| GM Roll4initiative |
Here is the discussion thread. Feel free to discuss what character you'd like to bring in.
Merisiel - Arita
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I played Ekadan the dwarf cleric/barbarian in the Hao Jin PFS Special.
I would strongly suggest switching from the rogue pregen to an unchained rogue if that's the class Arita is interested in playing.
No idea still what I’m playing. My initial hope was to build the character with whatever race I get as a boon from the scenario. But since that is not happening anytime soon, I will have to think on what race to play (and indeed, which class)
Shadow Dragon
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Shadow Dragon wrote:No idea still what I’m playing. My initial hope was to build the character with whatever race I get as a boon from the scenario. But since that is not happening anytime soon, I will have to think on what race to play (and indeed, which class)I played Ekadan the dwarf cleric/barbarian in the Hao Jin PFS Special.
I would strongly suggest switching from the rogue pregen to an unchained rogue if that's the class Arita is interested in playing.
Unfortunately the boons won't be emailed until after Gameday concludes.
Is there a class you'd like to try? There's a pregen for all of em!
Nuwa Feng
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| 1 person marked this as a favorite. |
Here Noral again.
I am joining with Nuwa, a 2nd level Unchained Summoner.
Her Eidolon is Aoa, the Lillend Azata : (Link to Aoa’s picture in serpentine form)
GM, she is one of my last PFS characters that I created so I dumped almost all of my boons on her. Just FYI because she also has an Archetype which is not PFS legal, but that I unlocked through a boon.
—-------------- BOONS —-------------
Brutal Reputation: You have developed a reputation as an intimidating figure and fierce combatant. Once
per adventure, you can enhance your reputation. Your reputation grows if you succeed at an Intimidate
check that is written in to an adventure or successfully demoralize two or more foes during one combat.
Your reputation also grows when you confirm a critical hit against an opponent whose CR is greater
than your character level or suffer (and survive) a critical hit that deals an amount of damage equal to at
least 5 times your character level, leaving you with a permanent, visible scar. When you achieve any of
these goals during an adventure, ask your GM to record the adventure’s name and her Pathfinder Society
number on the blanks below.
Scenario Name GM Number
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
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Once you have successfully built your reputation in 10 adventures, word of your deeds provides you with
an enduring benefit. Choose one of the following boons, and cross the other two off the Chronicle sheet.
• Your reputation gives weight to your threats. You gain a +1 bonus on Intimidate checks to demoralize
creatures. This bonus increases to +2 if you have dealt damage to them within the last minute.
• Your thick scars partially deflect blows. You gain DR 3/— that applies only against critical hits and
stacks with other forms of damage reduction.
• Your fearsome reputation inspires your opponents to flee from battle sooner. Show this boon to your
GM at the beginning of the adventure. When you are fighting a foe whose morale condition indicates
that they flee or surrender when reduced to a specific number of hit points, this number increases by
10% of their maximum hit points. For example, if a foe with 90 hit points has a morale condition that
he flees when reduced to 10 hit points or fewer, he instead flees when reduced to 19 hit points or fewer.
Subtle Reputation: You have developed a reputation for solving problems with subtlety and finesse—
not among the public at large, but among employers and other professionals who have taken notice of
your skill. Once per adventure, when you succeed at a Disguise, Sleight of Hand, or Stealth check that
is written into a scenario or use one of those skills to circumvent a combat encounter, ask your GM to
record the adventure’s name and her Pathfinder Society number on a line below.
Scenario Name GM Number
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
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Once you have successfully built your reputation in 10 adventures, word of your deeds provide with an
enduring benefit. Choose one of the following boons, and cross the other two off the Chronicle sheet.
You have developed a reputation as one who can be trusted with secrets. You gain a +1 bonus on
Diplomacy checks to gather information. This bonus increases to +3 if the information pertains to
illegal activity.
Your underworld contacts pave the way for your smuggling operations. You gain a +3 bonus on skill
checks pertaining to smuggling contraband into a settlement. You can also purchase items that are
illegal in a settlement without extra cost, such as divine items in Rahadoum.
