Mid-Season Faction Updates

Wednesday, December 13, 2017

Despite their intended role as a secondary feature, there's no doubt that factions have become a central component of Pathfinder Society Roleplaying Guild—so much so that we made them a key fixture of the overarching narrative in Season 9, the Year of Factions' Favor. This season's a time for us to explore these factions' ongoing stories, and as is true for any story, the characters grow, change, and sometimes disappear entirely. In the past, we've handled most of these changes at the beginning of a new season. Not so in Season 9. We've been working toward a mid-season update in our storyline for some time, and I'd like to share three major developments with you.

Liberty's Edge

Back in July 2017 we launched the Leaders in Liberty contest, inviting you to send us a backstory for a rising star in the Liberty's Edge faction. We were blown away by the submissions and posted our top five for you to vote for your favorite. With your help and that of the winning contestant Sam Sampson, we formally introduced Karisa Starsight into the campaign. Most recently we shared that Liberty's Edge was in need of an interim leader, with the two leading candidates being Karisa Starsight and the halfling Tamrin Credence. Once again, you the public cast your votes and selected Tamrin Credence!

Three things in particular struck me over the course of these contests. First, these are a lot of fun, and I'm interested in exploring ways to include more contests in the future. Second, the voting between Karisa and Tamrin was quite close, showing that both of these figures really gained traction with sizeable portions of the audience. Third, the commentary (in-character and out) in the discussion threads provided a great insight into why each of the candidates resonated and what you hoped to see in the future. What was one of the most common suggestions? Co-leadership. Although I anticipate Tamrin will be the leader of the Liberty's Edge faction, it's clear that Karisa should play an active role going forward (much as Aaqir al'Hakam and Guaril Karela share management despite the former being the final arbiter).

Illustration by Kenneth Camaro

Either way, expect to see the next installation of the Liberty's Edge story in May at PaizoCon 2018!

Scarab Sages

The Scarab Sages came into being almost four years ago, formally replacing the old Osirion faction in mid-2014. The premise was pretty simple: recover a host of gemstone artifacts that store the memories of long-dead sages, recruit strong minds to host these memories, and revive the ancient order of Jeweled Sages. Ever since the Destiny of the Sands series in Season 5, PCs have exceled at doing just that, and I have no doubt that we could continue doing so for another four years. While some of our narratives benefit from such extended arcs, we decided that the Scarab Sages' story would be strongest with a decisive end. How it ends—whether the Jeweled Sages thrive as an ally of the Society or whether they fade into obscurity—depends on you. Matt Duval played such an instrumental role in writing earlier Scarab Sages scenarios that I invited him back to bring things to a close in Pathfinder Society Scenario #9-07: Salvation of the Sages. Be sure to check those reporting checkboxes—our hope is to have a canonical outcome by the end of Season 9.

So what does this mean for the future? At the end of Season 9, the Scarab Sages faction retires, and current members will need to change to a different faction. As noted on page 28 of the current Pathfinder Society Roleplaying Guild Guide, "any characters affected by faction retirement can retain any faction-based benefits but can't purchase new items specific to the retired faction. Such characters must choose a new faction at no cost prior to receiving credit for any further scenarios." In addition, members of the Scarab Sages faction will keep any benefits earned on Scarab Sages Faction Journal Cards, but once the faction's retired, they won't be able to fulfill further goals.

