Galahad's Kingmaker Expanded

Game Master Galahad0430


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I was more thinking from a simple standpoint that there's another 10 days left until the deadline and a lot of people are in here. Even if only a fraction of players are active, that's still creating a good amount of posts that the DM would have to go through in order to see if there's any new applications.

But that's also a strong point.


yes, getting a voice, but it can cause people to grow attach to a character and not get chosen

but what i AM willing to do, is discuss potential character links :)


Character role
Mentioned it above. Magic melee combo, crafter (weapons, potions, siege engines) so party will save on weapon costs and can get custom things. and fun stuff for late game

a few knowledges to help with said crafting

Character back story and concept
Concept is crafter and siege specialist, empowering the kingdom with his knowledge

Short backstory as traits can add or change the idea of his story

Ikit was the odd one in his warren due to his strange and unique ideas for his clan. Always coming up with 'hairbrained' gadgets and theories on how to improve things, make things work better, make things more dangerous, or "fun" in his own words

the fact that he had to rebuild his own arm, due to an unfortunate accident involving unstable mana crystals had nothing to do with the fact that he was exiled from his clan. Promise

After the rather unceremonious way he was kicked out, he wandered about for a bit, dodging all kinds of 'accidents' where he stayed. But when he heard the call for adventuring in new lands, untamed, wild and filled with unknown dangers, Ikit knew he wanted to go. What better place to work his craft, and hopefully show those around him, his ideas arent hairbrained' and idiotic. He would bring around revolutionary ideas and creations that would rivel anything anyone has ever come up with.

Ikit will become the greatest inventor Golarion has ever seen! but first... snack time. monch monch

New vs Experienced Player
I am experienced


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Not Submitting a Character
But I have a copy of the Kingmaker Adventure Path on my hard drive. I don't think I'll have a character submitted in time anyhow. Everyone's characters are so good by way. I hope you all have success.

I can read the adventure path on my time, though.

Sovereign Court

Maevus wrote:
Why are we not choosing campaign traits yet?

No, we will choose those after selection. Instead pick two non-campaign traits.

Sovereign Court

Athrehon wrote:
Is the recruitment really still open until the 18th?

Yes, for now

Sovereign Court

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*UPDATE*
As for the RP, you are free to do so. Any relationships will be put into the game at start, so anyone that wants to start the campaign knowing each other may do so.

Also, I am going to select eight (or more) characters because we can have multiple things happening. And those not selected can still be in the background as well to fill out slots. I'm thinking of allowing more players to be involved after the Barony is started and run seperate groups fulfilling different quests. Let me know what you guys think of that. I will adjust the campaign to accomodate that idea. Since this is play by post I think that opens up more possibilities for this AP in particular as there are many different things happening at once and we can address them in a way that wouldn't work for a live game.


That all sounds sweet to me!


That sounds very ambitious and seriously cool. Bravo, sir!


That is pretty cool.


Sounds interesting and really good!


Will be interesting too see how that plays out

Sovereign Court

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Cassia Rivers wrote:

I was more thinking from a simple standpoint that there's another 10 days left until the deadline and a lot of people are in here. Even if only a fraction of players are active, that's still creating a good amount of posts that the DM would have to go through in order to see if there's any new applications.

But that's also a strong point.

I did not think about that issue. Yes, wading through a bunch of RP posts to find any new submissions or questions about submissions would be troublesome.

Sovereign Court

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Seth86 wrote:
Will be interesting too see how that plays out

I think opening a subpage for secondary groups would work.


This is the profile for Qunnessaa’s character submission. Her party role is support with an arcane twist: as an occultist, she should be able to do a bit of healing and trapfinding without too much fuss, though that’s a “build toward it as needed” rather than built in from the outset. She should stay out of melee, but I'm not sure she'll have the feats to spare to make a brilliant archer. Her concept is, roughly, the Golarion equivalent of a cross between the Arthurian Vivien/Nimue and an Eastern European fairy godmother, or Baba Yaga in her more helpful, less evil moments and the Lady of the Lake, only as a young elf, and with a whole bunch of magic embroidery. :)

