Core Rulebook 2nd Printing Errata

Monday, November 9, 2020

With the Pathfinder Core Rulebook 2nd printing beginning to arrive, we’ve published a list of errata found by Paizo staff and fans alike. Many thanks to those of you from paizo.com and other fan communities who helped find potential errata. While there’s a variety of small improvements, here’s a list of five of the changes that appear in the errata that had the most scope. Some of these were also present in the first set of errata:

  • All classes increase their unarmed attack proficiency along with their weapons.
  • Alchemists gain a scaling item DC without taking a feat and can make more of their field specialty items at 1st level, instead of 5th. They all gain medium armor proficiency in addition to unarmored and light armor.
  • We simplified how you carry items into held, worn, and stowed items, making it easier to determine where you can find each of your items without needing to go nitty gritty and buy every bandolier, pouch, and pocket to contain them.
  • We lowered the Bulk of several items and separated out the alchemist’s kit, which is for travel, from the alchemist’s lab, which is very heavy. These changes make it easier to carry your important tools on the go.
  • We clarified Sustained spells to make it clear whether you could Sustain them multiple times in the same turn and get a benefit.

We hope these errata make the game even easier and more fun to play and run. Thanks to all the editors and playtesters for the Core Rulebook for helping us put out a product with relatively few errors despite how massive it is. While of course, no book is ever perfect and more errata may come down the line, we’re expecting that there won’t be any future updates of this size.

Mark Seifter
Design Manager

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Tags: Errata Pathfinder Pathfinder Second Edition
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Varoxus wrote:
So is part 2 of the errata currently integrated into the 2nd printing PDF? Because from what I can tell there's bits and pieces that seem to be missing. For example, the first entry in part 2 of the errata states that "Alchemists should have proficiency in medium armor" which they do now, but it goes on to state "Add training in medium armor to their initial proficiencies as well as to their 13th and 19th level armor expertise and mastery class features." which is something they currently don't get, the only get increases to their light an unarmored at 13th and 15th levels.

Correct there is errata missing from the updated PDF. As you say the alchemist armour proficiencies are clearly wrong.

Liberty's Edge

So under the new errata for worn and stowed items, can a character with a shield "wear" a torch on the shield?

Sczarni

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I think that since a torch normally requires 1 hand, you would need a shield sconce.

Similar to how you can "wear" a crowbar, but if you want to use it, you need 2 hands free.

Liberty's Edge

1 person marked this as a favorite.

Oh.. Didn't know the shield sconce was a thing.

Thanks.


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CrystalSeas wrote:

Not only do the devs get harassed about their opinions, the incorrect information makes its way into a permanent reference resource and stays there for 13 years.

I'd say it's a good thing, both for accuracy and for the mental health of the devs that they don't jump in and give out "My opinion, not official" incorrect information.

One of the errata from this update was made to clarify a Dev comment that did exactly that.


So, apparently page 544 is correct when it says persistent damage is doubled on acid flask. That is interesting and potentially very strong on lucky situations.


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I feel like people are kind of talking past each other here. Nobody is saying that holding ANY item in one hand allows you to wield it. Nefreet is saying that if you are holding, in one hand, an item that requires one hand to wield, then "You’re wielding an item any time you’re holding it in the number of hands needed to use it effectively." IE you are wielding that item. This seems fairly straightforward. If the item requires 1 hand to wield, and wielding is based on holding the item in the right number of hands, and nimble shield hand allows you to hold an item in that hand.... where's the disconnect. Obviously if the item requires 2 hands your other hand would have to be free as well so you could hold it in two hands to wield it.

The specific call out that you can't wield weapons in that hand is also indicative that you can wield non-weapons in the nimble shield hand. Otherwise they wouldn't need to specifically restrict weapon use.

As far as interacts go, the hand qualifies for actions that require a free hand that are interact actions, but not actions that require a free hand that are NOT interact actions. Like trip, disarm, etc. Those require a free hand, but nimble shield hand counts as free for Interact actions only, nothing else.

The two clauses are separate.

Marketing & Media Manager

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The forums will be unattended for the next four days. Please be kind to one another and happy Thanksgiving in the USA.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Anyone else having trouble getting to the Errata? My main page and the Errata page are giving me the ysoki error. I seem to be able to navigate the rest of the site from the headers.


Thomas Keller wrote:
Anyone else having trouble getting to the Errata? My main page and the Errata page are giving me the ysoki error. I seem to be able to navigate the rest of the site from the headers.

Works fine for me.

Sczarni

Thomas Keller wrote:
Anyone else having trouble getting to the Errata? My main page and the Errata page are giving me the ysoki error. I seem to be able to navigate the rest of the site from the headers.

I still get the same Error 500 I've always gotten.

Using Chrome app on Pixel 4.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I haven't been able to access the main page from Chrome for months.


Fumarole wrote:
I haven't been able to access the main page from Chrome for months.

