Race |
| Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +17, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (1/8) | |
Classes/Levels |
Active: Abl Barrier (50); Def Bone (50); Lucky # (8); Haste; Arcane Pool (1/12) Frost/Icy Burst/+2; Staggering Crit Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25 |
Gender |
Male N Tiefling Magus 14 Bard 1 | HP 152/152 +10 temp| AC 32 T 18 FF 27 | CMB +9, CMD 28 (33 vs Grapple) | F: +20, R: +19, W: +19 |
About Tsrvk
Venture Captain Tsrvk 15.2, Jeweled Sage
Male daemon-spawn tiefling grandfathered bard (dawnflower dervish) 1/magus (hexcrafter) 14 (Pathfinder Player Companion: Blood of Fiends 19, Pathfinder Campaign Setting: Inner Sea Magic 34, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Magic 9, 48)
N Medium outsider (native)
Init +15; Senses darkvision 60 ft.; Perception +21
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Defense
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AC 30, touch 17, flat-footed 26 (+9 armor, +2 deflection, +4 Dex, +1 insight, +4 natural)
hp 152 (15d8+74)
Fort +20 (Ch. 25: -2 against girtablilu and scorpion venom), Ref +19, Will +19; Ch. 18 Technophobe +1 insight vs. techno devices and robots, +3 vs Death Effects (Scarab Sages Faction Card - Scribe Reward), Ch. 39 Deskari's Wing, +4 circumstance vs Blindness or Curse or Sickened or Shaken (Major Ameliorating and Ameliorating hex, +2 alchemical bonus vs. cold effects, Bestow Planar Infusion I
Defensive Abilities evasion; DR 5/bludgeoning, 5/lethal; Resist cold 5, electricity 5, fire 5, negative energy 10, positive energy 10
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Offense
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Speed 30 ft., fly 40 ft. (good)
Melee +3 cold iron scimitar +19/+14 (1d6+9/18-20) or
. . +3 holy keen adamantine scimitar +19/+14 (1d6+9/15-20 plus 2d6 vs. evil) or
. . unarmed strike +9/+4 (1d3-1 nonlethal)
Special Attacks arcane pool (+4, 12 points), bardic performance 8 rounds/day (countersong, distraction, fascinate [DC 11], inspire courage +1), battle dance: inspire courage, greater spell combat, hex arcana (familiar[UM], ghost blade[UC], lingering pain[UC], major ameliorating, wand wielder[UM]), spellstrike
Spell-Like Abilities (CL 15th; concentration +16)
. . 1/day—death knell (DC 13)
Bard (Dawnflower Dervish) Spells Known (CL 1st; concentration +2)
. . 1st (2/day)—feather fall, saving finale[APG] (DC 12)
. . 0 (at will)—message, prestidigitation, read magic, sift[APG]
Magus (Hexcrafter) Spells Prepared (CL 14th; concentration +21)
. . 5th—greater bladed dash, cone of cold (DC 20), overland flight
. . 4th—dimension door (3), greater invisibility, stoneskin
. . 3rd—aroden’s spellsword, tactical adaptation (2), twisted innards, vampiric touch
. . 2nd—anticipate thoughts[OA] (DC 17), brow gasher[UC], frigid touch[UM] (3), splinter spell resistance (DC 17)
. . 1st—bestow planar infusion I, chill touch (DC 16), frostbite[UM], ill omen[APG], long arm[ACG], shield, intensified shocking grasp
. . 0 (at will)—arcane mark, detect magic, disrupt undead, ghost sound (DC 15), open/close (DC 15)
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Statistics
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Str 9, Dex 22, Con 18, Int 20, Wis 12, Cha 12
Base Atk +10; CMB +9; CMD 28 (33 vs. grapple)
Feats Additional Traits, Alertness, Armor Of The Pit[ARG], Blind-fight, Critical Focus, Dervish Dance[ISWG], Dimensional Agility[UC], Dimensional Assault[UC], Dimensional Dervish[UC], Extra Arcana[UM], Harmonic Spell[ISWG], Intensified Spell[APG], Staggering Critical, Step Up
Traits fate's favored, maestro of the society, magical lineage, reactionary
Skills Acrobatics +21, Appraise +5 (+7 circumstance on Knowledge re nagas, nagaji, Nagajor, Nalinivati, 1/scenario in Absalom or Osirion +5 insight on a Knowledge check, +5 = 2*Character Level; 1 USE LEFT), Bluff -1 (+1 circ with scholars and experts, +1 on all CHA checks to influence Wayangs, +0 circumstance on all CHA skills re nagaji or nagas), Climb +3, Concentration: Bard +2 (+6 when casting teleportation spells.), Concentration: Magus +21 (+25 when casting teleportation spells., +21, and add the same amount as a circumstance bonus on your concentration check., +21 on concentration checks., +21 equals double the amount of the attack penalty taken.), Diplomacy -1 (+1 (+2) with guards and city officials in Absalom, +0 untyped (+1) within Absalom, +1 to influence girtablilus, +1 circ with scholars and experts, +1 on all CHA checks to influence Wayangs, +0 circumstance on all CHA skills re nagaji or nagas), Disguise -1 (+1 on all CHA checks to influence Wayangs, +0 circumstance on all CHA skills re nagaji or nagas), Escape Artist +14, Fly +20, Intimidate -1 (vs. worshipper of Lissala, +2 to demoralize & make one such attempt per encounter as a move action, +1 circ with scholars and experts, +1 on all CHA checks to influence Wayangs, +0 circumstance on all CHA skills re nagaji or nagas), Knowledge (arcana) +22 (+24 circumstance on Knowledge re nagas, nagaji, Nagajor, Nalinivati, 1/scenario in Absalom or Osirion +5 insight on a Knowledge check, +22 = 2*Character Level; 1 USE LEFT), Knowledge (dungeoneering) +11 (+13 circumstance on Knowledge re nagas, nagaji, Nagajor, Nalinivati, 1/scenario in Absalom or Osirion +5 insight on a Knowledge check, +11 = 2*Character Level; 1 USE LEFT), Knowledge (engineering) +11 (+13 circumstance on Knowledge re nagas, nagaji, Nagajor, Nalinivati, 1/scenario in Absalom or Osirion +5 insight on a Knowledge check, +11 = 2*Character Level; 1 USE LEFT), Knowledge (geography) +11 (+13 untyped (+2) in the Pillars of the Sun area, +13 circumstance on Knowledge re nagas, nagaji, Nagajor, Nalinivati, 1/scenario in Absalom or Osirion +5 insight on a Knowledge check, +11 = 2*Character Level; 1 USE LEFT), Knowledge (history) +17 (+19 circumstance on Knowledge re nagas, nagaji, Nagajor, Nalinivati, 1/scenario in Absalom or Osirion +5 insight on a Knowledge check, +17 = 2*Character Level; 1 USE LEFT), Knowledge (local) +11 (+13 circumstance on Knowledge re nagas, nagaji, Nagajor, Nalinivati, 1/scenario in Absalom or Osirion +5 insight on a Knowledge check, +11 = 2*Character Level; 1 USE LEFT), Knowledge (nature) +11 (+13 circumstance on Knowledge re nagas, nagaji, Nagajor, Nalinivati, 1/scenario in Absalom or Osirion +5 insight on a Knowledge check, +11 = 2*Character Level; 1 USE LEFT), Knowledge (planes) +14 (+15 re demons, +16 circumstance on Knowledge re nagas, nagaji, Nagajor, Nalinivati, 1/scenario in Absalom or Osirion +5 insight on a Knowledge check, +14 = 2*Character Level; 1 USE LEFT), Knowledge (religion) +12 (+14 to identify undead and their special abilities, 1/scenario, roll twice on K:Relig and take better roll, +14 circumstance on Knowledge re nagas, nagaji, Nagajor, Nalinivati, 1/scenario in Absalom or Osirion +5 insight on a Knowledge check, +12 = 2*Character Level; 1 USE LEFT), Linguistics +12 (+14 circumstance on Knowledge re nagas, nagaji, Nagajor, Nalinivati, 1/scenario in Absalom or Osirion +5 insight on a Knowledge check, +12 = 2*Character Level; 1 USE LEFT), Perception +21, Perform (dance) +20 (+22 on all CHA checks to influence Wayangs, +21 circumstance on all CHA skills re nagaji or nagas), Perform (sing) +20 (+22 on all CHA checks to influence Wayangs, +21 circumstance on all CHA skills re nagaji or nagas), Sense Motive +3, Spellcraft +19 (+21 on Craft (alchemy) or Spellcraft to identify potions or liqu, +21 circumstance on Knowledge re nagas, nagaji, Nagajor, Nalinivati, 1/scenario in Absalom or Osirion +5 insight on a Knowledge check, +19 = 2*Character Level; 1 USE LEFT), Survival +1 (+3 untyped (+2) in the Pillars of the Sun area, +3 to avoid becoming lost), Swim +0, Use Magic Device +17 (+19 on all CHA checks to influence Wayangs, +18 circumstance on all CHA skills re nagaji or nagas)
Languages Abyssal, Azlanti, Common, Draconic, Infernal, Kelish, Osiriani, Tien
SQ battle dance, fiendish sprinter[ARG], fighter training, heavy armor, hex (ameliorating), hex arcana, hex magus, knowledge pool, prehensile tail[ARG], singing steel
Combat Gear boots of speed, lesser extend metamagic rod, lesser extend metamagic rod, lesser piercing metamagic rod[UE], oil of daylight, oil of sanctify corpse, pearl of power (1st level) (3), pearl of power (2nd level), scroll of glitterdust, scroll of lesser restoration, scroll of lucky number, scroll of magic aura, scroll of remove paralysis, wand of cure light wounds, wand of cure serious wounds (25 charges), wand of dimension door (5 charges), wand of displacement (10 charges), wand of false life (20 charges), wand of freedom of movement (7 charges), wand of heightened awareness (50 charges), wand of ill omen (50 charges), wand of infernal healing (50 charges), wand of lesser restoration (14 