In the meantime, I encourage you to experience the Scarab Sages storyline in full in case you've missed a few adventures. Keep in mind that the Scarab Sages was also the first faction whose storyline we incorporated directly into the Pathfinder Adventure Card Guild, specifically in Season 3, the Season of Plundered Tombs. In chronological order, these are:

  • Pathfinder Society Scenario #5-12: Destiny of the Sands, Part 1: A Bitter Bargain (Tier 1-5)
  • Pathfinder Society Scenario #5-15: Destiny of the Sands, Part 2: Race to Seeker's Folly (Tier 1-5)
  • Pathfinder Society Scenario #5-16: Destiny of the Sands, Part 3: Sanctum of the Sages (Tier 3-7)
  • Pathfinder Society Scenario #6-04: Beacon Below (Tier 7-11)
  • Pathfinder Society Scenario #6-19: Test of Tar Kuata (Tier 3-7)
  • Pathfinder Society Scenario #7-04: The Ironbound Schism (Tier 7-11)
  • Pathfinder Society Scenario #7-11: Ancients' Anguish (Tier 7-11)
  • Pathfinder Society Adventure Card Guild, Season 3 (Especially #3-3: In Search of a Sage and #3-4: Tomb of the Godless Host)
  • Pathfinder Society Scenario #8-17: Refugees of the Weary Sky (Tier 7-11)
  • Pathfinder Society Scenario #9-04: The Unseen Inclusion (Tier 1-5)
  • Pathfinder Society Scenario #9-07: Salvation of the Sages (Tier 7-11)

So that might leave a few of your characters in need of a new faction. Sounds like you'd appreciate a new option, right?

The Concordance of Elements

Pathfinder Society's factions cover a huge range of character concepts quite nicely, particularly for PCs who are interested in history, knowledge, and exploration. That said, the campaign's always struggled to accommodate one particular class: druids. I've struggled with this issue, as on most days the Pathfinder Society's interest in nature boils down to "that thing full of brambles and mud that we cross to reach the abandoned temple." Sure, the Society has its share of botanists, zoologists, and ecologically minded adventurers, yet that's not something that lends itself to sustainable storytelling. On top of that, there are already enough druid circles in the setting that we didn't want to add just one more to the multitude. No, we wanted something that we could make our own and have it stand out.

As we were planning out Season 8, we realized we had an excellent opportunity to introduce just such a group, an extraplanar operation known as the Concordance of Elements (or just the Concordance for short). The Concordance isn't your typical "nature for nature's sake" druid faction. Instead, it seeks out elemental imbalances, planar breaches, and extraordinary natural phenomena to close breaches, reestablish natural order, and study the multiverse in all its splendor. To fail in this is to allow rampant growth to choke out all life, stand by as one plane's power snuffs out the life of another, or watch as the cosmos spins out of alignment. While there are plenty of ways in which this fulfills the classic Nature Character's desires, I think you'll find that the Concordance tends to slap druids and fey on the wrist with some regularity. We're excited to announce the Concordance faction, and a blog by Linda Zayas-Palmer should appear on paizo.com a little later talking about the Concordance in more detail.

In the meantime, know that we'll be making the faction a playable option early in 2018, complete with new faction traits, a new Faction Journal Card, and a faction-related scenario due out in February. As has been the case with the introduction of other factions, characters will have the option to switch to the Concordance without spending any Prestige Points.

John Compton
Organized Play Lead Developer

More Paizo Blog.
Tags: The Concordance of Elements Factions Kenneth Camaro Liberty's Edge Pathfinder Society Scarab Sages
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1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

HOWEVER....

...isn't Ashasar for a faction that isn't available *quite* yet?

2/5

Wei Ji the Learner wrote:


HOWEVER....

...isn't Ashasar for a faction that isn't available *quite* yet?

Also, is he from Golarion or the Elemental Plane of Air?

1/5

Pathfinder Lost Omens Subscriber
Hilary Moon Murphy wrote:
Disk Elemental wrote:
Wei Ji the Learner wrote:


Is retirement of the 'Grand Lodge' too far-fetched of an idea?

EDIT: I mean, it seems to be the seat of a lot of distrust and discontent... could new leadership in the Society go 'Yeah, antiquated construct, we need something BETTER. We can BE BETTER!'?

Nah, it shouldn't be retired, every organization will have its yes-men, sycophants, and mindless factotums. But there should definitely be an alternative, for those who care about holding their leaders accountable...

