Jack in the Box

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I'm happy so many people are excited about this change in PaizoCon.

To be honest, the panels are what I go to PaizoCon for each year, so I've already planned on leaving Sunday since there was only one Panel event listed for Monday's schedule and I'm not really into Boardgame/Card Games as other people are.

Note - Please don't take this as me being negative or anything, just voicing my opinion on this change. I hope everyone has a blast with Mondays events.


Please cancel my Adventure Paths Subscription.

Thanks!


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Concordia wrote:
gustavo iglesias wrote:
Concordia wrote:

I am not excited at all by this. I know I'll get thrashed by saying so, but I think the game is perfect as it is now.

That's pretty good for you, because then, you are already set. Don't need to buy anything else, with or without a new edition, so don't care about this, and be happy with what you have.

Right, but won't be supported anymore (as of 2019, if I read correctly). What if I liek that 2nd Ed? No way I'm buying a new Core Rulebook (70 Canadian $), another Campaign and GM guide, and 5 r 6 Monster manuals...

Skill system probably won't be the same, feats won't be the same, combat is already determined to not work the same way.

Yeah, the 2nd Edition of Pathfinder is going to be a different animal than what currently players are use to doing today.

Yes, they have already said that as of 2019 they will no longer be making new material for Pathfinder 1st Edition but they will continue to sell the books as long as people are interested in buying them.

I have personally seen people discuss rules from Dungeons and Dragons 3.0 on Reddit messageboards recently, a whole community that never come over to Pathfinder or followed in the other editions of D&D. Base off some of the comments about this update, there is going to be a lot of people wanting to just stick with Pathfinder, just got to find a group and you're good. An RPG is not the same as a video game not having any future support, you have all the RAW material to craft/play in adventures for years.

Please don't take this post as being negative, just trying to shine some light your way.


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Just wanted to throw in my two cents into this major news…..YES!!!!!!!!!! All of the changes honestly feel like it’s addressing issues I’ve been having with Pathfinder for a while now. I still own my physical Beta Copy and have been running games with Pathfinder since then both in person and on Roll20. I couldn’t even begin to think about how many hours I’ve put into either prepping games, playing games, or researching Pathfinder stuff. I think most people agree that recently Pathfinder has been showing more issues with the newer books.

All the stuff that’s been hinted at so far just seem like natural improvements on the current system. My hope that 2nd Edition finds itself between Pathfinder 1st Edition and D&D 5th Edition; more options than 5th but smoother all around than Pathfinder 1st Edition.

Thanks for taking the risk with this Paizo Staff.


I'm actually really enjoying the websites new look. I don't find it hard to navigate and the website no longer looks like a small online stories crappy website.


Man, I know a player that's going to go nuts for the winged strix as an option lol.


So what are Goblin Brains?


Razata wrote:
Please tell me this is going to be streamed on Twitch for those of us who can't afford a trip to WA, hotels, etc.

I think the best you'll get is someone video recording/blogging about the Preview Banquet and the Know Direction Podcast recording all the panels. I think it would be awesome for them to Twitch Stream/Youtube of the PaizoCon events but Paizo only does some streaming stuff.


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I always play male characters (As a Forever GM it's not a long list of Characters) and they are usually Good aligned. When I first started in the 3.5 days, I would always go Half-Orc but I tend to really any race at this point.

Most of my characters will be religious to a particular god, even if they are not a cleric/paladin. I'll have my character have a holy symbol and say prayers to their God in time of need.

Not too long ago I discovered a passion for playing the Starscream scheming coward type of character, it's SO much fun to play a character like that. I was worried it would be a problem in a group setting but when I had my character scream in a high pitched voice after failing a fear save while trying to run away, I had the other players falling over laughing.

After playing a full caster for two years of Rise of the Runelords, I think I'm done with playing them for a long time (Feels like work keeping up with all the spells) and skill based characters is where my heart is anyway.


Hey Anetra! I was able to play in one of your Planescape games last year and was that guy in the Banquet line that was thanking you for introducing me to the awesome and weirdness that is Planescape setting. Really love your DMing and these type of adventures that you've been running at PaizoCon. I hope to get a spot in one of your Planescape games next year.