Backstory blurb:
If one were to jolly the shy woman into elaborating as to what would bring a fine lady, let alone an Iobarian elf, to the Stolen Lands, one might brace oneself for Tsia’s offering a surprisingly extensive disquisition on the history of the River Kingdoms before Earthfall as the elven demesne of Telvurin, the interest all people have in maintaining their heritage, especially in times of great change, and probably an oblique reference to the desirability of “avoiding another sorry state of affairs like the Sevenarches Situation,” or a quibble on the River Freedoms. It is to everyone’s advantage to minimize the potential for heartache or worse by having qualified persons handle ancient (and potentially dangerous) cultural artifacts with care and sensitivity. In sympathetic circles with an eye to the way of the world, she might also discreetly suggest that the implications of Rostlandic sponsors effectively establishing a buffer to their south as Brevoy gets restive years after the Vanishing and long enough for Choral the Conqueror to be on the verge of passing into legend – among humans, at any rate – are not lost on those beyond the Icerime Peaks and Hills of Nomen either, and Iobaria in particular has reason to be wary of any recent history that even tangentially involves dragons. In the best-case scenario, from the other side of the mountains, it’s a bit of a wonder that Brevoy is still as stable as it is, after some two hundred years.
Regardless, how Tsia, personally, came to be in Restov in time to consider Lady Aldori’s scheme is a more tedious tale involving treachery and tastelessness on the part of villains whom craftspersons and lady travellers should know better than ever to trust (a narrative which, one surmises, extends beyond Tsia’s travels in Brevoy and the north of River Kingdoms, probably to some personal history in her homeland), and a regrettably candid assessment of the king of Pitax’s aesthetic programme, about which the less said, the better.

Character development:
As far as character progression goes, I’m pretty much planning on sticking with Tsia’s base class throughout. I might consider taking a few levels in the Pathfinder Savant prestige class, or Ritualist, if I run into some spells/rituals that I think she’d really like that can’t be dealt with by other means, but at this point I’m not expecting that that’s a direction I’ll be heading. A feat or two and a couple of magic items should get her sorted. It might be a bit rough for the first couple of levels, but that’s all part of the hero’s journey, isn’t it – discovering one’s true talents?

Role within the realm:
I might see Tsia contending for the role of Baron(ess), but would prefer to start as a counselor and possibly hive off an independent allied barony for Tsia towards the endgame, if a suitable patch of forest becomes available. Thousand Voices sounds possibly neat, if the party’s influence ends up stretching that far. In the meantime, she’d probably make a better Spymaster or (although a bit less so) Grand Diplomat; probably not the Magister, unless no other character feels called to it.

Galahad0430 wrote:

*UPDATE*

Also, I am going to select eight (or more) characters because we can have multiple things happening. And those not selected can still be in the background as well to fill out slots. I'm thinking of allowing more players to be involved after the Barony is started and run separate groups fulfilling different quests. Let me know what you guys think of that. I will adjust the campaign to accommodate that idea. Since this is play by post I think that opens up more possibilities for this AP in particular as there are many different things happening at once and we can address them in a way that wouldn't work for a live game.

That sounds like it could be a lot of cats to herd and keep engaged in one thread. Would it make sense to start - on the technical side - different "campaigns" as far as the messageboards go, for the separate groups you're thinking of, and one (or a designated Discussion thread) when all the PCs are gathered together? As Athrehon said, it sounds very ambitious, but if everyone is willing to give it a try, why not?

*Edited to add:*

Galahad0430 wrote:
I think opening a subpage for secondary groups would work.

Ah, great minds think alike. ;)

Also, in terms of making room in the background for folks not selected in the first round, would you consider looking over additional characters as needed? I'm sure some of us who've been around a while have a sheaf of characters from campaigns that didn't pan out, and if life happens here and we need to replace a PC, if it happens a few levels in, folks might have a character that might feel a bit more organic than, "Oh, we're at level X and we need to fill role Y, so arise, Sir Classy McClassface," or elevating a character without the fun of playing the levels through. Just a thought.