Being a loyal Pathfinder who cares about the Society as a whole does not make you a “yes-man, sycophant or mindless factotum.”

Yes, I want more from the Grand Lodge than just being an umbrella catch-all. I want the Grand Lodge to deepen its charge to pick up the whole Pathfinder’s Union, and to be more about exploration and knowledge. I want Pathfinder rescue and body recovery missions. I want the Grand Lodge to rise to its story potential as a faction that does important things.

I dislike the implication that those who choose the Grand Lodge are somehow less than those who do not. There are people who are Grand Lodge because they passionately love the Society, warts and all.

Hmm

The problem with the Grand Lodge is that it obeys the Decemvirate, and we know at least some of the Decemvirate are not good guys. For example, Torch WAS after all betrayed by the decemvirate, and therefore he had a point for his anger. This is just one example but we know there were many of these episodes and Pathfinders feel like they ultimately are expendable resources for a machine whose purpose they don't fully grasp.

Since ultimately the Grand Lodge does what the Decemvirate orders it's difficult to see how it could also oppose its wishes when those imply the death of pathfinders or the requisition of resources for unfathomable purposes. I also think the Shadow Lodge helped give the Grand Lodge more of a shape. By opposing it it made you wonder about who was right, who was wrong and if maybe they both had a point and were both needed. Now every few scenarios you have Venture-Captain Ambrus Valsin marching down on a few recruits telling them what is expected of them and that's it.

Shadow Lodge 4/5

Rogar Valertis wrote:
The problem with the Grand Lodge is that it obeys the Decemvirate...

So do the rest of the factions.

2/5 *

Rogar Valertis wrote:
The problem with the Grand Lodge is that it obeys the Decemvirate...

Uh not quite. The decemvirate are the leaders, so like TOZ said all society members do kind of have to listen to them.

It's more the fact that being in the grand lodge means or seems to mean that you're okay with the decemvirate never being held accountable for the orders they give.

1/5

Pathfinder Lost Omens Subscriber
TOZ wrote:
Rogar Valertis wrote:
The problem with the Grand Lodge is that it obeys the Decemvirate...
So do the rest of the factions.

Not above all else.

-Dark Archive wants to study secret and forbidden knowledge, some want this for knowledge's sake, others for power and a few because they believe some things are too dangerous to be left at large in the world. The members of the Dark Archive court the Decemvirate because they want access but they put their particular reasons to seek knowledge before the Decemvirate's decrees.
-The Exchange wants to establish an extensive trade network within the Inner Sea and beyond. To this purpose they work inside and outside the law to suit their wants (at least one of their leaders deals in drugs for example). The Exchange pathfinders use the society to get richer, if the Decemvirate threatens their profit margins they are out.
-Liberty's Edge is a political faction. They use the society to further their agenda based on the principles of freedom for the individual and progress over tradition and mysticism, after all they "seek to spark revolution in decadent old empires and to civilize and educate the ignorant peoples of lost and unknown lands". If the Decemvirate for its own inscrutable reasons allies with tyrants and slavers the Liberty's Edge pathfinders will oppose it.
-Scarab Sages are (were) another faction that revered knowledge above all else. They didn't just want to study old and forbidden knowledge, they wanted to preserve it and for that purpose they would have probably defied the Decemvirate if forced to. Remember Amenopheus was Shadow Lodge too, once.
-Silver Crusaders are even worse than Liberty's Edge pathfinders when it comes to obeying questionable orders based on their moral code. They actually want to change the Society from a neutral organization to a good one, who fights against evil and makes the world a better place. Good luck convincing one of them making a deal with an evil ruler is something they should fully support, even if the Society as a whole might gain some form of advantage out of it.
-The Sovereign Court is another political faction. They use the Society as cover for their secret agenda of forming an Inner Sea secret leadership formed by nobles, guiding their respective Countries "toward prosperity, peace, and perhaps the creation of a new empire spanning Avistan and beyond". The moment the Decemvirate puts down its collective foot and tells them to stop doing it what do you think will happen?