As a selfish player, I would love to have more chances at different Planescape adventures that I can sign up for each year. I've only played in your "Celestian’s Compass" game so far but hope to hit up a different one at a future PaizoCon. So, if it's not extra trouble for you then 3 or 4 different adventures would be amazing but I don't think people would complain if you just ran two adventures multiple times.

Thanks again for Gming these awesome adventures and giving people glimpses into the setting of Planescape.


wxcougar wrote:
From what I could tell from the schedule, the event was marked cancelled.

Sadly yes, I had a sad face when I saw it crossed out because I also would have paid for that seat lol.


Haladir wrote:

Hello!

I was a little afraid that I wouldn't get people to sign up for a non-Pathfinder event at Paizocon, and I'm happy it filled!

Let me know if you have any questions about this game!

I've always wanted to give Dungeon World a try out but never gotten the chance as a player. I tried running it for about three sessions but don't think I was getting the full grasp of how to run it.

I just saw that I got this event on my lottery schedule! I'm excited to see how well a Pathfinder module does with Dungeon World rules.

Thanks for hosting this event and can't wait to play!


Benchak the Nightstalker wrote:
I am not Adam, but if you and your buddy get this in the event lottery, you should be able to trade/transfer/give up your ticket separately from your friend.

Sweet, thanks for the suggestion! I just didn't want to risk messing my friend up who wanted to play in it.


Adam Daigle wrote:

Hey folks!

If you get this event as part of the lottery, let me know here on this thread. I'll be checking in regularly in case any has any questions about characters or whatnot.

Hey Adam!

I do in fact have a question about this awesome sounding event.

What happens when I sign up for this event with a buddy but I just want to watch this event as part of the audience and they want a chance to play in it? Is there some way to note this?


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Sara Marie wrote:
We have about 45 more events to enter.

For the record, we thank you and the Paizo staff for all that you guys do : )


BjørnEarakson wrote:
So me and my buddies are driving up for our first time and i had some questions on how the games work. First, do all the games run on PFS like do we need to make PFS characters beforehand to play with. Also along those lines do all PFS characters have to start at level one because it would be kinda lame to go to paizo con and then have to play only level one characters. So if someone could just kinda clear up how the games are run and what kind of characters to bring that would be great.

Well, I hope someone more knowledgeable about Pathfinder Society can throw their two cents in but I can share my experience. I don’t play in Pathfinder Society because of my work schedule so I went to PaizoCon without having a Society Character. When the events are posted, the descriptions will mention if pre-generated characters will be an option or if there is a character requirement. I attended my first Pathfinder Society game at PaizoCon and didn’t make a character, I opted for a Pre-gen character. All the GMs for the society games where given a huge stack of iconic Pathfinder character sheets of various levels for Society play. I just picked the bard and played through my level one society game. I’m not sure if this is allowed at higher levels but I got to play in the game without having to make a society character myself.

My friend and I also played in a 3rd party game that was a Pathfinder one-shot adventure set in Planescape. Didn’t know much about the setting but figured it was worth a shot. The amazing GM that ran the event had pre-generated characters for us to pick from so didn’t have to make a character there either.

So short answer, you’ll need to go through the events when they are listed to see which ones require a Pathfinder Society character or if you can just show up to the game to use a pre-gen character.

Hope this helped some.


Last year was my first time at Paizocon so I can only speak of my first year there. Since it was my first time, I went ahead and got the Banquet ticket because I was interested in hearing what was coming down the road for Paizo. I had a panel that ran about 30 mins before the banquet started and there was a huge line of people for the banquet. The food was nice catering, I remember liking the food a lot and it was nice quality for the price of the ticket.

It looked like a lot of people have your same thoughts about getting to hang out with a Paizo staff member, being the number one priority because peoples tables filled up fast lol. My friend and I just wanted to grab a table together before everything filled up, so we got our plates and grabbed a table with a good view of the projector screen. We ended up sitting with at a table with Pathfinder Society Organized Play Coordinator “Tonya Woldridge” and her family. Just to be clear, my friend and I don’t play in Society games due to work schedules and we spent most of the con in the panels. Man, I was happy to share a table with Tonya and her family! They were super welcoming and it was awesome seeing a gaming family at a convention. The other people that sat at our table where all Pathfinder Society members that were excited to chat up with Tonya. So even though I don’t play in Pathfinder Society, it was fun hearing about how others are super passionate about it.

