Downtime Activities at the Dawnflower Library

Wednesday, November 18, 2020

Adventurers don’t spend every waking moment in moldering crypts or dangerous fens. When heroes need a break, they can take some downtime in a friendly town like Otari! The Abomination Vaults Adventure Path provides new downtime options for characters who have befriended some of the town’s notable characters. Here are some downtime activities the heroes can take at Otari’s largest temple, the Dawnflower Library.

The Dawnflower Library is constructed on a shelf of land west of town so that its dome and minarets gleam in the rays of the rising sun. Although principally a temple to the sun goddess Sarenrae, the building also holds shrines to Cayden Cailean (drunken god of heroes), Erastil (god of hunting and community), and Gozreh (deity of the wind and sea). Yet most of the building’s interior is dedicated to the stacks; the Dawnflower Library holds an incredible number of books, and its knowledge is open to all.

A blonde-haired halfling woman wearing a holy symbol of Sarenrae

Vandy Banderdash by Nikolai Ostertag

A chatty halfling woman named Vandy Banderdash is the temple’s current high priestess. She is welcoming and kindly, with an uncanny ability to recommend the best possible book to someone she’s only just met. Anyone who befriends Vandy can engage in the following downtime activities in the Dawnflower Library.

Exemplary Resources: The reference materials in the Dawnflower Library are superb. Heroes can use a scholarly-focused lore skill such as Academia Lore, Legal Lore, or Library Lore to Earn Income (Pathfinder Core Rulebook 236) with a +1 circumstance bonus to the skill check. The first time a hero critically fails at such a check, Vandy gives them a stern lecture about taking better care of the library’s resources. The hero isn’t prohibited from Earning Income here again, but doesn’t gain the circumstance bonus any longer, as the acolytes are more judicious about which texts the hero is permitted to access.


Reshelving: Vandy wants the Dawnflower Library’s collection to be as useful to the community as possible, so she’s always looking at ways to rearrange or cross-reference the library books. A hero who takes a day of downtime to help rearrange the collection gains a 10% reduction in the price of the next spellcasting service purchased from Vandy or her acolytes (Core Rulebook 294; 3rd level or lower divine spells).

Tend to the Injured: The Dawnflower Library is the first place many in Otari think of when they need medical care, due to the number of clerics working there. Yet not all injuries require divine magic to repair. The hero can use the Medicine skill to Earn Income at the Dawnflower Library. On a critical failure, the hero injures someone placed in their care, which might have roleplaying repercussions at the GM’s option.

For more adventures in Otari, be sure to pick up your copy of the Pathfinder Beginner Box, the follow-up adventure, Troubles in Otari, and the Abomination Vaults Adventure Path. You can also get a new chapter of The Shroud of Four Silences novella by Liane Merciel, set in Otari, emailed to you each week by signing up for our mailing list in your paizo.com account preferences!

Ron Lundeen
Developer

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Tags: Otari Pathfinder Pathfinder Roleplaying Game Pathfinder Second Edition

Our GM also allowed Medicine to be used to Earn Income in our home game. I think it should become at least an official variant rule -- it would make a lot of sense in Organized Play, in particular.

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
coriolis wrote:
Our GM also allowed Medicine to be used to Earn Income in our home game. I think it should become at least an official variant rule -- it would make a lot of sense in Organized Play, in particular.

Well, it's already in the core book, but that needs GM call and it's not great for Org Play. (That could be a boon, like "You're friend with temple X, you can go work there to heal people, you can use medicine for earn income at you level - 3" or something like that though)

Core Rule Book p.235 wrote:
In some cases, the GM might let you use a different skill to Earn Income through specialized work. Usually, this is scholarly work, such as using Religion in a monastery to study old texts—but giving sermons at a church would still fall under Performance instead of Religion. You also might be able to use physical skills to make money, such as using Acrobatics to perform feats in a circus or Thievery to pick pockets. If you’re using a skill other than Crafting, Lore, or Performance, the DC tends to be significantly higher.


