Feros |
I ran a Chill 2nd ed. game for a number of years and I can tell you that getting the atmosphere right even with a rule set designed for horror role-playing is the key to the whole thing.
Kudos to you Wes for making this a priority and recognizing the importance of the separate sub-genres of horror. There are wide gaps between Night of the Living Dead, The Blob, and The Omen.
F. Wesley Schneider Editor-in-Chief |
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I heard there were spell clarifications in Ultimate Intrigue, and now Ad Lib guides here... I can't help but feel there should have been a GMG2 or some such that had these instead, rather than using space for broader stuff in books with a narrower focus.
Pathfinder hardcovers regularly feature GM-focused content relevant to the book's topic. Discussing spells from an "intrigue friendly" point of view in Ultimate Intrigue is relevant to Pathfinder players running "intrigue" games. Exploring the importance of game pacing and improving your ad-libbing game to maintain a creepy atmosphere is relevant to Game Mastering a horror adventure (more so, I'd argue, than to other sorts of adventures).
We could squirrel such material away in a separate product, but to date we've preferred to keep like information together.
That said, if folks would like to see a GameMastery Guide 2, hit up the general discussion board and let us know!
Leo_Negri |
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Heck I wish some movie directors could read it. Like every single one doing a "horror" film for the SyFy Channel.
I'm sure not EVERY one from SyFy needs it. They've had a couple gems. Not many to be sure, but a couple. Manticore (aka Manticore WMD) Reign of the Gargoyles, and Sasquatch Mountain (aka Devil on the Mountain) were really good. (I can't believe I am defending SyFy :) )
Franz Lunzer |
Yeah, I hope there's a section on how to get a game that's scary for the characters, but easy on the players.
I have one player in particular that is on the fence about us running through Strange Aeons to the point of quitting. The others are fine with horror, up to a point.
So, I hope 'light horror but only ingame" is somehow an option.
(How we can keep that atmosphere through the campaign I don't yet know, but a possible start for Strange Aeons is some weeks or months away.)
Brew Bird |
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OmegaZ wrote:Seltyiel seems very concerned about those tentacles...Hmm, Seltyiel being harassed by some very large tentacles... I wonder who commissioned that? :3
If I didn't know any better, I might've thought that was from a different kind of book.
Neat detail with Lovecraft's version of the Elder Sign on the grimoire, though.
Eric Hinkle |
Eric Hinkle wrote:I'm sure not EVERY one from SyFy needs it. They've had a couple gems. Not many to be sure, but a couple. Manticore (aka Manticore WMD) Reign of the Gargoyles, and Sasquatch Mountain (aka Devil on the Mountain) were really good. (I can't believe I am defending SyFy :) )
Heck I wish some movie directors could read it. Like every single one doing a "horror" film for the SyFy Channel.
True enough, though it seems that for every movie that you mentioned they do half a dozen of Megashark Vs. Giant Octopus.
Getting back to the actual book, I do wonder what sort of monsters would work best for slasher horror. Wouldn't a slasher 'monster' normally be an ordinary if strong and tough human with levels in barbarian or slayer?
MMCJawa |
Leo_Negri wrote:Eric Hinkle wrote:I'm sure not EVERY one from SyFy needs it. They've had a couple gems. Not many to be sure, but a couple. Manticore (aka Manticore WMD) Reign of the Gargoyles, and Sasquatch Mountain (aka Devil on the Mountain) were really good. (I can't believe I am defending SyFy :) )
Heck I wish some movie directors could read it. Like every single one doing a "horror" film for the SyFy Channel.True enough, though it seems that for every movie that you mentioned they do half a dozen of Megashark Vs. Giant Octopus.
Getting back to the actual book, I do wonder what sort of monsters would work best for slasher horror. Wouldn't a slasher 'monster' normally be an ordinary if strong and tough human with levels in barbarian or slayer?
Well obviously humanoid in shape, but quite a few would probably count as undead or unique outsiders. Ogres, Ogrekin, and bugbears can also slot into the role pretty effectively. There are probably some weirder types too. The Leprachaun and Chuckie movies would count as slashers but feature a fey and constructs (although Chuckie gets a bit weird in that he stops turning real)
I am curious on how they recommend setting up a slasher style horror game as well, since slashers usually focus on a single or pair/trio of antagonists. The exception being the "redneck hillbilly" variation of slasher movies, where you can have entire clans or even towns of slasher-folk (which is again emulated in Pathfinder with Ogres/Ogrekin)
KainPen |
looked through my pdf today, I have to say this book was well worth the buy, just for the extra monster temples and magic items. they are really awesome as well as flavorful.
We can easily make Alien Xenomorph style game with hive, or make Halloween/ Friday 13th style adventure with some of the other templates and magic items. I am really considering add Friday the 13th dungeon Way of the wicked game, because even bad guys can be stalked by a killer.
I love the barb archetype that lets you emulate lycanthrope with out giving you the actual curse. A friend of mine has been wanted to do this for years. there is also magic items that do this for barbs, this is great for 13th warrior/eaters of the dead style game.
Kryton stuff add nice hell raiser elements, expect the magic puzzle box in this is rather umm, may have been copyright problem or they really did not want to make the hell raiser box. Kryton the template is almost identical to half/kyton template I made. I did this for a friend for his sorcerer/rogue, After I had him find a puzzle box of my making. I may add this template to way of the wicked game also, as I giving my players a chance to pick up templates at cost of one level per cr+.
I like some of the feats too. Good job with this book