GM Frost's S05-17 Stranded on Yesterday's Tide [PbP Outpost VIII] (Inactive)

Game Master Frozen Frost

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Challenge Points: 23 (HIGH Tier, Level 3-4)
Start Date: 2 March 2025
End Date: 12 May 2025


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Grand Archive

Male kobold Champion 1 | hp 17 | AC 19 | Fort +6, Ref +5, Will +6 | Perception +3 Champion 1

Zornesk talks to the cook.

"What things do you like to make?"

Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21

Horizon Hunters

Male Fetchling Kineticist 3 | HP: 41 | AC: 19/20 | Fort 10, Ref 9, Will 9 | Per 7 | Stealth 7 | Speed 25’ | Darkvision

Shalosar wanders over to the card game, and sees what he can glean from Troyus based in his playing style.

Perception +6


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GM Screen:
Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Thevenin discovers nothing more than the frail countenance of the gnome ship captain. Fail

Razzm discovers that Troyus is frustrated of their situation because of boredom. Intimidating him is not the best course of action, as it will make him more irritable. Giving him a task to do might help ease the boredom he is feeling. Setting a task in front of him lowers all following checks’ DCs by 2. Any skill check will be allowed as long as justified by roleplay and what is asked of the NPC.

Shalosar tries to heal Razzm after taking damage from his performance in front of the captain but he fails to heal him.

Malark gives his best to entertain the captain. He can see that the captain smiles weakly, somewhat enjoying the scene of performance. Success, 1 Influence Point to Fidero. The captain manages to whisper “Parkit…Parkit is the one…”, as if remembering something while watching the performance before losing strength.

The cook Marda is happy that somebody is asking about her cooking. "Well, being always in the sea limits my options, but I cook different fish that can be broiled, and if we are lucky, we can feast with lobsters and crabs!" she tells the kobold happily. Success, 1 Influence Point for Marda "How about you and your friends stay here for a meal," she says. I've been running out of mouths to feed lately." she adds with dark humor on it.

While Ebiten is having a nice conversation with Pog who tells him that everyone is bored, every week returns to where they have been and what they are doing, well except for those who have been gone because of the demon dogs. On the side, Ebiten finds that Troyus needs some direction to give him motivation and bring him out of boredom. Setting a task in front of him lowers all following checks’ DCs by 2. Any skill check will be allowed as long as justified by roleplay and what is asked of the NPC.

⬤ Round 4: REKINDLING THE ASHES OF HOPE ⬤
INSTRUCTION(S): Choose an NPC to Discover/Influence. Roleplay, then specify the skill if Discovering or roll if Influencing. Indicate two pieces of information you'd like to learn if you succeed or critically succeed in Discovering, prioritizing your first choice: lowest DC skill, resistance, weakness, or personal bias.

NPCs to Discover/Influence:

NPC: Troyus (male human shiphand)
Discover (Secret): Perception, Society, Sailing Lore
Influence (Open): ???, ???, Gambling Lore (to teach the sailors a new card game), ???, ???
INFLUENCE POINTS: 0

NPC: Marda Bonehook (female dwarf cook)
Discover (Secret): Perception, Society, Cooking Lore, Sailing Lore
Influence (Open): Cooking Lore (to help Marda cook a meal), Fishing Lore (to help her catch a fish), ???, ???, Diplomacy
INFLUENCE POINTS: 1

NPC: Pog (male goblin stowaway)
Discover (Secret): Goblin Lore, Perception, Sailing Lore, Society
Influence (Open): Arcana (to befriend Pog with a magic trick), Occultism (to befriend Pog with a magic trick), ???, ???, ???, Diplomacy
INFLUENCE POINTS: 4

NPC: Captain Fidero (male gnome ship captain)
Discover (Secret): Nature, Perception, Society, Sailing Lore
Influence (Open): ???, ???, ???, Performance (to inspire Fidero with a song or story)
INFLUENCE POINTS: 2

Other Info about NPCs:

NPC: Troyus (male human shiphand)
Resistance: Years of idleness have made Troyus irritable. A failed attempt to intimidate him results in Troyus picking a fight with the PCs. A character must attempt a DC 17 Athletics check to tussle with Troyus. A success generates 2 Influence Points (4 points on a critical success), but even a failed check shakes Troyus from his funk, generating 1 Influence Point.
Weakness: Troyus’s frustration stems from boredom. Setting a task in front of him lowers all following checks’ DCs by 2.
Personal Bias: ???

