GM Frost's S05-17 Stranded on Yesterday's Tide [PbP Outpost VIII] (Inactive)

Game Master Frozen Frost

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Challenge Points: 23 (HIGH Tier, Level 3-4)
Start Date: 2 March 2025
End Date: 12 May 2025


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Zornesk attacks Blue Goo, hitting on both instances. (Success, 1 damage; Crit Hit, immune to Crit Hit, 9 damage)

"Haha! That's it! Betrayal at its finest!" Arjol is content on what happened to Shalosar. He continues to keep Razzm laughing, he then flings a solid object at the fighter.
Telekinetic Projectile Spell Attack: 1d20 + 13 ⇒ (6) + 13 = 19

The object goes sideways.

Shalosar just then realizes he is just being tricked by Arjol to hurt the other Pathfinders. You are no longer affected by Paranoia.

⬤ BEHIND LOCKED DOORS! Round 3 ⬤
Party Condition(s): COURAGEOUS ANTHEM (2 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

BEFORE YOUR TURN
❗ Malark Evenwood: DC 17 basic Fortitude save vs Constrict, 2 B and 2 acid damage ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Arjol Parkit (HP -40) |
➤ Shalosar (AC 18) (HP 27/30) |
➤ Razzm Tazzm (AC 22+2 w Shield when Raised) (HP 46/56) | Success vs Hideous Laughter |
➤ Ebiten PFS (AC 19+1 w shield cantrip) (HP 19/28) |
White Goo (HP -43) |
Malark Evenwood (AC 18) (HP 24/26) | Grabbed by Blue Goo (DC 16 to ◆ Escape) |
Thevenin Serkat (AC 20) (HP 52/52) | Small
Blue Goo (HP -27) |
Black Goo (HP -2) |
Zornesk (AC 20) (HP 27/27) | Small

EFFECTS & CONDITIONS REFERENCE

◆ Recall Knowledge (concentrate, secret) :
You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. Suggest which skill you'd like to use and ask the GM one question. The GM determines the DC. You might need to collaborate with the GM to narrow down the question or skills, and you can decide not to Recall Knowledge before committing to the action if you don't like your options. Critical Success You recall the knowledge accurately. The GM answers your question truthfully and either tells you additional information or context, or answers one followup question. Success You recall the knowledge accurately. The GM answers your question truthfully. Critical Failure You recall incorrect information. The GM answers your question falsely (or decides to give you no information, as on a failure).

Hideous Laughter :
Critical Success The target is unaffected. Success The target is plagued with uncontrollable laugher. It can't use reactions. Failure The target is slowed 1 and can't use reactions. Critical Failure The target falls prone and can't use actions or reactions for 1 round. It then suffers the failure effects.

Paranoia :
Critical Success The target is unaffected. Success The target believes everyone it sees is a potential threat. It becomes unfriendly to all creatures to which it wasn't already hostile, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round. Failure As success, but the effect lasts 1 minute. Critical Failure As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to attack creatures that are actively attacking or hindering it over those leaving it alone.

Vigilant Seal

Male Catfolk Fighter (Bastion) 4 | HP 56/56 | AC 22 (24 with Shield Raised) | F +10 R +11 W +10 (success vs fear becomes crit) | Perc +10 (expert)| Stealth +8 | 20' speed | Active Conditions: | Hero Points: 1 | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

Razzm's giggles have turned to grim chuckles as he continues to bash away at Arjol.

◆◆ Double Slice
Zhuazhi Bang, CA: 1d20 + 14 ⇒ (1) + 14 = 15
P dmg, CA: 2d6 + 5 ⇒ (3, 6) + 5 = 14

Shield boss, CA, not agile: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25
B dmg, CA: 2d6 + 5 ⇒ (5, 5) + 5 = 15

◆ Raise Shield - AC is 24

Horizon Hunters

Male Fetchling Kineticist 3 | HP: 41 | AC: 19/20 | Fort 10, Ref 9, Will 9 | Per 7 | Stealth 7 | Speed 25’ | Darkvision

Shalosar snaps out of the spell, and realizes what happened. He looks at Arjol…and joins him in his laughter.