So you see, formally, all pathfinders are beholden to the Decemvirate, but in truth only Grand Lodge ones focus on serving it.

Shadow Lodge 4/5

Rogar Valertis wrote:
TOZ wrote:
Rogar Valertis wrote:
The problem with the Grand Lodge is that it obeys the Decemvirate...
So do the rest of the factions.
Not above all else.

When have any of them gone against the Decemvirate?

(I can think of once.)

2/5 5/5

Starfinder Charter Superscriber

I know I'm the only one, but I just don't feel the factions matter much anymore. I actually really like playing old scenarios where each faction has a secret mission.

3/5

oh just move to the starfinder society system and just have grand lodge become the mercs and the scarab sages the archaeologists, and so on and so forth

1/5

Pathfinder Lost Omens Subscriber
TOZ wrote:
Rogar Valertis wrote:
TOZ wrote:
Rogar Valertis wrote:
The problem with the Grand Lodge is that it obeys the Decemvirate...
So do the rest of the factions.
Not above all else.

When have any of them gone against the Decemvirate?

(I can think of once.)

Even if it's rare does that invalidate the fact other factions put their principles/wants before the Decemvirate's will?

The potential for conflict is there and from a story driven point of view it is a good thing imo.
Let me add that I don't want perfect factions. They should be fallible and sometimes controversial, there so much more potential that way than with a bunch of people who always see eye to eye and work together seamlessly. Conflict drives stories, and unlikely or reluctant allies make for interesting situations.

Shadow Lodge 4/5

3 people marked this as a favorite.
Rogar Valertis wrote:

Even if it's rare does that invalidate the fact other factions put their principles/wants before the Decemvirate's will?

The potential for conflict is there and from a story driven point of view it is a good thing imo.

I expect that Ambrus Valsin will come into conflict with the Decemvirate when they issue an order that does not measure up to the standards of the Society.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
TOZ wrote:


I expect that Ambrus Valsin will come into conflict with the Decemvirate when they issue an order that does not measure up to the standards of the Society.

Hopefully.

1/5

Pathfinder Lost Omens Subscriber
TOZ wrote:
Rogar Valertis wrote:

Even if it's rare does that invalidate the fact other factions put their principles/wants before the Decemvirate's will?

The potential for conflict is there and from a story driven point of view it is a good thing imo.
I expect that Ambrus Valsin will come into conflict with the Decemvirate when they issue an order that does not measure up to the standards of the Society.

Aren't the standards of the Society defined by the Decemvirate itself though? If your motto is "Obey the Decemviarate above all else" can you disobey them and still be considered a member of the Grand Lodge?

P.S.

I like to think the members of the Decemvirate are often at odds with each other and sometimes that is a source of trouble for the rank and file.

Grand Lodge 4/5 Venture-Lieutenant, Arizona—Phoenix

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No, we define the standards with our actions, many of which are not subject to Decemvirate approval or oversight.

1/5 5/5

Swiftbrook wrote:

I'm one to add to the throng to keep Scarab Sages around. I have a PC that I've played for almost six years from Lantern Lodge to Osirion to Scarab Sages and I enjoy the faction. Others may disagree, but I don't see a problem with keeping the faction around and only plugging in boons on Chronicle sheets when the stars just happen to align. That is, you can keep the faction around you just don't have to write stories around it. Is that really so hard? If we know that's the case and we choose to stay, so what? Who does it hurt? Don't add a faction journal card in 2018, that's OK - just let us keep using the 2017 version.

I guess I just don't get why you have to kill it. You don't need to support it, but there is still a lot of fun to be played with the old scenarios for years to come.

Just My Thoughts

This is nearly exactly the solution I arrived at. For my Magus, the next best faction fit would be the Dataphiles, but she's not allowed to play in that sandbox.

4/5

4 people marked this as a favorite.

