Sunlord Thalachos

Elliaria's page

35 posts. Alias of Philo Pharynx.


Race

HP 21/21 | AC 17/13/14 (+1 vs fiend) | F2 R6 W5 | CMD 15 | Init +3 | Per +7 DV

About Elliaria

Picture

Elliaria
Azata-blooded aasimar (musetouched) bard (dawnflower dervish, faith singer) 2/swashbuckler 2/gestalt 2 (Pathfinder Player Companion: Blood of Angels 22, Pathfinder Campaign Setting: Inner Sea Magic 34, Pathfinder Player Companion: Healer's Handbook 19, Pathfinder RPG Advanced Class Guide 56, Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 21 (2d10+6)
Fort +2, Ref +6, Will +5; +2 morale bonus vs. charm and fear effects, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities charmed life 3/day
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Offense
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Speed 30 ft.
Melee cold iron scimitar +7 (1d6+5/18-20) or
. . dagger +7 (1d4+2/19-20)
Ranged composite shortbow +7 (1d6+2/×3)
Special Attacks bardic performance 9 rounds/day (countersong, distraction, fascinate [DC 14], inspire courage +1), battle dance: inspire courage, deeds (derring-do, dodging panache, opportune parry and riposte), panache (3)
Spell-Like Abilities (CL 2nd; concentration +5)
. . 1/day—glitterdust (DC 15)
Bard Spell-Like Abilities (CL 2nd; concentration +5)
. . 1/day—shield of faith
Bard (Dawnflower Dervish, Faith Singer) Spells Known (CL 2nd; concentration +5)
. . 1st (3/day)—cure light wounds, darting duplicate (DC 14), liberating command[UC]
. . 0 (at will)—detect magic, mage hand, mending, message, prestidigitation
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Statistics
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Str 10, Dex 16, Con 14, Int 10, Wis 14, Cha 16
Base Atk +2; CMB +4; CMD 15
Feats Dervish Dance[ISWG], Lingering Performance[APG]
Traits adopted, touched by divinity, treerazer's bane
Skills Acrobatics +6, Climb +2, Diplomacy +8, Escape Artist +5, Knowledge (planes) +6 (+8 to identify evil outsiders or items or effects created by evil outsiders), Knowledge (religion) +4, Linguistics +4, Perception +7, Perform (dance) +8, Perform (sing) +7, Profession (soldier) +6, Stealth +5
Languages Celestial, Common, Elven, Sylvan
SQ battle dance, celestial crusader[ARG], swashbuckler finesse
Combat Gear scroll of cure light wounds (x2); Other Gear lamellar (leather) armor[UC], arrows (20), cold iron scimitar, composite shortbow, dagger, bedroll, masterwork backpack[APG], silver holy symbol of Sarenrae, trail rations (10), 26 gp, 9 sp
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Special Abilities
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Bardic Performance (standard action, 9 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Celestial Crusader +1 att/AC vs. evil outsider & +2 Spellcraft/Knowledge (planes) to ID them or thier items/effects.
Charmed Life +3 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.

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In general, crusaders tend to tend people with horns and hooves suspiciously. However in Ellaria's case, it's clear that these elements are fey instead of fiendish. Elvish blood, Satyr blood, and Azata blood all mix freely within her, but it's clear that the purity of the Elysium dominates. When she moves, she can't help but add graceful flourishes. Dancing is literally in her blood. Her clothes are embroidered with the everlight of Sarenrae, seemingly more suited to a stage than the battlefield.

She coems from Kyonin, where she trained fighting the demonic forces of Treerazer and his corruption. At hearing of the expanded threat of the worldwound, she felt a calling to seek out that and face those threats.

When asked about her outfit by a gruff veteran, she laughs. "A little magic keeps them from showing the wear of the world. Our foes are all about pain and cruelty and suffering and darkness. When one of us succumbs to that darkness, it empowers our foes. We fight for light and hope. We may never reach a world of kindness and beauty, but we can each strive for this." The scarred warrior snorted. "You know nothing of pain and loss."

She stopped and looked him in the eye, "I watched in chains as cultists slowly drained my first love of blood, replacing it with foul demonic ichor. He was infused with fiendish energy and released to have his way with me. I strangled him with the chains they locked me in. I did this out of love, hoping that some fragment of him would reach the afterlife he deserved. As I did this, they conjured fiends and set them on me. But they couldn't touch me. I knew this strength came from beyond and I gave thanks to the Dawnflower. Under her protection, I fought my way out. One day, he and I may dance in eternal sunlight. Until then I dance for him."

The veteran turned away, mumbling about being sorry for her loss with a hitch in his voice. She said, "Thank you." But she didn't turn away. "Tell me a story about who you lost. Show me who they were in their best day, and I'll dance for them too." One by one, people talked well about the dead. They taught the lessons they had learned from them and told their favorite jokes. Tears were shed and tankards raised. The burdens they felt were shared, and the joy lifted high.

Twenty-four hours later, the Captain looked over the battlefield. He turned to his chaplain and asked about the day's losses. "Not a one, my Captain, not a one."