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I don't know about "no system mastery" - just in the few hours I've had the book I've picked out some probably-not-intended interactions that are pretty cool.
Sorry for the confusion. I wasn’t meaning that there is no system mastery. With such a huge range of effects it inevitable that some combinations will be better than others.
What I was getting at was the aesthetic presentation of the material. WIth 3.x/PF1 you would have a list of feats in alphabetical order and the constraints would be in the prerequisites. A player would need to dig into the system a bit to figure out when various feats would be available. As above, it helped veil the system a bit more.
With PF2 the feats are laid out in a 4e fashion, with pages and pages of leveled feats. It’s all very overt and it makes the game leap out at you more, at least for me.
One could say, “Wait, so it’s bad that people can more easily digest and compare information?” For myself it is on an aesthetic level. I don’t want the game yelling off the page, nor fostering a player mentality where various power combos are the leading topic of discussion at the table.