There is a pretty easy way to keep things neat. Spoilers. With that different scenes, interactions, etc can all play out. It takes very little space and allows for the GM to see any new submissions. For example…

RP: Sven could use some help:

Sven sat by the a collection of sticks, leaves and the like and struggled to start a fire. He was on his way to Oleg’s trading post, one of the few outposts of civilization in the “Stolen Lands.” As he tried to get his fire going so that he could rest in warmth for the night he ruminated as towards what brought him there. In 4241 the Woradash, Skjegge and Langebukk clans had built a number of fortresses along the Shield Road, hoping to make the Stolen Lands into a profitable trade route. In 4499 the last of his ancestors abandoned the project, leaving behind naught but ruins, dotting the land like corpses. He had argued until he was blue in the face as towards the need to return to those lands. To learn from the failures of the past and to make something new and glorious out of it. To say that ‘conversation’ had gone poorly was an understatement. The fact that he barely had enough supplies left to reach Oleg’s was a testament to the dire straights he was now in, for he had left his home in Druma behind with all that he could carry. Most of it had been sold along the way to get him as far as he was. A lifetime of trading, haggling, of working his fingers to the bone…and all that he had left to show for it were the trail rations he was hoping to eat warm, and the armor on his back. Thinking back on it all, the follower of Grundinnar thought that he had been close to convincing his younger clansmen, even though his elders had been most clear in their intransigence. He silently cursed their stubbornness, though he was not completely oblivious to the irony of it all. He then smiled. The fire! It had finally taken. That meant hot food. A warm night. And perhaps it might attract some of the other travelers on the road. All he had to do was-

”A copper for your thoughts?” Sven looked up in time to see three men walk out of the dark. The men walked like wolves. Soft footsteps as they spread out around him. Two carried bows, while the one in the middle held a rapier. He couldn’t help himself as he looked over what they carried. Worn. Rusted. Near worthless to sell. The men had sunken cheeks, evidence of hunger.

Sven got to his feet, hammer in hand. ”No need for that.” The lead human said, a false smile on his face. ”How about we help you with that fire? We leave you nice and warm. And we leave with your gold for our assistance…and that hammer too.”

Sven frowned, as he slowly backed up, trying to keep himself from getting surrounded. ”This is the Shield Road.” Sven said, trying to buy time. ”There are other travelers nearby. I’m not alone.”

He heard one of the bandits chuckle, but it was their leader who drew his attention back. ”This is your last chance. Drop the hammer or you die alone.” His mood had changed at the mention of other travelers. Bandits were many things, but brave was not one of them. Sven tightened his grip…he could have sworn that he had seen others on the same road. One of the reasons he had chosen the spot to make a fire was his hope of attracting a friendly face or two to share the road with. Traveling alone had seemed too dangerous. And at that moment he hated being right.

Round 1

Initiative bandit average: 3d20 ⇒ (19, 3, 5) = 27 11
Sven: 1d20 + 1 ⇒ (15) + 1 = 16

Distance in feet rounding down: 3d10 ⇒ (9, 6, 7) = 22

Attack bandit leader who is flat footed: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Bandit leader at 0 HP and is staggered

Sven surged forward, shield raised in front of him. The bandits were obviously new to their line of work as this took them by surprise. Former hunters, perhaps? Or deserters who were trained but lacked real experience. Men like Sven, if he was honest, for he had never seen himself as a warrior. Nor did he have any real experience. Though life was proving to be quite a strict teacher.

His hammer lashed out and the bandits raised his rapier to parry it. The heavy weapon crashed right through it, going down into the bandit’s ribs. There was a *crunch* as the man staggered backwards, a surprised look on his face.

This “victory” was short lived, though, as the bandits raised their bows, one on each side of him.

Bandit 2: 1d20 + 4 ⇒ (8) + 4 = 12
Bandit 3: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Bandit leader rapier: 1d20 + 3 ⇒ (6) + 3 = 9

Sven is at 6/14 HP. Bandit leader now at -1.

The leader of the bandits tried to raise his broken rapier to attack Sven, but blood poured out of his mouth as he fell face first to the ground. The dwarf raised his shield as the first archer fired and he felt a *thunk* as half an arrow pierced the wooden shield, ending right in front of his face. The second archer took advantage of this and with a *thud* put an arrow directly into Sven’s back. If it was not for his armor, he certainly would have already been dead….

