Parade of Tributes: Wrath of the Righteous Characters

Tuesday, March 24, 2015

Today we're going to talk about the character line-up for the next Pathfinder Adventure Card Game release, Wrath of the Righteous. As usual, each character in the set will have a premium character playmat created by our friends at Ultra•PRO. Mats will be available in two packs: one containing the 7 characters from the Wrath of the Righteous Base Set, and one containing the 4 characters from the Character Add-On Deck.

Speaking of the Base Set, here's your first look at the finished box, which features an all-new cover painting by Wayne Reynolds.


We showed off this box for the first time at last week's GAMA trade show and received lots of raves!

On to the characters!

Base Set

Alain
Alain the cavalier makes his ACG debut in this set, and he comes to the party with a shocking lack of tragedy in his backstory. Alain is an entitled scion of nobility who grew to manhood entirely convinced of his own competence in all things. As a brash young man, Alain gathered whatever funds and personal effects he could carry. He then declared himself a sellsword, setting off for the "crimson poetry of the fray." Today, whether leading soldiers in a suicidal charge or booting serving girls out of his bed in the morning, Alain cares little about the people around him. More than money, love, or lust, Alain cares about his reputation. With every encounter, he strives to increase his own legend, whether as a scoundrel or saint. Perhaps the only creature he truly values is his horse, Donahan. Exceedingly well trained, and having accompanied Alain for longer than any of his human compatriots, Donahan represents everything Alain looks for in a partner: absolute loyalty, absolute trust, and absolute obedience. Donahan is a new type of card called a cohort—we'll explain how those work in an upcoming blog.

Balazar
Summoner Balazar and his eidolon Padrig make their debuts in Wrath of the Righteous. Balazar grew up in the magical academies of Quantium in Nex after that region's Arclords stole him from his family. More interested in pranks and anarchy than his studies, Balazar was inevitably expelled. He set off on the road to Ecanus, a city infamous for its twisted magical experiments. The masters of Ecanus sought one who could look into a rift known as the Void Chasm and maintain his sanity. As they forced the gnome to stare into the Void, he heard a voice. "I will help you," it said in reassuring tones. "Give me form and allow me to leave this prison, and you and I will become as one." Balazar imagined a huge snakelike creature with a beak, and Padrig took form. Now the gnome and his strange companion wander the world, having fun and causing trouble in equal measure. Like Alain's horse Donahan, Padrig is a cohort card.

Enora
Enora the halfling arcanist makes her ACG debut in this set. She's motivated by a love of knowledge. Enora was a star student at the Occularium, a child of two professors at the august center of arcane learning. While performing field research in a half-flooded temple to Nethys, the god of magic, Enora uncovered a stone tablet that radiated a magical aura unlike anything she had ever encountered before. Touching her hand to the tablet flooded Enora's mind with magical revelations, knowledge beyond her wildest dreams, and a sense of a much vaster world of magical discovery than she had ever imagined. Today, Enora travels the Inner Sea searching for knowledge, be it secular or religious in nature.

Harsk
ACG fan-favorite Harsk returns for a third time! Few things made young Harsk happier than crouching in a tree stand in southeastern Varisia with his crossbow, listening to the wind through the forest leaves and waiting for deer or larger prey to wander by. After the brutal slaughter of his brother by giants, however, Harsk's view of his place in the world changed. Now the dwarven ranger seeks to forever be the voice of justice in wild places, preserving nature's balance and preventing the sacrifices of noble men like his brother.

Imrijka
Imrijka the inquisitor makes her Adventure Card Game debut in Wrath of the Righteous. Half-orc orphans aren't a common sight in the church of Pharasma, goddess of fate and death, but Imrijka isn't a common half-orc. She wears a mysterious disk that might hold the key to the truth of her parentage. Taken in by the church's high exorcist and trained as an inquisitor, Imrijka brings judgment to all who would violate the laws of life and death. Imrijka's seen it all, and she faces the future with courage and faith.

