Pact Worlds Player Options!

Thursday, March 29, 2018

In addition to a vast amount of information about the Pact Worlds themselves, the Starfinder Pact Worlds book also contains numerous new player options tied to specific groups and places within the setting. Some of this material, such as the many new themes (biotechnician, corporate agent, cultist, cyberborn, death-touched, dragonblood, dream prophet, gladiator, roboticist, solar disciple, space pirate, tempered pilgrim, wild warden, and xenoarchaeologist) is presented alongside the specific planets or societies within the Pact Worlds each item is most strongly associated with. In most cases such material is also useable for characters from disparate backgrounds, but it makes the most sense to present them in the context of the worlds and groups they are most likely to be connected with.

Other player options, such as the new archetypes, feats, equipment, spells, and races are gathered into a player support chapter for ease of reference. Like the themes, the archetypes (Arcanamirium sage, divine champion, Skyfire centurion, star knight, Starfinder data jockey, and Steward officer) exist to show ways in which player characters can be part of specific groups and benefit from the training and techniques those groups provide. Feats are a mix of those which are popular with numerous groups within the Pact Worlds (such as Close Combat) and those that provide a strong link to specific elements of the Pact Worlds (such as Divine Blessing). Much of the equipment has explicit links to some group that manufactures or uses it extensively (sword canes are popular on Absalom Station, the interposing weapon fusion was developed by the Knights of Golarion, and so on).

The new playable races presented all have very strong ties to the Pact Worlds, though the exact nature of those ties vary considerable depending on the race. Astrazoans are shapeshifters that often pass as other races, and may trace their origin back to Apostae. Bantrids are a race of rolling creatures that have awoken from a long hibernation on a shepherd moon of Liavara. Borai are an unusual form of undead, most common on Eox, where an undead spirit possess a still-barely-living host body. Khizars are a plant race that evolved on Castrovel. SROs (sentient robotic organisms) are highly-evolved true machine intelligences most commonly found of Aballon, with a wide range of appearances 9and existing in both Small and medium frames). Strix are one of the many orphan races of lost Golarion, who have managed to adapt to life among the stars. Each of these races is designed to take its place alongside the core and legacy races presented in the Core Rulebook, and each tie themselves to one or more of the worlds outlined in Starfinder Pact Worlds.

Given the vastness of even a single world, it's impossible to outline every interesting option players and GMs might wish to bring into their backstories and campaigns from the Pact Worlds, but our hope is that offering a few specific new options related to the worlds we're presenting will help represent the great variety found within the core of the Starfinder setting.

Owen KC Stephens
Starfinder Design Lead

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Tags: Starfinder
Liberty's Edge

This is very exciting and will add a lot of flavor to many campaigns! How soon might we know what will be legal for Starfinder Society?


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I love the book! But I'm disappointed that this is not a announcement that the additional resources document has been updated.

Liberty's Edge

1 person marked this as a favorite.

There is also a typo to fix that I have put in bold face.

Quote:

Blog wrote:

SROs (sentient robotic organisms) are highly-evolved true machine intelligences most commonly found of Aballon, with a wide range of appearances 9and existing in both Small and medium frames).


Will this add mechanic tricks that have a saving throw? You're told how to calculate one, but the only one with a saving throw uses a different method for calculating it.

Second Seekers (Roheas)

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Are there going to be retraining options so we can try to get ahold of these options for our SFS characters?

Shadow Lodge

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i would just like to thank whoever it was that put the strix in this book...they were one of my favourite races in pf and one of my most memorable characters...it's nice to know i can now play as their descendant...

RPG Superstar Season 9 Top 16

3 people marked this as a favorite.

Very cool stuff.

It saddens me that I won't be able to enjoy any of these options until at least 6 months from now and all the races I want to play will be locked behind boons that require me to play more games than there are scenarios available for me to play.


4 people marked this as a favorite.

Hmmm roller derby extreme champion sounds like a character now...