”Oh, I’m gonna enjoy this!”

He snaps one of the chains in front of him, and it whips down the length of the room. He whirls the other over his head, and the last spiked link flies off toward Arjol.

Shard Strike (two actions, 30’ line in front of him), Elemental Blast vs Arjol (Weapon Infusion: thrown)

Impulse Junction: Until the start of your next turn, each time a creature touches you or damages you with an unarmed melee attack or non-reach melee weapon, it takes piercing damage equal to half your level (minimum 1 damage).

Shard Strike damage vs Ref save DC 17: 1d6 + 1 ⇒ (6) + 1 = 7P

Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

HP the attack

Attack: 1d20 + 8 ⇒ (9) + 8 = 17


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Only the shield connects Arjol before Razzm raises his shield once again. 15 B damage

Shalosar sends something spiky along the line of enemies that pokes all of them.
White: DC 17 basic Reflex save: 1d20 + 3 ⇒ (9) + 3 = 12 vs Shard Strike (Fail, 7 P damage)
Black: DC 17 basic Reflex save: 1d20 + 3 ⇒ (7) + 3 = 10 vs Shard Strike (Fail, 7 P damage)
Arjol: DC 17 basic Reflex save: 1d20 + 11 ⇒ (2) + 11 = 13 vs Shard Strike (Fail, 7 P damage)

The attack hits Arjol in the head, taking him out of combat. The White Goo also sizzles out. Arjol and White Goo out He then redirecting sends more at Black. 6 P damage

⬤ BEHIND LOCKED DOORS! Round 3 ⬤
Party Condition(s): COURAGEOUS ANTHEM (1 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

🚩 BEFORE YOUR TURN 🚩
❗ Malark Evenwood: DC 17 basic Fortitude save vs Constrict, 2 B and 2 acid damage ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Arjol Parkit (HP -62) |
Shalosar (AC 18) (HP 27/30) |
Razzm Tazzm (AC 22+2 w Shield when Raised) (HP 46/56) |
➤ Ebiten PFS (AC 19) (HP 19/28) |
White Goo (HP -50) |
➤ Malark Evenwood (AC 18) (HP 24/26) | Grabbed by Blue Goo (DC 16 to ◆ Escape) |
➤ Thevenin Serkat (AC 20) (HP 52/52) | Small
Blue Goo (HP -27) |
Black Goo (HP -15) |
Zornesk (AC 20) (HP 27/27) | Small

EFFECTS & CONDITIONS REFERENCE

◆ Recall Knowledge (concentrate, secret) :
You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. Suggest which skill you'd like to use and ask the GM one question. The GM determines the DC. You might need to collaborate with the GM to narrow down the question or skills, and you can decide not to Recall Knowledge before committing to the action if you don't like your options. Critical Success You recall the knowledge accurately. The GM answers your question truthfully and either tells you additional information or context, or answers one followup question. Success You recall the knowledge accurately. The GM answers your question truthfully. Critical Failure You recall incorrect information. The GM answers your question falsely (or decides to give you no information, as on a failure).

Envoy's Alliance

Neutral Good Human Bard 2 | HP 26| AC 18| F +5 R +6 W +7 | Perc +7 | Stealth +2 | speed 25 ft. | focus 2/2 | spells 1 3/3 | Active Conditions: none

Fort Save: 1d20 + 5 ⇒ (8) + 5 = 13

Escape (Acrobatics): 1d20 + 6 ⇒ (20) + 6 = 26

Malark is unable to bear the constricting force of the pseudopod, but is able to sneak his way out of its grasp. He steps back and casts Void Warp on Blue.

Void Damage: 2d4 ⇒ (1, 1) = 2 DC 18 Basic Fort Save. Enfeebled 1 on a crit fail.

Horizon Hunters

6-05 | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 4 | ◆◇↺ | AC 20 (21) | HP 52/52 | P +8, F +8, R +8, W +10 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (3/3) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

"Bzzap!"