Kyra
Kyra's third appearance in the Adventure Card Game pits her against demons and heretics, but facing off against long odds is nothing new to this cleric of Sarenrae. Kyra grew up in the shadow of one of the Dawnflower's shrines. When bandits attacked her small town, Kyra watched as the priestesses did their best to reason with them—and when that came to naught, she decided to end them before they could do more damage. Unfortunately, the bandits were too strong, and the village burned. Kyra was one of the few survivors. On the smoking ruins of the shrine, she swore her life and sword arm to Sarenrae. She pledged to protect those who could not protect themselves, vowing not to spare the blade when the time for redemption passes.

Seelah
Fans of the RPG version of the Wrath of the Righteous Adventure Path will not be surprised to see our iconic paladin Seelah make her second appearance here. Seelah first encountered warriors in Iomedae's service in the town of Solku, where her family had fled after witnessing horrible atrocities in the land of Geb. When a group of Iomedae's knights arrived to defend Solku from marauding gnolls, Seelah was immediately taken with their beautiful, shining armor. Within an hour, she had stolen a particularly fine helm with a golden bird upon its brow. Days later, Seelah was wracked with guilt and horror as she saw the paladin whose helm she had stolen struck down by a blow to the head from a gnoll's flail. As penance, Seelah joined the knights of Iomedae, hoping to carry on the good work that the fallen paladin might have done. You'll note that one of Seelah's powers mentions the new Corrupted trait—we'll talk about that in an upcoming blog too!

Character Add-On Deck

Adowyn
Adowyn the hunter and her wolf Leryn make their first appearance in Wrath of the Righteous. As a girl, Adowyn accompanied her father into the perilous Fangwood on a trading expedition. One night a diseased bear charged into their camp, savaging Adowyn's father before she could even cry out. Using the bow her father had carved for her, she sank arrow after arrow into the beast, tears streaming down her cheeks. At last, the bear fell. The creature was dead—but so was her father. Adowyn spent months in the blighted forest alone, mourning her father and learning to survive by wit and arrow. During her isolation, she rescued a lean gray wolf and nursed it back to health, giving it her father's name as a last measure of grief and farewell. Now Adowyn and Leryn wander the Inner Sea region as bounty hunters, searching fruitlessly for the mother she left behind. Leryn is a cohort card in Wrath.

Crowe
The Shoanti bloodrager Crowe debuts in Wrath of the Righteous. Crowe was born under an auspicious sign during a thunderstorm that scoured the Storval Plateau one burning autumn evening. As a youth, Crowe often got into fights and then claimed he didn't remember how the scraps had started. He would feel his heart beating against his ribs. He would hear the blood thrumming in his ears, and that would be the last thing he recalled. After these amnesiac rages took the lives of a dozen horses and several of his tribe members one night, Crowe set out on his own with only his rage, his shame, and the power of the storm that coursed through his blood to help him make his way.

Seoni
Back by popular demand, Seoni makes her third appearance in this set. The tattooed sorceress has long wandered the world, though her goals remain a mystery. Seoni's runic tattoos play an influential role in her personality. Coming from a culture where tattoo magic maintains a strong following, hers are simultaneously a manifestation of her power and a tool to aid in her castings. The sheer number adorning her skin, as well as the similar patterns woven into her clothes, are a mark of status among her tribe, although many of the so-called "civilized" residents of Varisia look upon such body modification with distaste.

Shardra
Dwarven shaman Shardra Geltl makes her Adventure Card Game debut here. As she grew into adolescence, Shardra discovered that objects could speak to her. The voices of stone and wood kept her company when her outward existence became fraught. They taught her much about the stories and histories of her people. A fall while out walking brought Shardra into an ancient cavern. Her journey into that holy place began her lifelong friendship with a spirit creature resembling a tuatara, whom she named Kolo. With Kolo the crag tuatara at her shoulder, Shardra now wanders the world, uncovering lost treasure and listening to the tales it has to tell. Kolo is a cohort card in Wrath.

