
GM Frost |

Zornesk attacks Blue Goo, hitting on both instances. (Success, 1 damage; Crit Hit, immune to Crit Hit, 9 damage)
"Haha! That's it! Betrayal at its finest!" Arjol is content on what happened to Shalosar. He continues to keep Razzm laughing, he then flings a solid object at the fighter.
Telekinetic Projectile Spell Attack: 1d20 + 13 ⇒ (6) + 13 = 19
The object goes sideways.
Shalosar just then realizes he is just being tricked by Arjol to hurt the other Pathfinders. You are no longer affected by Paranoia.
⬤ BEHIND LOCKED DOORS! Round 3 ⬤
Party Condition(s): COURAGEOUS ANTHEM (2 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Malark Evenwood: DC 17 basic Fortitude save vs Constrict, 2 B and 2 acid damage ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Arjol Parkit (HP -40) |
➤ Shalosar (AC 18) (HP 27/30) |
➤ Razzm Tazzm (AC 22+2 w Shield when Raised) (HP 46/56) | Success vs Hideous Laughter |
➤ Ebiten PFS (AC 19+1 w shield cantrip) (HP 19/28) |
White Goo (HP -43) |
Malark Evenwood (AC 18) (HP 24/26) | Grabbed by Blue Goo (DC 16 to ◆ Escape) |
Thevenin Serkat (AC 20) (HP 52/52) | Small
Blue Goo (HP -27) |
Black Goo (HP -2) |
Zornesk (AC 20) (HP 27/27) | Small
EFFECTS & CONDITIONS REFERENCE

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Razzm's giggles have turned to grim chuckles as he continues to bash away at Arjol.
◆◆ Double Slice
Zhuazhi Bang, CA: 1d20 + 14 ⇒ (1) + 14 = 15
P dmg, CA: 2d6 + 5 ⇒ (3, 6) + 5 = 14
Shield boss, CA, not agile: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25
B dmg, CA: 2d6 + 5 ⇒ (5, 5) + 5 = 15
◆ Raise Shield - AC is 24

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Shalosar snaps out of the spell, and realizes what happened. He looks at Arjol…and joins him in his laughter.
”Oh, I’m gonna enjoy this!”
He snaps one of the chains in front of him, and it whips down the length of the room. He whirls the other over his head, and the last spiked link flies off toward Arjol.
Shard Strike (two actions, 30’ line in front of him), Elemental Blast vs Arjol (Weapon Infusion: thrown)
Impulse Junction: Until the start of your next turn, each time a creature touches you or damages you with an unarmed melee attack or non-reach melee weapon, it takes piercing damage equal to half your level (minimum 1 damage).
Shard Strike damage vs Ref save DC 17: 1d6 + 1 ⇒ (6) + 1 = 7P
Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
HP the attack
Attack: 1d20 + 8 ⇒ (9) + 8 = 17

GM Frost |

Only the shield connects Arjol before Razzm raises his shield once again. 15 B damage
Shalosar sends something spiky along the line of enemies that pokes all of them.
White: DC 17 basic Reflex save: 1d20 + 3 ⇒ (9) + 3 = 12 vs Shard Strike (Fail, 7 P damage)
Black: DC 17 basic Reflex save: 1d20 + 3 ⇒ (7) + 3 = 10 vs Shard Strike (Fail, 7 P damage)
Arjol: DC 17 basic Reflex save: 1d20 + 11 ⇒ (2) + 11 = 13 vs Shard Strike (Fail, 7 P damage)
The attack hits Arjol in the head, taking him out of combat. The White Goo also sizzles out. Arjol and White Goo out He then redirecting sends more at Black. 6 P damage
⬤ BEHIND LOCKED DOORS! Round 3 ⬤
Party Condition(s): COURAGEOUS ANTHEM (1 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
🚩 BEFORE YOUR TURN 🚩
❗ Malark Evenwood: DC 17 basic Fortitude save vs Constrict, 2 B and 2 acid damage ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Arjol Parkit (HP -62) |
Shalosar (AC 18) (HP 27/30) |
Razzm Tazzm (AC 22+2 w Shield when Raised) (HP 46/56) |
➤ Ebiten PFS (AC 19) (HP 19/28) |
White Goo (HP -50) |
➤ Malark Evenwood (AC 18) (HP 24/26) | Grabbed by Blue Goo (DC 16 to ◆ Escape) |
➤ Thevenin Serkat (AC 20) (HP 52/52) | Small
Blue Goo (HP -27) |
Black Goo (HP -15) |
Zornesk (AC 20) (HP 27/27) | Small
EFFECTS & CONDITIONS REFERENCE