◆◆ Electricity: 3d4 ⇒ (2, 2, 4) = 8
DC 20 basic Reflex save

◆ Shield

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Throwing a side-eyed glance at Shalosar, Ebiten slams a fist into his opposing palm, Root Gate Release!

A burst of wind blows past Shalosar as golden Tian characters appear across whatever bare skin is visible on Ebiten. ◆◆ Cast runic body

Then he focuses himself and another wave bursts out... ◆ Recharge Spellstrike

I need to get into flanking...


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Malark is stricken, but fortunately escapes the grasp after that. He steps back and cast something dark at Blue.
DC 18 basic Fort save: 1d20 + 7 ⇒ (20) + 7 = 27

It just slides off its slimy body.

Thevenin fries them with current before raising shield.
Blue: DC 20 basic Reflex save: 1d20 + 3 ⇒ (16) + 3 = 19 vs EA (Fail, 8 E damage)
Black: DC 20 basic Reflex save: 1d20 + 3 ⇒ (8) + 3 = 11 vs EA (Fail, 8 E damage)

Ebiten empowers himself and recharges.

Blue Goo smacks Zornesk.
Pseudopod Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Pseudopod Attack, MAP: 1d20 + 8 - 5 ⇒ (4) + 8 - 5 = 7
Pseudopod Attack, MAP: 1d20 + 8 - 5 ⇒ (9) + 8 - 5 = 12

Black Goo slaps Razzm.
Pseudopod Attack: 1d20 + 8 ⇒ (20) + 8 = 28 crit
Damage: 1d6 ⇒ 4 acid damage x2

Black then tries to hold him.
Athletics to Grab: 1d20 + 6 ⇒ (15) + 6 = 21 vs Razzm's Fort DC 20 (Success)

Successfully grabbing him, Black Good squeezes the fighter. (DC 17 basic Fortitude save vs Constrict, 1d4 ⇒ 4 B and 1d4 ⇒ 3 acid damage)


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⬤ BEHIND LOCKED DOORS! Round 4 and 5 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

🚩 BEFORE YOUR TURN 🚩
❗ Razzm Tazzm: DC 17 basic Fortitude save vs Constrict, 4 B and 3 acid damage ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Arjol Parkit (HP -62) |
➤ Shalosar (AC 18) (HP 27/30) |
➤ Razzm Tazzm (AC 22) (HP 38/56) | Grabbed by Black Goo (DC 16 to ◆ Escape) |
➤ Ebiten PFS (AC 19) (HP 19/28) |
White Goo (HP -50) |
➤ Malark Evenwood (AC 18) (HP 20/26) |
➤ Thevenin Serkat (AC 20) (HP 52/52) | Small
Blue Goo (HP -35) |
Black Goo (HP -23) |
➤ Zornesk (AC 20) (HP 27/27) | Small

EFFECTS & CONDITIONS REFERENCE

◆ Recall Knowledge (concentrate, secret) :
You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. Suggest which skill you'd like to use and ask the GM one question. The GM determines the DC. You might need to collaborate with the GM to narrow down the question or skills, and you can decide not to Recall Knowledge before committing to the action if you don't like your options. Critical Success You recall the knowledge accurately. The GM answers your question truthfully and either tells you additional information or context, or answers one followup question. Success You recall the knowledge accurately. The GM answers your question truthfully. Critical Failure You recall incorrect information. The GM answers your question falsely (or decides to give you no information, as on a failure).

Envoy's Alliance

Neutral Good Human Bard 2 | HP 26| AC 18| F +5 R +6 W +7 | Perc +7 | Stealth +2 | speed 25 ft. | focus 2/2 | spells 1 3/3 | Active Conditions: none

Malark inspires his allies again and attempts to cast Void Warp at Blue once more.

Void Damage: 2d4 ⇒ (1, 2) = 3 DC 18 Basic Fort Save. Enfeebled 1 on a crit fail.