charges), wand of mirror image (5 charges), wand of remove fear (50 charges), wand of shield (50 charges), wand of true strike (50 charges), air crystal, alchemical grease[APG] (4), antiplague[APG], antitoxin, bladeguard[APG], blood-boiling pill (2), clear ear (4), reagent paper[ACG] (10), reagent, myrrh (100), singer's solution[UI], smelling salts[APG], stillgut[ARG], vermin repellent[UE]; Other Gear +1 deathless sing stl. agile breastplate[APG], mwk cold iron scimitar, +2 holy keen adamantine scimitar, amulet of natural armor +2, belt of physical might +4 (Dex, Con), cloak of resistance +4, cracked amethyst pyramid ioun stone, cracked dusty rose prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked pale green prism ioun stone (saves), dusty rose prism ioun stone, dweomer's essence (3), first aid gloves, four-leaf clover[OA], golembane scarab, headband of vast intelligence +2, incandescent blue sphere ioun stone, lenses of situational sight, lucky horseshoe[OA], mask of conflicting energies, page of spell knowledge (ant haul)[UE], perfect tuning fork, ring of evasion, ring of protection +2, wayfinder[ISWG], bandolier[UE], book of puzzles[ACG], breath of lysianassa (delete after scenario), chalk, earplugs[APG], familiar satchel[UE], gold and sapphire ring (focus for tactical adaptation) (worth 500 gp), hot weather outfit[APG], masterwork backpack[APG], masterwork tool, masterwork tool, signal whistle, smoked goggles[APG], spellbook, spellbook, tindertwig, weapon cord[APG], wrist sheath, spring loaded, wrist sheath, spring loaded, diamond dust, diamond dust, 3,706 gp, 5 cp
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Tracked Resources
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+1 morale on any d20 1/scenario Ch. 23 (1/month) - 0/1
Ablative Barrier (50 hp) - 0/50
Alchemical grease - 0/4
Antiplague - 0/1
Antitoxin - 0/1
Arcane Pool +4 (12/day) (Su) - 0/12
Bardic Performance (standard action, 8 rounds/day) - 0/8
Battle Dance (move action) - 0/0
Bladeguard - 0/1
Blood-boiling pill - 1/2
Book of puzzles (10 uses) - 2/10
Boots of speed (10 rounds/day) - 0/10
Breath of Life (2) - 0/2
Clear ear - 1/4
Comprehend Languages (1/day) (Sp) - 0/1
Cure Critical Wounds (2) - 0/2
Cure Light Wounds (10) - 0/10
Cure Light Wounds, Mass (2) - 0/2
Cure Moderate Wounds (5) - 0/5
Cure Serious Wounds (3) - 0/3
Darkvision 120' (Lenses of Situational Sight, 10/year) - 0/10
Death Knell (1/day) - 0/1
Detect Magic (Lenses of Situational Sight, 10/year) - 0/10
Dweomer's essence - 0/3
Extend metamagic rod (lesser, 3/day) - 0/3
Extend metamagic rod (lesser, 3/day) - 0/3
Faction Card 8, 1/month) Lessons of History boon 1/adventure - 0/1
First aid gloves (10 charges) - 5/10
Four-leaf clover (3/day) - 0/3
GM Reroll 1/scenario (1/month) - 0/1
Immediate action Ch. 39 Fort DC 24 or sickened 1d4 (1/day) - 0/1
Knowledge check - roll twice (Ch. 32 Jeweled Sage, 1/day) - 0/1
Knowledge in Absalom or Osirion, +5 insight 1/scenario Ch. 32 (1/month) - 0/1
Lucky horseshoe (1/day) - 0/1
Mask of conflicting energies (3/day) - 0/3
Oil of daylight - 0/1
Oil of sanctify corpse - 0/1
Pearl of power (1st level, 3/day) - 0/3
Pearl of power (2nd level, 1/day) - 0/1
Perfect tuning fork - 0/1
Piercing metamagic rod (lesser, 3/day) - 0/3
Reagent paper - 0/10
Reagent, myrrh - 4/100
Scry on Familiar (1/day) (Sp) - 0/1
See Invisibility (Lenses of Situational Sight, 10/year) - 2/10
Singer's solution - 0/1
Smelling salts - 0/1
Stillgut - 0/1
Tindertwig - 0/1
Vermin repellent - 0/1
Walk through Space (1/year) (Sp) - 0/1
Wand of cure light wounds - 31/50
Wand of cure serious wounds (25 charges) - 7/25
Wand of dimension door (5 charges) - 4/5
Wand of displacement (10 charges) - 4/10
Wand of false life (20 charges) - 18/20
Wand of freedom of movement (7 charges) - 5/7
Wand of heightened awareness (50 charges) - 20/50
Wand of ill omen (50 charges) - 10/50
Wand of infernal healing (50 charges) - 30/50
Wand of lesser restoration (14 charges) - 6/14
Wand of mirror image (5 charges) CL 3: 1d4+1 images - 4/5
Wand of remove fear (50 charges) - 13/50
Wand of shield (50 charges) - 29/50
Wand of true strike (50 charges) - 2/50
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Special Abilities
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Ameliorating (14 minutes) (Su) As a standard action, suppress 1 dazzle/fatigue/shake/sicken for minutes, or grant +4 to save vs. choice of 2 for 1 day.
