the Sandpoint town map like there is for Otari in the AV module?

I have no idea. I don't even know who Narchy is. (SIDE NOTE: Tonight is the first night I'm running a game using Foundry... I'm nervous and excited!)

Silver Crusade

Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Narchy is the excellent map maker who does the remade dungeon maps for the Foundry modules! Which game are you running in Foundry James?

Paizo Employee Creative Director

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Cori Marie wrote:
Narchy is the excellent map maker who does the remade dungeon maps for the Foundry modules! Which game are you running in Foundry James?

Oh! Okay that makes sense! That's a question for the Foundry team then.

We've started a monthly "Play the game for 2 hours at the end of Wednesday" game for the narrative team as a team-building thing, and to get to know each other since we've had several new hires onto the team, and to give us all some experience in using VTTs, and so on. Each week a different person on the team is the GM, and the PCs level up a level so that every month we have a 2 hour experience for a different level.

Tonight I volunteered to run the game for the team. It's a short encounter I built from scratch, but not gonna say anything more about it here today in case SOMEONE IS WATCHING.

Silver Crusade

Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Well have fun! Foundry has immensely helped my own GMing skills, and I hope you all have a blast.

Shadow Lodge

I'm about to run Return of the Runelords as possibly my last PF1 AP, and my players are already wondering what it'll be like in Sandpoint.
Nobody ever cared for/about Mr. Podiker. I never thought of him as villain material, just as a Szcarni-adjacent alchemist with an inflated ego.
...So that might make any incoming twists about him all the more shocking.

Paizo Employee Creative Director

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Cori Marie wrote:
Well have fun! Foundry has immensely helped my own GMing skills, and I hope you all have a blast.

I've played PCs in plenty of Foundry sessions, so I do enjoy the VTT. I'm sure it'll be fun! :)

Paizo Employee Creative Director

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Foundry Update! Things went well! It's lots of fun running a game in Foundry, even if you only barely know what you're doing (like me!). The encounter was basically "The PCs are hired by a guy to help look through an old lighthouse he inherited only to learn he was luring them out there to ambush them with his friends, but his friends got themselves ambushed by a bunch of grindylows who worship THE FLAPPING GOD and then the PCs beat all the grindylows up and killed the Flapping God but his "brain" got out and flew away."


James Jacobs wrote:

Foundry Update! Things went well! It's lots of fun running a game in Foundry, even if you only barely know what you're doing (like me!). The encounter was basically "The PCs are hired by a guy to help look through an old lighthouse he inherited only to learn he was luring them out there to ambush them with his friends, but his friends got themselves ambushed by a bunch of grindylows who worship THE FLAPPING GOD and then the PCs beat all the grindylows up and killed the Flapping God but his "brain" got out and flew away."

An intellect devourer? Or something else?

Paizo Employee Creative Director

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Bellona wrote:
James Jacobs wrote:

Foundry Update! Things went well! It's lots of fun running a game in Foundry, even if you only barely know what you're doing (like me!). The encounter was basically "The PCs are hired by a guy to help look through an old lighthouse he inherited only to learn he was luring them out there to ambush them with his friends, but his friends got themselves ambushed by a bunch of grindylows who worship THE FLAPPING GOD and then the PCs beat all the grindylows up and killed the Flapping God but his "brain" got out and flew away."

An intellect devourer? Or something else?

The Flapping God was a flying chupacabra who was possessed by a demonic imp who gave the chupacabra a fear gaze and Resistance physiclal 5 (except cold iron); once the PCs killed the Flapping God, the imp popped out and insulted them and flew away... but not before said imp was ALMOST cut in half by a reactive scythe.


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Not an intellect devourer in any case I guess, since intellect devourer is an OGL thing and thus cannot appear in Pathfinder Remaster, just like aboleth, flumph, neothelid, owlbear, or Tarrasque.

Grand Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Aenigma wrote:
Not an intellect devourer in any case I guess, since intellect devourer is an OGL thing and thus cannot appear in Pathfinder Remaster, just like aboleth, flumph, neothelid, owlbear, or Tarrasque.