NPC: Marda Bonehook (female dwarf cook)
Resistance: ???
Weakness: ???
Personal Bias: ???
Influence (1): Marda invites the PCs to stay for a meal and mentions (with black humor) that she’s been running out of mouths to feed lately.

NPC: Pog (male goblin stowaway)
Resistance: ???
Weakness: ???
Personal Bias: ???
Influence (1): Pog is delighted to make some new friends. He hopes out loud that the PCs don’t end up “like the others.”
Influence (2): Pog explains the situation but remains skeptical that things need to change. He’s fond of the friends he’s made aboard the Tide and is scared to lose them—everyone except Arjol Parkit, that is.
Influence (4): Pog admits he remembers Arjol walking alongside the “demon dog” that has been the killing the crew. Thankfully, Arjol mostly keeps to his cabin.

NPC: Captain Fidero (male gnome ship captain)
Resistance: ???
Weakness: ???
Personal Bias: ???
Influence (2): Fidero manages to whisper “Parkit…Parkit is the one…” before losing strength. If the PCs mention this name to anyone on board, they are directed to Arjol Parkit’s cabin.

INFLUENCE POINTS
Troyus (male human shiphand): 0
Marda Bonehook (female dwarf cook): 1
Pog (male goblin stowaway): 4
Captain Fidero (male gnome ship captain): 2

CHARACTER IN ➤ BOLD TYPEFACE CAN DISCOVER OR INFLUENCE!
➤ Ebiten
➤ Shalosar
➤ Razzm
➤ Thevenin
➤ Zornesk
➤ Malark

Discover (Concentrate, Secret):
You watch or study an NPC to learn more about that NPC’s preferences. Choose an NPC and attempt a Perception check or an appropriate skill check determined by the GM. The DC is typically found in the NPC’s influence stat block. Critical Success Choose two of the options detailed in Success below; you can choose the same option twice to learn two pieces of information from the same category. Success Choose one of the following: You learn which skill that can Influence the NPC has the lowest DC (skipping any skills that you already know), one of the NPC’s personal biases, one of the NPC’s resistances, or one of the NPC’s weaknesses. Failure You learn no information. Critical Failure Choose a piece of information to learn about, as success, but the information is incorrect. For instance, you might think the NPC is susceptible to flattery when actually the NPC is resistant to flattery.

Influence (Concentrate, Linguistic):
You attempt to make a favorable impression on an NPC to convince the NPC to support your cause. Choose an NPC, and attempt a skill check to impress that NPC. The DC, and whether success is possible, depend on the NPC’s preferences (typically found in the NPC’s influence stat block). Critical Success You gain 2 Influence Points with the chosen NPC. Success You gain 1 Influence Point with the chosen NPC. Failure You gain no Influence Points with the chosen NPC. Critical Failure You lose 1 Influence Point with the chosen NPC.

This is the last Round for everyone to Influence/Discover the NPCs. I suggest you Influence them all if possible to gain more information.

Envoy's Alliance

Neutral Good Human Bard 2 | HP 26| AC 18| F +5 R +6 W +7 | Perc +7 | Stealth +2 | speed 25 ft. | focus 2/2 | spells 1 3/3 | Active Conditions: none

Malark approaches Marda and happily obliges. "We would be delighted to have a taste of your cooking." He then asks if she uses any special seasoning to her cooking especially that most of the menu would consist of sea food.

