
redeux |

Having gone through my Ultimate Combat deck I am -very- excited to see the rest of these Ultimate decks come out. They really open up the possibilities for the types of characters you can create. There is a wide range of boons to select from in the Ultimate Combat deck that would benefit a wide range of characters.
In terms of armor-- I like what I see. I like the inclusion of more shields, and the addition of "If you have played a card that has the 2-handed or shield trait on this check, you may not play this card." I also like the design space of displaying some of the armors and being able to use them later rather than older armors where you recharged the armor to cycle your deck and you maybe didn't see another armor for a few turns. I agree that historically armor card feats and power feats haven't been very appealing to me but after seeing some of the armors in Ultimate Combat I have reconsidered that a bit. My first thought was in regards to Linxia "I need more armor card feats to use all these shields!"
Overall, great job!

Doppelschwert |

No matter what is going to come afterwards, this is definitely THE ultimate deck for me - the fact that you can have every character use a katana (whether that makes sense or not doesn't matter) is reason alone that this is the best deck ever created, and Hayato is such a badass on top of it.
Can't wait for my deck to arrive, and I'll be forever grateful to the PACG designers to get the option of some rad samurai action in my favourite game!
And in case you want to experience Hayato in a homebrew adventure path that is all about characters from Tian (while we wait for Jade Regent to hopefully come to PACG) - I'll get back to you in the near future when Reiko is around as well :)

Brother Tyler |

Am I the only one whose OCD is aggravated by the crossed European swords on the Blessing of the Samurai? Why not weapons/images more representative of the Samurai (either the Tian version or real world version)?
Okay, I just had to get that off my chest.
I like how Hayato and Jinfu is conceptually similar to Alain and Donahan, with the Samurai being established as an alternate to the Cavalier.
I like the variety of boons, giving sufficient boons that fit Hayato's theme while others are more generic and would be suitable on a range of combat-oriented characters (or in giving some non-combat-oriented characters a bit of combat flavor). I think there were even a few that might be suitable for a Brawler, should we ever see Kess and her kind grace the game.
The whole time I was going through the cards, I was imagining which characters/roles would make the best use of each boon. Also, I was considering how the oldest of class decks can be improved by the cards. For example, Harsk and other archery types (Imrijka?) will benefit from the different types of arrows.
This first of the Ultimate Add-On Decks is very promising, and I'm sure that another challenge many of us will face is choosing just one of these decks to augment an existing class/character deck (should I take Combat or Magic for Oloch?). These decks will certainly help us to better customize our characters as they progress.

redeux |

If i recall correctly the instruction card that is included directs you to add these cards to your class deck "box" when you reach the appropriate tier. So if the rewards are instructing you to take a card from your class deck box, then cards from your class deck or ultimate deck would be fair game.

Hawkmoon269 |

Yeah. "Your box" is potentially more than all the card that come in a class deck. After all, you can add iconic heroes cards to them. Or the loot rewards common at the end of a season. Or (if you play season of the goblins) promos. Or even another character. In this case, you are just adding a lot of cards as opposed to a few.
Basically, your "class deck box" starts out as all the cards in the one product your character comes from (or that has a character of the same class as the character you are playing). You add in your character (if they aren't in it already). Then you can add an Ultimate Deck if your "base" product wasn't an ultimate deck or you can add an non-ultimate deck if your base product was an ultimate deck. Then you can add any appropriate iconic heroes. Then you can add any rewards (loot or the goblin promos for example). And after all that you have "your box".

Daniel Hamrick 458 |
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I've been really wish for the "display" armor mechanic as the default since RotRL. I really think it helps weapon centric characters being hand-clogged and makes them desired as a card and power feat.
I almost cancelled my subscription to the character decks but after Ultimate Combat, it was an easy choice to keep it going.
Very excited to see what's next.

Mike Selinker Lone Shark Games |

I almost cancelled my subscription to the character decks but after Ultimate Combat, it was an easy choice to keep it going.
Just a reminder that Ultimates are part of the PACG subscription, not the Class Deck subscription.

Scott Hall |

Haven't played it, but the Kikko Armor sounds great. With fighters having limited hand size, it's hard to justify armor taking up a spot- but later adventure paths have increased the importance of armor. Armor that I can display until I need it is armor I'll actually use, and not end up recharging to make room.
Hayato looks like a good fit for Skull & Shackles, but it may be a while before I get the chance- my Pathfinder ACG group transformed into my Gloomhaven group, but these new packs may bring us back.

Doppelschwert |

Hayato looks like a good fit for Skull & Shackles, but it may be a while before I get the chance- my Pathfinder ACG group transformed into my Gloomhaven group, but these new packs may bring us back.
Given that he can't cope with a lot of barriers, but is really good at punishing monsters, I think that RotR and WotR are much better fits than SnS or MM. Having Survival +1 is nice but the 1d6 is much worse than just having any divine caster with a flat 1d10 wisdom and no survival.