Free RPG Day Promo Card

Ekkie
We've already told you about Ekkie, the promo character we're releasing for Free RPG Day, but we wanted to show you her Ultra•PRO mat!

Until next week, Pathfinders!

Tanis O'Connor
Adventure Card Game Designer

More Paizo Blog.
Tags: Pathfinder Adventure Card Game
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That is a nice change up to the character mat! But even more awesome change ups to the characters. Seelah can help anyone at her location!

So we've got "corrupted" and "cohort" as new PACG things.

Pathfinder Adventure Card Game Designer

4 people marked this as a favorite.

"Alain the cavalier makes his ACG debut in this set, and he comes to the party with a shocking lack of tragedy in his backstory" might be my favorite sentence in this blog.


Mike Selinker wrote:
"Alain the cavalier makes his ACG debut in this set, and he comes to the party with a shocking lack of tragedy in his backstory" might be my favorite sentence in this blog.

But in someways, his backstory is the most tragic.

Pathfinder Adventure Card Game Designer

1 person marked this as a favorite.

Nah, he's just a jackass. But he's my favorite jackass to play.


Mike Selinker wrote:
"Alain the cavalier makes his ACG debut in this set, and he comes to the party with a shocking lack of tragedy in his backstory" might be my favorite sentence in this blog.

Alain is the one I've picked out to use since he was first mentioned, so I'll be looking forward to his card and finding out what cohorts do.

And Shandra's ability- oh wow, I want to bring her along. That's fantastic.


I may be missing something but I think its only Harsk's third appearance.

Pathfinder Adventure Card Game Designer

bbKabag wrote:
I may be missing something but I think its only Harsk's third appearance.

You are correct.


1 person marked this as a favorite.
bbKabag wrote:
I may be missing something but I think its only Harsk's third appearance.

You didn't get the super secret S&S Harsk promo? You have to send in the UPC codes from all the S&S products to to get it.

Nah, just kidding.

Dark Archive

Will the Ultra Pro mats be available at PaizoCon??


Crowe's fascinating

Dark Archive

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Am I missing something or is Balazar just... bad? With single-use attack spells and low strength, he's not very useful in combat and he doesn't have a strong complement of skills to make up for it. Unless there are ways he can use his monsters or arcane skill that aren't attack spells, I really don't see myself playing him


Pathfinder Adventure, Adventure Path Subscriber

I imagine that as a summoner, his cohort is probably supposed to do most of the fighting so it may have abilities which help.

Pathfinder ACG Developer

3Doubloons wrote:
Am I missing something or is Balazar just... bad?

In the hands of a cunning player, Balazar is indeed quite the bad-ass.

Quote:
Unless there are ways he can use his monsters or arcane skill that aren't attack spells, I really don't see myself playing him

I suspect several of these characters might not make full sense until the cohort blog, but rest assured that only the boldest and most powerful heroes are heading into the Worldwound.

Paizo Employee Chief Technical Officer

the Haunted Jester wrote:
Will the Ultra Pro mats be available at PaizoCon??

I hope so, but can't yet guarantee it.

Paizo Employee Chief Technical Officer

Two sentences went missing from this blog (though one of their periods stayed behind). We'll put them back tomorrow. They are:

At the end of the Balazar paragraph:
Like Alain’s horse Donahan, Padrig is a cohort card.

At the end of the Shardra paragraph:
Kolo is a cohort card in Wrath.


All together I really like the theme of this set and what these characters bring. Really looking forward to it.

But.. Can we please get Damiel back? ^^'


Speaking of the Ultra Pro Mats, any word on the Ultra Pro Adventure Case?


Very nice. I can't wait to see all of the characters and their cohorts in full detail.

As an RPG player, the new Seelah is one of the most interesting characters to me. It still makes me a little sad that her Divine skill is based off of Wisdom instead of Charisma. However, I love that the Divine Grace class ability got translated into the card game!


Very excited ^_^


I am just glad to see Fortitude in Seelah's skill set this time around. Her not having it on the RotR version was very curious in my opinion, especially with Armor being her favoured type.


