The Most Intriguing Classes

Wednesday, March 10, 2016

Pathfinder Roleplaying Game: Ultimate Intrigue is only a few weeks away, and it's time for the first rules preview blog—this time focusing on classes!

The new class in Ultimate Intrigue is the vigilante. An upstanding member of society by day and adventurer by night, the vigilante has two different identities which can even have different alignments. Unless someone discovers that the two identities are the same, divinations like scrying only work when the vigilante is in the form the diviner is trying to scry. Each vigilante chooses to be either a stalker, focusing on sneaking up on foes and punishing them before the foe notices the stalker is there, or the avenger, focusing on giving foes a more straightforward beatdown and gaining a full base attack bonus. The vigilante class is extremely modular, with a talent option at every level, switching off between social talents that give him an edge in social situations and other intrigue hijinks out of combat, and vigilante talents, which generally provide powerful combat options that he can use in either identity, though it might give him away if people see him using them in his social identity.


Illustrations by Tomasz Chistowski

If you've been with us since the playtest, the biggest change is that zealot and warlock are now archetypes, and while avenger and stalker each have some talents that only that specialization can choose, many of the talents that seemed like they fit the vigilante in general are now available to all vigilantes, as you requested in the playtest. Also, you asked for social talents based on being a craftsman or professional, and those are now available as well!

So I mentioned that warlock and zealot (which were arcane and divine vigilantes for those of you not part of the playtest) are now archetypes. All told, the vigilante has 10 pages of archetypes, the most that any class has ever received in a book. After all, he has plenty of catch-up in order to match his older cousins that have been around for more books. The brute has a hulking out-of control vigilante identity, and he can't always stop the transformation when he's in danger. Cabalists make blood pacts with dark patrons, gaining witch spells, blood powers, and a familiar. Gunmasters bring justice with firearms, and they gain a bunch of deeds as potential vigilante talents. The magical child archetype covers the "magical girl" trope, with a transformation sequence ability (faster switch between identities, but with flashy lights and music), summoner spells, and an otherworldly buddy. Mounted furies are mounted vigilantes like Zorro whose steeds also have a secret identity. Psychometrists are gadgetmasters and tinkerers who create personal occult gadgets to do things like fly (basically creating gadgets that each perform a single occultist focus power). Warlocks, are arcane casters from the magus list, with elemental options and mystic bolts of energy. Wildsouls are vigilantes who gain animalistic features in their vigilante identity. Finally, zealots are secret champions of their faiths, often because their religion is outlawed or persecuted, who cast from the inquisitor list and smite foes of one opposing alignment.

But vigilantes aren't the only ones with archetypes. Exciting archetypes for other classes include the tyrant (a lawful evil antipaladin archetype!), cardinal (a politics-heavy cleric with 6 skill points per level), gray paladin (can be one step from lawful good and smite any foe, but the lack of absolute conviction makes many abilities less absolute), fey caller (unchained summoner that summons a fey, with an all-new fey eidolon), zeitgeist binder (spiritualist that calls in a local zeitgeist based on a settlement statistic like corruption or society), battle scion (Celt/King Arthur blend skald that can call others to a quest and go into a deathlike sleep to return some day), dandy (a courtly ranger with the ability to manipulate rumors instead of wild empathy), vizier (a mesmerist that has a "power behind the throne" ability to make it look like his allies are the real threat while insidiously influencing them for his own agenda), feyspeaker (a fey-themed druid with 6 skill points per level that casts using Charisma!), and plenty more. In addition, the classes chapter two new inquisitions (Crime and Secrets), three new ranger combat styles (deceptive, menacing, and underhanded), four new rogue talents (follow along, shades of gray, hidden mind, and stalker talent), an oracle mystery (Intrigue), and even five intrigue-themed kineticist utility wild talents (earthmeld, flame trap, spying touchsight, greater voice of the wind, and greater watersense).

Tune in next week to hear more about some of the cool feats, spells, and magic items of intrigue!

