Miyaro

Tih's page

16 posts. Alias of SagaGenerator.


About Tih

Tih

Kitsune Mesmerist (Spirit Walker) 7
NE Medium humanoid
Init +3; Senses Perception +9 (low-light vision)

Defense

AC 21, touch 14, flat-footed 18 (+6 Armor, +1 Deflection, +1 Natural, +3 Dex)
hp 59 (7d8)
Fort +5, Ref +9, Will +12

Offense

Speed 30 ft.
Ranged mwk light crossbow +6 (1d8/19-20)
Special Hypnotic Stare, Painful Stare
Mesmerist Spells Known (CL 7th; concentration +13)
3rd (2/day) - charm monster (DC 22), confusion (DC 22)
2nd (4/day) - alter self, command undead (DC 18), hold person (DC 21), mirror image
1st (6/day) - charm person (DC 20), disguise self, ill omen (DC 20), obscuring mist, silent image (DC 17)
0th (at will) - dancing lights, detect magic, ghost sound (DC 15), mage hand, message, prestidigitation

Statistics

Str 8, Dex 16, Con 14, Int 12, Wis 10, Cha 22

Base Atk +5; CMB +4; CMD 18
Traits Among Humans (race), Charmed Innocent (regional)
Feats Realistic Likeness (1st), Spell Focus: Enchantment (3rd), Greater Spell Focus Enchantment (5th), Command Undead (Bonus, 6th), Intimidating Glance (7th)
Skills Bluff +18, Diplomacy +18, Disguise +16, Intimidate +18, Knowledge (arcana) +11, Knowledge (nobility) +11, Perception +10, Sense Motive +10, Spellcraft +11
Languages Common, Sylvan, Celestial
SQ Hypnotic Stare (Su), Mesmerist Tricks (Su) [gift of will, astounding avoidance, slip bonds, compel alacrity] Undead Inception (Su), Painful Stare (Su), Towering Ego (Su), Bold Stare (Su) [psychic inception, disorientation], Continued Animation (Su), Command Undead (Su)
Gear mwk light crossbow, elven chain, headband of alluring charisma +2, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, ring of eloquence, runestone of power I, lesser rod of metamagic (logical), 415 gp

Special Abilities

Race
Agile - +2 racial bonus on Acrobatics checks
Change Shape - +10 on Disguise checks to appear human
Kitsune Magic - +1 DC on enchantment spells, dancing lights 3/day
Natural Weapons - 1d4 bite attack
Low-Light Vision - can see twice as far as humans in dim light

Traits
Among Humans - +2 on Disguise checks to appear human
Charmed Innocent - 1/day on Cha check or Cha-based skill check against a non-evil creature, roll twice and take the higher result

Feats
Realistic Likeness - affects Change Shape racial ability - mimic any individual you have encountered
Spell Focus / Greater Spell Focus: Enchantment - +2 DC on enchantment spells
Intimidating Glance - affects Hypnotic Stare - demoralize target as a swift action
Command Undead - 7/day, undead that fail their saves (DC 19 Will) are affected as per control undead. Can control up to 7 HD of creatures.

Class
Hypnotic Stare - use a swift action to give a target within 30 ft -2 to Will saves
Undead Inception - can affect undead with mind-affecting spells and abilities
Mesmerist Trick - 9/day, DC 19
.. Gift of Will - use Tih's Will saving throw in place of their own, or add Tih's Cha bonus to Sense Motive or resist demoralization
.. Astounding Avoidance - acts as evasion
.. Slip Bonds - +2 bonus on Escape Artist checks while implanted. Allows restrained subject to become incorporeal long enough to escape.
.. Compel Alacrity - when subject starts its turn within enemy's reach, it may move 15 feet as a free action without provoking attacks of opportunity.
Continued Animation - 2/day, if a humanoid target of Hypnotic Stare dies, its body is controlled as per dominate person for 3 rds (DC 19 Will save negates). The creature has 14 HP.
Painful Stare - affects Hypnotic Stare - +3 damage once per round to a creature who takes damage while they are the target of Hypnotic Stare; +2d6 if damaged by Tih
Towering Ego - +Cha bonus on Will saves
Bold Stare - affects Hypnotic Stare
.. Psychic Inception - Hypnotic Stare affects creatures otherwise immune to mind-affecting effects. Target of Hypnotic Stare has a 50% chance each rd to be affected by mind-affecting effects but receives a +2 bonus on saving throws to resist.
.. Disorientation - -2 to attack rolls
Manifold Tricks - affects Mesmerist Trick - able to implant 2 tricks at a time
Mental Potency - +1 HD limit, +1 target limit to enchantment and illusion spells