Super excited. Question about seelah's first power: does that apply to any check or would it only apply to checks in text boxes that say "before you act"?


It applies to things like "Before you act, succeed at a Dexterity or Acrobatics 7 check or you are dealt 1d4 Ranged Combat damage."


Pathfinder Roleplaying Game Superscriber
bbKabag wrote:
I am just glad to see Fortitude in Seelah's skill set this time around. Her not having it on the RotR version was very curious in my opinion, especially with Armor being her favoured type.

One thing I noticed about the blog post was that we only got the fronts of the character cards, so we don't know if Seelah's favored card type is still Armor, or if she can take items.


Pathfinder Roleplaying Game Superscriber
Keith Richmond wrote:
I suspect several of these characters might not make full sense until the cohort blog, but rest assured that only the boldest and most powerful heroes are heading into the Worldwound.

Please tell us that the cohort blog is next week; the suspense is figuratively killing us.

Also, I wonder if we'll see Class Deck Lini use the cohort rules, or (likely more of a longshot) if WotR Harsk's Biter is also a cohort. (I have a fondness for badgers in RPGs, you see).


Crowe looks super strong, like better than Amiri in every way.


It looks like there are also two mandatory powers in what we've got:

1. Balazaar's banishing of spells with the attack trait.
2. Seelah's burying of boons with the corrupted trait.

They join with Drunken Master Sajan's drawing a card and Ranzak's boon exploration powers. (Though I guess you could also consider all the "you gain the skill..." powers to be mandatory too.)

Also, friendly suggestion: Daily PACG blogs for the next month.


Charisma instead of Dexterity for Seelah is massive - she now feels much more confident fighting dragons!


Ilpalazo wrote:
Crowe looks super strong, like better than Amiri in every way.

Yeah with the ability to drop an extra 1d10 on every combat check, he seems like the strongest fighter in the game to date. We can't see his deck composition, though, perhaps he has a major weakness there.


New Seelah looks pretty rad! I'll take that pre-combat Charisma check, though I'll miss the card-counting aspect of recharging Spells and Blessings (maybe for a role card). Now she's like a super bard that discards instead of recharging. Not sure what the thematic RPG power that's meant to represent is.


Christopher McDonald wrote:
Ilpalazo wrote:
Crowe looks super strong, like better than Amiri in every way.
Yeah with the ability to drop an extra 1d10 on every combat check, he seems like the strongest fighter in the game to date. We can't see his deck composition, though, perhaps he has a major weakness there.

It should also help him to recharge and acquire spells or any other time an Arcane check is called for.

But don't discount Amiri's power to move others with her. That was awesome. And Crowe's has to trigger off of defeating a monster, not just simply ending your turn.


I'm just reacting to the fact that he can recharge instead of bury a weapon or attack spell to fuel his extra D10, and the versatility of being able to play attack and support spells.

Amiri's move power is indeed awesome, and Crowes move is more limited, but in reality you are going to stick him where there are the most monsters, so he shouldn't have too many problems getting that power off.

Still, let's see what his roles are and his deck composition, that should answer a lot of questions. At first glance this may be the strongest melee fighter ever. I imagine Class Deck Dragon Initiate Seoni is the strongest offensive character period though.


And I really can't wait to see how the Eidolon's work, as I have been wanting to play a summoner for a while.

I do agree that initially Balazar seems...underwhelming. Although the ability to draw a bunch of cards off of monsters is strong and he can be a great support character throwing D4s for any boon acquisitions or barrier encounters.

I assume he can discard multiple monsters to give multiple D4s to a single check, because then you can do a lot of interesting things where you discard a bunch of spells to draw monsters and help someone facing a tough barrier or wanting to grab a great piece of loot with multiple d4s.

If unlike Oloch the support is capped at only 1D4 though, then boy I hope that Eidolon is amazing, because no one is going to play Balazar otherwise.


Since you can only use a power once per step, I'm thinking it'll be limited to one monster. Just like Lem can't recharge every card in his hand even though he has a bunch of them.


Looks good.