Good thing that it was a "home" game then and he could have homebrewed any of these if he wanted.

And Tarrasque is actually a French mythology, so if they bring it back to the original (which surprisingly is basically a 4-legged Bowser! A big lion-headed spiked turtoise...), they can definitely continue using it. ;)

Paizo Employee Creative Director

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Aenigma wrote:
Not an intellect devourer in any case I guess, since intellect devourer is an OGL thing and thus cannot appear in Pathfinder Remaster, just like aboleth, flumph, neothelid, owlbear, or Tarrasque.

The name and look can't be in the remaster, but the flavor we've given them as aliens and agents of the Dominion of the Black is ours. As revealed in the "Return to the Darklands" these creatuers now look more like four-tentacled octopuses with a brain for a body, and are knowna as Xorians, or "corpse riders."

In any event, for personal and private games, be they your own or games we play at Paizo, the OGL issues are pretty much irrelevant.

The main reasons it wasn't an intellect devourer is because I wanted to tell the story of a creature being possessed by an imp, and because the PCs in the adventure are 2nd level.

Paizo Employee Creative Director

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Elfteiroh wrote:
Aenigma wrote:
Not an intellect devourer in any case I guess, since intellect devourer is an OGL thing and thus cannot appear in Pathfinder Remaster, just like aboleth, flumph, neothelid, owlbear, or Tarrasque.

Good thing that it was a "home" game then and he could have homebrewed any of these if he wanted.

And Tarrasque is actually a French mythology, so if they bring it back to the original (which surprisingly is basically a 4-legged Bowser! A big lion-headed spiked turtoise...), they can definitely continue using it. ;)

True story about Tarrasque, but just like Tiamat, the changes D&D made to this legendary mythological figure are enough that gamers won't really accept and would be confused by us reverting to the myth here. Plus, just like Tiamat, I'm really fond of the D&D version.

We've got plenty of room to make giant monsters and don't need Tarrasque in Pathfinder. Especially since what we did with Tarrasque (made him chaotic evil and the spawn of Rovagug) is just as easilly covered by all the other spawn of Rovagug.

The process of transitioning monsters from OGL to the remasterd is more art than science, in other words, and you can't just say "all of these are off limits" or "all of these are okay to keep using because of mythology" or things like that. It's a choice someone in a publishing position has to make on an individual basis for each creature. You'll see many of our official choices soon enough once Monster Core is out.

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

Meanwhile, I recommend everyone to check out mythological Tiamat with her anime villain group of 11 monster children with silly gimmicks(four of them are just variants of serpents) and homebrew version of her for home game.

(I honestly dislike D&D Tiamat at this point, because that version is just american pop culture stealing name from interesting mythological figure and watering it down to point of erasure)

Liberty's Edge

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We've got a city in France named for the original Tarrasque : Tarascon.

Scarab Sages

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Huzzah! Looking forward to this!

Grand Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Elfteiroh wrote:
Aenigma wrote:
Not an intellect devourer in any case I guess, since intellect devourer is an OGL thing and thus cannot appear in Pathfinder Remaster, just like aboleth, flumph, neothelid, owlbear, or Tarrasque.

Good thing that it was a "home" game then and he could have homebrewed any of these if he wanted.

And Tarrasque is actually a French mythology, so if they bring it back to the original (which surprisingly is basically a 4-legged Bowser! A big lion-headed spiked turtoise...), they can definitely continue using it. ;)

True story about Tarrasque, but just like Tiamat, the changes D&D made to this legendary mythological figure are enough that gamers won't really accept and would be confused by us reverting to the myth here. Plus, just like Tiamat, I'm really fond of the D&D version.

We've got plenty of room to make giant monsters and don't need Tarrasque in Pathfinder. Especially since what we did with Tarrasque (made him chaotic evil and the spawn of Rovagug) is just as easilly covered by all the other spawn of Rovagug.