Mark Seifter
Designer

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Tags: Pathfinder Roleplaying Game Pathfinder RPG Tomasz Chistowski Ultimate Intrigue Vigilante
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Mark Seifter wrote:
Imbicatus wrote:
I have to say I LOVE the Metamorph alchemist. I finally have a martial shapeshifter.
Robert Brookes is a fun freelancer to work with because he'll often try something pretty daring. When I first read the archetype, I was like "Wait, it loses alchemy. But that's so much stuff!" But I also have been wanting a more martial shapeshifter for a while, and obviously so has Robert, so I saw what he was getting at, made a few synergistic tweaks, and here we have it. I mocked up a few characters with it and it can do some pretty fun tricks.

This is another reason I'm so excited for Mr. Brookes upcoming Aethera PFRPG hardcover. (Previews here)


Imbicatus wrote:
Cruel Illusion wrote:
Imbicatus wrote:
I have to say I LOVE the Metamorph alchemist. I finally have a martial shapeshifter.
Does it still have bombs and/or extracts?
Gives up alchemy entirely - bombs, extracts, and mutagen. It adds back mutagen as a separate class feature, and can still take discoveries, but not anything effecting extracts or bombs.

Is their shapeshifting innate then?


Do subscribers have their pdfs already?


Heh. Theres a Mesmerist archetype all about pulling your eye out and letting it fly off and do stuff.

Scarab Sages

Cruel Illusion wrote:
Imbicatus wrote:
Cruel Illusion wrote:
Imbicatus wrote:
I have to say I LOVE the Metamorph alchemist. I finally have a martial shapeshifter.
Does it still have bombs and/or extracts?
Gives up alchemy entirely - bombs, extracts, and mutagen. It adds back mutagen as a separate class feature, and can still take discoveries, but not anything effecting extracts or bombs.
Is their shapeshifting innate then?

Yes. They have a Shapechanger ability at first level. It works like wild shape, but instead of beast shape it starts with Alter Self, and grows through monstrous physique and giant form with levels.


Scavion wrote:
Heh. Theres a Mesmerist archetype all about pulling your eye out and letting it fly off and do stuff.

0_0

Scarab Sages

master_marshmallow wrote:
Do subscribers have their pdfs already?

Got mine an hour ago.


Imbicatus wrote:
Cruel Illusion wrote:
Imbicatus wrote:
Cruel Illusion wrote:
Imbicatus wrote:
I have to say I LOVE the Metamorph alchemist. I finally have a martial shapeshifter.
Does it still have bombs and/or extracts?
Gives up alchemy entirely - bombs, extracts, and mutagen. It adds back mutagen as a separate class feature, and can still take discoveries, but not anything effecting extracts or bombs.
Is their shapeshifting innate then?

Yes. They have a Shapechanger ability at first level. It works like wild shape, but instead of beast shape it starts with Alter Self, and grows through monstrous physique and giant form with levels.

Awesome!

I don't really see why they're Alchemists, though.


master_marshmallow wrote:
Do subscribers have their pdfs already?

I think they get the PDF once their hardcopy is boxed and ready to ship, so some may not have the PDF yet depending on where they are in the packing/shipping queue.


I haven't gotten my subscriber PDF yet. :-)


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The metamorph is EXACTLY the kind of alchemist I wanted to play. The bombs and extracts didn't really interest me whereas the mutagen did.


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Protoman wrote:
The metamorph is EXACTLY the kind of alchemist I wanted to play. The bombs and extracts didn't really interest me whereas the mutagen did.

Same for me. It's a very good surprise, though also a radical departure from the base class.


Imbicatus wrote:
Cruel Illusion wrote:
Imbicatus wrote:
Cruel Illusion wrote:
Imbicatus wrote:
I have to say I LOVE the Metamorph alchemist. I finally have a martial shapeshifter.
Does it still have bombs and/or extracts?
Gives up alchemy entirely - bombs, extracts, and mutagen. It adds back mutagen as a separate class feature, and can still take discoveries, but not anything effecting extracts or bombs.
Is their shapeshifting innate then?

Yes. They have a Shapechanger ability at first level. It works like wild shape, but instead of beast shape it starts with Alter Self, and grows through monstrous physique and giant form with levels.

I was already looking forward to this book. I like the vigilante, but this... It makes my squiggly black heart squirm with excitement.