While I hate to continue the derail with a thread about the Grand Lodge, I would love to see a scenario where Pathfinders have to choose between recovering the artifact the Decimvirate wants and rescuing the agent they were sent to check on, and which choice they made is checked as box A or B and influences the direction of the Grand Lodge.

1/5 5/5

3 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

A 'Tough Choice':

Indiana slips and nearly falls into the abyss, but Henry grabs his hand

Professor Henry Jones: Junior, give me your other hand! I can't hold on!

Indiana Jones: reaching for the Grail I can get it. I can almost reach it, Dad...

Professor Henry Jones: Indiana.

surprised, Indy looks up at his father

Professor Henry Jones: Indiana... let it go.

I wouldn't mind a choice like this. I'd feel rotten about it a little bit, but... it'd really define the character of the Grand Lodge AND the Society.

EDIT: Remember... Explore. Report. Cooperate.

3/5 *** Venture-Agent, Massachusetts—Boston Metro

TOZ wrote:
Rogar Valertis wrote:
TOZ wrote:
Rogar Valertis wrote:
The problem with the Grand Lodge is that it obeys the Decemvirate...
So do the rest of the factions.
Not above all else.

When have any of them gone against the Decemvirate?

(I can think of once.)

I would imagine the Decemvirate wasn't too happy with a large amount of antics in PFS scenarios. The most obvious of which is the dead pathfinder who caused international incident after international incident after international incident because he felt old and useless
RealAlchemy wrote:
While I hate to continue the derail with a thread about the Grand Lodge, I would love to see a scenario where Pathfinders have to choose between recovering the artifact the Decimvirate wants and rescuing the agent they were sent to check on, and which choice they made is checked as box A or B and influences the direction of the Grand Lodge.

That was literally a scenario two years ago.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

Must not have been a very common one in this area, it was poorly implemented, or it perhaps was not what has been suggested?

I can't remember a scenario like this for the Grand Lodge. At all. That doesn't mean anything, I haven't played *ALL THE THINGS*

Spoiler:
If it's Reaping What We Sow, that's not an accurate summation.

3/5 *** Venture-Agent, Massachusetts—Boston Metro

Wei Ji the Learner wrote:


Must not have been a very common one in this area, it was poorly implemented, or it perhaps was not what has been suggested?

I can't remember a scenario like this for the Grand Lodge. At all. That doesn't mean anything, I haven't played *ALL THE THINGS*

** spoiler omitted **

That's because I don't make the pedantic distinction of whether or not a storyline belongs to x faction and neither does PFS for that matter.

Shadow Lodge 4/5

MadScientistWorking wrote:
The most obvious of which is the dead pathfinder who caused international incident after international incident after international incident because he felt old and useless.

Where did he go against the Decemvirate?

3/5 Venture-Agent, Canada—Alberta—Grand Prairie

My initial reaction to hearing that the Scarab Sages were closing the doors was panic. A few days later and I'm feeling better.

I have two character in the scarab sages; one that was in it because none of the factions fit him, and the other that was built for the faction. This is exciting for the first character, when I made him the Concordance was what he needed but it didn't exist. This is devastating for the second character and he will likely live on as a rebel, officially within the Grand Lodge but always truly loyal to the inactive Scarab Sages (I'm trying to figure out how to suicide him and claim the 'Risen' title before it is too late).

Now I have a future character that I'm pumped about because it sounds like they will be a perfect fit for the Concordance when previously they had no faction that really spoke to them.

I only joined PFS a few years ago and I'm starting a new lodge with all new players. So I'm concerned about the amount of content that is becoming less relevant, but really this is a silly concern; new content is being released as fast as we play it.

I'm excited to see that the PFS Golarion is a living world that keeps changing and I'm excited for all the new plots the Concordance will bring us.

3/5 *** Venture-Agent, Massachusetts—Boston Metro

TOZ wrote:
MadScientistWorking wrote:
The most obvious of which is the dead pathfinder who caused international incident after international incident after international incident because he felt old and useless.
Where did he go against the Decemvirate?