Even with all the chatting at tables, trust me when I saw that I don’t think anyone leaves the banquet hungry lol. I personally was super excited that they were selling alcohol at the banquet, nothing beats hearing awesome RPG news than hearing it while enjoying a local seattle beer (but that’s just me).

My friend and I are returning to Paizocon again this year and we both picked up the Banquet tickets again, seems like a no-brainer with how awesome the experience was last time. Hope this helps answer your questions.


Don't even know if this is the best place for this but figured I would ask.

Is there any chance we can see a Starfinder themed goblin Pint Glass for the next PaizoCon? I'm guessing the Pint glasses are not a huge seller since there wasn't a new one for 2015 PaizoCon (So I got one of the later years anyway lol).

ps - I'll take a cthulhu goblin pint glass too.


Weables wrote:
As much as this doesn't help directly, I found background skills to be the far preferable sub-system. Maybe give it a whirl?

LOVE the Backgrounds Skill Sub System. I don't foresee running a home game without it in all future games. My players were kinda "meh" about it at first but quickly realized how much it added.


Sadly, the reason the Anti-Paladin gets such a bad rep is because of the players that it tends to attract than anything else.

I agree with everyone else though OP, it's the player and not the class that is causing your problems. Honestly, if he's talking like that the whole time he's at a session, call him out on his crap. If the other players and GM disagree with you and want to continue the abuse....drop out? You don't have to stay in a game that's bad because it's only wasting your time.


"being buried alive or burned at the stake" <--Take about some serious examples lol.

Oh man, I just want the book already /cry.


This will be my first PaizoCon and my schedule is pretty much PanelCity. I did manage to get myself into two games though.

Friday
08:00 AM – 01:00 PM #6-10: The Wounded Wisp
01:00 PM – 02:00 PM Writing for RPGs: Getting Your Start
02:00 PM – 03:00 PM Tabletop on Twitch
04:00 PM – 05:00 PM Creating Inclusive Game Spaces
05:00 PM – 06:00 PM Running Inclusive Adventures

Saturday
10:00 AM – 11:00 AM Playing God: A World Building Workshop
12:00 PM – 01:00 PM Lovecraft in Pathfinder
01:00 PM – 02:00 PM Future of Paizo
03:00 PM – 04:00 PM Knights and Nightmares: Official Pathfinder Art Preview
04:00 PM – 05:00 PM Secrets of Golarion
05:00 PM – 06:00 PM Pathfinder Adventure Path Q&A
07:00 PM – 11:00 PM PaizoCon 2016 Preview Banquet

Sunday
09:00 AM – 10:00 AM Mythology and Games
10:00 AM – 11:00 AM Stealth & Subterfuge: Intrigue in Pathfinder
11:00 AM – 12:00 PM Dramatic Narrative in RPGs
01:00 PM – 02:00 PM Pathfinder RPG Horror Adventures Preview
02:00 PM – 04:00 PM Celebrity Gaming with Greg Vaughan
04:00 PM – 05:00 PM Horror Roleplaying: Terror Tales & Techniques
05:00 PM – 06:00 PM Distant Worlds: Pathfinder in Space

Monday
9:00 AM – 01:00 PM Celestian's Compass


Please cancel my Pathfinder Adventure Path Sub.

Thanks.


"When you struggle so hard for life, you grow strong--but you can grow harsh, too."

-- Brandon Sanderson, The Well of Ascension


"I've got bricks and razor wire." - Harry Dresden
Jim Butchers White Night (Dresden Files)


bigrig107 wrote:

No, that does not mean he can choose Law.

His god does not grant it, he can not take it.

Sweet, that's what I thought but wanted to give the player the benefit of the doubt before saying he needed to change it.

Thanks for the quick reply!


Hello good people of the Rules Questions Boards,

I have a question that was sparked by a PC character sheet. I have a player who's doing a Warpiest (Advanced Class Guide) of "Nethys". For his blesisngs the player choose "Destruction" and "Law". I didn't see "Nethys" listed under the "Law" Blessing listing in the Advanced Class Book. I didn't think that would work but this one entry within the Advanced Class Book made me wonder.