So much I can build with this. Now if I can only apply this class to an awakened ooze ;)

Designer

4 people marked this as a favorite.
The NPC wrote:
Imbicatus wrote:
Cruel Illusion wrote:
Imbicatus wrote:
Cruel Illusion wrote:
Imbicatus wrote:
I have to say I LOVE the Metamorph alchemist. I finally have a martial shapeshifter.
Does it still have bombs and/or extracts?
Gives up alchemy entirely - bombs, extracts, and mutagen. It adds back mutagen as a separate class feature, and can still take discoveries, but not anything effecting extracts or bombs.
Is their shapeshifting innate then?

Yes. They have a Shapechanger ability at first level. It works like wild shape, but instead of beast shape it starts with Alter Self, and grows through monstrous physique and giant form with levels.

I was already looking forward to this book. I like the vigilante, but this... It makes my squiggly black heart squirm with excitement.

So much I can build with this. Now if I can only apply this class to an awakened ooze ;)

Oh man, putting it on an Apallie to cover its sunlight problems is genius NPC. I wasn't even considering that. Genius!


Always glad to help :)


Yeah, was definitely disappointed to find out that the druid archetype wasn't spontaneous, but while this does put druids back into being indefinitely delayed, there is a lot of great stuff in this book, in my opinion. The metamorph archetype for the alchemist is amazing, the skinshaper archetype for the druid is pretty cool but I'll be sticking to metamorph, the mesmerist and vigilante archetypes are pretty much amazing overall, the zeitgeist binder spiritualist is sweet, and shadow caller spiritualist is also fairly cool.

A lot of pretty cool feats, and some nice ones for fighters in particular, I think. A lot of fun spells as well. Still haven't really dove into the subsystems yet, though, but I did like the Spells of Intrigue and Skills in Conflict advice sections.


Askanipsion wrote:

I have to say I am disappointed in the fey speaker druid - BAB as a sorcerer, wild shape availability now at higher level, a few illusion/enchantment spells, no Summon Nature spontaneous & lackluster fey abilities

Meh I was hoping they would get upgraded fey summoning or ability to get fey abilities when they wildshape.

a fey companion would have been awesome

0_0

They have 1/2 BAB? Why? That's dearly paid in exchange for a few mind-affecting spells and 2 skill points, especially with weakened Wild Shape and no more spontaneous summoning.

A few months ago, in another thread Paizo Inc., I wished we could have a fey themed druid/mesmerist hybrid focused on illusion and enchantment. Now we got something very close and I should be happy, but the way this has apparently been implemented sounds somewhat lacking.

Designer

1 person marked this as a favorite.
Cruel Illusion wrote:
Askanipsion wrote:

I have to say I am disappointed in the fey speaker druid - BAB as a sorcerer, wild shape availability now at higher level, a few illusion/enchantment spells, no Summon Nature spontaneous & lackluster fey abilities

Meh I was hoping they would get upgraded fey summoning or ability to get fey abilities when they wildshape.

a fey companion would have been awesome

0_0

They have 1/2 BAB? Why? That's dearly paid in exchange for a few mind-affecting spells and 2 skill points, especially with weakened Wild Shape and no more spontaneous summoning.

A few months ago, in another thread Paizo Inc., I wished we could have a fey themed druid/mesmerist hybrid focused on illusion and enchantment. Now we got something very close and I should be happy, but the way this has apparently been implemented sounds somewhat lacking.

I think you might prefer the fey-themed druid/mesmerist hybrid mesmerist archetype for that idea.


Cruel Illusion wrote:
Askanipsion wrote:

I have to say I am disappointed in the fey speaker druid - BAB as a sorcerer, wild shape availability now at higher level, a few illusion/enchantment spells, no Summon Nature spontaneous & lackluster fey abilities

Meh I was hoping they would get upgraded fey summoning or ability to get fey abilities when they wildshape.

a fey companion would have been awesome

0_0

They have 1/2 BAB? Why? That's dearly paid in exchange for a few mind-affecting spells and 2 skill points, especially with weakened Wild Shape and no more spontaneous summoning.