Conflicting tales of your exploits shrouds your identity in mystery. You gain a +1 bonus on Disguise
checks to pretend to be a specific person. If you are disguising yourself as a generic individual, this
bonus increases to +2.
Professional Reputation: You have developed a reputation for solving problems with honeyed words.
Once per adventure, when you succeed at a Bluff of Diplomacy check that is written into a scenario or
use one of those skills to circumvent a combat encounter, ask your GM to record the scenario’s name and
her Pathfinder Society number on a line below. You do not gain credit toward this boon for Diplomacy
checks used to gather information or Bluff checks to conceal lies that are not specifically called out in
the adventure.
Scenario Name GM Number
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
____________________________________________________ ___________
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Once you have successfully built your reputation in 10 adventures, word of your deeds provides you with
an enduring benefit. Choose one of the following boons, and cross the other two off the Chronicle sheet.
• Your reputation as a reasonable negotiator makes others more likely to trust you. You gain a +1 bonus
on Diplomacy checks to improve a creature’s attitude. You gain a +2 bonus on Diplomacy checks to
make requests of creatures whose attitude is friendly or better.
• Your false reputation of trustworthiness bolsters your future lies. You gain a +1 bonus on Bluff checks
to deceive others. If the lie is unlikely, your bonus increases to +2. If it is far-fetched or impossible,
your bonus increases to +3.
• You are skilled at gaining access to places and avoiding the typical fees. You gain a +2 bonus on all
skill checks to negotiate permission to enter a location and to all skill checks to lower fees, fines,
or tolls.
Seen it Once: Even if your formal education in creature lore is limited, you have a good memory and
can quickly recall experiential trivia about common creatures when you encounter them a second time.
Whenever you encounter one of the creature types listed below, and either you or an ally identifies the
creature, you may check the box next to that creature’s name below. When you do so, record the name
of one of the creature’s special abilities (breath weapon, damage reduction, resistances, etc.) next to the
name. Whenever you encounter and positively identify this creature type in the future, you automatically
recall this piece of information; remembering this fact is in addition to any other facts you may remember
with a successful Knowledge check.
Basilisk
Dark naga
Demon, babau
Demon, succubus
Demon, vrock
Derro
Devil, bearded
Devil, bone
Devil, imp
Doppelganger
Elemental, air
Elemental, earth
Elemental, fire
Elemental, water
Ghost
Ghoul
Golem flesh
Golem, stone
Gray ooze
Harpy
Hill giant
Mummy
Otyugh
Rakshasa
Rust monster
Shadow
Skeleton
Sphinx
Vampire
Zombie
☐ Venture-Captain: You are honored by the Decemvirate with a promotion to the rank of
venture-captain. While not granted your own lodge immediately, you nevertheless gain
an unparalleled amount of influence within the Society and among its allied factions.
You gain 5 bonus PA for this accomplishment on top of those earned through the regular
completion of faction missions.
Additionally, you may designate one newly created PC under your Pathfinder Society
number as a protege. This tutelage manifests in a +2 bonus to a single ability score of your
choice at character creation. You must include a copy of this Chronicle among the records
of the new PC, though the PC gains access to no other boons, equipment, or wealth from
this Chronicle.
Character number receiving this boon: 314670–32 (GM Initials: DP)
Favorite of Roslar’s Coffer: Whether you grew up in Lastwall, have spent several years training there, or
picked up similar lessons through hard experience, you have gained valuable insights that are a boon to any
adventurer. You gain an additional trait selected from those on pages 6–7 of Tyrant’s Grasp Player’s Guide. The
Outsider trait cannot increase the bonus granted by aid another checks higher than +4.
Write the selected trait on the line below. Include this Chronicle sheet along with your records for the
character who gains this boon.