…the light of the fire shone like a beacon and the shouts of the bandits echoed through the trees: if anyone else was nearby, they’d hear it. Or so Sven hoped. Otherwise, he wasn’t certain how long he would last.

Round 1 is over. Sven needs help. The first person (or two) to join in please start round 2 with it being your turn. Once the bandits are defeated, we can RP from there.

Of course, if it proves that this is indeed taking up too much space then…well, it was at least fun to write. :)


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It may also put anyone who didn't opt to RP while waiting to see if they get selected at an unfair disadvantage. Essentially some people would be judged based solely on the build and fiT of their character, while others would be judged based on RP.


Isn't RP like background then? Part of the fit of the character is how they...fit into the story? But I'm alright just waiting as well. Might just finish up the story above for my own enjoyment, consider it part of Sven's background.


Finishing up the above RP for my own enjoyment, and for finding character voice:

Round 2
Swift action sudden speed to add 30ft movement. Sven moves towards Bandit 2, standard action for CLW
Cure Light Wounds: 1d8 + 3 ⇒ (7) + 3 = 10

Bandit 2: 1d20 + 4 ⇒ (6) + 4 = 10
Bandit 3: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14

Sven is at 14/14 HP.

Round 3

Hit: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Bandit 2: 1d20 + 3 ⇒ (7) + 3 = 10
Bandit 3: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Sven is at 11/14 HP

Round 4

Hit: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Bandit 2: 1d20 + 3 ⇒ (4) + 3 = 7
Bandit 3: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5

Sven dashed towards the bandit before him, moving with celerity that took both by surprise. He could feel the stone shard hanging from his belt as he did so, the weight filling him with resolve, even as he called upon his deity to protect him. The arrow sticking out of his back fell to the ground, the wounds healing as divine power filled him.

The bandit before him dropped his bow and pulled out a blade. It was more of a hunk of metal that an actual sword, crudely made and even more poorly maintained. Still, it had weight to it, and Sven's wild hammer swing was deflected. The other bandit did his best to move around the swirling melee, and even managed to put another arrow into Sven. Still, this one did not stick, instead leaving a nasty bruise on his side where it failed to pierce his armor. Ironically, this distracted the first bandit enough for Sven to swing his hammer, forcing the 'blade' of the bandit into his own face. Luckily for the bandit, it was not as sharp as it otherwise should have been, though it still left a nasty cut on his scalp that was bleeding into his eyes.

"Stop!" Sven commanded to the bandits. All three were breathing heavily. "Stop." He said again, keeping his shield up between the two of them, as he tried to keep the archer away from his back. "Your friend is dying. And even if you bring me down, I guarantee that neither one of ye are coming out of this whole. And I don't carry enough coin on me to even cover your medical expenses." The crackling of fire was the only sound that filled the night as the three stared at each other. That, and the gurgling of the fallen bandit. "I am going to leave now." Sven said with finality. "Ye two tend to your fallen and we will all be on our way."

Nobody said anything. The bandit with the bow had an arrow knocked, but his arm was shaking from the strain. The other was busy trying to wipe the blood out of his eyes. Sven took a step backwards, away from the two, his shield up and between them. The arrow that stuck out of it was a reminder as towards the consequences of the meeting. He took another step, and another, until he was off of the road and into the trees. Only when he had this cover did he turn and vanish into the night, leaving the bandits with his fire to tend to their wounds. All that he had left behind was his fire...and the trail rations that he had planned to heat up.

He couldn't help but wonder as he double timed it away from the encounter of who the bandits were. They were obviously hungry, that much was clear from their shallow features. And they were desperate, given the state of their weapons. He didn't regret facing them, for they were lawless and were willing to kill him. But he did regret leaving his dinner behind, for with that gone he would have to carefully ration what he had left. He sighed as he made his way through the woods and back towards the waiting trail. It was going to be a long night. He couldn't wait to reach Oleg's...the Stolen Lands were proving to be just as a wild and lawless as he had heard. What he truly needed were reliable companions if order was going to be brought to these parts.


Galahad0430 wrote:

*UPDATE*

As for the RP, you are free to do so. Any relationships will be put into the game at start, so anyone that wants to start the campaign knowing each other may do so.