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coriolis wrote:
Our GM also allowed Medicine to be used to Earn Income in our home game. I think it should become at least an official variant rule -- it would make a lot of sense in Organized Play, in particular.

You can make an argument for every skill to be used for earn Income. Acrobatics can tightrope walk or other various tricks, Athletics can carry/move things, Deception can be various grifts, diplomacy can be trading info, Knowledges can teach or answer questions or work in a library, survival can collect food to sell or trade route/trail info, ect.


graystone wrote:
coriolis wrote:
Our GM also allowed Medicine to be used to Earn Income in our home game. I think it should become at least an official variant rule -- it would make a lot of sense in Organized Play, in particular.
You can make an argument for every skill to be used for earn Income. Acrobatics can tightrope walk or other various tricks, Athletics can carry/move things, Deception can be various grifts, diplomacy can be trading info, Knowledges can teach or answer questions or work in a library, survival can collect food to sell or trade route/trail info, ect.

Given the example of the Bargain Hunter feat allowing Diplomacy to be used, I think this is fertile ground for skill feats and (for org play) boons.


Wow...a Halfling high priestess of a prominent temple dedicated to Sarenrae? That's awesome!

Grand Lodge

Very cool! I love the downtime system in PF2

Paizo Employee Creative Director

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Berselius wrote:
Wow...a Halfling high priestess of a prominent temple dedicated to Sarenrae? That's awesome!

Heh, that sort of thing'll happen when they let me write town gazetteers... ;-)


I’ve been wanting some more expansions to the downtime system which I hope is coming in future books. Downtime quests where you need to make skill checks to succeed at things or other creative things would be great.

Grand Lodge

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coriolis wrote:
Medicine to be used to Earn Income

Medicine is already arguably the most powerful of the skills. Giving it special access to Earn Income adds to that apparent imbalance. Might as well house rule a skill feat for each skill allowing it to apply to Earned Income


But all skills can already be applied to Earn income. The DC is just higher if the skill isn't Lore, Crafting, or Performance.

Grand Lodge

Only with GM discretion and the DC doesn't have to be higher, it just "tends to be."


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My point stands, you don't need a skill feat for something the game already allows.

And I'm fairly certain that DM discretion is so you don't try to use your highest skill without justification, as they show in the example of Religion vs Performance.


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I have found that a "yes, and" approach to "let players earn an income with any skill they can sufficiently justify someone will pay them for it" is a good way to combine "getting players to think about the world they inhabit" and "collaboratively fleshing out the setting."

Admittedly, "let someone earn an income with deception by finding a noble who needs you to pose as their fiancée at the gala event their parents are coming into town for" isn't the sort of thing you want to do often, but it's pretty fun once.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber

I love it, always good to have more things to do during downtime!

Maybe when one of the next scenarios taking place in or around Otari is PFS sanctioned, we'll get a boon "Friend of Vandy Banderdash", allowing access to the above downtime options in OP. I do feel that my cleric has very limited options to spend his downtime at the moment...

While I don't really share TwilightKnight's concern about Medicine being the "most powerful" of the skills, building in slightly higher DC for tasks using some or all of these options would certainly be possible.

Scarab Sages

TwilightKnight wrote:
coriolis wrote:
Medicine to be used to Earn Income
Medicine is already arguably the most powerful of the skills. Giving it special access to Earn Income adds to that apparent imbalance. Might as well house rule a skill feat for each skill allowing it to apply to Earned Income

Earn Income isn't that great though, at least in the context of Organized Play, so there's no balance issue. You get s small fraction of total WBL.

Verdant Wheel

I am super excited to Gm this AP .... I want to start in 02/06 , one week after the release. A question ... Will this AP count for the PFS?


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I did all the clicking in preferences. I still never get short stories emailed to me.

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