◆Courageous Anthem, ◆◆Void Warp. Courageous anthem: 1 rd.

Vigilant Seal

Male Catfolk Fighter (Bastion) 4 | HP 56/56 | AC 22 (24 with Shield Raised) | F +10 R +11 W +10 (success vs fear becomes crit) | Perc +10 (expert)| Stealth +8 | 20' speed | Active Conditions: | Hero Points: 1 | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

DC 17 basic Fort vs Constrict: 1d20 + 10 ⇒ (1) + 10 = 11 Ugh, double damage is 14. By my tally, Razzm is now at 24/56 hp.

The catfolk warrior finally stops laughing and decides to get serious about these goopy menaces!

◆◆ Double Slice
+1 Striking Zhuazhi Bang, CA: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16
P dmg, CA: 2d6 + 5 ⇒ (1, 6) + 5 = 12

+1 Striking Shield Boss, CA, not agile: 1d20 + 13 + 1 - 2 ⇒ (15) + 13 + 1 - 2 = 27
B dmg, CA: 2d6 + 5 ⇒ (4, 3) + 5 = 12

◆ Raise Shield - AC is now 22 (due to being off-guard from being Grabbed)

Horizon Hunters

Male Fetchling Kineticist 3 | HP: 41 | AC: 19/20 | Fort 10, Ref 9, Will 9 | Per 7 | Stealth 7 | Speed 25’ | Darkvision

Shalosar glares at the goop enveloping Razzm. ”Drop it! DROP IT!”, he admonishes, as if it was a bad dog. Another snap of each chain sends two more links flying towards it.

Elemental Blast (two-action) vs Black, Elemental Blast (one-action) vs Black [Weapon Infusion: thrown]

Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 6 ⇒ (6) + 6 = 12P

Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 + 2 ⇒ (6) + 2 = 8P

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Realizing that the scary man was dead, zips around the oozes to back up against the wall charging up behind the black ooze!

Focusing his energy into his arms and down through his hands, he feels the heat run through it as he bringing his arm down in a an arcing open-hand slap!

Spellstrike, with Ignition: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Unarmed, Runic body, Ignition: 2d6 + 2 + 1 + 1 + 2d6 ⇒ (6, 5) + 2 + 1 + 1 + (1, 6) = 22

Thoom! Flame erupts as Ebiten strikes down hard! Conflagration!

Horizon Hunters

6-05 | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 4 | ◆◇↺ | AC 20 (21) | HP 52/52 | P +8, F +8, R +8, W +10 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (3/3) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

Electricity: 3d4 ⇒ (1, 4, 2) = 7
DC 20 basic Reflex save.

Thevenin continues zapping, and shields himself.


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DC 18 basic Fort save: 1d20 + 7 ⇒ (10) + 7 = 17 (Fail, 3 void damage)

Malark inspires allies again and attacks Blue Goo with void.

Razzm is too weak to act against the constriction. Nonetheless, he attacks again, poking and bonking Black Goo to pulp. [/ooc]Black Goo out[/ooc]

Shalosar finishes the remaining Goo with elemental blast Blue Goo

COMBAT OVER!

Party Health:
Shalosar (27/30 HP)
Razzm Tazzm (24/56 HP)
Ebiten PFS (19/28 HP)
Malark Evenwood (20/26 HP)
Thevenin Serkat (52/52 HP)
Zornesk (27/27 HP)


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Arjol’s journal sits in plain sight atop his desk.

If you read the journal:
Most of the journal is written in Common and describes Arjol’s efforts to investigate the history of a medallion he found among the belongings of his father, a famed occultist. Arjol was working to develop a ritual that would allow him to “see through time” and learn the medallion’s origin. Judging from the journal entries, Arjol failed to cast the ritual and was traveling to northern Varisia—what is now New Thassilon—to explore ruins there. They also indicate that he planned to retry the ritual soon. These entries correspond to around the time the Tide disappeared, several years ago. The more recent entries are briefer and appear to be written in some sort of cipher.