Blessings (Su): A warpriest's deity influences his alignment, what magic he can perform, his values, and how others see him. Each warpriest can select two blessings from among those granted by his deity (each deity grants the blessings tied to its domains). A warpriest can select an alignment blessing (Chaos, Evil, Good, or Law) only if his alignment matches that domain. If a warpriest isn't devoted to a particular deity, he still selects two blessings to represent his spiritual inclinations and abilities, subject to GM approval. The restriction on alignment domains still applies.

So, does that mean a Warpriest can choose an alignment blessing that doesn't match their god or am I reading too much into that one sentence?

Thanks for any help guys!


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Westcrown - City within Cheliax, Empire of Devils.

My first Pathfinder Adventure Path was Council of Thieves and I put a lot of work into the City of Westcrown before the game began. I loved the feel of the city and Cheliax as a nation to play in. My players loved to hate the Cheliax government and being the rebels. Also, I loved using the Hellknights as bad guys during the campaign.


I've been running a Skull & Shackles game right when the first book came out and we've been playing through it since. My party tends to take its during to do more RP events along the way. I've also thrown in a few side quests that are not part of the Adventure Path to help develop the crew.

My Pirate Party:

Captain Ellariey Blackcloud:
Female Half-Elf Cleric of Norgorber who's pretty much a social butterfly that has moments showing how ruthless she can be. The character believes the ships crew to be a large family that no one gets to abandon and she'll kill to protect. The character has taken the Leadership Feat and gained some of the character NPCs on the ships as her followers.

First Mate Iryani "Fishy" Shiro:
Female Undine Monk that follows her own version of the Pirate Code and doesn't any the code to be broken on her watch. The party came across some left over Grindlows in the first book and Iryani befriended their stand-in leader, a deformed Grindylow by the name "Shrimpface". Iryani then became their new mother, which they call "The Fishy Mother". Iryani has also taken the leadership feat to have the Grindylows along with Fishman Underwater Ranger.

Master Gunner Jericho Grey:
Male Red Tiefling Gunslinger (Picture Hellboy with Clint Eastwoods Head). The character was a Bounty Hunter from Cheliax that was pressedganged after the PC's originals character was killed by Master Scourges Crew. The character has gone with the flow and become the ship's contact with the Bounty Hunting Network and became the Master Gunner.

Red Mantis Assassin Ambassador Asha Clan Clan:
Female Catfolk Ninja who is a member of the Red Mantis Assassins. The player pretty much took the character of the same name from the Anime Outlaw Star and used that personalities for this character. The character pretty much is one of the comic reliefs that is always getting food but then also loves murdering things.

Lord of Tidewater Rock Zen Tree Sky Flower Child:
Male human Sorcerer (Infernal Bloodline) who's family is from Cheliax but he abadoned to be a free spirit in the shackles. The character was captured by an evil Hobgoblin pirate but was then set free by the ships crew. The character was then chosen by the Lady of the Rock to be her husband and new Master of Tidewater Rock. The character is pretty much a hippy that is comic relief that is loosely modeled after Chong from Cheech & Chong.

Their Ship "The Sphyrna":

Sphyrna (from the Greek word ("hammer") is a genus of hammerhead sharks with a cosmopolitan distribution in the world's oceans.

Their Flag:
It's a hammerhead shark with the symbol over Norgorbers eyes.

[IMG]http://i298.photobucket.com/albums/mm278/JJMJester/Pirates/TheSphyrnacopy_z ps73e9d943.jpg[/IMG]

The pirate crew has decided that all of the future ships in their fleet with named after sharks. The following things have been added to their main ship to give it some character.

- A Sea Drake Skull mounted over the Captain's quarters doorway.
- Metal Hammerhead Shark on the front of the ship
- Special Sphyrna flag is flown instead of the Skull n Crossbones


I posted the following on Reddit but also thought I would share with the Paizo Pathfinder Boards as well.

Reddit links:
Pathfinder - http://www.reddit.com/r/Pathfinder_RPG/comments/2nwtge/so_i_ran_a_christmas _themed_game_for_my_group/

D&D -
http://www.reddit.com/r/DnD/comments/2nwpvl/so_i_ran_a_christmas_themed_dd_ game_for_my_group/

So, my group was missing a player during an important session of our main campaign. I decided to run a one off instead of just canceling the game. I gave my players the character roll up restrictions and just told them that it would not be a dungeon crawl so plan to RP here and there. My players had no idea what I had in mind for this session being this close to Christmas...