The process of transitioning monsters from OGL to the remasterd is more art than science, in other words, and you can't just say "all of these are off limits" or "all of these are okay to keep using because of mythology" or things like that. It's a choice someone in a publishing position has to make on an individual basis for each creature. You'll see many of our official choices soon enough once Monster Core is out.

Oh yeah. I should have been clearer that I didn'T meant Paizo would keep it, I just like talking about the original myth because it's not known enough, and that someone could actually make a version that could work in the ORC. xD (And my family roots come from France, so yeah. :P )


James Jacobs wrote:
The name and look can't be in the remaster, but the flavor we've given them as aliens and agents of the Dominion of the Black is ours. As revealed in the "Return to the Darklands" these creatuers now look more like four-tentacled octopuses with a brain for a body, and are knowna as Xorians, or "corpse riders."

What is the "Return to the Darklands"? I have never even heard it. Is it the name of a Lost Omens setting book that is not published yet?

By the way, is Shadows Under Sandpoint not the name of a book, rather the name of a campaign you mastered, James? Can I assume that all the contents in that campaign are included in the setting books that have been published so far?


Will this also be available on Fantasy Grounds VTT at the same time the PDF is released?

Keep up the great work!

Grand Archive

Really excited to run this for my group! Is there any ETA on the Player's Guide?

Liberty's Edge

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Aenigma wrote:
James Jacobs wrote:
The name and look can't be in the remaster, but the flavor we've given them as aliens and agents of the Dominion of the Black is ours. As revealed in the "Return to the Darklands" these creatuers now look more like four-tentacled octopuses with a brain for a body, and are knowna as Xorians, or "corpse riders."

What is the "Return to the Darklands"? I have never even heard it. Is it the name of a Lost Omens setting book that is not published yet?

By the way, is Shadows Under Sandpoint not the name of a book, rather the name of a campaign you mastered, James? Can I assume that all the contents in that campaign are included in the setting books that have been published so far?

Return to the Darklands was the backmatter from Heavy is the Crown, the concluding part of Sky King's Tomb.


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Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Aenigma, I've seen you ask "can I assume…" on these forums many times. Almost always the answer is "no". So I guess you can assume that answer. :-)

Paizo Employee Creative Director

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Aenigma wrote:
James Jacobs wrote:
The name and look can't be in the remaster, but the flavor we've given them as aliens and agents of the Dominion of the Black is ours. As revealed in the "Return to the Darklands" these creatuers now look more like four-tentacled octopuses with a brain for a body, and are knowna as Xorians, or "corpse riders."

What is the "Return to the Darklands"? I have never even heard it. Is it the name of a Lost Omens setting book that is not published yet?

By the way, is Shadows Under Sandpoint not the name of a book, rather the name of a campaign you mastered, James? Can I assume that all the contents in that campaign are included in the setting books that have been published so far?

Shadows Under Sandpoint is the name of the campaign I ran for folks here at Paizo. It inspired what eventually got published and will be coming out soon as Seven Dooms For Sandpoint and is not the same exact thing as Shadows Under Sandpoint, but is also as close to that as I'll ever get to making public.

One reason I didn't call this adventure "Shadows Under Sandpoint" is that by this time, that name construction had been used by me for the adventure Shadows at Sundown and that was close enough that I wanted to change it. In addition to this version being different enough that it deserved its own name.

The contents of that campaign have been creeping into print ever since the 1st edition Advanced Player's Guide, where we introduced traits for the game in hardcover. The PCs for the game got published in NPC Guide.

Not all of the contents of that campaign have seen print (nor will they ever; some of them aren't appropriate for publication by Paizo), but most have in between Sandpoint: Light of the Lost Coast and the upcoming Seven Dooms For Sandpoint

Paizo Employee Creative Director

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Genis94 wrote:
Really excited to run this for my group! Is there any ETA on the Player's Guide?

Soon. It's going into approvals next week, so... my guess would be sometime within the next 3 weeks or so? Just a guess though.