Also, I am going to select eight (or more) characters because we can have multiple things happening. And those not selected can still be in the background as well to fill out slots. I'm thinking of allowing more players to be involved after the Barony is started and run seperate groups fulfilling different quests. Let me know what you guys think of that. I will adjust the campaign to accomodate that idea. Since this is play by post I think that opens up more possibilities for this AP in particular as there are many different things happening at once and we can address them in a way that wouldn't work for a live game.

Wait I love that idea.


Hi everyone, this is Vellimir (Albert Soot). I'm honestly blown away by some of these characters, they're amazing!
They all seem suitably epic for Kingmaker, however I'm starting to think Albert might not be, so I'm going to post another submission to replace Albert in the runnings (still filling a magic-user role, to fit with the role distribution).

Thanks again!


Alright, here's my updated submission, hopefully fitting in better with the party dynamic.


Galahad0430 wrote:

*UPDATE*

As for the RP, you are free to do so. Any relationships will be put into the game at start, so anyone that wants to start the campaign knowing each other may do so.

Also, I am going to select eight (or more) characters because we can have multiple things happening. And those not selected can still be in the background as well to fill out slots. I'm thinking of allowing more players to be involved after the Barony is started and run seperate groups fulfilling different quests. Let me know what you guys think of that. I will adjust the campaign to accomodate that idea. Since this is play by post I think that opens up more possibilities for this AP in particular as there are many different things happening at once and we can address them in a way that wouldn't work for a live game.

That could be really great. But it’s also going to be a lot of extra work for you. Don’t stretch yourself too thin.


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Wow, that sounds cool. Definitely sounds like a lot of GM work but if you’re down I’m down.
Sounds like maybe pre recruitment RP is a bit much, totally understandable. But bright ears would be happy to make imaginary friends with many of the fine folks in this thread.


Dotting for this. I am also returning from a bit of a hiatus from the boards. I had a fun frontiersman I played in a short-lived Kingmaker game, but then I looked at some of the other characters and realized he's actually just the more folksy male version of Daxianna's character - right down to being an Archer Ranger. I also see we already have someone who's submitted an Aldori Swordlord, so I'll put that on the backburner, as well. Should have something figured out for this soon.


Okay, I have put together Stanislaw Medvyed, a Warpriest of Erastil looking to prove himself.

Character Role/Direction:
Stanislaw is built to be a ranged combatant as his primary in-combat role, with a secondary role towards buffing/healing due to spellcasting and class features.

Out of combat, Stanislaw can serve as an okay face/negotiator with Diplomacy/Sense Motive and will eventually help with survial in the wilderness and tracking. I like putting a single rank each into Climb and Swim when I have them as class skills at first level. Once the character hits level 2, those ranks will likely be diversified into Survival and Knowledge (Religion), so he can contribute on the Knowledge front.

If the party shows a preference for travel using mounts, I will likely put a rank each into Ride and Handle Animal.

Class-wise, I'll be going straight Warpriest.

Background:
Stanislaw Medvyed, great-nephew of Lord Gurev Medvyed, has long since sought to prove himself. His father, Jakub, is one of Lord Gurev’s most ardent knights (in addition to being Lord Gurev’s nephew), and his older brother Antoni has shown great promise in following in their father’s footsteps. Stanislaw, as a second son, was to be tutored by the local priest of Erastil for an eventual path into the clergy. However, with his desire to prove himself a knight, he would sometimes skip his priestly training in order to spend more time learning from the house master-at-arms, Hasek Uliasz. Splitting his time between the two disciplines saw him punished, but he persisted in trying to master both skills.

The priest of Erastil, Father Tomasz, recognised that, although unconventional, Stanislaw’s dedication to learning combat suited him to be a more martial priest. He spoke to Hasek, and the two worked out a joint training schedule, with a particular emphasis on the longbow. Hasek and Father Tomasz approached Jakub together, and convinced him that the dual-training schedule would be in Stanislaw’s best interests. Stanislaw received training in both priestly disciplines and martial disciplines. Upon reaching his 23rd year, he was officially ordained as a militant priest of Erastil, and given the blessing to serve with Lord Gurev’s men as he walked a path to knighthood. For the next two years, he served as one of his great-uncle’s men-at-arms, protecting villages near the Grozni Forest from the occasional bandit group. For all the good he did, however, he found that his accomplishments were often overlooked in favor of his brother’s, who seemed to have developed a reputation for bravery and heroism, throwing himself into the worst of the fighting and rallying his men to ever-greater victory.