Marda Diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20

Horizon Hunters

6-05 | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 4 | ◆◇↺ | AC 20 (21) | HP 52/52 | P +8, F +8, R +8, W +10 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (3/3) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

Thevenin gives Troyus a task - themself!

"Hey ... hey! Down here!" Thevenin calls out to Troyus. "Lift me up so that I can see over the railing!"

Diplomacy: 1d20 + 13 ⇒ (18) + 13 = 31

Grand Archive

Male kobold Champion 1 | hp 17 | AC 19 | Fort +6, Ref +5, Will +6 | Perception +3 Champion 1

Zornesk replies to the cook. "Sure we'd love to!" He glances at the door. "I'm going to talk to Troyus and tell the others"

He heads to the deckhand.

"How are you?"

Diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

After sharing his insight with the others, Ebiten turns his attention to the Captain!

Perception and Society both +5

Vigilant Seal

Male Catfolk Fighter (Bastion) 4 | HP 56/56 | AC 22 (24 with Shield Raised) | F +10 R +11 W +10 (success vs fear becomes crit) | Perc +10 (expert)| Stealth +8 | 20' speed | Active Conditions: | Hero Points: 1 | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

Sensing that Troyus is nearly overwhelmed by the boredom of life at sea, Razzm challenges him to a Limbo competition. As the others egg them both on, Razzm does his best to bend over backwards as the bar gets ever lower. "C'mon Troyus, you can do it!"

Athletics: 1d20 + 12 ⇒ (15) + 12 = 27

Horizon Hunters

Male Fetchling Kineticist 3 | HP: 41 | AC: 19/20 | Fort 10, Ref 9, Will 9 | Per 7 | Stealth 7 | Speed 25’ | Darkvision

Shalosar takes Marda up on her offer of a meal, though the conversation is a bit stilted.

Diplomacy: 1d20 + 1 ⇒ (6) + 1 = 7

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Oof...


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Malark joins Marda, the cook offering him some meals of recently caught milkfish. "Be careful eating that, but I deboned it as much as a I can." she says and shares that she has this secret ingredient to complement the salty taste and remove the fishy smell. 1 Influence Point to Marda "If you are curious to know, though I am not trying to speak ill of anyone on board, but I think Arjol Parkit has something to do with missing passengers," she says as if spilling some tea.

Thevenin calls Troyus to do something, and obediently helps the leshy to lift and see over the railing. 2 Influence Points to Troyus Troyus then off-handedly tells Thevenin something, "Landlubbers aboard a ship never bodes well. After all, that was the cause of our troubles in here the first place. The ship was sailing past Xin-Edasseril when the strangeness started, but I know nothing of that city’s reappearance. I suspect Arjol Parkit is somehow involved with the time-loop."

Marda is too busy to prepare everyone's meal to entertain Zornesk, but the cook also gives the kobold his meal to eat. "Sorry, hands full. Would you mind helping me?" Fail to Influence

GM Screen:
1d20 + 5 ⇒ (8) + 5 = 13

Ebiten finds nothing unusual about the captain, except for being too weak and having very sad countenance. Fail to Discover

Razzm challenges the deckhand with a game, Troyus finding it enjoyable.He tries his best to get past the bar without hurting himself of course. 1 Influence Point for Troyus

Shalosar too is asked to help the cook distribute food for everyone on the ship that she forgets what they are even talking about. Crit Fail to Influence, -1 Influence Point

INFLUENCE POINTS
Troyus (male human shiphand): 3
Marda Bonehook (female dwarf cook): 1
Pog (male goblin stowaway): 4
Captain Fidero (male gnome ship captain): 2