I had my players start in a small town during the winter season that was at the base of a mountain range. I had a “Deerfolk” (Anthro Deer Race - Homebrew) stumble into the town that was badly wounded. The Deerfolk had a magically glowing noise that glowed oh so bright and his name was “Rudolph the Red Nosed Scout”. The Deerfolk Scout was being hunted by a group of evil Deerfolk that were brainwashed and followed an evil leader…the Warlord Santa Clawz. The Warlord had started a two day ritual spell that once finished would drain the blood of all other living creatures on and surrounding the mountain to give as tribute to his evil blood god. Rudolph and his tribe “The Windrunners” wanted to warn the locals about this evil spell. I then had that each of the party members fit a character that was part of The Windrunner tribe legends as the Prophecy Warriors.

After defeating the evil deerfolk, the party had Rudolph lead them into the mountains towards his tribe. Rudolph explained that his village elder had a plan on how to stop the Warlord Santa Clawz. During the trip to the Windrunner Tribe they were attacked by Santa’s chosen thug/assassin…The Frozen One but also known as “Frosty the Snow Monster”. The party survived an avalanche caused by Frosty the Snow Monster. The party then fought off Frosty and his army of evil, small-sized snowmen who had sharp teeth. After the party realized that Frostys magical hat was the sourced of his power, the fight went smooth.

The party then met the head warrior of the Windrunners “Dasher”, who was badly burned during one of Santa’s torture rituals. After calming down Dasher about strangers being in their village, they were then introduced to their village elder/sage. The elder went over his plan and how he had made “arrangements” with someone within Warlord Santa Clawz’s Fortress known as“The North Spear”. They were given a blessing by the elder and set on their way that morning (Last day of the ritual!). The Windrunner tribe was leading an assault on the front of the fortress while the PCs + Rudolph did a stealth mission. They came to an older wave gate/portal that had not been used in a very long time. They met their contact from the fortress that was also Santa’s favored sex concubine…Ms. Clawz (Not her real name, just the title that was given to her). Ms. Clawz didn’t want to risk dying last the one before her and powered the portal that lead into the fortress.

The party was teleported into the bottom of The North Spear and worked their way up from the fortresses bottom. They traveled through Santa’s Torture Workshop and fought some evil little gnomes also known “Santa’s Little Helpers”. The Windrunner tribe had most of the attention of the North Spear fortress with their assault. The party moved up to the top tower to Santa’s Ritual Chamber for the final fight. They found that Santa was in the process of casting the spell that would drain all the blood of innocents and then use it as the final material to open a portal for a blood demon (a lot of this was homebrew FYI). The party was able to destroy the crystal orbs that were used as focus for the ritual, which caused Warlord Santa Clawz to be taken by the blood demon into its home portal. The party then celebrated with the Windrunner tribe for their defeat of the evil warlord and the heroes were legends in the tribe’s history.

My players were speechless how high adventure could work in a Christmas setting lol.


I’ve looked up a few older posts but am still a little confused with how this works. So if I make a ranged attack with Deadly Aim and it’s a critical does the following happen?

Dead Aim Bonus Dmg +6
Weapon used, Musket that has a x4 Crit

Would the Damage Roll be 4d12 + 24?


Story Archer wrote:
jimbob5555 wrote:

Hey all,

I want to run Skulls and Shackles much like a sandbox game, as it does allow with its vast amount of information, story, creatures and lore.

The main way i've kept them from going deeper into the Shackles is by telling them that many powerful captains are in the Shackles. If they lack the title of Free Captain then they will get quickly hunted down.

Now they are about to enter Tempest Rising which gives them the opportunity to become Free Captains. While I could hurry them down the path I would like them to go and enjoy the Shackles a bit more. What i'm worried about though is that they may conflict with the future books in the series or other encounters that may happen. With islands like "Cannibal Island" and "Raptor Island" it's hard to resist the urge to crack open the Isles of the Shackles books and run some stories there.

Do you guys have any tips for running the game much more as a sandbox and tips on how the PC's should travel?

We did something similar - helped the rebels on Bag Island overthrow their corrupt Halfling ruler (a cousin of Rosie's thrice-removed), aided the Master of Gales who was being manipulated by the Cult of the Eye into ending the ever-present hurricane and had Sandara go on a quest to regain Besmara's favor...