DC 20 Occultism check to Recall Knowledge:
You identify the pitch smeared into the corners of the cabin as a possible protection against a hound of Tindalos, an otherworldly aberration that can enter the Material Plane only through right or acute angles. Though the hound (and its echoes) afforded Arjol a measure of respect, the occultist knew he did not truly control the beast. Every cycle, he filled in the corners of his cabin with pitch, rounding them as a precaution.

DC 12 Perception check to Search the writing desk:
You discover the medallion mentioned in Arjol’s journal pinned to the desk’s underside. Though it might hold further mysteries, for now the medallion is simply a bronze disk of unusual design.

Even if the Pathfinders defeated Arjol, a feeling of wrongness still hangs above the Tide like a storm cloud. The Tide will soon be pulled back to the beginning of the time-loop yet again, so the heroes must work quickly if they want to disrupt the cycle!

Deciphering Arjol’s journal requires a PC to make three successful checks in DC 21 (trained) Occultism to Decipher Writing, or DC 23 (trained) Society. As Arjol’s ritual draws from diverse magical traditions, characters trained in Arcana, Nature, or Religion can Aid either of these checks. Each attempt requires an hour of uninterrupted work. A critical success counts as two successes, while a critical failure imposes a –2 circumstance penalty on all subsequent checks to decipher the journal.

While somebody is working on the journal, others can Aid, or perform healing and refocusing as time from the deciphering permits.

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Perception (T): 1d20 + 5 ⇒ (9) + 5 = 14

Look! I found a medallion!

Round 1

Trying to aid someone with Society, Ebiten works closely with the others to decipher the journal. I would need an 18 to make that DC, so I will try to Aid.
Society (T): 1d20 + 5 ⇒ (9) + 5 = 14

Horizon Hunters

6-05 | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 4 | ◆◇↺ | AC 20 (21) | HP 52/52 | P +8, F +8, R +8, W +10 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (3/3) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

Thevenin has Assurance (Medicine), so they can get everyone back to full eventually, but they'll do two rounds at least while others decipher.

Razzm: 2d8 ⇒ (4, 2) = 6 -26
Ebiten: 2d8 ⇒ (8, 7) = 15 full
Malark: 2d8 ⇒ (3, 8) = 11 full
Shalosar: 2d8 ⇒ (4, 8) = 12 full
wait 20 min
Razzm: 2d8 ⇒ (3, 1) = 4 -22

Unless others have potions they want to use, Thevenin would just burn a 1st level heal rather than wait another hour.

Heal, 2-actions, 1st rank: 1d8 + 8 ⇒ (8) + 8 = 16

Is -6 okay?

---

Thevenin has Occultism -1 and Society -1, so they will not help with the skill checks.


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Another Option for Deceiphering Arjol's Journal:
Your group can return to the Grinning Pixie for help. A competent scholar in his own right, Eras completes this work in 4 hours. However, doing so causes the group to fail the mission’s secondary success condition.

Horizon Hunters

Male Fetchling Kineticist 3 | HP: 41 | AC: 19/20 | Fort 10, Ref 9, Will 9 | Per 7 | Stealth 7 | Speed 25’ | Darkvision

Shalosar grunts as the spiked chains retract into his wrists. He looks at the folks he winged. ”Sorry about that”, he mutters. ”The scumbag got in my head”

He will assist with figuring out the journal.
Religion: 1d20 + 6 ⇒ (17) + 6 = 23

Grand Archive

Male kobold Champion 1 | hp 17 | AC 19 | Fort +6, Ref +5, Will +6 | Perception +3 Champion 1

"Nice work team!"

Envoy's Alliance

Neutral Good Human Bard 2 | HP 26| AC 18| F +5 R +6 W +7 | Perc +7 | Stealth +2 | speed 25 ft. | focus 2/2 | spells 1 3/3 | Active Conditions: none

Malark takes down everything that has happened so far and composes short lyrics while Thevening brings most of the party to full health. Refocusing

"Now, time to take a peek at that journal." He frowns as he sees the indecipherable texts and holds out his arms. "This may be a bit too much for me to handle." He takes out his flute and plays a soothing melody to help those deciphering the journal to concentrate.