After talking to them, here is what you have learned:
1. Troyus off-handedly remarks that having landlubbers aboard a ship never bodes well. After all, that was the cause of their troubles in the first place.
2. Troyus explains the situation aboard the Tide. He confirms that the Tide was sailing past Xin-Edasseril when the strangeness started, but he knows nothing of that city’s reappearance. Rather, he suspects Arjol Parkit is somehow involved with the time-loop.
3. Marda invites the PCs to stay for a meal and mentions (with black humor) that she’s been running out of mouths to feed lately.
4. Marda explains the situation aboard the Tide. Though reluctant to speak ill of anyone, she suspects the ship’s passenger, Arjol Parkit, has something to do with the missing crew members.
5. Pog is delighted to make some new friends. He hopes out loud that the PCs don’t end up “like the others.”
6. Pog explains the situation but remains skeptical that things need to change. He’s fond of the friends he’s made aboard the Tide and is scared to lose them—everyone except Arjol Parkit, that is.
7. Pog admits he remembers Arjol walking alongside the “demon dog” that has been the killing the crew. Thankfully, Arjol mostly keeps to his cabin.
8. Fidero manages to whisper “Parkit…Parkit is the one…” before losing strength.

What are you going to do next? It looks like a certain Arjol Parkit is involved on what is happening to them, but your group haven't seen him yet.

Horizon Hunters

Male Fetchling Kineticist 3 | HP: 41 | AC: 19/20 | Fort 10, Ref 9, Will 9 | Per 7 | Stealth 7 | Speed 25’ | Darkvision

”Time to pay this Parkit guy a visit”, says Shalosar, still picking fish bones out of his teeth.

Grand Archive

Male kobold Champion 1 | hp 17 | AC 19 | Fort +6, Ref +5, Will +6 | Perception +3 Champion 1

"Sure want me to wash dishes or what?"

I'm assuming that I can't influence the cook again?"

Vigilant Seal

Male Catfolk Fighter (Bastion) 4 | HP 56/56 | AC 22 (24 with Shield Raised) | F +10 R +11 W +10 (success vs fear becomes crit) | Perc +10 (expert)| Stealth +8 | 20' speed | Active Conditions: | Hero Points: 1 | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

"Agreed, let's go have a little chat with him..." Razzm replies grimly. The idea of murdered crew members appears not to agree with him.

GM, do I still have any damage sustained from the earlier jump from the crow's nest? If so, I'll ask someone to try patching me up before we visit Arjol.

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Ebiten nods at Shalosar's suggestion, Yeah. I think that would help clear things up...

Just checking that we are congregating to share what was learned? Just want to be sure, before I check the spoiler tag. ^_^


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Zornesk Dragonscales 2 wrote:
I'm assuming that I can't influence the cook again?"

Unfortunately, yes. The time is over to Influence them over at this point. You have influenced them enough to give you some leads, anyway.

Razzm Tazzm wrote:
GM, do I still have any damage sustained from the earlier jump from the crow's nest? If so, I'll ask someone to try patching me up before we visit Arjol.

I do not have stats about the height of crow's nest of the ship you are at, let says it is 30 ft, so you took 15 B damage with your Cat Fall feat. If anyone wants to heal, we can just retcon it. The last time you were healed was a failure though.

Ebiten PFS wrote:
Just checking that we are congregating to share what was learned? Just want to be sure, before I check the spoiler tag. ^_^

I assume you will meet at some point to discuss what your group has found so far, and anyone can open the spoiler from my last post.

----

The group can easily ask anyone where they can find Arjol Parkit. One of the crew points you to his cabin. Upon arrival, you find that the cabin is locked. You can Pick the Lock with three successful DC 18 Thievery checks or Force it Open with a DC 22 Athletics check.

Vigilant Seal

Male Catfolk Fighter (Bastion) 4 | HP 56/56 | AC 22 (24 with Shield Raised) | F +10 R +11 W +10 (success vs fear becomes crit) | Perc +10 (expert)| Stealth +8 | 20' speed | Active Conditions: | Hero Points: 1 | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

If someone is able to heal Razzm would welcome being patched up. He's down 15.