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Fort Save: 1d20 + 5 ⇒ (8) + 5 = 13
Escape (Acrobatics): 1d20 + 6 ⇒ (20) + 6 = 26
Malark is unable to bear the constricting force of the pseudopod, but is able to sneak his way out of its grasp. He steps back and casts Void Warp on Blue.
Void Damage: 2d4 ⇒ (1, 1) = 2 DC 18 Basic Fort Save. Enfeebled 1 on a crit fail.

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"Bzzap!"
◆◆ Electricity: 3d4 ⇒ (2, 2, 4) = 8
DC 20 basic Reflex save
◆ Shield

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Throwing a side-eyed glance at Shalosar, Ebiten slams a fist into his opposing palm, Root Gate Release!
A burst of wind blows past Shalosar as golden Tian characters appear across whatever bare skin is visible on Ebiten. ◆◆ Cast runic body
Then he focuses himself and another wave bursts out... ◆ Recharge Spellstrike
I need to get into flanking...

GM Frost |

Malark is stricken, but fortunately escapes the grasp after that. He steps back and cast something dark at Blue.
DC 18 basic Fort save: 1d20 + 7 ⇒ (20) + 7 = 27
It just slides off its slimy body.
Thevenin fries them with current before raising shield.
Blue: DC 20 basic Reflex save: 1d20 + 3 ⇒ (16) + 3 = 19 vs EA (Fail, 8 E damage)
Black: DC 20 basic Reflex save: 1d20 + 3 ⇒ (8) + 3 = 11 vs EA (Fail, 8 E damage)
Ebiten empowers himself and recharges.
Blue Goo smacks Zornesk.
Pseudopod Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Pseudopod Attack, MAP: 1d20 + 8 - 5 ⇒ (4) + 8 - 5 = 7
Pseudopod Attack, MAP: 1d20 + 8 - 5 ⇒ (9) + 8 - 5 = 12
Black Goo slaps Razzm.
Pseudopod Attack: 1d20 + 8 ⇒ (20) + 8 = 28 crit
Damage: 1d6 ⇒ 4 acid damage x2
Black then tries to hold him.
Athletics to Grab: 1d20 + 6 ⇒ (15) + 6 = 21 vs Razzm's Fort DC 20 (Success)
Successfully grabbing him, Black Good squeezes the fighter. (DC 17 basic Fortitude save vs Constrict, 1d4 ⇒ 4 B and 1d4 ⇒ 3 acid damage)

GM Frost |

⬤ BEHIND LOCKED DOORS! Round 4 and 5 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
🚩 BEFORE YOUR TURN 🚩
❗ Razzm Tazzm: DC 17 basic Fortitude save vs Constrict, 4 B and 3 acid damage ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Arjol Parkit (HP -62) |
➤ Shalosar (AC 18) (HP 27/30) |
➤ Razzm Tazzm (AC 22) (HP 38/56) | Grabbed by Black Goo (DC 16 to ◆ Escape) |
➤ Ebiten PFS (AC 19) (HP 19/28) |
White Goo (HP -50) |
➤ Malark Evenwood (AC 18) (HP 20/26) |
➤ Thevenin Serkat (AC 20) (HP 52/52) | Small
Blue Goo (HP -35) |
Black Goo (HP -23) |
➤ Zornesk (AC 20) (HP 27/27) | Small
EFFECTS & CONDITIONS REFERENCE

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Malark inspires his allies again and attempts to cast Void Warp at Blue once more.
Void Damage: 2d4 ⇒ (1, 2) = 3 DC 18 Basic Fort Save. Enfeebled 1 on a crit fail.
◆Courageous Anthem, ◆◆Void Warp. Courageous anthem: 1 rd.