Funnily enough anywhere. It wasn't in his job description to go on an adventure.

Liberty's Edge

Scarab Sages are my absolute favourite faction, and I'm really sad to see them go. They're the most unique, and has had the best plot out of any faction. The Concordance is cool, sure, but they're never going to replace in my heart what the Sages made.

1/5

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Ward Davis wrote:
(I'm trying to figure out how to suicide him and claim the 'Risen' title before it is too late).

Not a problem! The vanity mentions that "you may voluntarily be killed and resurrected", meaning you don't even have to wait to be sent on a deadly mission.

Scarab Sages 5/5 5/5 * Venture-Captain, Netherlands

Rogar Valertis wrote:
TOZ wrote:
Rogar Valertis wrote:

Even if it's rare does that invalidate the fact other factions put their principles/wants before the Decemvirate's will?

The potential for conflict is there and from a story driven point of view it is a good thing imo.
I expect that Ambrus Valsin will come into conflict with the Decemvirate when they issue an order that does not measure up to the standards of the Society.

Aren't the standards of the Society defined by the Decemvirate itself though? If your motto is "Obey the Decemviarate above all else" can you disobey them and still be considered a member of the Grand Lodge?

P.S.

I like to think the members of the Decemvirate are often at odds with each other and sometimes that is a source of trouble for the rank and file.

Where do you get that the grand lodge motto is "Obey the Decemviarate above all else"? I've never seen that anywhere.

5/5 5/55/55/5

1 person marked this as a favorite.
Tineke Bolleman wrote:


Where do you get that the grand lodge motto is "Obey the Decemviarate above all else"? I've never seen that anywhere.

It s either that or house hufflepuff...

1/5

1 person marked this as a favorite.
Pathfinder Lost Omens Subscriber
Tineke Bolleman wrote:
Rogar Valertis wrote:
TOZ wrote:
Rogar Valertis wrote:

Even if it's rare does that invalidate the fact other factions put their principles/wants before the Decemvirate's will?

The potential for conflict is there and from a story driven point of view it is a good thing imo.
I expect that Ambrus Valsin will come into conflict with the Decemvirate when they issue an order that does not measure up to the standards of the Society.

Aren't the standards of the Society defined by the Decemvirate itself though? If your motto is "Obey the Decemviarate above all else" can you disobey them and still be considered a member of the Grand Lodge?

P.S.

I like to think the members of the Decemvirate are often at odds with each other and sometimes that is a source of trouble for the rank and file.

Where do you get that the grand lodge motto is "Obey the Decemviarate above all else"? I've never seen that anywhere.

HERE

But I was misremembering the wording, it's "just" Loyalty to the Decemvirate above all else

Scarab Sages 5/5 5/5 * Venture-Captain, Netherlands

I never checked the new part of the website. Good to know if new players have questions.

Shadow Lodge 4/5

2 people marked this as a favorite.
MadScientistWorking wrote:
Funnily enough anywhere. It wasn't in his job description to go on an adventure.

That doesn't mean he was going against the Decemvirate by doing so. You have yet to provide a real example.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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Maybe it's time to update that Grand Lodge flavor text. The Decemvirate shows up so rarely in stories that it's not really something to describe a faction with. What about:

"Members of the Grand Lodge put the goals and values of the Society above politics and special interests."

I think the old text made much more sense in the time when regional factions were trying to use the Society to take control of Absalom. They had much more divided loyalties. But those factions have all cut their leashes to their mother countries.

Silver Crusade 1/5

1 person marked this as a favorite.
Lau Bannenberg wrote:

Maybe it's time to update that Grand Lodge flavor text. The Decemvirate shows up so rarely in stories that it's not really something to describe a faction with. What about:

"Members of the Grand Lodge put the goals and values of the Society above politics and special interests."

