GeraintElberion |
GeraintElberion wrote:I am exhausted by this mass of options.
I'm still processing the APG.
When did a gazillion options become a virtue?
Archaeologist should be fun: bonuses to academic backbiting and advanced cataloguing skills... bonus to concentration checks when using a trowel.
Eh, I don't know what "Rogue Archaeologist" you're thinking of, but when I saw that entry, one particularly catchy song erupted in my mind ...
DUN DUN dun DA DUN DUN DA!
DUN DUN dun DA DUN DUN DA DA DA!
I get that this will be Indiana Jones / Lara Croft.
It is a bit odd to me, I worked with archaeologists for several years. It's like having a class called postman or teacher: those people don't do what fantasy heroes do.
R_Chance |
I get that this will be Indiana Jones / Lara Croft.It is a bit odd to me, I worked with archaeologists for several years. It's like having a class called postman or teacher: those people don't do what fantasy heroes do.
Agreed. More like a treasure hunter or tomb robber than an archeologist.
Kajehase |
GeraintElberion wrote:Agreed. More like a treasure hunter or tomb robber than an archeologist.
I get that this will be Indiana Jones / Lara Croft.It is a bit odd to me, I worked with archaeologists for several years. It's like having a class called postman or teacher: those people don't do what fantasy heroes do.
"Yay! I rolled a critical hit on that skill check to sweep the dirt off of a skeleton. Uh-oh... the GM says the skeleton is stirring..."
Cheapy |
Golden-Esque wrote:GeraintElberion wrote:I am exhausted by this mass of options.
I'm still processing the APG.
When did a gazillion options become a virtue?
Archaeologist should be fun: bonuses to academic backbiting and advanced cataloguing skills... bonus to concentration checks when using a trowel.
Eh, I don't know what "Rogue Archaeologist" you're thinking of, but when I saw that entry, one particularly catchy song erupted in my mind ...
DUN DUN dun DA DUN DUN DA!
DUN DUN dun DA DUN DUN DA DA DA!I get that this will be Indiana Jones / Lara Croft.
It is a bit odd to me, I worked with archaeologists for several years. It's like having a class called postman or teacher: those people don't do what fantasy heroes do.
To be fair, the Bard already has the Archivist, which is basically a Professor. Even their bardic performance replacements are as a professor!
Russ Taylor Contributor, RPG Superstar 2008 Top 6 |
magnuskn |
vidmaster wrote:is there gonna be no samurai or ninja archtypes?Archtypes don't get their own archtypes.
Which is a bloody shame, because they are substantially different in some cases. Well, I hope they have added some form of unarmed strike to the Ninja.
Liz Courts Contributor |
Ravingdork |
Zark wrote:I want FEATS.The feats table alone takes up nine pages in this book. Trust me, there are plenty of feats in this book. :D
You serious? That would mean there are more feats in this book than there are in all previous Paizo books COMBINED!
Liz Courts Contributor |
Jadeite |
Liz Courts wrote:You serious? That would mean there are more feats in this book than there are in all previous Paizo books COMBINED!Zark wrote:I want FEATS.The feats table alone takes up nine pages in this book. Trust me, there are plenty of feats in this book. :D
The number is impressive, but the Core Rulebook, APG and UM alone have about 12 pages of feat tables.
Ravingdork |
The number is impressive, but the Core Rulebook, APG and UM alone have about 12 pages of feat tables.
How's that? The tables themselves only cover about 2-3 pages per book.
EDIT: Ah. I see, I wasn't counting front AND back like you all seem to be. :P
That's still a crap ton of feats! With that many new options, odds are extremely high that some of it will be imbalanced. I wonder if they included an anti-antagonize feat.
Archomedes |
This preview leaves me salivating in anticipation. I have to say, the monk archetypes look as though they will actually exceed everyone's expectations, making the monk a viable class to pick to emulate any badass kung fu master. Everything else sounds inestimably awesome.
