Occult Adventures Character Deck 1: Much Better than Bards

Thursday, January 11, 2018

You are feeling sleepy. Very sleepy. I'm going to count slowly backwards from 10 to 1. As I do, you'll find yourself relaxing and thinking of buying the Occult Adventures Character Deck 1.

You’re feeling spendy…

10. You will love it. It's much better than the Bard Class Deck. You're going to buy it again and again.


Do not think of Lem, my scurrilous fool of a half-brother! Instead, let us decorate your mind in your new most favorite thing: Me.

9. The deck contains the most important thing in the world. How could you do without the most important thing in the world? And it's oh-so-affordable. You could get one for yourself and one for each of your friends! And then another two for yourself and two more for each of your friends.


In mental combat, the size of one’s ego is all-important.

8. I am Meligaster. The singular most intelligent and charming individual you will ever meet. You can trust me in all things. Would anyone dishonest wear such a fashionable fez? As you can see, I am a master of wit and word, and a master of every creature I encounter. Including you.


So many helpful meat shields. I mean, allies.

7. I have many, many thralls friends. Every creature has a useful skill. I am accustomed to the finest of entertainers and the most unquestioning of bodyguards. On rare occasion, I even need someone in my retinue who can bend space and time. What are your uses?


Rivani believes she won our duel.

6. Even those who think themselves powerful are my friends, eventually. Rivani is able to pick up almost anything with her mind and wield it as deftly as you might wield a pen. If only she hadn't looked me directly in the eyes. Yes, exactly, these eyes. Look deep.


There are many sources of power other than gods. Me, for example.

5. Rivani and her ring, you might notice, are helpful for calling upon the power found within the heavens themselves. No, not the kinds with angels, but the signs found in the stars and constellations; the forces of fate and prophecy. A psychic who understands when and how to invoke their power, especially one who can call upon many different signs, can rewrite the world. As I have rewritten yours.


A mind without limits is a world without limits.

4. Sometimes it is necessary to get your hands dirty. Not mine, of course, but yours certainly. I'll stand right back here and puppet you about until the danger's past, mm? But don't worry. If you get hurt, I can put you back together again. Or at least a version of you.


Oh, look what wonderful gifts my friends brought me.

3. Oh, what wonderful gifts my friends give me, all on their own, without prompting. That means get me some gifts. Yes, right now. A second Occult Adventures Character Deck will do nicely, thanks. In the meantime, what have we here? Ah, a truly powerful tome for obtaining even more servants and some other trinkets. One truly nice thing about psychic treasure is that one's perception and ability to see the truth in reality gives you greater power. Never forget to be perceptive. Forget what I just said.


Honaire, I think this scoundrel needs a lesson in manners.

2. I am— OWWW!

Oh, knock off all that counting, whippersnapper. These fine folks aren't going to be gulled by your charlatan tricks. Honaire and I will knock that silly hat right off your head if your eyes so much as twitch this way. I was working marks since before you were born and Honaire here is immune to any of your tomfoolery. And you're not so immune to my cane! Sorry, dears. Meligaster is quite the rapscallion. Go on, now, and have yourselves a wonderful day.

Buy it again, and ag—! *CRACK*

Keith Richmond
Adventure Card Game Designer

P.S. Obligatory ancient joke reference.

More Paizo Blog.
Tags: Class Decks Pathfinder Adventure Card Game

It won't take hypnosis to get me to buy this "class deck". It looks awesome. Plus a spell that can be recharged with a perception check? Fantastic! And those awesome sign blessings? This looks like so much fun.

Liberty's Edge

1 person marked this as a favorite.

Very exciting article, I loved it. It was much better than 'Cats'. I am going to read it again and again.


This is a really interesting deck. Sometimes I wonder how much variation can still be found in the PACG design space, and y'all come up with stuff like this. Fantastic.

Also, very entertaining writing. Gotta admit I thought it was from Mike Selinker as I read it. :)


So is Rivani's power the way that "skill replacement powers" will be worded going forward?


Enjoyed the interesting read! And yes, I continue to get impressed by the variation. Can't wait to get mine in the mail to look through the rest of these. Really like those blessings, especially SotStargazer


Yes! Meligaster got his in the end! Way to go Estra!
Pretty certain Rivani isn't fooled either.

My favorite of the previewed cards is the Silver Balladeer. That is an ally I would like to have in my deck.

And no, there isn't any class better than Bard, thank you very much.

Lone Shark Games

elcoderdude wrote:
Also, very entertaining writing. Gotta admit I thought it was from Mike Selinker as I read it. :)

Nah. Keith's a master.

Lone Shark Games

Hawkmoon269 wrote:
And those awesome sign blessings? This looks like so much fun.

We had fun making those. The sign blessings' art by Vicky Yarova are one of my favoritest things about this set. If you look closely, you can see the constellations in each one.

Scarab Sages

Pathfinder Adventure Path Subscriber

I liked it. It was much better than Cats. I want to see it again and again.

Grand Lodge

There there, Mel. You're ALMOST as cool as Lem.


I love the ways these cards are pushing into some new space on how things work. You designers are so creative. I've often sat an wondered "What could they possibly do that is interesting and new?" And here you go and come up with things that I never thought of, but at the same time seem perfectly in line with all the other things already in the game.

Psychic Surgery is so interesting, what with the heal being based on your modifier. It's almost like a Veteran kind of card, but instead paces with how you use your skill feats.

Mind Thrust is crazy too, since it uses Knowledge or Perception as the skill, but still requires Arcane to not banish it.

I'm getting more an more excited for this one every time I look at these cards. I haven't picked up the Hunter Class Deck yet, but this one might jump ahead of that one because it looks so interesting.


