Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Kryzbyn |
I've yet to see a satisfactory answer to this but will the book allow you to play dragons or creatures of similar power? Or would you play a dragon-ish humanoid race? And are there mechanics in the book that make it clear you should level adjust a race?
As dragons aren't meant to be playable, I would be suprised if you could re-create them with this system.
Joseph Wilson |
Sure but isn't the point of the book, to some extent, making the previously unplayable playable? I grant you a dragon is a tall order but can it be done with the mechanics in this book?
The purpose of this book is to provide more player-friendly options for the game's 0-HD races. i.e. those that have "[Race] as characters..." blocks on their bestiary entries.
And of course, the other purpose is to present the race-building rules.
Level adjustment is a mechanic that Paizo has vehemently avoided and, I suspect, will continue to do so.
Kryzbyn |
Sure but isn't the point of the book, to some extent, making the previously unplayable playable? I grant you a dragon is a tall order but can it be done with the mechanics in this book?
No the purpose is to make 0 hd playable races, and give you insight on how to do so with a framework to follow.
I suppose after you buy the book, you could use the rules to create a dragon-like race with most or all of the dragon's powers. It will take way more than 10 or 20 points to do so, though.Foghammer |
I see that some of the point costs were altered. First I picked up on was the Standard languages cost nothing (as opposed to 1 RP in the playtest). Off the top of my head, that's all I have.
Glad to see the four arms at a number though. I could totally live with trimming that race down to four arms and another couple of points for a 10 RP player race.
Joseph Wilson |
That's why one of my questions was are there rules for knowing when you've gone over the recommended build points and, if so, how do you determine the level offset?
I suspect it will come down a GM fiat, as only individual groups know how power level of this variable type will affect their group.
However, I suspect the text will give further little blurbs of suggestions such as the one shown in the preview above:
While more powerful than most races (which usually have a cost of about 10), a kasatha makes for an interesting addition to any game, either as a PC (perhaps one level lower than the rest of the party) or as an exotic NPC or even a villain.
I wouldn't expect any mechanical accommodations, though.
James Jacobs Creative Director |
Aaron Scott 139 |
Aaron Scott 139 wrote:That's why one of my questions was are there rules for knowing when you've gone over the recommended build points and, if so, how do you determine the level offset?I suspect it will come down a GM fiat, as only individual groups know how power level of this variable type will affect their group.
However, I suspect the text will give further little blurbs of suggestions such as the one shown in the preview above:
ARG Preview wrote:While more powerful than most races (which usually have a cost of about 10), a kasatha makes for an interesting addition to any game, either as a PC (perhaps one level lower than the rest of the party) or as an exotic NPC or even a villain.I wouldn't expect any mechanical accommodations, though.
Good points. Ultimately I will just have to wait for the book and tap my foot anxiously until it arrives.
James Jacobs Creative Director |
Oh hey, the number of arms a PC without polymorph can have just increased to 6.
The race creation rules allow a lot more than that, actually. But neither do they automatically grandfather in to all games—whether or not any or all of the race building rules and options exist in a game is up to the GM.
James Jacobs Creative Director |
1 person marked this as a favorite. |
James Jacobs wrote:James are there suggestions or guidelines in the book for adapting new races to Golorion or does this fall under GM fiat?Jam412 wrote:Do the Kasatha have a place in Golarion?Nope.
None at all.
As with all our rulebooks, the Advanced Race Guide does not include Golarion information.
The new races in this section, in fact have VERY little information—they're in there only as examples of some of the stranger things you can build with the rules. In fact, the ENTIRETY of the information about, say, the Kasatha, is what you see in the post above.
They're specifically not intended to be races that exist on Golarion, although since they were built using the Pathfinder race builder in Advanced Race Guide, they COULD exist there—just as anything anyone builds with those rules could exist on Golarion.
Cheapy |
Cheapy wrote:Oh hey, the number of arms a PC without polymorph can have just increased to 6.The race creation rules allow a lot more than that, actually. But neither do they automatically grandfather in to all games—whether or not any or all of the race building rules and options exist in a game is up to the GM.
Well that's pretty interesting. Something like +4 per arm past 2?
Dennis Baker Contributor, RPG Superstar 2010 Top 16 |
That's why one of my questions was are there rules for knowing when you've gone over the recommended build points and, if so, how do you determine the level offset?
There is no level offset. I'm stretching my brain here, but I want to say it was in a podcast interview I heard the 'solution' to mixing custom high point races and normal races was to give everyone custom races. Instead of playing a generic dwarf you would play a variant dwarf with 20 racial build points. Humans would be more human than human, etc...
Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
Leo_Negri |
Cheapy wrote:Thri-kreen being a playable race of four-armed mantis people in the Dark Sun campaign setting, where they are fond of eating elves.MarioMD wrote:What reference am I missing that everyone is asking if they eat elves?Thri-kreen.