On a more blase note, is it too late to cut out the druid archetypes in favor of archetypes for another class? Or more archetypes for already listed classes?
Richard Leonhart |
I love the names of the archetypes of the classes I care for, and the maneuver master sounds awesome. However as mentioned before, I hope that it's not the final description of his abilites, as some things are left unclear as Majuba stated before.
However is that elf on some serious steroids or has he got the all new breastplate of muscularity?
Oh and I hope your servers can take the heat when the katana flaming-war starts.
But as always, I'll buy this book because it will be awesome.
Gorbacz |
1 person marked this as a favorite. |
It seems that I have developed advanced powers of precognition:
Coming up next: "Cleric/Wizard archetypes are depressing, another sign of how weak both classes are"...
followed by:
I doubt it will make the cleric more fun, but I can always dream.
UNCANNY! ;-)
Distant Scholar |
Distant Scholar wrote:No. A Tonfa is similar in construction (and use) to a PR-24 police baton (the PR-24 is derived from the Tonfa). In short, it's a stick with a side projecting handle allowing some pretty nifty moves.
Ravingdork wrote:Tonfa? Club!I was thinking a tonfa would be a light wooden shield, myself.
I know what a tonfa is. I still think the light wooden shield's stats fit it pretty well, even if they don't look the same at all.
LazarX |
-Feral wrote:Can't say it seems very 'anime' to me.-51
I'm not a fan of the anime art style.
He's probably calling it anime because it doesn't look like any relation to either the Pathfinder Iconic or that pseudo-Galahad pencil and line drawing that signified the look of the Paladin in the original Player's Handbook. The armor has a look that's not pseudo-European so I imagine some folks have a bit of cultural shock.
Grey Lensman |
I saw the armor and I thought it would be a perfect fit if worn by a character from Record of Lodoss War, so calling it anime-inspired really isn't much of a stretch in my eyes. However, I don't think that is a bad thing (But then, I <like> anime). If all the art looks the same, it really isn't art anymore.
Bloodbane |
Cheapy wrote:My rogue succeeds on a sneak attack with a ballista - for 283 points of damage!Awesome!
A fighter specializing in Siege Engines? Sweet.
A bit sad about the lack of gunmage :(
Your gonna sneak attack with a seige weapon...? There has to be a rule aginst this!.....no?..... fine roll......
AbsolutGrndZer0 |
Golden-Esque wrote:GeraintElberion wrote:I am exhausted by this mass of options.
I'm still processing the APG.
When did a gazillion options become a virtue?
Archaeologist should be fun: bonuses to academic backbiting and advanced cataloguing skills... bonus to concentration checks when using a trowel.
Eh, I don't know what "Rogue Archaeologist" you're thinking of, but when I saw that entry, one particularly catchy song erupted in my mind ...
DUN DUN dun DA DUN DUN DA!
DUN DUN dun DA DUN DUN DA DA DA!I get that this will be Indiana Jones / Lara Croft.
It is a bit odd to me, I worked with archaeologists for several years. It's like having a class called postman or teacher: those people don't do what fantasy heroes do.
Well, they make that distinction as a joke in the Indiana Jones movies. When teaching his class in Last Crusade he tells his students what archaeology is really about with his "Archaeology is about fact, not truth. If it's truth you're looking for... and X never, ever marks the spot." speech then it does mark the spot later in the movie.
Dorje Sylas |
John Maki wrote:Cheapy wrote:My rogue succeeds on a sneak attack with a ballista - for 283 points of damage!Awesome!
A fighter specializing in Siege Engines? Sweet.
A bit sad about the lack of gunmage :(
Your gonna sneak attack with a seige weapon...? There has to be a rule aginst this!.....no?..... fine roll......
If he can use Improved Feint to distract an enemy within 30 feet and a direct line to the ballista... more power too him.
"Hey? Is that some sort of Demon Duck?"
Or would that be Sniping from cover within 30 feet with a concealed ballista?