Earlier...

Before the group descends to Arjol's cabin, Razzm yawns several times and decides to curl up for a quick cat nap. After napping for 10 minutes, gain 4 temp hp for 1 hour.

Now...

Razzm glares at the door where the presumed miscreant Arjol has been up to no good and then - if no one steps forward to pick the lock - puts his shoulder into it.

Athletics DC 22: 1d20 + 12 ⇒ (8) + 12 = 20

But unfortunately he's not quite strong enough to budge it. If no one else tries he'll attempt it again until he gets it open.

Grand Archive

Male kobold Champion 1 | hp 17 | AC 19 | Fort +6, Ref +5, Will +6 | Perception +3 Champion 1

"That looks tough let me try"

can I aid Razzm?

athletics: 1d20 + 6 ⇒ (6) + 6 = 12

Horizon Hunters

Male Fetchling Kineticist 3 | HP: 41 | AC: 19/20 | Fort 10, Ref 9, Will 9 | Per 7 | Stealth 7 | Speed 25’ | Darkvision

Shalosar looks doubtful, but he takes a couple of steps toward the door before kicking it.

Athletics: 1d20 + 5 ⇒ (7) + 5 = 12

Horizon Hunters

6-05 | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 4 | ◆◇↺ | AC 20 (21) | HP 52/52 | P +8, F +8, R +8, W +10 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (3/3) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

"Maybe we kick at the same time?"

Thevenin will Aid whoever has the highest modifier (Razzm, probably).

Aid Athletics (DC 15?) #1: 1d20 - 1 ⇒ (19) - 1 = 18

Assuming we go multiple rounds ...

Aid Athletics (DC 15?) #2: 1d20 - 1 ⇒ (13) - 1 = 12
Aid Athletics (DC 15?) #3: 1d20 - 1 ⇒ (14) - 1 = 13
Aid Athletics (DC 15?) #4: 1d20 - 1 ⇒ (1) - 1 = 0

"Ow, my roots hurt. Maybe we can try knocking politely?"

Vigilant Seal

Male Catfolk Fighter (Bastion) 4 | HP 56/56 | AC 22 (24 with Shield Raised) | F +10 R +11 W +10 (success vs fear becomes crit) | Perc +10 (expert)| Stealth +8 | 20' speed | Active Conditions: | Hero Points: 1 | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

Razzm glares at the door and then tries again.

Athletics DC 22: 1d20 + 12 ⇒ (2) + 12 = 14
Athletics DC 22: 1d20 + 12 ⇒ (7) + 12 = 19
Athletics DC 22: 1d20 + 12 ⇒ (15) + 12 = 27

... and again and again. "Whew." he says with a bit of embarrassed chagrin.


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The group struggles to break down the locked door. Finally, it gives in to their efforts.

Once opened, they see that on this once a typical passenger’s cabin, this space has clearly been transformed by someone whose interests intersect with otherworldly magic. A circle of odd runes is carved into the floor, while a voluminous journal sits open atop a writing desk amidst vials of ink, the stubs of candles, and other occult trappings. Most unusual are the spaces where the cabin’s walls meet or join with the ceiling and floor. All these corners have been filled with pitch, softening the angles and giving the cabin a strange, almost organic look.

"Intruders! I know you are not from here because the crew will not dare to open my cabin forcibly!" Arjol howls. "Even if you kill me, your efforts will be moot because I transcend beyond time! And I will not allow you to ruin my plans!" he adds with malicious intent in his words.