This is a very good idea. It's the existing 'loyalty' motto that switches people off Grand Lodge, and makes people who don't find a good fit for their characters elsewhere unhappy about using Grand Lodge as a backstop. Grand Lodge needs a better defined identity than the Cult of the Decemvirate (which is what it appears to be as a result of the loyalty motto, even if that's not what it's actually trying to be).

5/5 5/55/55/5

1 person marked this as a favorite.
Ward Davis wrote:

(I'm trying to figure out how to suicide him and claim the 'Risen' title before it is too late).

Play a scenario in a city where you can get a res and charge into every combat to the song of leroy jenkins?

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

Okay, for the Grand Lodge...

I just had this amazing idea but I'm but a player in the campaign, and some of the source material I'd use for it I haven't played yet.

...but the upshot would be a Seeker-level arc where the players have to go through and uncover the Ten for any of a number of valid reasons.

...it'd help get the Ten away from looking like they were Lords of Waterdeep er Absalom...

Shadow Lodge 4/5

*coughs*

3/5 Venture-Agent, Canada—Alberta—Grand Prairie

Wei Ji the Learner wrote:


Okay, for the Grand Lodge...

I just had this amazing idea but I'm but a player in the campaign, and some of the source material I'd use for it I haven't played yet.

...but the upshot would be a Seeker-level arc where the players have to go through and uncover the Ten for any of a number of valid reasons.

...it'd help get the Ten away from looking like they were Lords of Waterdeep er Absalom...

Yep, that would make one hell of a seeker arc.

1/5 * Venture-Agent, Georgia—Atlanta

Retirement reasoning theory:
One of the reasons for the Sages retirement maybe be the difficulty of Salvation. If there are a lot of TPKs or failures to succeed the Jeweled sages May be canonically decimated or destroyed entirely. If it hasn’t been going that way already they might be worried it could.

Thus retiring them might be in part to cover for the case of the faction losing its leadership.

5/5 5/55/55/5

Suede wrote:
** spoiler omitted **

Spoiler:
After.. a month? 2? To get the numbers in? And be ready to go with the new faction?
1/5 * Venture-Agent, Georgia—Atlanta

Might be a way to prepare for in case of a worst case.

5/5 5/55/55/5

Have you tried calling Shielda Heidemarch?

3/5 *** Venture-Agent, Massachusetts—Boston Metro

TOZ wrote:
MadScientistWorking wrote:
Funnily enough anywhere. It wasn't in his job description to go on an adventure.
That doesn't mean he was going against the Decemvirate by doing so. You have yet to provide a real example.

It actively is stated in the scenario that no one in their right minds would have let him do what he did which is why he hid the information from everyone.

Grand Lodge 4/5 Venture-Lieutenant, Arizona—Phoenix

Citation? I can't find it.

Shadow Lodge 4/5

1 person marked this as a favorite.
Hmm wrote:
I dislike the implication that those who choose the Grand Lodge are somehow less than those who do not. There are people who are Grand Lodge because they passionately love the Society, warts and all.

I dislike the notion that licking the Ten's boots is what's best for the Society.

It's been proven time and again, that The Ten only care for themselves. They won't even stick their necks out to help the Master of Spells. Considering what's nestled in the upper floors of Sky's Reach, Sorrina Westyr shouldn't have been trapped in Orv for all those years, and retrieving Aram Zey should have taken an hour, at most.

If you wish to change the Society, you have to put pressure on the leadership; force them to be accountable to others in order to achieve their goals. You can't claim to be a transformative force, while also mindlessly following the very orders you wish to change.

Scarab Sages 2/5

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My -1 is Scarab Sages, Osirion, focused on knowledge and archeology. I get the story arcs may be finished but I'd like longer to be able to actually play them all. I like the idea of an inactive faction. No new content, no new faction card, no new members. Let those of us with characters have an extra year to play and get them to retirement. I'm going to ask local gms to run stuff for me. online is not an option for me, and potentially even if it were real life gets in the way of that much game time.
So, please reconsider retirement into inactive status.
Thanks

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

4 people marked this as a favorite.
Disk Elemental wrote:
Hmm wrote:
I dislike the implication that those who choose the Grand Lodge are somehow less than those who do not. There are people who are Grand Lodge because they passionately love the Society, warts and all.