Eventually, word arrived that the Swordlords were gathering together people to venture into the Stolen Lands. Tired of being constantly overshadowed, and seeing an opportunity, Stanislaw took his leave, packed his things, and ventured south to Restov. Perhaps in the Stolen Lands he could prove himself the skilled warrior that he knew himself to be.

Stanislaw is open to being the Baron, something he never would have had the opportunity to do back home. He can recognize talent, however, and if someone else distinguishes themselves as being better suited to the role than he is, will accept a counselor's position instead.

For myself, I am fairly experienced with both PbP and PF1. I have played through this AP before face to face, but the GM made some changes, including having us wrap after book 5 due to our teamwork being strong enough that we were able to punch well above our weight.

I will work up a stat block - I have the basics sketched, but more decisions to make.

Sovereign Court

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UPDATE:
I have decided to go with two distinct parties. I will create a new campaign thread after selection. It will look like this:

1) One group will follow the standard storyline and be focused on the area from Oleg's Trading Post to the Tuskwater and Candlemere Lake. The second group will follow the Varnhold storyline and will be exploring to the East of the other group, seperated by the Northern spur of the Tors of the Levine, exploring Eastward into the Dunsward.

2) After the two towns are founded, I'll run a parallel barony development. Also, may invite additional people who are willing to take a slightly background role.

3) About a third to half way into the campaign, the groups will combine.

4) This will make it easier to have multiple quests going at once.


Galahad0430 wrote:

UPDATE:

I have decided to go with two distinct parties. I will create a new campaign thread after selection. It will look like this:

1) One group will follow the standard storyline and be focused on the area from Oleg's Trading Post to the Tuskwater and Candlemere Lake. The second group will follow the Varnhold storyline and will be exploring to the East of the other group, seperated by the Northern spur of the Tors of the Levine, exploring Eastward into the Dunsward.

2) After the two towns are founded, I'll run a parallel barony development. Also, may invite additional people who are willing to take a slightly background role.

3) About a third to half way into the campaign, the groups will combine.

4) This will make it easier to have multiple quests going at once.

Darn nice of you! And honestly I think it will be fun to watch the parallel development!


I love it. And hats off to you on making this decision.


Nice!


Galahad0430 wrote:

UPDATE:

I have decided to go with two distinct parties. I will create a new campaign thread after selection. It will look like this:

1) One group will follow the standard storyline and be focused on the area from Oleg's Trading Post to the Tuskwater and Candlemere Lake. The second group will follow the Varnhold storyline and will be exploring to the East of the other group, seperated by the Northern spur of the Tors of the Levine, exploring Eastward into the Dunsward.

2) After the two towns are founded, I'll run a parallel barony development. Also, may invite additional people who are willing to take a slightly background role.

3) About a third to half way into the campaign, the groups will combine.

4) This will make it easier to have multiple quests going at once.

Sounds good! This does sound like it might be a nice place for some "Session 0" RP, to let the two groups kind of self-segregate, in case a few people want a lawful, militarist society and others want a chaotic artists' colony, for example. But then again, any GM worth his salt can probably figure out who would work better together by looking at our backgrounds.


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Raok approves

Raok now has 2 chances to make a better life for his people and spread the word of Jalaijatali.


Ouachitonian wrote:
Galahad0430 wrote:

UPDATE:

I have decided to go with two distinct parties. I will create a new campaign thread after selection. It will look like this:

1) One group will follow the standard storyline and be focused on the area from Oleg's Trading Post to the Tuskwater and Candlemere Lake. The second group will follow the Varnhold storyline and will be exploring to the East of the other group, seperated by the Northern spur of the Tors of the Levine, exploring Eastward into the Dunsward.

2) After the two towns are founded, I'll run a parallel barony development. Also, may invite additional people who are willing to take a slightly background role.