Arcane Pool +4 (12/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Bardic Performance (standard action, 8 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Blind-Fight Re-roll misses because of concealment, other benefits.
Comprehend Languages (1/day) (Sp)
Critical Focus +4 to confirm critical hits.
Damage Reduction (5/bludgeoning) You have Damage Reduction against all except Bludgeoning attacks.
Damage Reduction (5/lethal) You have Damage Reduction against non-lethal damage
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Dimensional Assault May use dimension door or abundant step as part of a charge action
Dimensional Dervish During full-attack action, you may cast dimension door or use abundant step as a swift action
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Fighter Training (Ex) Add half your Magus level to your Fighter level for the purpose of feats.
Fly (40 feet, Good) You can fly!
Ghost Blade (Su) Add brilliant energy and ghost touch special ability to arcane pool options.
Greater Spell Combat (Ex) Use weapon in one hand at -2 & cast a spell with the other. Concentration check bonus equal to x2 penalty taken.
Harmonic Spell Casting spells extends duration of bardic performance
Heavy Armor (Ex) Heavy armor proficiency and no Arcane Failure chance in heavy armor.
Hex Arcana You can substitute Hexes for Magus Arcana.
Hex Magus (Su) You gain access to witch hexes.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Lingering Pain (Su) 1 Arcane Pool: Damage considered continuous for purposes of concentration checks.
Major Ameliorating (14 minutes) (Su) As a standard action, suppress 1 blind/deaf/poison/curse/disease for minutes, or grant +4 to save vs. choice of 2 for 1 day.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Scry on Familiar (1/day) (Sp) You can scry on your familiar, as the spell.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Singing Steel Strike to begin bardic performance quicker.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Staggering Critical (DC 20) Critical hit staggers target
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Walk through Space (1/year) (Sp)
Wand Wielder (Su) The magus can activate a wand or staff in place of casting a spell when using spell combat.
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If Nap Stack, precast Defending Bone, Ablative Barrier, GMW. Overland Flight
Use Rod of Extend for:
1. Aroden’s Spellsword (together with Rod of Piercing Metamagic)
2. Tactical Adaptation (Critical feat)
3.
Notes to self:
* Death Knell DC should be 13 (not 12 as shown by Hero Lab) because it should be Level 2 plus CHA (+1) = 13. Before using Death Knell hit the victim with Wand of Ill Omen (need to make him stable first or his next d20 roll after casting Ill Omen will be his Stabilization check). After using Death Knell attempt to use Scroll of Recharge Innate Magic (DC 25 UMD) to get it back.
* Should probably not use GMW anymore because it’s using a 3rd level slot to only add +1 to enhancement and that doesn’t count towards overcoming DR, which means I miss out on alignment based (which is +5). Instead, just add +3 to enhancement when I arcane pool, leaving +1 to add an element or something else.
Possible Buffs:
Defending Bone - hour/level
Ablative Barrier - hour/level
False Life - hour/level (only if I have wand)
Ant Haul - 2 hours/level (from party member)
Book of Puzzles
Alchemical Grease
Weapon cord on scimitar
Blood Boiling Pill
Situational Tactics:
* Countersong uses: harpy, siren, suggestion,
* Distraction uses:
Boons Available:
https://docs.google.com/document/d/1b_yzpTRvCWzK-t9Ar6de4-TPYbwlVMChHYUOOY4 3TbI/edit?tab=t.0
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