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DC 17 basic Fort vs Constrict: 1d20 + 10 ⇒ (1) + 10 = 11 Ugh, double damage is 14. By my tally, Razzm is now at 24/56 hp.
The catfolk warrior finally stops laughing and decides to get serious about these goopy menaces!
◆◆ Double Slice
+1 Striking Zhuazhi Bang, CA: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16
P dmg, CA: 2d6 + 5 ⇒ (1, 6) + 5 = 12
+1 Striking Shield Boss, CA, not agile: 1d20 + 13 + 1 - 2 ⇒ (15) + 13 + 1 - 2 = 27
B dmg, CA: 2d6 + 5 ⇒ (4, 3) + 5 = 12
◆ Raise Shield - AC is now 22 (due to being off-guard from being Grabbed)

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Shalosar glares at the goop enveloping Razzm. ”Drop it! DROP IT!”, he admonishes, as if it was a bad dog. Another snap of each chain sends two more links flying towards it.
Elemental Blast (two-action) vs Black, Elemental Blast (one-action) vs Black [Weapon Infusion: thrown]
Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 6 ⇒ (6) + 6 = 12P
Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 + 2 ⇒ (6) + 2 = 8P

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Realizing that the scary man was dead, zips around the oozes to back up against the wall charging up behind the black ooze!
Focusing his energy into his arms and down through his hands, he feels the heat run through it as he bringing his arm down in a an arcing open-hand slap!
Spellstrike, with Ignition: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Unarmed, Runic body, Ignition: 2d6 + 2 + 1 + 1 + 2d6 ⇒ (6, 5) + 2 + 1 + 1 + (1, 6) = 22
Thoom! Flame erupts as Ebiten strikes down hard! Conflagration!

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Electricity: 3d4 ⇒ (1, 4, 2) = 7
DC 20 basic Reflex save.
Thevenin continues zapping, and shields himself.

GM Frost |

DC 18 basic Fort save: 1d20 + 7 ⇒ (10) + 7 = 17 (Fail, 3 void damage)
Malark inspires allies again and attacks Blue Goo with void.
Razzm is too weak to act against the constriction. Nonetheless, he attacks again, poking and bonking Black Goo to pulp. [/ooc]Black Goo out[/ooc]
Shalosar finishes the remaining Goo with elemental blast Blue Goo
COMBAT OVER!
Razzm Tazzm (24/56 HP)
Ebiten PFS (19/28 HP)
Malark Evenwood (20/26 HP)
Thevenin Serkat (52/52 HP)
Zornesk (27/27 HP)

GM Frost |

Arjol’s journal sits in plain sight atop his desk.
Even if the Pathfinders defeated Arjol, a feeling of wrongness still hangs above the Tide like a storm cloud. The Tide will soon be pulled back to the beginning of the time-loop yet again, so the heroes must work quickly if they want to disrupt the cycle!
Deciphering Arjol’s journal requires a PC to make three successful checks in DC 21 (trained) Occultism to Decipher Writing, or DC 23 (trained) Society. As Arjol’s ritual draws from diverse magical traditions, characters trained in Arcana, Nature, or Religion can Aid either of these checks. Each attempt requires an hour of uninterrupted work. A critical success counts as two successes, while a critical failure imposes a –2 circumstance penalty on all subsequent checks to decipher the journal.
While somebody is working on the journal, others can Aid, or perform healing and refocusing as time from the deciphering permits.

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Perception (T): 1d20 + 5 ⇒ (9) + 5 = 14
Look! I found a medallion!
Round 1
Trying to aid someone with Society, Ebiten works closely with the others to decipher the journal. I would need an 18 to make that DC, so I will try to Aid.
Society (T): 1d20 + 5 ⇒ (9) + 5 = 14

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Thevenin has Assurance (Medicine), so they can get everyone back to full eventually, but they'll do two rounds at least while others decipher.
Razzm: 2d8 ⇒ (4, 2) = 6 -26
Ebiten: 2d8 ⇒ (8, 7) = 15 full
Malark: 2d8 ⇒ (3, 8) = 11 full
Shalosar: 2d8 ⇒ (4, 8) = 12 full
wait 20 min
Razzm: 2d8 ⇒ (3, 1) = 4 -22
Unless others have potions they want to use, Thevenin would just burn a 1st level heal rather than wait another hour.
Heal, 2-actions, 1st rank: 1d8 + 8 ⇒ (8) + 8 = 16
Is -6 okay?
---
Thevenin has Occultism -1 and Society -1, so they will not help with the skill checks.