3) About a third to half way into the campaign, the groups will combine.

4) This will make it easier to have multiple quests going at once.

Sounds good! This does sound like it might be a nice place for some "Session 0" RP, to let the two groups kind of self-segregate, in case a few people want a lawful, militarist society and others want a chaotic artists' colony, for example. But then again, any GM worth his salt can probably figure out who would work better together by looking at our backgrounds.

Oh, absolutely! And it's kind of fun to imagine what conditions might lead people to flip from one group to the other, or who might just wander between the two without ever settling, if the two regions retain fairly distinctive, er, characters, once the groups recombine.

Now to anxiously await finding out not only whether my character makes the cut, but, if so, which group she'll be sorted into. I think I could guess the latter, but GMs know more than we smaller players, and are at least as tricksy as elveses. :)


Galahad0430 wrote:

UPDATE:

I have decided to go with two distinct parties. I will create a new campaign thread after selection. It will look like this:

1) One group will follow the standard storyline and be focused on the area from Oleg's Trading Post to the Tuskwater and Candlemere Lake. The second group will follow the Varnhold storyline and will be exploring to the East of the other group, seperated by the Northern spur of the Tors of the Levine, exploring Eastward into the Dunsward.

2) After the two towns are founded, I'll run a parallel barony development. Also, may invite additional people who are willing to take a slightly background role.

3) About a third to half way into the campaign, the groups will combine.

4) This will make it easier to have multiple quests going at once.

This sounds like fun. My character is open to both groups.


I don't mind either group. It would be interesting to see what goes on while the normal AP takes place.

But either group would benefit from a crafter


Sounds like a great idea


Ouachitonian wrote:
Galahad0430 wrote:

UPDATE:

I have decided to go with two distinct parties. I will create a new campaign thread after selection. It will look like this:

1) One group will follow the standard storyline and be focused on the area from Oleg's Trading Post to the Tuskwater and Candlemere Lake. The second group will follow the Varnhold storyline and will be exploring to the East of the other group, seperated by the Northern spur of the Tors of the Levine, exploring Eastward into the Dunsward.

2) After the two towns are founded, I'll run a parallel barony development. Also, may invite additional people who are willing to take a slightly background role.

3) About a third to half way into the campaign, the groups will combine.

4) This will make it easier to have multiple quests going at once.

Sounds good! This does sound like it might be a nice place for some "Session 0" RP, to let the two groups kind of self-segregate, in case a few people want a lawful, militarist society and others want a chaotic artists' colony, for example. But then again, any GM worth his salt can probably figure out who would work better together by looking at our backgrounds.

That's an interesting idea. Amir would definitely be on the lawful side.


Cool idea, Bright Ears and Leon could swing either way in a group split. I’m certainly curious about both paths.


Amir Almanzor wrote:
Ouachitonian wrote:
Galahad0430 wrote:

UPDATE:

I have decided to go with two distinct parties. I will create a new campaign thread after selection. It will look like this:

1) One group will follow the standard storyline and be focused on the area from Oleg's Trading Post to the Tuskwater and Candlemere Lake. The second group will follow the Varnhold storyline and will be exploring to the East of the other group, seperated by the Northern spur of the Tors of the Levine, exploring Eastward into the Dunsward.

2) After the two towns are founded, I'll run a parallel barony development. Also, may invite additional people who are willing to take a slightly background role.

3) About a third to half way into the campaign, the groups will combine.

4) This will make it easier to have multiple quests going at once.

Sounds good! This does sound like it might be a nice place for some "Session 0" RP, to let the two groups kind of self-segregate, in case a few people want a lawful, militarist society and others want a chaotic artists' colony, for example. But then again, any GM worth his salt can probably figure out who would work better together by looking at our backgrounds.
That's an interesting idea. Amir would definitely be on the lawful side.

To be clear, that was just an example of a possible split. Could go any number of other ways, maybe based on religion, or attitude toward Brevoy, or simply friends vs rivals of one particularly polarizing PC. Lots of ways it could go.


I think that if chosen, Cassia could go for either one, but I'm curious in the Varnhold path, since I've never heard of anting except the "standard" route the AP goes down.


