Doktor Archeville |
I assume it's because there will probably be vehicle-grade and ship-grade weapons that are super unbalanced in non-vehicle/ship combat and you know there are gonna be those players that use the most obscure combination of spells and abilities to summon orbital cannons and one-shot every major encounter because 'the rules don't say I can't!'
I thought that might be the case, but then I thought that vehicle-grade weapons would probably be in the Bulk 15-20 range (if not much bigger), and by the time you're level 15-20, vehicle-mounted weapons won't be that different from what you can wield as a personal weapon (like the Mach III Swoop Hammer which does 14d10 bludgeoning & fire + knockdown on a crit, or the Dimensional Slice Curve Blade which does 12d10 slashing + 6d6 bleed on a crit, both 20th level weapons).
Luke Spencer |
Luke Spencer wrote:I assume it's because there will probably be vehicle-grade and ship-grade weapons that are super unbalanced in non-vehicle/ship combat and you know there are gonna be those players that use the most obscure combination of spells and abilities to summon orbital cannons and one-shot every major encounter because 'the rules don't say I can't!'I thought that might be the case, but then I thought that vehicle-grade weapons would probably be in the Bulk 15-20 range (if not much bigger), and by the time you're level 15-20, vehicle-mounted weapons won't be that different from what you can wield as a personal weapon (like the Mach III Swoop Hammer which does 14d10 bludgeoning & fire + knockdown on a crit, or the Dimensional Slice Curve Blade which does 12d10 slashing + 6d6 bleed on a crit, both 20th level weapons).
True, but the ability is 5th level so from 5th to 15th level you'd be able to conjure pretty overpowered gear. I think it's probably just easier to balance things when there's an explicit set of parameters vs implied parameters which can abused down the line.
Luna Protege |
Hmm... I suddenly wonder more about Fabricate Arms... It's limited by caster level, unlike normal crafting. Which leaves us with an obvious question of if certain mechanics can still grant higher caster levels.
If it did, your fabricate arms could under certain circumstances be even better than the Char-level+3 buying, and definitely better than regular crafting.
Meanwhile... I wonder if Item Level goes past 20. Would a Level 20 character be shopping around for a level 22 weapon? Or a level 23 weapon?
Weird that I'm already making hypothetical questions on min/maxing for clearly utility abilities.
Plausible Pseudonym |
Hmm... I suddenly wonder more about Fabricate Arms... It's limited by caster level, unlike normal crafting. Which leaves us with an obvious question of if certain mechanics can still grant higher caster levels.
It's capped by CL and 3 x spell level. So if spell progression is the same as Pathfinder the best and worst you'll do with your highest level 6th slots is 16-18 level weapon.
Luna Protege |
Luna Protege wrote:Hmm... I suddenly wonder more about Fabricate Arms... It's limited by caster level, unlike normal crafting. Which leaves us with an obvious question of if certain mechanics can still grant higher caster levels.It's capped by CL and 3 x spell level. So if spell progression is the same as Pathfinder the best and worst you'll do with your highest level 6th slots is 16-18 level weapon.
It also mentions you can combine spells for this, more specifically; it says "You can use fuse spells with this magic hack." It's the end of the second line of the description.
So, in theory, you could sacrifice two 6th level spells for an item of roughly level 36.
That is... Assuming you can get your caster level high enough. Which, no doubt... You cannot. In Pathfinder, a realistic caster level for a single spell is CL 24 at level 20.
Seisho |
Plausible Pseudonym wrote:Luna Protege wrote:Hmm... I suddenly wonder more about Fabricate Arms... It's limited by caster level, unlike normal crafting. Which leaves us with an obvious question of if certain mechanics can still grant higher caster levels.It's capped by CL and 3 x spell level. So if spell progression is the same as Pathfinder the best and worst you'll do with your highest level 6th slots is 16-18 level weapon.It also mentions you can combine spells for this, more specifically; it says "You can use fuse spells with this magic hack." It's the end of the second line of the description.