Character Number: ____________________________ Trait Selected: _________________________________________________________
• THE PESSIMIST (Campaign via ‘Favorite of Roslar’s Coffer’ Boon): You expect the worst and have rarely been disappointed. Your dour outlook may hail from the original destruction of Roslar’s Coffer at the hands of the Twisted Nail tribe, the exile of the faithful from the nearby Sarenite temple, or some more personal misfortune, but it has set you apart among the largely forward-thinking population of Lastwall. Your faith that the worst possible outcome will occur grants you a +1 trait bonus on Will saving throws. Your frustrating pessimism can spur friends to succeed just to spite you; once per day as a free action, you can force an ally within 30 feet to reroll a saving throw she just failed, using the better of the two results.
One of the Pathfinder Society’s finest agents took an interest in your success, and helped prepare you for a dangerous but rewarding career as a member of Society. Select one of your PCs of at least 12th level to be a mentor to a new 1st-level PC, and apply this Chronicle sheet to the 1st-level PC.
That PC receives one of the following traits as a bonus trait: Canter, Dirty Fighter, Ease of Faith, Fencer, Gifted Adept, or Magical Talent. This trait cannot belong to the same type as another trait that the PC
possesses. All of these traits appear in the Pathfinder RPG Advanced Player’s Guide as well as in the free Character Traits Web Enhancement.
Legendary Access: Thank you for GMing at a Premier Plus Convention! Your heroic efforts have given you access to the following special options. Check the box next to the option of your choice and then cross the others off of this sheet. You can have multiple copies of this boon attached to a single character, but each must have a different option selected. All options from this boon are drawn from Pathfinder Adventure Path #144: Midwives to Death, and available at www.paizo.com/prd.
▫ Archetype and Prestige Class Access: You are a patron to heroes of the war against the Whispering Tyrant. You may attach a copy of this boon to any of your Pathfinder First Edition characters to give them access to the mortal usher prestige class, the phoenix bloodline (bloodrager), and the soulbound summoner unchained summoner archetype.
Merisiel - Arita
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Merisiel - Arita wrote:Shadow Dragon wrote:No idea still what I’m playing. My initial hope was to build the character with whatever race I get as a boon from the scenario. But since that is not happening anytime soon, I will have to think on what race to play (and indeed, which class)I played Ekadan the dwarf cleric/barbarian in the Hao Jin PFS Special.
I would strongly suggest switching from the rogue pregen to an unchained rogue if that's the class Arita is interested in playing.
Unfortunately the boons won't be emailed until after Gameday concludes.
Is there a class you'd like to try? There's a pregen for all of em!
Is there? I only saw for fighter, cleric, wizard and rogue
Shadow Dragon
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Here are all pregens with pbp chat sheet.
Access is denied unfortunately.
This one appears to work:
And I know people get antsy to start a new game but let's let the new players take their time to find/make something they want to play.
Since Arita has one Chronicle for using Merisiel they can make a PC with some extra gold and the 2 PP to purchase a wand.
| GM PaleDim |
Got room for any more?
| GM Roll4initiative |
Got room for any more?
We have a couple on the wait list in the recruitment thread.
| GM Roll4initiative |
I will PROBABLY bring a different class this time, will have to think about it.
Aurelia, but as a different class, 'cause I'm allowed to respec I'm pretty sure.
Yep! You can change anything about your PC between games until you hit level 2!
Welcome aboard! I'm happy you made it!
| Arita |
This one appears to work:
And I know people get antsy to start a new game but let's let the new players take their time to find/make something they want to play.
Since Arita has one Chronicle for using Merisiel they can make a PC with some extra gold and the 2 PP to purchase a wand.
Thank you! I'll give them all a look, see what I end up wanting to do, might also just make a PC and just apply the boon to another one if it's like a race unlock (assuming you can't rebuild fully before level 2 like you can for 2e, I mean)
| GM Roll4initiative |
Shadow Dragon wrote:Thank you! I'll give them all a look, see what I end up wanting to do, might also just make a PC and just apply the boon to another one if it's like a race unlock (assuming you can't rebuild fully before level 2 like you can for 2e, I mean)This one appears to work:
And I know people get antsy to start a new game but let's let the new players take their time to find/make something they want to play.
Since Arita has one Chronicle for using Merisiel they can make a PC with some extra gold and the 2 PP to purchase a wand.