"Eh gads! Bob was just impaled with a tree trunk! Where did it come from?"
mdt |
Or would that be Sniping from cover within 30 feet with a concealed ballista?"Eh gads! Bob was just impaled with a tree trunk! Where did it come from?"
Sniper Goggles.
No need to be within 30 feet.
You can be 300 feet away, with the goggles, and put a tree-trunk through the guy's kidney.
Mok |
3 people marked this as a favorite. |
Sigh... kids these days!
I suppose it has finally come to pass that anime/manga has so permeated our culture that the younger folk can't distinguish it from anything else today, because it has become a default aesthetic.
From top to bottom of the piece on the blog that is being informed by Japanese cartoon aesthetics. Hair, eyes, face, hands, legs, feet, the entire stance... that over the top bow. An eleven archer illustrated in 1980 would look radically different.
It's not that the old art is actually better, but rather anime aesthetic tropes are so pervasive and cliched that it's created a uniformity in styles that is a bit stifling. Back in the day you got a lot more variation from artist to artist.
For those interested in glimpsing backwards to a pre-anime pop-culture world you could flip through the covers of Dragon Magazine starting from issue 1. You'll see plenty of the older Boris Vallejo T&A aesthetic cliche there, but you'll also see all sorts of other approaches that can surprise you.
Kaiyanwang |
Kaiyanwang wrote:Crapload of weapons.. Monk with Greater Maneuvers and Maneuver-related class features...I'll have to dig up the impassioned defense of "monks aren't supposed to get Greater maneuver feats as bonus feats and that's a good thing".
;-)
You mean this was my position? reread my post in a recent monk thread.
@Anime Art: if a piece of art is different from otehrs, is not necessarily "anime".
As if "anime" is a simple definition. Berserk and Lodoss are anime (too), but are very D&D-esque in a lot of aspects.
hogarth |
hogarth wrote:You mean this was my position? reread my post in a recent monk thread.I'll have to dig up the impassioned defense of "monks aren't supposed to get Greater maneuver feats as bonus feats and that's a good thing".
;-)
No, sorry for the confusion. It was one of the Paizo folks who said it, probably James Jacobs.
Okay, maybe it wasn't an impassioned defense, but James Jacobs pointed out that it was intentional, anyways. Still, it was kind of funny that Paizo itself produced two examples of monks who violated the rule of "Greater Trip/Greater Disarm needs 13 Int" (in one of the versions of Sajan and also in the NPC gallery in the Gamemaster's Guide).
deinol |
@Anime Art: if a piece of art is different from otehrs, is not necessarily "anime".
As if "anime" is a simple definition. Berserk and Lodoss are anime (too), but are very D&D-esque in a lot of aspects.
I can definitely prove it is not anime. Look at his eyes. Look at his mouth. They are the same size. Since he is supposed to be a heroic paladin, not a shifty eyed villain, the art is clearly not anime. ;)
The bow definitely looks Exalted inspired though. *ducks and runs*
Kaiyanwang |
I'll have to dig up the impassioned defense of "monks aren't supposed to get Greater maneuver feats as bonus feats and that's a good thing".
I don't want to answer in place of James Jacobs, but is my personal opinion that the game changes and maybe they changed their mind about it.
If is the case is a good thing because they just listened people and addressed their concerns.
Cheapy |
hogarth wrote:I'll have to dig up the impassioned defense of "monks aren't supposed to get Greater maneuver feats as bonus feats and that's a good thing".
I don't want to answer in place of James Jacobs, but is my personal opinion that the game changes and maybe they changed their mind about it.
If is the case is a good thing because they just listened people and addressed their concerns.
And my personal opinion is that when they make an archetype that's meant to be good at something, then it should be good at that thing.
They aren't changing the base class. That's still restricted to Improved Only As Bonus Feats. But this class that's meant to be great at it is gonna be great at it.