My favorite thing about AP's is that they do so much work for you, freeing you up to add and enhance the story as you like. If I had to write the campaign from scratch, so much that we do would never have made it in.

So do these extra side adventures mess with the XP progression of the main story line? I've been trying to put in side quests for my party but it seems to side track us a little too much or makes it a pain when giving out XP at the end of said side quest (aka don't want to overdue it to cause problems in the main story events).


Yes, someone in the Skulls and Shackles game i'm running is an artist. She made a blck flag with the white outline of a hammerhead shark. The right eye of the shark has the same bright star as the holy symbol of Norgorber (The ship's captain is a Cleric of Norgorber).


Hi,

I just ordered the Dungeons & Dragons: The Art of Dragon Magazine Hardcover that is part of the "Golem Sale". I DO want this item, however, when I clicked "Place Order" it ended up submitting twice (my bank let me know that I was being charged twice). So I would like to cancel one of those orders - I do not want two copies of the book.

I repeat, I do NOT want to cancel my book order; I simply want only one of the book, not the second order that was placed.

I have also sent an email of this to customer.service@paizo.com since I don't know which one is a better place to post about this.

Thanks!


In my Council of Thieves Campagin, I started the game before the players met with the main NPC. I showed how bad a city Westcrown was and harrased the players with corrupt Dottari guards and evil Hell Knights. When they were offered the option of going rebel against Westcrown they were totally all for it.

I'm not a fan of making players be from the same place or race. It feels like I'm taking too many options from them making their own unique character histories. Honestly, if you know your players well enough, you'll be able to introdue a NPC or Organization that they will all jump on the chance to take down.

My two cents.


Wow, I just got finished reading the listed topics on Evolution Reach....there really needs to be an official FAQ or Ertta for the Ediolon. With all the different wordings through multiple books and creature examples...it really is up to how the DM wants to roll with it. So, I'm going to have to decide on my own ruling for Reach Evolution but thanks everyone for clarifying the other parts I was confused on!


Archaeik wrote:
Quote:
one thing. unless you house rule it as a dm the reach evolution does not affect manufactured weapons. you have to specify an attack the eidolon has claws etc. even if it's on a limb that the claws are attached to it still doesn't help the great sword.

is there a FAQ or errata I haven't seen?

The evolution does not restrict it to natural weapons.
If PFS disallows manufactured, that would be evidence too.

as a note, the reach evolution ALSO states one attack, which would limit it to 1 claw(ARM via a reasonable interpretation), yet I've seen you post that it's both Claws of the evo even though that isn't supported by RAW, only RAI

edit: RAW, this would also imply that a greatsword wouldn't work as it takes both arms

Yeah, I'm trying to get a full understanding about what Evolutions will apply to and which one swill stack. I tried looking at other posts about similar questions on the messageboards but honestly it only got more confusing lol.

So for the record...

If you have two Claw attacks as a biped, you would need to take the Evolution Reach twice, once for each Claw attack to have reach. You would then be able to use the Great sword with reach, since both claw attacks have reach....is this all correct?


Mojorat wrote:
one thing. unless you house rule it as a dm the reach evolution does not affect manufactured weapons. you have to specify an attack the eidolon has claws etc. even if it's on a limb that the claws are attached to it still doesn't help the great sword.

So just to clarify, once the Summoner is the right level...

Large Size (10ft Reach)
Reach Evolution (5ft Reach)
Total Reach = 15ft

So the Reach Evolution has to applied to an actual natual attack of the Eidolon (Example: the bipeds Claw attack). So all of the bipeds claw attacks would have a 15ft reach but it would not have a 15th reach to use a two-handed Greatsword...correct?


Grick wrote:
JJMJester wrote:
So my question is does the Large Size (Which gives his Eidolon 10ft Reach) stack with the additional 5ft reach from the evolution?

Yes, assuming it's a biped eidolon, as a large quadruped doesn't get natural reach.

JJMJester wrote:
the Summoner's Eidolon only has one attack currently. Can the eidolon get more than one attack with the Greatsword?

His attacks with manufactured weapons are based on his BAB. When the Eidolon reaches BAB+6 it can make two attacks with it's greatsword using the full-attack action.