I dislike the notion that licking the Ten's boots is what's best for the Society.

It's been proven time and again, that The Ten only care for themselves. They won't even stick their necks out to help the Master of Spells. Considering what's nestled in the upper floors of Sky's Reach, Sorrina Westyr shouldn't have been trapped in Orv for all those years, and retrieving Aram Zey should have taken an hour, at most.

If you wish to change the Society, you have to put pressure on the leadership; force them to be accountable to others in order to achieve their goals. You can't claim to be a transformative force, while also mindlessly following the very orders you wish to change.

How many Grand Lodge scenarios these days have anything to do with the Decemvirate?

The closest I can think of is Sharrowsmith going off on an ill-advised adventure because he wants to prove to the Ten that he's not too old to do fieldwork.

The main things the Grand Lodge has been doing lately are:


  • Payback against the Aspis Consortium for Siege of Serpents.
  • Rescuing Pathfinders, including Sorrina and (trying) Sharrowsmith.
  • Dealing with traitors, i.e. Traitor's Lodge/Vengeance at Sundered Crag

The text about the Decemvirate is vestigial. They've barely been seen since season 4.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

So perhaps they are an antiquated old guard structure that can be safely removed so the Society functions more effectively and... more importantly OPENLY to help get rid of the 'murder hobo for hire/graverobber' legacy they tend to have.

The Exchange 1/5

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Wait, is that what Grand Lodge Pathfinders do!? Maybe I should ask about a Faction transfer...

3/5 *** Venture-Agent, Massachusetts—Boston Metro

Steven Schopmeyer wrote:
Citation? I can't find it.
It literally says in the scenario grandpa needs an entire party of people to go out on an adventure.
Disk Elemental wrote:


It's been proven time and again, that The Ten only care for themselves. They won't even stick their necks out to help the Master of Spells. Considering what's nestled in the upper floors of Sky's Reach, Sorrina Westyr shouldn't have been trapped in Orv for all those years, and retrieving Aram Zey should have taken an hour, at most.

Aram Zey was stolen by a group that's arguably on par with the Decimverate in terms of power. There is two paragraphs written about that faction but ooo boy they are really creepy and not good.

Edit:
Lau Grand Lodge all ready got revenge for Siege of Serpants. The dangling plotline is who the hell is the new faction.

Grand Lodge 4/5 Venture-Lieutenant, Arizona—Phoenix

MadScientistWorking wrote:
Steven Schopmeyer wrote:
Citation? I can't find it.
It literally says in the scenario grandpa needs an entire party of people to go out on an adventure.

No, it says that he usually goes out with a team of assistants and that this time is unusual. Not forbidden.

Scenario text:
“It was no surprise when he packed up and left on an expedition. But that was months ago, and neither the Society nor I have heard from him since. Sharrowsmith has never left for this long without leaving some word as to his status or sending rather demanding missives about business decisions while he was waist-deep in some jungle bog."

Did Sharrowsmith always travel alone? “In his youth, he did. With his bad back, he needs teamsters to carry equipment and scribes to help with field research. But it’s quite out of character for Sharrowsmith to embark without staff. I think he felt like he had something to prove.”

3/5 *** Venture-Agent, Massachusetts—Boston Metro

Steven Schopmeyer wrote:
MadScientistWorking wrote:
Steven Schopmeyer wrote:
Citation? I can't find it.
It literally says in the scenario grandpa needs an entire party of people to go out on an adventure.
No, it says that he usually goes out with a team of assistants and that this time is unusual. Not forbidden.

It's because he can't do field work. He needs the assistants because he physically isn't capable of doing field work.

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