Keith Richmond Lone Shark Games |

Hmm, that phrase changed after it left my hands, due to discussion over the rule that led to a recent update to it. You can use any 1 non-Ultimates character deck and any 1 Ultimates Add-On deck in effect. So, you could use Tales, Hell's Vengeance, or Occult just as much as you can use Fighter, Paladin, or Warpriest.
There was a momentary loophole where folks thought you could potentially use two Ultimates deck - even two copies of the same Ultimates deck - with one of the Ultimates characters, and that was certainly never the intent and has been fixed - thankfully before anyone got a chance to do anything crazy.

Yewstance |

I'm a huge fan of the displayable armour, which is even thematic (choosing to "put it on" as opposed to lugging it around) as well as meaningfully avoiding one of the largest downsides of the card type. Excellent design, and if it is a hint as to what's to come in the next Base Set, that only hypes me for the experience playing that set will be!

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Should then displayed armor make you slover or more easier tired?
;)
Propably Yes but it should Also be even better in protecting the Person. But that would havok the game play...
That'd actually be an awesome rule for the non-proficient.
Display this armor. While displayed, blah blah protection blah. If not proficient with <appropriate> armors, you may not use boon powers to explore.
Or maybe combat checks are more difficult. Or Arcane spell recharge checks. Ooh! Stealth Checks!

Frencois |

That'd actually be an awesome rule for the non-proficient.Display this armor. While displayed, blah blah protection blah. If not proficient with <appropriate> armors, you may not use boon powers to explore.
Or maybe combat checks are more difficult. Or Arcane spell recharge checks. Ooh! Stealth Checks!
Great idea, actually I could see something like that for armor :
Display this card.
While displayed the difficulty of your Strength or Dexterity checks is increased by <whatever amount e. g. 1d4> or by <whatever lower amount e. g. 1> if proficient with that kind of armor.
While displayed, <optionaly if proficient with that kind of armor> <recharge/put on top of deck/discard/bury/whatever> this card to reduce <whatever kind of damage by whatever amount>.
The last power can be repeated with different flavors if needed (see Kikko Armor).
And maybe the first power could even be :
Display this card next to your character and recharge all other armors you displayed.
Something like that seems quite fun and thematic.

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And maybe the first power could even be :
Frencois' armor template to be be created wrote:Display this card next to your character and recharge all other armors you displayed.Something like that seems quite fun and thematic.
King Arthur (to Sir Robin):... and go and change your armour!

Tatak |
A question about "Blessing of the Father of Creation":
As a Torag-Blassing you can discard it to add 2 dice to any NON-Combat Strenght check. But if you discard it for exploration you add 1 die to ALL your Strenght checks.
Is it intended that this Blessing adds a die to Strengh combat checks during exploration?
Please consider adding the answer to FAQ. Thanks for answer

Longshot11 |

Is it intended that this Blessing adds a die to Strengh combat checks during exploration?
Please consider adding the answer to FAQ. Thanks for answer
Well, if the answer is YES, there's no really need for a FAQ, no?
To me, it looks in line with the power-level of similar "stained-glass" blessings. Yes, 'thematically' maybe it'd be more 'correct' to only add to non-combat STR; however, when you consider the applicability of it (90%+ of its target being Weapon cards' CTA) - it becomes so situational that its near useless. So, 'theme' for 'usability' seem like decent trade-off, considering the 'staind glass' blessings are supposed to be awesome.
(True story: people at my table would mostly prefer BotG for its versatility over BoTorag, BoSarenrae or even BoIrori - as these only add to non-combat checks that are mostly used to acquire boons)

elcoderdude |

True story: people at my table would mostly prefer BotG for its versatility over BoTorag, BoSarenrae or even BoIrori - as these only add to non-combat checks that are mostly used to acquire boons
In honor of the currently-absent Calthaer, I repudiate your group's disdain for things primarily useful for acquiring boons. Although yeah, that's totally my playstyle too.

Longshot11 |

Longshot11 wrote:True story: people at my table would mostly prefer BotG for its versatility over BoTorag, BoSarenrae or even BoIrori - as these only add to non-combat checks that are mostly used to acquire boonsIn honor of the currently-absent Calthaer, I repudiate your group's disdain for things primarily useful for acquiring boons. Although yeah, that's totally my playstyle too.
Oh, don't get me wrong - when the d4 STR Gunslinger encounters Flaming Ranseurs +3 - you better believe we'll be throwing blessings at it like it's going out of fashion. And we're all fans of MM's "double-headed snake" blessing (+2d8 to acquire boon). But we're 6-p - so we can often afford to bury a boon CTA in blessings; we just don't find the "this blessing *only* adds 2 dice to acquire Melee weapons" very appealing :)

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In honor of the currently-absent Calthaer, I repudiate your group's disdain for things primarily useful for acquiring boons. Although yeah, that's totally my playstyle too.
I'm still around; just lurking, mostly. Had a really busy few months at work - hoping I'll get the spare time to get back on the forums soon. I'm definitely interested in that Outpost online play, as I want my convention-special Heggal to complete that Absalom thing.