A few months ago, in another thread Paizo Inc., I wished we could have a fey themed druid/mesmerist hybrid focused on illusion and enchantment. Now we got something very close and I should be happy, but the way this has apparently been implemented sounds somewhat lacking.

Fey Trickster mesmerist is probably what you want, they change to being divine casters with the druid/ranger spell list (same as hunters) and some other neat stuff, including becoming fey at 20th level.


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Mark Seifter wrote:
Cruel Illusion wrote:
Askanipsion wrote:

I have to say I am disappointed in the fey speaker druid - BAB as a sorcerer, wild shape availability now at higher level, a few illusion/enchantment spells, no Summon Nature spontaneous & lackluster fey abilities

Meh I was hoping they would get upgraded fey summoning or ability to get fey abilities when they wildshape.

a fey companion would have been awesome

0_0

They have 1/2 BAB? Why? That's dearly paid in exchange for a few mind-affecting spells and 2 skill points, especially with weakened Wild Shape and no more spontaneous summoning.

A few months ago, in another thread Paizo Inc., I wished we could have a fey themed druid/mesmerist hybrid focused on illusion and enchantment. Now we got something very close and I should be happy, but the way this has apparently been implemented sounds somewhat lacking.

I think you might prefer the fey-themed druid/mesmerist hybrid mesmerist archetype for that idea.

... Having to wait until the 30th to get the PDF is going to be a long, frustrating wait.


Luthorne wrote:
Cruel Illusion wrote:
Askanipsion wrote:

I have to say I am disappointed in the fey speaker druid - BAB as a sorcerer, wild shape availability now at higher level, a few illusion/enchantment spells, no Summon Nature spontaneous & lackluster fey abilities

Meh I was hoping they would get upgraded fey summoning or ability to get fey abilities when they wildshape.

a fey companion would have been awesome

0_0

They have 1/2 BAB? Why? That's dearly paid in exchange for a few mind-affecting spells and 2 skill points, especially with weakened Wild Shape and no more spontaneous summoning.

A few months ago, in another thread Paizo Inc., I wished we could have a fey themed druid/mesmerist hybrid focused on illusion and enchantment. Now we got something very close and I should be happy, but the way this has apparently been implemented sounds somewhat lacking.

Fey Trickster mesmerist is probably what you want, they change to being divine casters with the druid/ranger spell list (same as hunters) and some other neat stuff, including becoming fey at 20th level.

Does it use spontaneouus casting? Does it have Wild Shape?

If not, that's not at all what I talked about, especially since it has 6th level casting, rather than 9th level.


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Now I just want an alchemist who loses mutagen entirely while keeping bombs and extracts...


Cruel Illusion wrote:
Luthorne wrote:
Cruel Illusion wrote:
Askanipsion wrote:

I have to say I am disappointed in the fey speaker druid - BAB as a sorcerer, wild shape availability now at higher level, a few illusion/enchantment spells, no Summon Nature spontaneous & lackluster fey abilities

Meh I was hoping they would get upgraded fey summoning or ability to get fey abilities when they wildshape.

a fey companion would have been awesome

0_0

They have 1/2 BAB? Why? That's dearly paid in exchange for a few mind-affecting spells and 2 skill points, especially with weakened Wild Shape and no more spontaneous summoning.

A few months ago, in another thread Paizo Inc., I wished we could have a fey themed druid/mesmerist hybrid focused on illusion and enchantment. Now we got something very close and I should be happy, but the way this has apparently been implemented sounds somewhat lacking.

Fey Trickster mesmerist is probably what you want, they change to being divine casters with the druid/ranger spell list (same as hunters) and some other neat stuff, including becoming fey at 20th level.

Does it use spontaneouus casting? Does it have Wild Shape?

If not, that's not at all what I talked about, especially since it has 6th level casting, rather than 9th level.

Ah, sorry, you didn't specify. It is a fey-themed druid/mesmerist focused on illusion and enchantment, I just didn't associate wild shape with either of those, more of transmutation, since that's what it emulates. It is, of course, a spontaneous caster.


Cruel Illusion wrote:

Does it use spontaneouus casting? Does it have Wild Shape?

If not, that's not at all what I talked about, especially since it has 6th level casting, rather than 9th level.