As opposed to Athas's Halflings who ate EVERYONE who wasn't another halfling. Granted I think we need more races that eat elves. There are far too many of those anemic, daisy-eating tree-huggers as it is. ;-) (Or Anemic, self-absorbed Dune-runners, as the case maybe.)
James Jacobs Creative Director |
3 people marked this as a favorite. |
As opposed to Athas's Halflings who ate EVERYONE who wasn't another halfling. Granted I think we need more races that eat elves. There are far too many of those anemic, daisy-eating tree-huggers as it is. ;-) (Or Anemic, self-absorbed Dune-runners, as the case maybe.)
That always bothered me, honestly, because halfings in Athas were described as being cannibals... but if they ate everything BUT other halflings, that just makes them, at best, anthrophages.
Quori |
I wouldn't read too deep into the early DS books. There was constant misinformation (mainly in the timeline) that even the revised book couldn't fix.
Besides, if you have the Thri-Kreen book they describe that they aren't born for a taste for elven flesh, and even if they do taste it (for some reason) there's no guarantee they will enjoy it.
It happens, but it was more of a nasty rumour than truth.
Forbiddenlightbulb |
and so far all we have are plants that like to eat elven flesh and one that likes human and elf flesh....
but no predatory humanoid or animal that craves elf flesh..... or halfling flesh...... or what not
I believe in Dungeon Denizens Revisited, it talks about how the Bulette especially likes the taste of halflings, so there's another one.
Dark Psion |
Leo_Negri wrote:That always bothered me, honestly, because halfings in Athas were described as being cannibals... but if they ate everything BUT other halflings, that just makes them, at best, anthrophages.
As opposed to Athas's Halflings who ate EVERYONE who wasn't another halfling. Granted I think we need more races that eat elves. There are far too many of those anemic, daisy-eating tree-huggers as it is. ;-) (Or Anemic, self-absorbed Dune-runners, as the case maybe.)
I thought it made them Epicurean.
Lilith |
1 person marked this as a favorite. |
James Jacobs wrote:Leo_Negri wrote:That always bothered me, honestly, because halfings in Athas were described as being cannibals... but if they ate everything BUT other halflings, that just makes them, at best, anthrophages.
As opposed to Athas's Halflings who ate EVERYONE who wasn't another halfling. Granted I think we need more races that eat elves. There are far too many of those anemic, daisy-eating tree-huggers as it is. ;-) (Or Anemic, self-absorbed Dune-runners, as the case maybe.)I thought it made them Epicurean.
Gourmands, at best.
Mikaze |
Type
Humanoid (kasatha) 0 RPMulti-armed (4 arms) 8 RP
YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES
It looks like I can make one of my homebrew races fit in as a standard race after all! :D And still have room for other flavor features to finish fleshing 'em out! Original plan to go -2 STR, +2 DEX, +2 WIS seems like it should be good to go.
Thanks!
Cheapy |
The Blog wrote:Type
Humanoid (kasatha) 0 RPMulti-armed (4 arms) 8 RP
YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES
It looks like I can make one of my homebrew races fit in as a standard race after all! :D And still have room for other flavor features to finish fleshing 'em out!
Thanks!
What was stopping you before?
Mikaze |
Mikaze wrote:What was stopping you before?The Blog wrote:Type
Humanoid (kasatha) 0 RPMulti-armed (4 arms) 8 RP
YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES
It looks like I can make one of my homebrew races fit in as a standard race after all! :D And still have room for other flavor features to finish fleshing 'em out!
Thanks!
There was no multi-limbed feature before, and many "exotic" features got locked out for Standard Races by having arbitrary monster/race/racial type prerequisites.
This preview has me extremely hopeful, because it looks like the prereq-by-type and theme lockout has been loosened up a lot. That greatly expands what can be done with these rules and allows a greater range to work with.
Mikaze |
1 person marked this as a favorite. |
I meant before there was some point buy system.
Nothing, but the reason people are excited about these rules, at least for a number of GMs, is that this might present a balanced set of guidelines to go by so that we can have an easier time mechanically representing our homebrew races.
It's not about getting permission to make our own races. It's about having a balanced set of guidelines and tools to use to aid in their creation and making that available to more GMs.
Void Munchkin |
or native outsider flesh..... but you have to be really twisted to want to try tiefling flesh.....
Define craving/eating. *wink* *wink*
The Blog wrote:Type
Humanoid (kasatha) 0 RPMulti-armed (4 arms) 8 RP
YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES
It looks like I can make one of my homebrew races fit in as a standard race after all! :D And still have room for other flavor features to finish fleshing 'em out! Original plan to go -2 STR, +2 DEX, +2 WIS seems like it should be good to go.
Thanks!
Dumping STR might be a problem, maybe have a choice between STR and CHA or INT