Paizo Employee Creative Director

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Paul Watson wrote:
Aenigma wrote:
James Jacobs wrote:
The name and look can't be in the remaster, but the flavor we've given them as aliens and agents of the Dominion of the Black is ours. As revealed in the "Return to the Darklands" these creatuers now look more like four-tentacled octopuses with a brain for a body, and are knowna as Xorians, or "corpse riders."

What is the "Return to the Darklands"? I have never even heard it. Is it the name of a Lost Omens setting book that is not published yet?

By the way, is Shadows Under Sandpoint not the name of a book, rather the name of a campaign you mastered, James? Can I assume that all the contents in that campaign are included in the setting books that have been published so far?

Return to the Darklands was the backmatter from Heavy is the Crown, the concluding part of Sky King's Tomb.

Correct. This was the only place we could really talk about how moving away from the OGL would affect the Darklands. No other part of Golarion was as dependent on OGL content as the Darklands, and at the time I scrambled to write this article at the last minute we were looking at a possibility of a world where the OGL got revoked. Fortunately that wasn't the case, and we were allowed a more graceful transition, but still; going forward, the Darklands will need to change in future publications. We have no such plans for more in-depth Darklands stuff anytime soon, though, which is why we had to spike that article into the backmatter for Heavy is the Crown.


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James Jacobs wrote:

Correct. This was the only place we could really talk about how moving away from the OGL would affect the Darklands. No other part of Golarion was as dependent on OGL content as the Darklands, and at the time I scrambled to write this article at the last minute we were looking at a possibility of a world where the OGL got revoked. Fortunately that wasn't the case, and we were allowed a more graceful transition, but still; going forward, the Darklands will need to change in future publications. We have no such plans for more in-depth Darklands stuff anytime soon, though, which is why we had to spike that article into the backmatter for Heavy is the Crown.

Have the contents (or a summary) of that article appeared anywhere else since, as a Paizo blog post for example?

Paizo Employee Creative Director

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Bellona wrote:
James Jacobs wrote:

Correct. This was the only place we could really talk about how moving away from the OGL would affect the Darklands. No other part of Golarion was as dependent on OGL content as the Darklands, and at the time I scrambled to write this article at the last minute we were looking at a possibility of a world where the OGL got revoked. Fortunately that wasn't the case, and we were allowed a more graceful transition, but still; going forward, the Darklands will need to change in future publications. We have no such plans for more in-depth Darklands stuff anytime soon, though, which is why we had to spike that article into the backmatter for Heavy is the Crown.

Have the contents (or a summary) of that article appeared anywhere else since, as a Paizo blog post for example?

Not officially, but the contents have been chatted about elsewhere on various sites.

As a general rule, we don't make our lore content free for use online in the same way we make our rules free for use online.


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James Jacobs wrote:

Correct. This was the only place we could really talk about how moving away from the OGL would affect the Darklands. No other part of Golarion was as dependent on OGL content as the Darklands, and at the time I scrambled to write this article at the last minute we were looking at a possibility of a world where the OGL got revoked. Fortunately that wasn't the case, and we were allowed a more graceful transition, but still; going forward, the Darklands will need to change in future publications. We have no such plans for more in-depth Darklands stuff anytime soon, though, which is why we had to spike that article into the backmatter for Heavy is the Crown.

Bellona wrote:

Have the contents (or a summary) of that article appeared anywhere else since, as a Paizo blog post for example?

James Jacobs wrote:

Not officially, but the contents have been chatted about elsewhere on various sites.

As a general rule, we don't make our lore content free for use online in the same way we make our rules free for use online.

It's a pity that the rule set-driven lore changes can't be shared in a central location.

As a casual (and older) user of the Paizo website who doesn't haunt whatever "various sites" had that information, that makes it even harder for me to connect with the new vision of Golarion.

As it stands, I have so many PF1 APs that I'll just stick with them and their version of Golarion.

Silver Crusade

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Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

They are shared in a central location. The back matter of an AP volume.

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