Mel, that egotist of "yor". Did you go to print yet? Speaking of fixing typos -- we haven't gotten updated PDF sheets in ages. I'm going to be starting up another round soon and hope to use some of the newer characters. Any idea when we'll get the PDF sheets updated with them? http://paizo.com/products/btpy914x/


I wonder if perhaps I'm missing something about Mel's second power - it just seems so oddly worded. I would've expected it to normally say :
"On your first check on any turn to acquire an ally or defeat a monster, add 2"

Can anyone think of mechanical reasons why we got the current wording instead??


Longshot11 wrote:

I wonder if perhaps I'm missing something about Mel's second power - it just seems so oddly worded. I would've expected it to normally say :

"On your first check on any turn to acquire an ally or defeat a monster, add 2"

Can anyone think of mechanical reasons why we got the current wording instead??

My guess is due to the potential awkward combination of a phrasing like yours and the optional power feat.

Lone Shark Games

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emky wrote:
Mel, that egotist of "yor". Did you go to print yet?

Yor sure did. The Curse of the Blog strikes again.


Anyone know what is lined up for the class decks after Occultist 2 (if any)?


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The Ultimate "Add-ons" will be taking up that space for a few months. Occult Adventures 2 is slated for February. The Ultimate decks fill in March 2018 through July 2018.

Note: The Ultimate decks are part of the Pathfinder Card Game Subscription, not the Class Deck Subscription. So, if you want to subscribe for them, make sure you have a Pathfinder Card Game subscription.


Thanks Hawkmoon. Related to the other topic about storage of the Class decks, I have been buying the PACG dual deck boxes for each deck so wanted to make sure I had enough to cover these in case the deck boxes are discontinued.


Was Rivani meant to have Perception instead of Knowledge?

I know that she can recharge a card to use her Knowledge skill for Perception checks, but with my group about to start fresh with a new set of characters, I decided to take a closer look at Rivani and the Occult Adventures 1 deck.

I noticed that some of the cards (Psychic Surgery and Thought Shield in particular) are clearly meant for the Psychic class (in the RPG, only Psychics get Thought Shield) and even picture Rivani in the artwork. (Granted the artwork can't be relied upon solely since it's depicted Alahazra on an Arcane spell and Feiya on a Divine spell before.) Both of these cards refer to either the Intelligence or Perception modifier. Rivani doesn't actually have the Perception skill, so her modifier for that would always be 0, and she's forced to rely on her Intelligence modifier for both of these spells.

It just seems as if there may have possibly been some miscommunicating between the development of Rivani's character card and these spell cards.
It doesn't make any of this unplayable, but it would have been nice to have that extra 2 modifier for these spells.

Add in the fact that many of the psychic-related cards (including her own Owner item) refer to Perception to recharge - it just seems very odd that she doesn't have that as an innate skill.

Lone Shark Games

In testing, her Int modifier (which basically always got the first 4 skill feats) worked just fine for her for those spells. She tended to be equal to or ahead of Mavaro's modifier and behind Estra's, which seems fine for healing and protection spells.


Keith Richmond wrote:
her Int modifier (which basically always got the first 4 skill feats)

That's sort of the primary issue I have. I tend to put modifiers into a character's secondary skills to help round them out a bit more and make them more effective in a wider variety of situations. With Rivani, we're almost forced to put every skill point into Intelligence just so she can make use of these spells. And it's just odd to me that both other characters are better at using her own Owner item than she is, since she constantly has to recharge a card before attempting to recharge that card. And there are quite a number of other cards in the deck requiring Perception to recharge, so she is recharging cards from her hand constantly to make these checks.

I haven't tested this in practice, so I will assume that your testing has shown it not to be a problem for Rivani. It just feels to me that she's going to constantly have an empty hand since a significant portion of the cards in the Occult Adventures 1 deck require making Perception checks.

Silver Crusade RPG Superstar 2014 Top 16

I've been testing Rivani and haven't had any real issues with her at all. With her large hand size, if I need to recharge a card to get perception, it's usually no problem. I look at it as a way to get cards out of hand that aren't immediately useful.


cartmanbeck wrote:
I've been testing Rivani and haven't had any real issues with her at all. With her large hand size, if I need to recharge a card to get perception, it's usually no problem. I look at it as a way to get cards out of hand that aren't immediately useful.

I'll take your word for it and try her myself before further judgment. I'm not one who is a fan of getting cards out of hand that aren't "immediately useful" because when you run into a situation where they do become useful, they're no longer in your hand. It's happened to me more times than I can count.

It just feels to me she's making an awful lot of ranged and/or perception checks every turn, making her hand-size essentially a 3. But I plan on using her in the upcoming weekend, so hopefully I'm wrong about this.

(I guess it also depends on which adventure you're using her in. I plan on taking her into Plundered Tombs, where I'll probably be recharging cards a lot.)

Silver Crusade RPG Superstar 2014 Top 16

I've never made a Ranged check with her... I use spells for her combat exclusively. Since I'm playing Season of Faction's Favor, I normally trade away her weapons for other useful things. Since you're planning to take her to Plundered Tombs, you could consider doing the same.


cartmanbeck wrote:
I've never made a Ranged check with her... I use spells for her combat exclusively. Since I'm playing Season of Faction's Favor, I normally trade away her weapons for other useful things. Since you're planning to take her to Plundered Tombs, you could consider doing the same.

Thanks, I'll keep that in mind. The artwork with her and the crossbow hovering behind her sounded like a cool concept to play out, but yeah it's probably better just to stick with attack spells.

Grand Lodge

cartmanbeck wrote:
With her large hand size

She's beautiful. She's smart. She's got HUUUUUUGE.... Tracts of hand.

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