I use chrome too: no issues. Works also on Edge, firefox and brave. Heck, it also works on internet explorer.


3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
graystone wrote:
Fumarole wrote:
I haven't been able to access the main page from Chrome for months.
I use chrome too: no issues. Works also on Edge, firefox and brave. Heck, it also works on internet explorer.

If we send you money, will you buy some Powerball tickets and cut us all in?

Customer Service Representative

1 person marked this as a favorite.

Just jumped in to clear some flags, remove some posts, and remind everyone that if you don't have anything nice to say to each other, please don't say anything.


I would still like a clarification on the Deadly Simplicity Feat and Staff damage.

I understand that the one handed damage is increased from 1d4 to 1d6, but is the two handed damage increased from 1d8 to 1d10?

Two Hand trait specifically says the damage die is changed, not increased.

Just a wandering War-Priest with a question...


Lonnie Barnett 212 wrote:

I would still like a clarification on the Deadly Simplicity Feat and Staff damage.

I understand that the one handed damage is increased from 1d4 to 1d6, but is the two handed damage increased from 1d8 to 1d10?

Two Hand trait specifically says the damage die is changed, not increased.

Just a wandering War-Priest with a question...

Unfortunately, no. It doesn't change the traits of the weapon in any way, so the two-handed die wouldn't increase, because, as you've pointed out: two-handed doesn't increase the weapon's die by X steps but rather changes the damage die to a different value.

Edit: I was reading the ability wrong


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Aw3som3-117 wrote:
Lonnie Barnett 212 wrote:

I would still like a clarification on the Deadly Simplicity Feat and Staff damage.

I understand that the one handed damage is increased from 1d4 to 1d6, but is the two handed damage increased from 1d8 to 1d10?

Two Hand trait specifically says the damage die is changed, not increased.

Just a wandering War-Priest with a question...

Unfortunately, no. It doesn't change the traits of the weapon in any way, so the two-handed die wouldn't increase, because, as you've pointed out: two-handed doesn't increase the weapon's die by X steps but rather changes the damage die to a different value.

I'd interpret that as the staff's two-handed damage increasing to 1d10.

It seems the most straightforward reading, which is how PF2's written. If it were in PF1 rigorous legalese, I'd say no.
The d6/d10 staff remains sub-par to martial options, so not an exploit.


2 people marked this as a favorite.
Castilliano wrote:
Aw3som3-117 wrote:
Lonnie Barnett 212 wrote:

I would still like a clarification on the Deadly Simplicity Feat and Staff damage.

I understand that the one handed damage is increased from 1d4 to 1d6, but is the two handed damage increased from 1d8 to 1d10?

Two Hand trait specifically says the damage die is changed, not increased.

Just a wandering War-Priest with a question...

Unfortunately, no. It doesn't change the traits of the weapon in any way, so the two-handed die wouldn't increase, because, as you've pointed out: two-handed doesn't increase the weapon's die by X steps but rather changes the damage die to a different value.

I'd interpret that as the staff's two-handed damage increasing to 1d10.

It seems the most straightforward reading, which is how PF2's written. If it were in PF1 rigorous legalese, I'd say no.
The d6/d10 staff remains sub-par to martial options, so not an exploit.

I agree. The trait itself doesn't change, but it DOES change the weapon damage die, which is then increased by Deadly Simplicity..

Note that the Two-Handed trait doesn't "increase" the weapon damage die, it changes it to the new value. So even the rule that a wweapon die can't be increased twice doesn't apply.


Blave wrote:
Castilliano wrote:
Aw3som3-117 wrote:
Lonnie Barnett 212 wrote:

I would still like a clarification on the Deadly Simplicity Feat and Staff damage.

I understand that the one handed damage is increased from 1d4 to 1d6, but is the two handed damage increased from 1d8 to 1d10?

Two Hand trait specifically says the damage die is changed, not increased.

Just a wandering War-Priest with a question...

Unfortunately, no. It doesn't change the traits of the weapon in any way, so the two-handed die wouldn't increase, because, as you've pointed out: two-handed doesn't increase the weapon's die by X steps but rather changes the damage die to a different value.

I'd interpret that as the staff's two-handed damage increasing to 1d10.

It seems the most straightforward reading, which is how PF2's written. If it were in PF1 rigorous legalese, I'd say no.
The d6/d10 staff remains sub-par to martial options, so not an exploit.

I agree. The trait itself doesn't change, but it DOES change the weapon damage die, which is then increased by Deadly Simplicity..

Note that the Two-Handed trait doesn't "increase" the weapon damage die, it changes it to the new value. So even the rule that a wweapon die can't be increased twice doesn't apply.

True. Sorry about that. I was focused on the back-half of the ability, since that was what was talked about in the errata, but looking again that has nothing to do with the question.

I think as it stands it's kind of a GM interpretation thing, but since it's not that strong anyway I'd be inclined to allow the increase.

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