Liberty's Edge

BigNorseWolf wrote:
Hmmm roller derby extreme champion sounds like a character now...

And someone who can go into speed skating at the equivalent of the Winter Olympics.

Liberty's Edge

nohar wrote:
i would just like to thank whoever it was that put the strix in this book...they were one of my favourite races in pf and one of my most memorable characters...it's nice to know i can now play as their descendant...

That is an added advantage. I imagine a few genealogy charts survived the gap. I am sure that a few SFS characters may have ancestors in PFS.


What I don't get is, why do Strix, a nocturnal people, live on the daylight side of Verces?

Shadow Lodge

Steven "Troll" O'Neal wrote:
What I don't get is, why do Strix, a nocturnal people, live on the daylight side of Verces?

to paraphrase jaws...it's only daylight if you can see the sky...

Liberty's Edge

eddv wrote:
Are there going to be retraining options so we can try to get ahold of these options for our SFS characters?

There are already options in the CRB that SFS characters can use. See page 27 of the CRB.

Liberty's Edge

William Ronald wrote:
nohar wrote:
i would just like to thank whoever it was that put the strix in this book...they were one of my favourite races in pf and one of my most memorable characters...it's nice to know i can now play as their descendant...

That is an added advantage. I imagine a few genealogy charts survived the gap. I am sure that a few SFS characters may have ancestors in PFS.

Nothing survived the gap that was any type of record so I don't think any charts did.

Shadow Lodge

Gary Bush wrote:


Nothing survived the gap that was any type of record so I don't think any charts did.

pre-gap records still exist so there could be charts...they just wouldn't be complete


Starfinder Superscriber
nohar wrote:
Gary Bush wrote:


Nothing survived the gap that was any type of record so I don't think any charts did.
pre-gap records still exist so there could be charts...they just wouldn't be complete

And would have a HUGE gap of unexplained length too. BUT they could easily have a record of a great(to the xth power) relative who was a famous pathfinder explorer.


Is there anything about the starting point of the Gap? I just kind of thought it was from around the time the starstone fell, so that the Azlanti would still have records of their empire and all. But that would also mean their are little to no records of any Pathfinders. I think that was actually said of the Starfinders, they took the name from fragmentary records of a precious group. But hey, maybe you or strix-finder was the one they have a record of. :)


Art credits for the scene and the 3 characters?


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I think the beginning of the Gap is purposely kept vague, but that it is supposed to correspond to the end of the recorded history preceding any given Pathfinder campaign. So, if you are running campaigns of both games, the Gap began just before your Pathfinder campaign did. The general idea here is that it should not be possible for your Starfinder characters to look up the outcome of any ongoing Pathfinder campaign.

Silver Crusade

I was disappointed by the playable undead. Their lore basically makes them a half measure where actually getting to play an eoxian inhabitant is concerned. I'm fine that they lack undead immunities and need to sleep and all of that, but their lore explicitly sets them apart from all other undead in that they still have souls, they have constitution scores (meaning they play identically to other PCs even though Starfinder's point buy should make lacking a constitution score not a problem) and, more importantly, they die of old age!

That lack of immortality changes their perspective on everything compared to other undead. Vampires, even ghouls and skeletal champions, have a different perspective on time than this new race. They can wait. They can wait forever. It annoys me that you can't play a character with that property.

My reaction might be disproportionate because it kills a specific idea I had in mind. I remember reading in the CRB that most of the undead inhabitants of Eox are indentured servants who pledged themselves to a necrovite for some enormous amount of time in exchange for eternal life after that. This race is unsuitable to play one of those, which sucks.

It's almost like, if you weren't going to make an actual playable undead race, you should have just ported over damphirs instead.

Scarab Sages Starfinder Design Lead

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What makes you think vampires and ghouls don't have souls?


Pathfinder Rulebook Subscriber
Steven "Troll" O'Neal wrote:
What I don't get is, why do Strix, a nocturnal people, live on the daylight side of Verces?

