GM Sfounders "What Walks Again" [11-14]
Game Master
Chris Marsh
Tactical Map | Handouts
Venture-Lieutenant - NH | Proprietor of Castamir's Station
Greetings! We begin on the 3rd day of Arodus in the year 4725 AR. Before we begin, please log in at RPGChornicles.
Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 2/3 | focus 1/1 | wand 1/1 | staff 3/6 | spells 1: 3 2: 3 3: 3 4: 3 5: 3 6: 2 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, invisible
I'm super excited for this. Need to update my profile!
CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:
Hey folks, yeah I also need to update hopper, he is not remastered so now I need to rethink all of the options ;) Super hyped for being here!
Before it stops being relevant, I have 2 glyphs ;)
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Dwarf Fighter 13 | HP 188/218(S:15/94/124) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.
Yarr. 4 Glyphs and a Campaign Coin here.
As a note for other players Orin has Lastwall Warden and can and will shield block for adjacent allies
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
Hello everybody,
Oh Orin. Good to see another dwarf.
1 glyph here
Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 2/3 | focus 1/1 | wand 1/1 | staff 3/6 | spells 1: 3 2: 3 3: 3 4: 3 5: 3 6: 2 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, invisible
Venture-Lieutenant - NH | Proprietor of Castamir's Station
Let me know if any of these characters played:
Pathfinder Society Scenario #6-04: An Enkindled Carnival
Pathfinder Society Scenario #6-14: Twice in Steel
Pathfinder Society Scenario #6-16: The Heart of the City
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
Eh no. The only saison 6 scenario Dran'Thor has played is the 6-09. The others were too low in tier.
CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:
Samee, last scenario that I played with this character was 5-18 ;)
Dwarf Fighter 13 | HP 188/218(S:15/94/124) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.
I haven't even played 6-14 or 6-16 with any character, let alone with this one.
Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 2/3 | focus 1/1 | wand 1/1 | staff 3/6 | spells 1: 3 2: 3 3: 3 4: 3 5: 3 6: 2 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, invisible
If those character sign ups are accurate, should be 18. I thought I might actually be using a mentor boon, but probably not.
Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |
Assuming those are accurate. Someone let me know if they made a mistake, because 1 more CP bumps us!
Male Dwarf Druid 13 (Storm Druid) / HP 192/192, Perc +22, AC 34 (+2 shield), Fort +22 Ref +20 Will +25 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness, Telluric power
Dran'Thor is lvl 13 as given on RPG chronicle.
Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 2/3 | focus 1/1 | wand 1/1 | staff 3/6 | spells 1: 3 2: 3 3: 3 4: 3 5: 3 6: 2 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, invisible
Some things about Chulyin.
He has the neigh requistite pearly white aeon stone in his wayfinder so he regenerates 1 hp/min.
He has a Vigilant Seal boon that provides Resist Unholy 4 to himself and any adjacent allies.
Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 2/3 | focus 1/1 | wand 1/1 | staff 3/6 | spells 1: 3 2: 3 3: 3 4: 3 5: 3 6: 2 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, invisible
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Man, one of my favorite D&D fun facts doesn't even apply anymore...
Evasion backwards is:
No, I save.
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