Well mesmerist is a spontaneous caster, but wild shape doesn't exactly fit perfect with fey. Thousand faces fits with fey but wildshape... something seems off if it get's it.


Yeah, because the ability to turn into animals and plants doesn't fit a creature of nature like fey;)


To quote the old thread:

Cruel Illusion wrote:
Coffee Demon wrote:
Love the idea of a Mesmerist Druid. Kinda like a Sylph or one of those charm-y faerie types..

More like dryads, nymphs and other glaistigs, but that's the idea. :)

I also have that image of a bunch of monsters getting lost, confused, attacking each other, being put to sleep, blinded etc, before being finished off by an invisible or disguised wildshaped character.


Dragon78 wrote:
Yeah, because the ability to turn into animals and plants doesn't fit a creature of nature like fey;)

To be honest.... it generally doesn't fit fey (which are not just nature creatures but are a horrible amalgamation of aberration type + elemental subtype + native subtype + outsider type where they just throw in gods and spirits and fey into one grab-bag). I sincerely cannot really think of that many fey that actually took animal form.


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I'm severely disappointed about the druid lacking spontaneous casting


Entryhazard wrote:
I'm severely disappointed about the druid lacking spontaneous casting

Welcome to the club! ;)

Don't let it get to you, seems like there's still plenty of nice stuff.


Pathfinder Starfinder Society Subscriber

I would have settled for another class gaining an in between sort of spellcasting like the arcanist has.

Scarab Sages

Milo v3 wrote:
Dragon78 wrote:
Yeah, because the ability to turn into animals and plants doesn't fit a creature of nature like fey;)
To be honest.... it generally doesn't fit fey (which are not just nature creatures but are a horrible amalgamation of aberration type + elemental subtype + native subtype + outsider type where they just throw in gods and spirits and fey into one grab-bag). I sincerely cannot really think of that many fey that actually took animal form.

The Morrigan often took the form of a crow, but she was a goddess of the Tuatha de Danann before they were turned into just fey.


Imbicatus wrote:
The Morrigan often took the form of a crow, but she was a goddess of the Tuatha de Danann before they were turned into just fey.

That is both why I said "many" and that "they just throw in gods and spirits and fey into one grab-bag" :P

Morrigan really shouldn't be a fey... She should be an outsider.


In regards to the metamorph:

Are there any new discoveries specifically tied to it?
Is the Grand Discovery alter or given a new option?

I have this image in my head of metamorph who takes living mummy and eventually Eternal Youth.


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In the folkore of some european countries Fairies have to spend some of their time in animal shape, such as deer, snakes, birds or fish. It's pretty common.


1 person marked this as a favorite.

The ability for fey to turn into animals/plants or be part animal or plant is very common in myth.


Dragon78 wrote:
The ability for fey to turn into animals/plants or be part animal or plant is very common in myth.

I've seen a lot of gods turn into animals, but not a lot of "Fey". I've heard of them rarely (like one that turns into a deer and one that turns into a Pegasus type thing), but I cannot really think of any Fey that turned into whatever animal they wanted.

But either way, this is off topic.

I wonder if Warlock kept the ability to shoot magic bolts while in shadow form .


How did the Grey Paladin and Tyrant turn out?

Did smite get neutered to 1/2 level?

What do they give up?


master_marshmallow wrote:

How did the Grey Paladin and Tyrant turn out?

Did smite get neutered to 1/2 level?

What do they give up?

Tyrant is great. Fixed code and it's good to go. GrAy(Go 'Murica!)Paladin got a bit neutered. Loses all immunities(But still lets you get the +4s the Auras grant) and Divine Grace. Buuuut you can spend two smites to smite an enemy that YOU deem to be an enemy of good whilst still getting normal Smite Evil. Plus party wide nondetection

Grand Lodge

Mark, I think that a prepared charisma caster could be interesting. Although I almost never play prepared casters, I'm willing to give the feyspeaker druid a shot. And prepared casters do have more flexibility over the course of an adventure (even if I like spontaneous casters slightly more overall.)

So... What does the fey speaker druid give up to get its goodies? Does it keep wild shape and nature's bond, or does it give them up?