Oh, come now, the obvious way to split is by height. Small characters in one group and medium characters in the other.


Ironperenti wrote:
Oh, come now, the obvious way to split is by height. Small characters in one group and medium characters in the other.

The Kingdom of the Tall (16)

Pyros - Human Swordlord (Front line melee)
Takeda - Tiefling Magus (Front line melee)
Veniir - Human Paladin (Front line melee)
Meredith - Human Cavalier (Front line melee)
Cassia - Human Slayer (Front line melee:)
Daxiana - Human Ranger (Ranged)
Aelbourne - Half-Elf Rogue (Skill/Support)
Piret - Half-Elf Investigator (Skill/Support)
Malinor - Ifrit Bard (Skill/Support)
Bright Ears - Elven? Summoner (Arcane)
Albert - Human Wizard (Arcane)
Athrehon - Elven Sorcerer (Arcane)
Elenaril - Half-Elf Druid (Divine)
Elina - Human Cleric (Divine)
Tsia - Elven Occultist (Arcane)
Amir - Human Mesmerist (Divine)

The Kingdom of the Short (5)

Raork - Grippli Inquisitor (Divine)
Gaxi - Kobold Sorcerer (Arcane)
Ikit - Ratfolk Magus (Front Line / Arcane )
Sven - Dwarf (Front Line Melee / Support)
Maevus - Gnome Druid (Divine)

We need more short people to make it work!


My tiefling is barely 5' tall. He could perhaps skate across the line as it were.


Ikit will just supply the kingdom with ranks of Chain Lightning Cannons


Lol Raok the TALL Grippli at 3.5feet tall.... is defo in the small.


There are never enough grippli submissions.

Dark Archive

if its not too late id like to throw my hat into the ring, looking at a Human Lore Warden who blacksmiths. For Kingdom Rolls he would fit Magister or Treasurer. He can also fit the warden or royal enforcer rolls but personality wise he is more suited to the first 2. In combat he is a frontline fighter. I've played part of the first act of the video game but never made it to the point where i established a kingdom so overall very new to Kingmaker.

here is the backstory i would use if i was chosen:

backstory:
He was born to a Varisian family in Brunderton, the dwarven-settled mining town of eastern Rostland. His people were wanderers once, traders and tinkers who followed the caravan routes, but his parents settled among the dwarves for steady work. In the smoke and clang of the forges, he found purpose early. His first mentor, a dour dwarf named Hrodi Firebrace, taught him that steel answered to patience more than strength.

When he finished his apprenticeship, the dwarves marked his forearm with a guild tattoo—black ink traced over dwarven runes for “craft” and “endure.” The Varisian pattern beneath and the dwarven runes above became a symbol of both heritages: art married to precision, beauty hardened by discipline. That mark became his oath.

He left Brunderton for Restov, seeking broader trade and new techniques. There, among Rostland’s swordlords and smiths, he learned that the forge was not only for creation but defense. House Surtova’s rule and growing unrest had turned the roads dangerous. Bandits preyed upon caravans, burning wagons and scattering tools he could have made. Each ruined cart stoked his anger—chaos consumes what order builds.

He took guard work, then repair contracts, earning a reputation as a steady hand and a sharp mind. When the Aldori swordlords announced their call for skilled settlers and explorers to reclaim the Stolen Lands, he stepped forward. He saw not adventure but opportunity—to temper a new land the way he tempered steel.

Now, with his father’s blackened hammer at his side and the guild tattoo hidden beneath soot and leather, he stands among the chartered band outside Restov’s gates. His task is simple and monumental: subdue the bandits, explore the Greenbelt, and build what can last. Before setting out, he murmurs a forge-worker’s mantra taught by his dwarven master:

“Order is hammered, not found.”

I have a done up character concept that i can edit into an alias if you would like


If chosen, would be willing to go with either group, absolutely.

Grand Lodge

This is Degnax's submission. The backstory is refined a bit more and the character sheet is all filled in in the about section. If I'm a viable candidate and I am chosen, I am good with either group as well. as stated above, I am mostly new to kingmaker minus a little bit of stolen lands adventuring in the videogame. and for kingdom rolls I'm suited to the treasurer or the magister but can also fill martial rolls if needed

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