Cause it is a really long tunnel that leads to the dark side of the planet.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I'm still under impression that Corpsefolk that is apparently in Dead Sun's final part will be another undead race type?

I mean, where do people get impression that Starfinder is only going to have one undead race in the whole galaxy? ._.

Liberty's Edge

How do khizars avoid walking into walls?


Shisumo wrote:
How do khizars avoid walking into walls?

Blindsight ( Vibration ) doesn't require that the object actually be making vibrations, anymore than Sight requires that the object actually be emitting light.


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Metaphysician wrote:
Shisumo wrote:
How do khizars avoid walking into walls?
Blindsight ( Vibration ) doesn't require that the object actually be making vibrations, anymore than Sight requires that the object actually be emitting light.

though it might not he that great in a vacuum...


Torbyne wrote:
Metaphysician wrote:
Shisumo wrote:
How do khizars avoid walking into walls?
Blindsight ( Vibration ) doesn't require that the object actually be making vibrations, anymore than Sight requires that the object actually be emitting light.
though it might not he that great in a vacuum...

Yes the big issue for them would be vacuum probably need to get a mod for radar or something so they can use that if they had to go EVA.


SphereRunner wrote:
Steven "Troll" O'Neal wrote:
What I don't get is, why do Strix, a nocturnal people, live on the daylight side of Verces?
Cause it is a really long tunnel that leads to the dark side of the planet.

Well I believe they live in a magical tower of some sort on the light side so presumably the interior is setup well enough for their use. The location also helps dissuade random visitors which is a plus.

Liberty's Edge

I am actually pretty disappointed with the Borias and the SRO. It just seems that they were half efforts and seem really weird mechanically.


Noven wrote:
I am actually pretty disappointed with the Borias and the SRO. It just seems that they were half efforts and seem really weird mechanically.

I think SROs are awesome, one of my favorite species options so far. They are also really big in the setting when you think of AIs and a big trope from sci-fi in general. I would have liked a larger write up for them but I think it will be almost impossible to not expand on SROs of one type or another as the setting continues.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I wish we knew what languages the new races spoke, what their naming conventions are like, and their typical age, height, and weight ranges were.

Liberty's Edge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Noven wrote:
I am actually pretty disappointed with the Borias and the SRO. It just seems that they were half efforts and seem really weird mechanically.

see i think the SRO's are the most fun race that they did , also mechanically there pretty nice also


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I agree about the Borias. It seems weird to me that they live on Eox, but need to breathe, or that an android Borias suddenly needs to breathe when they never had to before.


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Ravingdork wrote:
I wish we knew what languages the new races spoke, what their naming conventions are like, and their typical age, height, and weight ranges were.

While languages, naming, and more details of that sort in general would be nice, we do have the vital statistics for the new races listed quite plainly at the start of the section. Now, since the theme of the moment seems to be critiquing the races...

The astrazoans are good. Solid concept with good mechanics from what I can see. I have no issues with them, though I do hope they will cause some things (reptoids) in Alien Archive to be reconsidered. SROs are mechanically good, I think, and strike a reasonable balance between construct properties and normal playability. I would have liked at least marginally more lore for them, but I can tolerate what we have since they can cover a far broader class of creatures than any other race so far. I like the idea of the khizar, though I'm very wary of the 30 foot blindness problem. I would have preferred them to be actual plants, but that's mostly a quibble.

I find bantrids almost wholly uninteresting as a playable option, but there are enough people with more enthusiasm for them that I can just shrug and move on. Strix don't do much to capture my imagination narratively, but I can at least appreciate them mechanically.

And then there are the borais. I don't particularly care for them. I can appreciate the basic concept behind them, and don't object to them existing as such, but they're frankly quite disappointing. They were billed as the undead race, but they feel more like a watered down equivalent to the androids, which are themselves similar to but not actually constructs. Their mechanics are questionable as well, primarily because Old Talents as written generates absurd results. Undead androids need to breathe. Undead ysoki grow a size. Perhaps they simply start bouncing around on their tails instead of walking?