So, in theory, you could sacrifice two 6th level spells for an item of roughly level 36.
That is... Assuming you can get your caster level high enough. Which, no doubt... You cannot. In Pathfinder, a realistic caster level for a single spell is CL 24 at level 20.
I don't think the levels of fused spells are just added up
Lord Mhoram |
Luna Protege wrote:I don't think the levels of fused spells are just added upPlausible Pseudonym wrote:Luna Protege wrote:Hmm... I suddenly wonder more about Fabricate Arms... It's limited by caster level, unlike normal crafting. Which leaves us with an obvious question of if certain mechanics can still grant higher caster levels.It's capped by CL and 3 x spell level. So if spell progression is the same as Pathfinder the best and worst you'll do with your highest level 6th slots is 16-18 level weapon.It also mentions you can combine spells for this, more specifically; it says "You can use fuse spells with this magic hack." It's the end of the second line of the description.
So, in theory, you could sacrifice two 6th level spells for an item of roughly level 36.
That is... Assuming you can get your caster level high enough. Which, no doubt... You cannot. In Pathfinder, a realistic caster level for a single spell is CL 24 at level 20.
Given that two 6th level slots and 2 resource points are used for a "9th level spell", I would agree with you.
edit - The quotes are because we have no 9th level casters (yet), but they mentioned it was something that could come in later.
First World Bard |
It's capped by CL and 3 x spell level. So if spell progression is the same as Pathfinder the best and worst you'll do with your highest level 6th slots is 16-18 level weapon.
We know the Mystic's spell progression from the preview spread on Enworld. I strongly suspect the Technomancer spell progression to be identical from a "looking at the table in the CRB" perspective, with the differences being based on class abilities (Bonus spells the mystic gets from a connection vs the Technomancer's spell cache / selecting more spells known through a spell hack). But yeah, it ought to work as you describe.
Maybe this spell fusion thing will allow "virtual slots" of 7th+ level, but that's pretty speculative. In any case, I wonder what level items at the CRB go up to. 20? 22?
Luna Protege |
I am so looking forward to playing this class with my Ysoki (though there was/is a temptation to go Mechanic too). I'm excited to see what kinds of things I can do that will make my DM both groan and laugh (because that is half the fun).
I don't know how many times I've said I'm going Kitsune Technomancer in any houserule/homebrew games I play. The reason why I would rather that than Yoskoi is mostly just that Yoskoi look a bit too... Ratty and torn looking for my tastes. Not sure why, but there don't seem to be many pretty looking Yoskoi/Ratfolk.
It's weird, I always try to play charismatic characters even when playing INT based spell casters, yet for some reason, I'm always ending up playing the "bad cop", since for some reason the role of "good cop" is always taken.
Hrodwulf |
I don't know how many times I've said I'm going Kitsune Technomancer in any houserule/homebrew games I play. The reason why I would rather that than Yoskoi is mostly just that Yoskoi look a bit too... Ratty and torn looking for my tastes. Not sure why, but there don't seem to be many pretty looking Yoskoi/Ratfolk.
In my current game I'm playing a Ratfolk Wizard, and my DM get's such a kick out of how I play the character (Which I'm having a lot of fun with too), that he's actually playing with the idea of having my character fired off into the future due to a failed ritual, and now having to start over again to regain his power and try to return home. Plus I just use the image of the Ratfolk spellcaster from Pazio's Cohorts and Companions when people ask what I look like.
That being said Kitsune would be tied for my number two choice along with Tengu.
Owen K. C. Stephens Developer, Starfinder Team |
Hrodwulf |
My only annoyance, for lack of a better word, is the difficulty trying to find a decent mini. I wish I could get one based on the image I mentioned previously. Though that would not work as well for Starfinder, but who knows maybe when companies start making for that perhaps I can find something cool.