You're probably right, Oloch is specifically worded so that he can use his power multiple times as long as he has the cards.

So then I assume the great appeal of Balazar will come from his Eidolon.


1 person marked this as a favorite.

Couple things:

1. On the power of Crowe's bury ability, not that he only gets to recharge if it has the attack trait, so essentially only spells. He's probably not going to have a massive number of spells in his deck, so it's going to be bury more often than not.

2. I'm calling it now, the Eidolon will have the ability to use monsters from hand to gain 'evolutions' (adding dice or possibly traits), so it's only truly effective with the summoner.

3. Really curious about corruption, because I'm genuinely not sure if Seelah's ability is upside, downside or both.


Just one thing:

It looks awesome! We are so stoked about this.


Great calls Isaic - lets see how it works!


isaic16 wrote:

Couple things:

1. On the power of Crowe's bury ability, not that he only gets to recharge if it has the attack trait, so essentially only spells. He's probably not going to have a massive number of spells in his deck, so it's going to be bury more often than not.

but, if he doesn't need to move, then every time he defeats a monster, he can pull that recharged spell back to the top of his deck- so, with 2 spells, should be able to pull this off fairly consistently.

As far as the Melee goes, I'm pretty underwhelmed - bury powers are too costly to use in my experience (Lirianne was constantly struggling as she either buried cards, and ran out of deck, or didn't bury and failed combat) - give me Valeros's D10 +3 any day.


Think I'm most excited for the cohort blog post to find out more about Donahan. I've not really gone melee before, but I'd love a massive horse.


I think it depends. In our group that's never been a problem for Lirianne, and back in RotR I don't really remember that being an issue for Amiri. The bury powers are a "break the glass in case of emergency" type thing. A special boost you use when your already significant attack power doesn't quite cut it.

Crowe is a natural D12 with a potential +4 (+5 due to melee), so with a decent weapon I imagine he can take care of most things through the first few adventure decks. Lirianne was crushing people most of the time once she had archers bracers and sniper goggles and a bunch of points into her dex.

Dark Archive

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Vic Wertz wrote:

Two sentences went missing from this blog (though one of their periods stayed behind). We'll put them back tomorrow. They are:

At the end of the Balazar paragraph:
Like Alain’s horse Donahan, Padrig is a cohort card.

At the end of the Shardra paragraph:
Kolo is a cohort card in Wrath.

Ah, well if the great chicken is a cohort, then I'll reserve full judgement on Balazar until we see what they do and how they work. Regardless, I hope it's incredibly awesome to balance out Balazar's deficiencies

Scarab Sages

3Doubloons wrote:
Ah, well if the great chicken is a cohort, then I'll reserve full judgement on Balazar until we see what they do and how they work. Regardless, I hope it's incredibly awesome to balance out Balazar's deficiencies

Maybe it's just me, but I would tend to avoid pre-judging any character until one sees a) the role cards, and b) all the cards designed to interact with that character. To be sure, some characters (e.g., Jirelle in S&S, with swashbuckling and ship-specific powers) are clearly designed to be used most effectively only in particular adventure paths, where they interact with cards particular to that set (e.g., cohorts). Likewise, the powers regarding "corrupted" cards may be more or less useful depending on how prevalent they are in the set.


Ilpalazo wrote:

I think it depends. In our group that's never been a problem for Lirianne, and back in RotR I don't really remember that being an issue for Amiri. The bury powers are a "break the glass in case of emergency" type thing. A special boost you use when your already significant attack power doesn't quite cut it.

Crowe is a natural D12 with a potential +4 (+5 due to melee), so with a decent weapon I imagine he can take care of most things through the first few adventure decks. Lirianne was crushing people most of the time once she had archers bracers and sniper goggles and a bunch of points into her dex.

in Runelords, I don't think Amiri used the power very often. But in Runelords, we basically just threw skill feats at the primary combat stat until there was no more room.