If the mechanics were cleaned up a little, I wouldn't have any problem with borais as a second undead race, since I do appreciate the conceptual niche they're designed for. But they're terribly underwhelming as the first offering of a playable undead option.

Two good, one maybe good, two apathetic, one disappointing. Mixed bag leveling out to a slightly positive neutrality.


Ravingdork wrote:
I wish we knew what languages the new races spoke, what their naming conventions are like, and their typical age, height, and weight ranges were.

I agree with this. I like rolling on the charts. I was surprised that they didn't have the race languages in the RACE portion of the books. I also like using naming conventions. I am horrible at creating names. One of my pathfinder characters is Mr. Nobody because I didn't have a name and someone called him that and I just went with it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Micheal Smith wrote:
Ravingdork wrote:
I wish we knew what languages the new races spoke, what their naming conventions are like, and their typical age, height, and weight ranges were.
I agree with this. I like rolling on the charts. I was surprised that they didn't have the race languages in the RACE portion of the books. I also like using naming conventions. I am horrible at creating names. One of my pathfinder characters is Mr. Nobody because I didn't have a name and someone called him that and I just went with it.

Haha! You too?


Ravingdork wrote:
Micheal Smith wrote:
Ravingdork wrote:
I wish we knew what languages the new races spoke, what their naming conventions are like, and their typical age, height, and weight ranges were.
I agree with this. I like rolling on the charts. I was surprised that they didn't have the race languages in the RACE portion of the books. I also like using naming conventions. I am horrible at creating names. One of my pathfinder characters is Mr. Nobody because I didn't have a name and someone called him that and I just went with it.
Haha! You too?

I must now create a Mr. Nobody in Starfinder. Haha


Just finished reading the player race section last night.

Astrozoans seem really nice if you want to play a weird shape shifting alien they seem well suited to that. Main drawback is they are considered abberations+ humanoids which is pretty minor trade off. Very good option I think will get a lot of play.

I think strix may be a popular mechanic option. They are pretty well setup for mechanic stat wise and are otherwise a really nice solidly designed flying race.
Bantrids these guys amuse me they are very quick and agile for something that looks like a nose that uses a ball for its locomotion. Statwise they are really nice and as weird as they look they are agile and quick. I see a bunch of people will probably play these guys as they are really really really weird and alien.

Borais are an interesting concept that just does not really work for me. Their bodies are basically in a coma being puppeted by/haunted by their ghost. I think the goal for most of them long term is finding a better form of undeath. I don't think this is really what people were looking for in an undead character. I am kinda hoping the corpse folk which sound like they are coming have player race stats as I think that is closer to what people are looking for.

SRO shortest character background ever but they are just about exactly what I was hoping for in a pure robot/mechanical type race. I am still curious why actual player anacites were not chosen for this but you can use an SRO as an anacite easily enough functionally they probably would work out to be the same thing. Downside is they are a bit harder to heal traditionally with magic but are repairable via engineering and once per day when restoring stamina they can restore HP as well. I think overall these guys will be very popular and are a pretty well put together race.

Kizir or however they are spelled plant guys. Very interesting race with some very real player challenges in using them. These guys have some of the nastier actual penalties that would impact players in that they don't actually have any eyes. They get vibration sense and life sense and while you can use those to work around a lot of issues on a space ship or tech environment they will have a lot of challenges. Very vulnerable to long range attacks. Once you get some levels most players probably wind up getting cyber eyes or upgrades to negate these but early on it could be challenging.


How long before these are legal in SFS?

Liberty's Edge

Quen Pah wrote:
How long before these are legal in SFS?

When they are attainable through a boon from various means probably. Or when they are made available from the SFS Guide.

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