Also. I wonder if there'll be a feat to let any weapon be a monk weapon. Maneuver Master with trip and a reach/trip weapon would be awesome :)
Shisumo |
Having to take an archetype to get them is a rather different thing that just having them added to the bonus feat list. There is an opportunity cost involved, after all.
EDIT: Hey. It just occured to me. A 3rd level maneuver master with Improved Grapple is going to really annoy monsters with Grab, isn't it?
Quandary |
Having to take an archetype to get them is a rather different thing that just having them added to the bonus feat list. There is an opportunity cost involved, after all.
I don`t think I`m getting you... Don`t both Archetype Class Ability swaps AND Feats have opportunity costs? Are you using some other definition of opportunity cost than I am?
Quandary |
Quandary wrote:I hope the Flowing Monk is even half related to the Superstar contest entrant that had ´mind control/reading´ and social skills.Huh. When I saw it I Immediately thought "DEX-focused monk geared towards mobile combat and/or turning their opponents momentum against them". Need to look up that Superstar entry...
Yeah... Here is that Superstar Monk Archetype if you didn`t find it.
...I think such a DEX-focused style would go great WITH that Archetype (as is, it`s able to counter OPPONENT`S DEX, which is VERY similar), but I think that is the thing that belongs more in a one of these new martial arts styles AVAILABLE TO ALL CHARACTERS (and Archetypes) than just one Monk Archetype.Actually, those martial arts styles available to everybody would be GREAT for the next Preview, hint, hint... ;-)
LazarX |
Having to take an archetype to get them is a rather different thing that just having them added to the bonus feat list. There is an opportunity cost involved, after all.
EDIT: Hey. It just occured to me. A 3rd level maneuver master with Improved Grapple is going to really annoy monsters with Grab, isn't it?
You know that you're not limited to just taking bonus feats.
LazarX |
It's not that the old art is actually better, but rather anime aesthetic tropes are so pervasive and cliched that it's created a uniformity in styles that is a bit stifling. Back in the day you got a lot more variation from artist to artist.
Not really most of the art of the eighties, and especially the 70's in RPG books was relatively primitive and a lot of stuff published in TSR books, bland. I cringed even then at the thought of playing elves as they appeared in the Players Handbook. (Half-Elves were almost as bad)
Aesthetics evolve by generation, now a dominant type influenced by manga but much of the manga has been tempered by western tastes as well. It's more of a manga-Anglo fusion style.
Cheapy |
Shisumo wrote:EDIT: Hey. It just occured to me. A 3rd level maneuver master with Improved Grapple is going to really annoy monsters with Grab, isn't it?Du Du Do Du, can't grab this.
And well spotted.
Yep.
Take Improved Grapple and Improved Trip. Wolves and tentacle beasts will be angry at you now. Hold a trip weapon. Get Greater Trip. Now when you get hit by those abilities, they'll try to do it on you. You hit them with your trip attempt AoO to trip them. Then you get an AoO to whack them when you trip them. Congrats! You just ended their attack routine and punished them.
That's very, very nice.
Shisumo |
Shisumo wrote:Having to take an archetype to get them is a rather different thing that just having them added to the bonus feat list. There is an opportunity cost involved, after all.I don`t think I`m getting you... Don`t both Archetype Class Ability swaps AND Feats have opportunity costs? Are you using some other definition of opportunity cost than I am?
Technically that's true, but if we just added the Greater feats to the standard monk bonus feat list, the opportunity cost is just simply not being able to take any of the other available bonus feats at that level. Given that the point of the discussion is that people want to do that, I consider the cost to be negligible.
On the other hand, making it an archetype means the cost is much higher, even if the benefits can be considered to be commensurately higher as well. You can't simply say "all I have to give up to get Greater Trip is the chance to take Improved Critical this level" (knowing you can take it next level anyway); you have to give up flurry of blows, still mind, slow fall, purity of body, diamond body and quivering palm. Yes you get other things for those as well, but the point is that there's likely to be something in that package you're going to miss. So the cost is higher.