In S&S, Lirianne needed to take Wisdom and Constitution points to be able to deal with barriers/ships/locations etc, so even by adventure 6 she was only about +3 for Dex (she had bracers, then goggles, but never seemed to manage to draw them - one of the difficulties of shuffling rather than recharging)

it'll be interesting to see how Crowe fares in actual play - if you can afford to throw all those feats into strength, he'll be pretty good, but if you're having to spread out to cover Charisma, Constitution etc, then it might not work so well


Calthaer wrote:
3Doubloons wrote:
Ah, well if the great chicken is a cohort, then I'll reserve full judgement on Balazar until we see what they do and how they work. Regardless, I hope it's incredibly awesome to balance out Balazar's deficiencies
Maybe it's just me, but I would tend to avoid pre-judging any character until one sees a) the role cards, and b) all the cards designed to interact with that character. To be sure, some characters (e.g., Jirelle in S&S, with swashbuckling and ship-specific powers) are clearly designed to be used most effectively only in particular adventure paths, where they interact with cards particular to that set (e.g., cohorts). Likewise, the powers regarding "corrupted" cards may be more or less useful depending on how prevalent they are in the set.

I agree. However, I think it's probably a little harder not to pre-judge Balazar, since there's nothing on his card that immediately jumps out as 'This is a set thing, so don't make any conclusions about how this works' the way Swashbuckling and Structural damage were for Jirelle. There's also the very tough question of whether he'll be able to consistently have his cohort with him if that is the key to his power, since you're limited to your hand, and there's no obvious way to fetch an ally on his card.


My wife played Amiri and used the bury power a lot. Especially on with Armor she'd acquired. We looked for opportunities for Amiri to pick up cards at low cost (We can recharge that blessing this turn because it matches, go ahead and use it to acquire that spell). Then Amiri would burn them for her power. It was especially nice if that card was a spell Ezren wanted or a potion Drunken Master Sajan wanted, since they would play blessing for Amiri to acquire it, and then she would use it for her power, giving it to them at the end of the scenario.


isaic16 wrote:
There's also the very tough question of whether he'll be able to consistently have his cohort with him if that is the key to his power, since you're limited to your hand, and there's no obvious way to fetch an ally on his card.

I'm not sure cohort are allies. The blog post calls them a "new type of card". I'd assume type was meant in the sense of weapon, spell, armor, etc. I think they might be like ships in S&S, not fitting into any of the RotR buckets. They might not even be boons (ships weren't banes).


MightyJim wrote:
isaic16 wrote:

Couple things:

1. On the power of Crowe's bury ability, not that he only gets to recharge if it has the attack trait, so essentially only spells. He's probably not going to have a massive number of spells in his deck, so it's going to be bury more often than not.

but, if he doesn't need to move, then every time he defeats a monster, he can pull that recharged spell back to the top of his deck- so, with 2 spells, should be able to pull this off fairly consistently.

True, but using that power still forces him to end his turn. You'll have this tricky situation: "Hmm...I just defeated a monster. I could explore again, but I could also put the bottom card of my deck on top and end my turn. What are the odds that next card will also be a monster?"


Hawkmoon269 wrote:
isaic16 wrote:
There's also the very tough question of whether he'll be able to consistently have his cohort with him if that is the key to his power, since you're limited to your hand, and there's no obvious way to fetch an ally on his card.
I'm not sure cohort are allies. The blog post calls them a "new type of card". I'd assume type was meant in the sense of weapon, spell, armor, etc. I think they might be like ships in S&S, not fitting into any of the RotR buckets. They might not even be boons (ships weren't banes).

Oh, duh. Yeah, that was rather foolish of me. I just automatically read new type of card as 'new ally trait' despite there being absolutely no reason to. Well, that just makes me even more curious!

If it does end up as a new card type that just stays in front of you or something, then I am going to be spamming the Homebrew forums so hard in a few months. My mind is already flooding with possibilities, and I don't even have any idea what this thing is.


I don't understand Seelah's power: "When you attempt a check before you act, you may use your charisma skill instead of any listed skill." Why wouldn't someone use this power on every single check? What is it that I am not understanding?

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