Merisiel

Merisiel - Arita's page

38 posts. Organized Play character for Arita.


Race

| HP 6/10 | AC 17 T 14 FF 13 | CMB +2, CMD 16 | F: +2, R: +6, W: +1 | Init: +6 | Perc: +7

Classes/Levels

| Speed 30ft | Active conditions: None.

Gender

Female CN Elf Rogue 1

Strength 14
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 12
Charisma 10

About Merisiel - Arita

PFS #2420252
Experience 0
Faction Grand Lodge
Wealth 0 GP, 0 PP 0 Fame
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NameMerisiel
Rogue 1
CN Medium humanoid (elf)
Init +6; Senses low-light vision; Perc +7

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Defense
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AC 17, touch 14, flat-footed 13
HP 10
Fort +2, Ref +6, Will +1

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Offense
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Speed 30 ft.
Melee rapier +4 (1d6+2/18-20)
Ranged dagger +4(1d4+2/19-20)
Special Attacks sneak attack +1d6

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Statistics
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Str 14, Dex 18, Con 12, Int 10, Wis 12, Cha 10
Base Atk +0; CMB +2; CMD 16
Feats Weapon Finesse
Traits Forlorn, Reactionary
Languages Common, elven
SQtrapfinding +1, elven magic, weapon familiarity
Skills Acrobatics +7, Climb +5, Disable Device +7, Escape Artist +7, Knowledge (local) +4, Perception +7, Sleight of Hands +8, Stealth +7
Combat Gear acid flask, alchemist's fire
Other Gear studded leather, daggers(6), rapier, backpack, hooded lantern, oil (5), silk rope (50ft), thieves' tools, 13gp

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Special Abilities
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Elven Immunities: Elves are immune to magic sleep effects and get a
+2 racial saving throw bonus against enchantment spells and effects.

Forlorn: Having lived outside of traditional elf society for much of
her life, Merisiel knows the world can be cruel, dangerous, and
unforgiving of the weak. She gains a +1 trait bonus on Fortitude
saving throws, which has already been included in her stats.

Keen Senses: Elves receive a +2 racial bonus on Perception skill checks,
which has already been calculated into her statistics.

Low-Light Vision: As an elf, Merisiel can see twice as far as humans in
conditions of dim light.

Reactionary: Merisiel is quick on her feet, and gains a +2 trait bonus on initiative checks, which has already been calculated into her stats.

Sneak Attack: If Merisiel can catch an opponent when it is unable to
defend itself effectively from her attack, she can strike a vital spot
for extra damage. Her attack deals an additional +1d6 points of
damage anytime her target would be denied a Dexterity bonus to AC
(whether the target actually has a Dexterity bonus or not), or when
she flanks her target. Should Merisiel score a critical hit with a sneak
attack, this extra damage is not multiplied. Ranged attacks can count
as sneak attacks only if the target is within 30 feet.

Trapfinding: Merisiel adds +1 to Perception skill checks made to locate
traps and to Disable Device skill checks. She can use Disable Device
to disarm magic traps.

Weapon Familiarity: Elves are proficient with longbows, longswords,
rapiers, and shortbows, and treat any weapon with the word “elven”
in its name as a martial weapon.

Weapon Finesse: With a light weapon, rapier, whip, or spiked chain,
Merisiel uses her Dexterity modifier instead of her Strength modifier
on attack rolls. This bonus has already been applied to her statistics.