Rolling Initiatives:
Ebiten PFS's Initiative using Scout: 1d20 + 6 ⇒ (11) + 6 = 17
Shalosar 's Initiative using Scout: 1d20 + 7 ⇒ (18) + 7 = 25
Razzm Tazzm's Initiative using Search: 1d20 + 20 ⇒ (1) + 20 = 21
Malark Evenwood's Initiative using Search: 1d20 + 8 ⇒ (4) + 8 = 12
Thevenin Serkat's Initiative using Scout: 1d20 + 9 ⇒ (1) + 9 = 10
Zornesk's Initiative using : 1d20 + 5 ⇒ (3) + 5 = 8

Arjol, Perception: 1d20 + 13 ⇒ (15) + 13 = 28
Black, Perception: 1d20 + 4 ⇒ (4) + 4 = 8
White, Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Blue, Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Arjol is quick for everyone to act that he cast a laughing fit at Razzm (DC 21 Will save vs Hideous Laughter)

He also throws the dagger against him.
Dagger Attack, Ranger Penalty: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
Damage: 1d4 + 6 ⇒ (4) + 6 = 10 P damage


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⬤ BEHIND LOCKED DOORS! Round 1 ⬤
Note(s): ☘️: Hero Point, OG: Off-Guard

🚩 BEFORE YOUR TURN 🚩
❗ Razzm Tazzm: DC 21 Will save vs Hideous Laughter ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Arjol Parkit (HP -) |
➤ Shalosar (AC 18) (HP 30/30) |
➤ Razzm Tazzm (AC 22) (HP 35/56) |
➤ Ebiten PFS (AC 19) (HP 28/28) |
White Goo (HP -) |
Malark Evenwood (AC 18) (HP 26/26) |
Thevenin Serkat (AC 20) (HP 52/52) | Small
Blue Goo (HP -) |
Black Goo (HP -) |
Zornesk (AC 20) (HP 27/27) | Small

EFFECTS & CONDITIONS REFERENCE

◆ Recall Knowledge (concentrate, secret) :
You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. Suggest which skill you'd like to use and ask the GM one question. The GM determines the DC. You might need to collaborate with the GM to narrow down the question or skills, and you can decide not to Recall Knowledge before committing to the action if you don't like your options. Critical Success You recall the knowledge accurately. The GM answers your question truthfully and either tells you additional information or context, or answers one followup question. Success You recall the knowledge accurately. The GM answers your question truthfully. Critical Failure You recall incorrect information. The GM answers your question falsely (or decides to give you no information, as on a failure).

Hideous Laughter :
Critical Success The target is unaffected. Success The target is plagued with uncontrollable laugher. It can't use reactions. Failure The target is slowed 1 and can't use reactions. Critical Failure The target falls prone and can't use actions or reactions for 1 round. It then suffers the failure effects.

Vigilant Seal

Male Catfolk Fighter (Bastion) 4 | HP 56/56 | AC 22 (24 with Shield Raised) | F +10 R +11 W +10 (success vs fear becomes crit) | Perc +10 (expert)| Stealth +8 | 20' speed | Active Conditions: | Hero Points: 1 | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

Will DC 21: 1d20 + 10 ⇒ (16) + 10 = 26
Despite the seriousness of the situation, Razzm can't help but giggle at it all!

Eyeing the strange goo in front of him, Razzm decides to leap over it and take the fight directly to Arjol. He is a cat, after all!

Quick Jump feat wrote:
You can use High Jump and Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet).

◆ DC 15 Athletics (Long Jump): 1d20 + 12 ⇒ (18) + 12 = 30 Razzm's speed is 20' so I *think* per my reading of Long Jump that this means he can leap 20' horizontally, rather than the 30' of the die result, but it's moot since the room is only 15' deep. I've placed him where I think he would end up but GM of course adjudicate as you see fit. I will note that this is the first time I've had a chance for him to actually use that feat and as a real life cat dad, it makes me proud :-)

◆◆ Double Slice vs Arjol
+1 striking zhuazhi bang: 1d20 + 13 ⇒ (12) + 13 = 25
P dmg: 2d6 + 4 ⇒ (4, 4) + 4 = 12

+1 striking shield boss, not agile: 1d20 + 13 - 2 ⇒ (2) + 13 - 2 = 13
B dmg: 2d6 + 4 ⇒ (4, 4) + 4 = 12

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Damn, Ebiten scowls and casts a defensive cantrip, shifts his stance and scrambles over the crates and barrels!