See my post HERE. You'll be able to apply your boon to your character before playing it at 2nd level.
It might be a couple months until you get that boon, btw.
| GM Roll4initiative |
| 1 person marked this as a favorite. |
Arita, Noral, Shadow Dragon, SodiumT, Fiendy and Qunnessa,
Welcome Aboard!
You may post your intructions to VC Eliza Petulengro in Gameplay at any time through Monday.
I'll get an RPGChronicles sign up sheet link set up soon.
We will do day job checks during or after the game. I like when PCs can do their day jobs while role-playing during the game.
| Arita |
Question regarding Rogue. I saw someone (I think Shadow Dragon) mention that if I were to play a rogue again, I should do an "unchained" rogue, I'm not sure of the difference, but does this mean I have to buy the associated book, or does it effectively replace rogue as presented in the core book and is therefore considered a free option?
| GM Roll4initiative |
Question regarding Rogue. I saw someone (I think Shadow Dragon) mention that if I were to play a rogue again, I should do an "unchained" rogue, I'm not sure of the difference, but does this mean I have to buy the associated book, or does it effectively replace rogue as presented in the core book and is therefore considered a free option?
It's from the Pathfinder Unchained book. You can find it on Archives of Nethys.
| Arita |
Arita wrote:Question regarding Rogue. I saw someone (I think Shadow Dragon) mention that if I were to play a rogue again, I should do an "unchained" rogue, I'm not sure of the difference, but does this mean I have to buy the associated book, or does it effectively replace rogue as presented in the core book and is therefore considered a free option?It's from the Pathfinder Unchained book. You can find it on Archives of Nethys.
But do I need to buy the Pathfinder Unchained book, or is this considered the same Rogue from the Core Rulebook for society purposes? (as in, don't have to buy the book)
| GM Roll4initiative |
GM Roll4initiative wrote:But do I need to buy the Pathfinder Unchained book, or is this considered the same Rogue from the Core Rulebook for society purposes? (as in, don't have to buy the book)Arita wrote:Question regarding Rogue. I saw someone (I think Shadow Dragon) mention that if I were to play a rogue again, I should do an "unchained" rogue, I'm not sure of the difference, but does this mean I have to buy the associated book, or does it effectively replace rogue as presented in the core book and is therefore considered a free option?It's from the Pathfinder Unchained book. You can find it on Archives of Nethys.
It is a different class from a different book than the core rule book. I would suggest getting the PDF, if possible.
| GM Roll4initiative |
When everybody gets a chance, please fill out the dice expressions on slide 2, thanks.
Tasarë "Willow" Solaera
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Hello, everyone! This is Qunnessaa, checking in with her little lost lamb. Thanks for having me!
I'm afraid Willow's a terrible barbarian. The plan was/is for her to work towards arcane archer (and then I got distracted by other characters), and at the time it seemed to make sense to start mundane, just for her first level or so, before getting all mage-y. So, that's why her highest ability score is in Int, followed by Dex. One more mission, and she should have something to show for her arcane dabbling. ;)
This evening got away from me - busy week all the way to the weekend - but I've double-checked her numbers, and will post a proper gameplay introduction soon. Thanks for the reminder about prestige points, wands, and gear generally, which I never got around to spending for Willow: it's been a while, and since she's still on her way to magic, it wasn't something I fussed about. *Mumble, mumble. Something about speaking softly and carrying a big sword.* There is something bracingly simple about that, sometimes, I suppose.
| Fiendy |
I think I settled on what I want to end up doing with Aurelia
Going to trade out her musket for a pistol, get a load of alchemical cartridges, and give her the Mysterious Stranger archtype, as well as making her a half elf instead of a full elf
Eventually multiclass a little bit into Paladin to smite with guns
Cause that sounds extremely fun to me
She's *built* again, and I feel a lot happier about what I made this time, just need to do her items
*Anyone have any recommendations? I am mostly flying blind as to what's good or even what to look at*
Will make a proper intro post when I get her sheet finished properly
Mizzie Mysken
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Multiclassing into paladin is a good idea. One of my other characters is a Musket Master gunslinger, and after a few levels I got pretty bored. I went inquisitor and that character is a lot more interesting now. (More effective? Debatable. More interesting, definitely.)