At (Summoner) level 7, his Eidolon could make two attacks with a greatsword, and four attacks with other natural weapons that don't use arms (tentacles, bite, etc).

Hey Grick,

I was curious about the extra attacks with the Greatsword because I saw this under Summoner Eidolon BAB Entry -

BAB: This is the eidolon's base attack bonus. An eidolon's base attack bonus is equal to its Hit Dice. Eidolons do not gain additional attacks using their natural weapons for a high base attack bonus.

I thought the only way to get extra attacks with an Eidolon was to buy extra limbs/tentacles because the BAB Eidolon did not great it extra attacks as normally it would for Character classes....or am I completely wrong...again lol


Grick wrote:
JJMJester wrote:
Evolutions:(10 pts. after claw refund)

If he thinks he can get a refund on his Claws because he's not using them, that might be where the extra point came from.

As far as I know, there's no refund mechanic for the free evolutions. Even if you want Pincers to replace your claws, you still have to pay the evolution cost.

I'm thinking most of this confusion is from the GM (Me lol) having a lack of understanding on the Eidolon. The Eidolon did have claws before and he made some major changes before our last session. I wanted to go over every detail about the Summoner's Eidolon before this next session so that's everything correct...at least my player got the joys of a large, 15 ft reach Eidolon for a couple of fights lol.


Hey guys,

Thanks for all of the updates to my posts, it's helping out alot lol. Here is the full info on the Summoner's Eidelon:

Level 6

Base Form: Biped

Feats:
Martial Weapon Proficiency (Greatsword)
Power Attack
Combat Reflexes

Evolutions:(10 pts. after claw refund)

Large (4pts)
Ability Increase [str] (2pts)
Ability Increase [str] (2pts)
Reach (1pt)
Improved Natural Armor (1pt)

Notes:
- Thanks for bringing to my attention the level requirement on "Large" Evolution
- Thanks for verifying that Natural Large size reach (10 ft) does stack with the Reach Evolution (5 ft).
- I have no idea where the extra Evolution point is coming from. I know the favored class bonus for Gnome Summoner (His race) only gives +1 HP to his Eidelon, not extra Evolution Points. I'll have to check with him to see where the extra point is coming from.
- I'll also bring up the extra cost for the Str/Con Evolution for being Larger size.

I'm still new to having a Summoner in the party and the player is still trying to get the hang of his class lol. Thanks for all the feedback so far, knew I would get results from the experts = )


1 person marked this as FAQ candidate.

Tried looking around at other posts on the message boards but didn't officially find the answer I was looking for, so thought I would just post my question. I have a Summoner in my game that just recently made changes to his Eidolon and gave it the following Evolutions (Level 6 Character).

Evolutions:(10 pts)

Large (4pts)
Ability Increase [str] (2pts)
Ability Increase [str] (2pts)
Reach (1pt)
Improved Natural Armor (1pt)

So my question is does the Large Size (Which gives his Eidolon 10ft Reach) stack with the additional 5ft reach from the evolution? He's now swinging a large sized great sword (3d6 Damage) with a 15. reach and I just wanted to make sure this is how it works?

Second Question - the Summoner's Eidolon only has one attack currently. Can the eidolon get more than one attack with the Greatsword? I understand that if the Ediolon can buy more limbs or tentacles, but is there a way to get more than just one attack with the same weapon? (This case the Large Greatsword).

Thanks for any help on clearing this up!


thio wrote:

Sorry for the major thread necromancy, but i'm missing some information here:

1. How much is one beverage?
2. This number of beverages per what? day?
3. There are features, like the iron liver trait, which hint at some kind of fort-save on alcohol-effects, whats up with that? Just for playing with the old rules?

4. Since alcoholism is treated as a disease, if you are immune to diseases, you can't get addicted, right?

Most of this is not really covered in the rules from what I can tell and is up to the GM to make a decision. Most GMs kinda have house rules when it comes to stuff like this. For example most players automatically believe that Half-Orcs and Dwarves are strong drinkers. It's also safe to assume that if you take a feat like "Iron Liver" you could out-dink most people without even trying.

I think the cost of alcohol is in the Equipment Book that Pathfinder put out awhile back.


My gaming group decided to go with "Mercenaries of Justice" as their organization name. This name came up after I vetoed the "Rabid Mongeese" name of course.