Aid (Uplifting Overture): 1d20 + 8 ⇒ (9) + 8 = 17

+1 to the next attempt at deciphering the journal

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Presuming that we have enough time, shall I update my hp?

Shalosar, you are terrifying... I hope that doesn't happen again! Ebiten grimaces, Regardless, I can't seem to make hide nor hair of this journal!

Horizon Hunters

Male Fetchling Kineticist 3 | HP: 41 | AC: 19/20 | Fort 10, Ref 9, Will 9 | Per 7 | Stealth 7 | Speed 25’ | Darkvision
Ebiten PFS wrote:
Shalosar, you are terrifying... I hope that doesn't happen again! Ebiten grimaces

Shalosar grins at Ebiten. ”Thanks, I appreciate that”, he rasps.


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I think I will allow Religion, given that the skills needed is limited to Occultism and Society? But I still need two more successful checks.

Each attempt requires an hour of uninterrupted work, so others that are not deciphering and aiding can do other things while it happens.

Horizon Hunters

6-05 | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 4 | ◆◇↺ | AC 20 (21) | HP 52/52 | P +8, F +8, R +8, W +10 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (3/3) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

Religion for the main check, or Religion to Aid?

Thevenin is trained in Religion, so they can make the checks. But, presumably, they can't make the check and heal at the same time. Does anyone else have healing? If not, we'll have to choose whether Thevenin should attempt the deciphering or heal. They can always use spells to heal instantaneously, but oracles don't get a lot of spells, so we'd have fewer for combat.

Vigilant Seal

Male Catfolk Fighter (Bastion) 4 | HP 56/56 | AC 22 (24 with Shield Raised) | F +10 R +11 W +10 (success vs fear becomes crit) | Perc +10 (expert)| Stealth +8 | 20' speed | Active Conditions: | Hero Points: 1 | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

Razzm stands around uselessly, scratching his head at the journal and rubbing his wounds.

He doesn't have any relevant skills or healing. I think he's now at 50/56 hp.

Before the group gets going again, he steals a quick cat nap. 4 temp hp for 1 hour.

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Ebi's got Natural Medicine. I can try to take the time to heal everyone to free up Thev. But it's about a 55% chance of success. I also have the two minor healing potions, if we still get those for PFS...

Horizon Hunters

6-05 | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 4 | ◆◇↺ | AC 20 (21) | HP 52/52 | P +8, F +8, R +8, W +10 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (3/3) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

Conditional Retcon: If Religion is allowed as the main check, Thevenin will decipher rather than heal.

Religion: 1d20 + 8 ⇒ (17) + 8 = 25

Envoy's Alliance

Neutral Good Human Bard 2 | HP 26| AC 18| F +5 R +6 W +7 | Perc +7 | Stealth +2 | speed 25 ft. | focus 2/2 | spells 1 3/3 | Active Conditions: none

Malark continues to uplift his companions with their tasks.

Uplifting Overture for Ebi's healing: 1d20 + 8 ⇒ (3) + 8 = 11

Uplifting Overture to Decipher journal: 1d20 + 8 ⇒ (3) + 8 = 11

Whew. Good thing failures are treated as successes.

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

I think maybe we have enough time to let everything stand and use the second hour (since it takes an hour to decipher the journal) for Ebiten to tend to anyone that still needs help. It might be easier if we let everything stand as is... What say you all?

If anyone else needs healing...

Nature, Razzm?: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Healing: 2d8 ⇒ (2, 5) = 7

Grand Archive

Male kobold Champion 1 | hp 17 | AC 19 | Fort +6, Ref +5, Will +6 | Perception +3 Champion 1

anyone else need healing too?"

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Am leaving my hp totals, in case Thevenin opts to aid the research instead of the hour of healing...