There won't be a ton of synergy between gunslinger and paladin, but Mysterious Stranger is good and for your paladin levels you'll probably want Divine Hunter.
Having a pistol gives you the freedom to be a switch-hitter of sorts-- if the enemy runs up to you, no problem just draw a weapon and you're golden. I recommend taking Weapon Finesse at some point to cover that scenario. (Also applies if something happens to your pistol. Learn from my mistake-- my gunslinger once had her musket sundered, and she was practically useless until it could be repaired.)
Vrire Tren
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Thank you for the patience! Have filled everything and I'm excited to play! Going with a ranger for now, I'll change based on what the boon ends up being, but for now I like the idea of a rugged outdoorswoman that hunts undead. I believe the Whispering Tyrant hasn't destroyed Lastwall at this point but I imagine it had undead beforehand right? If not, I'll think of another place to be from
Tasarë "Willow" Solaera
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I'm really not a person to ask about martial characters - *glances awkwardly at her own character sheet ;) * - but if you're thinking about a bit of multiclassing anyway, Fiendy, and especially with Mysterious Stranger, if I'm remembering how it works correctly, a splash of swashbuckler might be fun. The "derring-do" deed, with its exploding dice, is a blast. I had a great time with it for a magus with Flamboyant Arcana.
Shadow Dragon
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Thank you for the patience! Have filled everything and I'm excited to play! Going with a ranger for now, I'll change based on what the boon ends up being, but for now I like the idea of a rugged outdoorswoman that hunts undead. I believe the Whispering Tyrant hasn't destroyed Lastwall at this point but I imagine it had undead beforehand right? If not, I'll think of another place to be from
I would consider changing the race to human to get the bonus first level feat. Ranged combat in PFS1 can be a bit feat intensive. Without Point Blank Shot *and* Precise Shot your ranger could be taking the -4 to hit penalty for firing into melee.
That's important because there's at least one melee PC and likely will be another.
Vrire Tren
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Vrire Tren wrote:Thank you for the patience! Have filled everything and I'm excited to play! Going with a ranger for now, I'll change based on what the boon ends up being, but for now I like the idea of a rugged outdoorswoman that hunts undead. I believe the Whispering Tyrant hasn't destroyed Lastwall at this point but I imagine it had undead beforehand right? If not, I'll think of another place to be fromI would consider changing the race to human to get the bonus first level feat. Ranged combat in PFS1 can be a bit feat intensive. Without Point Blank Shot *and* Precise Shot your ranger could be taking the -4 to hit penalty for firing into melee.
That's important because there's at least one melee PC and likely will be another.
Oh yikes, I didn't know that was a thing. I'll have to do the change into human then. Thank you
Shadow Dragon
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Shadow Dragon wrote:Oh yikes, I didn't know that was a thing. I'll have to do the change into human then. Thank youVrire Tren wrote:Thank you for the patience! Have filled everything and I'm excited to play! Going with a ranger for now, I'll change based on what the boon ends up being, but for now I like the idea of a rugged outdoorswoman that hunts undead. I believe the Whispering Tyrant hasn't destroyed Lastwall at this point but I imagine it had undead beforehand right? If not, I'll think of another place to be fromI would consider changing the race to human to get the bonus first level feat. Ranged combat in PFS1 can be a bit feat intensive. Without Point Blank Shot *and* Precise Shot your ranger could be taking the -4 to hit penalty for firing into melee.
That's important because there's at least one melee PC and likely will be another.
You're welcome. PFS1 has a ton of rules and some make things more challenging to the players. The good thing is you can switch back to half elf when your PC reaches 2nd level.
Bellisola Rosenthal
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Colin here. Looks like we have decent amount of range firepower, good sweet-talkers and a very knowledgeable cleric!
I will bring another front line then to protect the team. Some said the best defense is offense, so......the bloodrager/samurai it is.