Please tell us!

I'm still excited by this archetype!

Designer

1 person marked this as a favorite.
Hmm wrote:

Mark, I think that a prepared charisma caster could be interesting. Although I almost never play prepared casters, I'm willing to give the feyspeaker druid a shot. And prepared casters do have more flexibility over the course of an adventure (even if I like spontaneous casters slightly more overall.)

So... What does the fey speaker druid give up to get its goodies? Does it keep wild shape and nature's bond, or does it give them up?

Please tell us!

I'm still excited by this archetype!

Keeps animal buddy, delays wild shape slightly, 1/2 BAB and no medium armor (so more about casty druid than the beatstick melee builds). Some fey spells added instead of spontaneous summon, and some fey mischief with animals.


Hmm wrote:

Mark, I think that a prepared charisma caster could be interesting. Although I almost never play prepared casters, I'm willing to give the feyspeaker druid a shot. And prepared casters do have more flexibility over the course of an adventure (even if I like spontaneous casters slightly more overall.)

So... What does the fey speaker druid give up to get its goodies? Does it keep wild shape and nature's bond, or does it give them up?

Please tell us!

I'm still excited by this archetype!

It loses its 3/4 BAB for 1/2 BAB, it loses spontaneous casting of Summon Nature Ally and gains level -2 Wild Shape.

Edit: ninja'd. And I diidn't even know they also lost medium armor. Those guys are never going into melee, are they?


Mark I gotta say, I wasn't interested in the Mesmerist in the very least when Occult Adventures came out...but this Eyebiter archetype is super cool.

Designer

Scavion wrote:
Mark I gotta say, I wasn't interested in the Mesmerist in the very least when Occult Adventures came out...but this Eyebiter archetype is super cool.

Yeah, I'm a fan of the new mesmerist archetypes in general and eyebiter has a lot that's just fun!


The Fey Trickster might make the class interesting to me. I prefer psychic casting to divine, but the fey thematic sounds cool, and I never liked the mesmerist spell list.


3 people marked this as a favorite.
Scavion wrote:
master_marshmallow wrote:

How did the Grey Paladin and Tyrant turn out?

Did smite get neutered to 1/2 level?

What do they give up?

Tyrant is great. Fixed code and it's good to go. GrAy(Go 'Murica!)Paladin got a bit neutered. Loses all immunities(But still lets you get the +4s the Auras grant) and Divine Grace. Buuuut you can spend two smites to smite an enemy that YOU deem to be an enemy of good whilst still getting normal Smite Evil. Plus party wide nondetection

Losing Divine Grace makes the Gray Paladin a no-go right off from the bat. It sounds like the Paladin is giving up everything that makes the class strong for permission to be a different alignment.

Liberty's Edge

Arachnofiend wrote:


Losing Divine Grace makes the Gray Paladin a no-go right off from the bat. It sounds like the Paladin is giving up everything that makes the class strong for permission to be a different alignment.

I dunno. Smiting whatever you want is actually super powerful. Divine Grace is painful to lose, but Paladins actually have a good Save setup even without it.

They seem to keep Lay on Hands and Smite Evil at full progression. That's the other 2/3 of Paladin awesomeness.

I'd need to see it to get a good idea of how well it'll work.


1 person marked this as a favorite.
Arachnofiend wrote:
Scavion wrote:
master_marshmallow wrote:

How did the Grey Paladin and Tyrant turn out?

Did smite get neutered to 1/2 level?

What do they give up?

Tyrant is great. Fixed code and it's good to go. GrAy(Go 'Murica!)Paladin got a bit neutered. Loses all immunities(But still lets you get the +4s the Auras grant) and Divine Grace. Buuuut you can spend two smites to smite an enemy that YOU deem to be an enemy of good whilst still getting normal Smite Evil. Plus party wide nondetection
Losing Divine Grace makes the Gray Paladin a no-go right off from the bat. It sounds like the Paladin is giving up everything that makes the class strong for permission to be a different alignment.

Ignoring the errata on ACG fixes that for home games with a feat.

PFS can't have nice things.


Is there a new archetype for the slayer?

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