Vigilant Seal

Male Catfolk Fighter (Bastion) 4 | HP 56/56 | AC 22 (24 with Shield Raised) | F +10 R +11 W +10 (success vs fear becomes crit) | Perc +10 (expert)| Stealth +8 | 20' speed | Active Conditions: | Hero Points: 1 | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

Razzm wakes up from his nap just long enough to thank Ebiten for the nature medicine. Fully healed now.

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Ebiten smiles, resisting the urge to scratch the kitty behind his ears...


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Another hour of deciphering the journal, it looks like they are having progress. But they need more time to fully uncover its content to make sense of it. Religion check from Thevenin is a Success. Another Successful check is needed. Deciphering the journal requires an hour of uninterrupted work. So far, two hours have passed. Only Razzm is badly hurt while others have just minor injuries, so we'll just handwave them to everyone getting healed by Ebiten.

Envoy's Alliance

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male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Yay! I helped!

Horizon Hunters

Male Fetchling Kineticist 3 | HP: 41 | AC: 19/20 | Fort 10, Ref 9, Will 9 | Per 7 | Stealth 7 | Speed 25’ | Darkvision

Shalosar takes another crack at the journal.

Religion: 1d20 + 6 ⇒ (7) + 6 = 13

Horizon Hunters

6-05 | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 4 | ◆◇↺ | AC 20 (21) | HP 52/52 | P +8, F +8, R +8, W +10 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (3/3) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

Can only one person attempt at a time? If not Thevenin will stand beside Shalosar and read out loud, in no way contributing to Shalosar's failure.


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Only one can decipher the journal while others can Aid. Shalosar, would you like to hero point that or continue to decipher it for another hour again because that is a Failure.

Grand Archive

Male kobold Champion 1 | hp 17 | AC 19 | Fort +6, Ref +5, Will +6 | Perception +3 Champion 1

The kobold looks at the book.

Religion: 1d20 + 3 ⇒ (13) + 3 = 16

Horizon Hunters

Male Fetchling Kineticist 3 | HP: 41 | AC: 19/20 | Fort 10, Ref 9, Will 9 | Per 7 | Stealth 7 | Speed 25’ | Darkvision
GM Frost wrote:
Only one can decipher the journal while others can Aid. Shalosar, would you like to hero point that or continue to decipher it for another hour again because that is a Failure.

Against my better judgement, sure!

Religion, with Malark’s bonus: 1d20 + 7 ⇒ (6) + 7 = 13

Horizon Hunters

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6-05 | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 4 | ◆◇↺ | AC 20 (21) | HP 52/52 | P +8, F +8, R +8, W +10 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (3/3) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

Thevenin has the best Religion modifier, so if we get another chance, Thevenin should make the main check and the others Aid.


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Shalosar still fails to decipher some coded words in the journal. Perhaps anyone could try again?

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

I am assuming, I am still busy healing folks?


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Three hours have passed, I think that is enough time to have everyone at full HP with your treatment.

Horizon Hunters

6-05 | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 4 | ◆◇↺ | AC 20 (21) | HP 52/52 | P +8, F +8, R +8, W +10 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (3/3) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

Religion: 1d20 + 8 ⇒ (13) + 8 = 21

Plus, hopefully, some Aid.

Horizon Hunters

Male Fetchling Kineticist 3 | HP: 41 | AC: 19/20 | Fort 10, Ref 9, Will 9 | Per 7 | Stealth 7 | Speed 25’ | Darkvision
Thevenin Serkat wrote:


Plus, hopefully, some Aid.

Religion Aid: 1d20 + 6 ⇒ (12) + 6 = 18

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Ebiten pops his head up over Thevenin's shoulder and tries to help in what way he can... Society: 1d20 + 5 ⇒ (17) + 5 = 22

Envoy's Alliance

Neutral Good Human Bard 2 | HP 26| AC 18| F +5 R +6 W +7 | Perc +7 | Stealth +2 | speed 25 ft. | focus 2/2 | spells 1 3/3 | Active Conditions: none

Malark aids as well...through music, of course!

Uplifting Overture: 1d20 + 8 ⇒ (4) + 8 = 12

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