GM Frost |


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Shalosar grunts as the spiked chains retract into his wrists. He looks at the folks he winged. ”Sorry about that”, he mutters. ”The scumbag got in my head”
He will assist with figuring out the journal.
Religion: 1d20 + 6 ⇒ (17) + 6 = 23

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Malark takes down everything that has happened so far and composes short lyrics while Thevening brings most of the party to full health. Refocusing
"Now, time to take a peek at that journal." He frowns as he sees the indecipherable texts and holds out his arms. "This may be a bit too much for me to handle." He takes out his flute and plays a soothing melody to help those deciphering the journal to concentrate.
Aid (Uplifting Overture): 1d20 + 8 ⇒ (9) + 8 = 17
+1 to the next attempt at deciphering the journal

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Presuming that we have enough time, shall I update my hp?
Shalosar, you are terrifying... I hope that doesn't happen again! Ebiten grimaces, Regardless, I can't seem to make hide nor hair of this journal!

GM Frost |

I think I will allow Religion, given that the skills needed is limited to Occultism and Society? But I still need two more successful checks.
Each attempt requires an hour of uninterrupted work, so others that are not deciphering and aiding can do other things while it happens.

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Religion for the main check, or Religion to Aid?
Thevenin is trained in Religion, so they can make the checks. But, presumably, they can't make the check and heal at the same time. Does anyone else have healing? If not, we'll have to choose whether Thevenin should attempt the deciphering or heal. They can always use spells to heal instantaneously, but oracles don't get a lot of spells, so we'd have fewer for combat.

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Razzm stands around uselessly, scratching his head at the journal and rubbing his wounds.
He doesn't have any relevant skills or healing. I think he's now at 50/56 hp.
Before the group gets going again, he steals a quick cat nap. 4 temp hp for 1 hour.

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Ebi's got Natural Medicine. I can try to take the time to heal everyone to free up Thev. But it's about a 55% chance of success. I also have the two minor healing potions, if we still get those for PFS...

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Conditional Retcon: If Religion is allowed as the main check, Thevenin will decipher rather than heal.
Religion: 1d20 + 8 ⇒ (17) + 8 = 25

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Malark continues to uplift his companions with their tasks.
Uplifting Overture for Ebi's healing: 1d20 + 8 ⇒ (3) + 8 = 11
Uplifting Overture to Decipher journal: 1d20 + 8 ⇒ (3) + 8 = 11
Whew. Good thing failures are treated as successes.

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I think maybe we have enough time to let everything stand and use the second hour (since it takes an hour to decipher the journal) for Ebiten to tend to anyone that still needs help. It might be easier if we let everything stand as is... What say you all?
If anyone else needs healing...
Nature, Razzm?: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Healing: 2d8 ⇒ (2, 5) = 7

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Razzm wakes up from his nap just long enough to thank Ebiten for the nature medicine. Fully healed now.

GM Frost |

Another hour of deciphering the journal, it looks like they are having progress. But they need more time to fully uncover its content to make sense of it. Religion check from Thevenin is a Success. Another Successful check is needed. Deciphering the journal requires an hour of uninterrupted work. So far, two hours have passed. Only Razzm is badly hurt while others have just minor injuries, so we'll just handwave them to everyone getting healed by Ebiten.

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Can only one person attempt at a time? If not Thevenin will stand beside Shalosar and read out loud, in no way contributing to Shalosar's failure.

GM Frost |

Only one can decipher the journal while others can Aid. Shalosar, would you like to hero point that or continue to decipher it for another hour again because that is a Failure.

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Only one can decipher the journal while others can Aid. Shalosar, would you like to hero point that or continue to decipher it for another hour again because that is a Failure.
Against my better judgement, sure!
Religion, with Malark’s bonus: 1d20 + 7 ⇒ (6) + 7 = 13

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Thevenin has the best Religion modifier, so if we get another chance, Thevenin should make the main check and the others Aid.

GM Frost |

Shalosar still fails to decipher some coded words in the journal. Perhaps anyone could try again?

GM Frost |

Three hours have passed, I think that is enough time to have everyone at full HP with your treatment.

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Religion: 1d20 + 8 ⇒ (13) + 8 = 21
Plus, hopefully, some Aid.