◆ Cast shield, ◆ Arcane Cascade, ◆Stride (noted on map)

--

On another note, I will be on a plane all day today, and will have limited availability for the next week. I will try to check at least once per day though.


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Razzm laughs but restrains himself a bit. He then gracefully leaps above the gooey creature to get in touch with the occultist. Arjol's eyes widen in surprise that the feline Pathfinder is jumping straight to him, poking the same but missing to bash with his shield. 12 P damage

Ebiten raises shield, enters into a stance and moves close toward the entrance of the room.

Shalosar is up!

Horizon Hunters

Male Fetchling Kineticist 3 | HP: 41 | AC: 19/20 | Fort 10, Ref 9, Will 9 | Per 7 | Stealth 7 | Speed 25’ | Darkvision

Shalosar moves in front of the doorway, and unleashes a bloodcurdling scream!

Step (Stride if difficult terrain), Cast haunting hymn (15’ cone) at goos

Sonic damage, basic Fort DC 17: 1d8 ⇒ 2


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Shalosar wiggles the goos with a scream.
Blue: DC 17 basic Fortitude save: 1d20 + 7 ⇒ (9) + 7 = 16 vs Haunting Hymn (Fail, 2 sonic damage)
Black: DC 17 basic Fortitude save: 1d20 + 7 ⇒ (3) + 7 = 10 vs Haunting Hymn (Fail, 2 sonic damage)
White: DC 17 basic Fortitude save: 1d20 + 7 ⇒ (7) + 7 = 14 vs Haunting Hymn (Fail, 2 sonic damage)

Some bubbles form within them all.

White goo goes past the other goo toward the source of the scream. It then launches its acidic pseudopod to Shalosar.
Pseudopod Attack: 1d20 + 8 ⇒ (17) + 8 = 25 vs Shalosar
Damage: 1d6 ⇒ 3 acid damage

It then tries to wrap him with the same gooey pseudopod.
Athletics to Grapple: 1d20 + 6 ⇒ (12) + 6 = 18 vs Shalosar's Fort DC 19

Shalosar is too slippery.


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⬤ BEHIND LOCKED DOORS! Round 1 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Arjol Parkit (HP -12) |
Shalosar (AC 18) (HP 27/30) |
Razzm Tazzm (AC 22) (HP 35/56) | Success vs Hideous Laughter | (9 HP + HP from healing spell pending)
Ebiten PFS (AC 19+1 w shield cantrip) (HP 28/28) |
White Goo (HP -2) |
➤ Malark Evenwood (AC 18) (HP 26/26) |
➤ Thevenin Serkat (AC 20) (HP 52/52) | Small
Blue Goo (HP -2) |
Black Goo (HP -2) |
Zornesk (AC 20) (HP 27/27) | Small

EFFECTS & CONDITIONS REFERENCE

◆ Recall Knowledge (concentrate, secret) :
You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. Suggest which skill you'd like to use and ask the GM one question. The GM determines the DC. You might need to collaborate with the GM to narrow down the question or skills, and you can decide not to Recall Knowledge before committing to the action if you don't like your options. Critical Success You recall the knowledge accurately. The GM answers your question truthfully and either tells you additional information or context, or answers one followup question. Success You recall the knowledge accurately. The GM answers your question truthfully. Critical Failure You recall incorrect information. The GM answers your question falsely (or decides to give you no information, as on a failure).

Hideous Laughter :
Critical Success The target is unaffected. Success The target is plagued with uncontrollable laugher. It can't use reactions. Failure The target is slowed 1 and can't use reactions. Critical Failure The target falls prone and can't use actions or reactions for 1 round. It then suffers the failure effects.

Grand Archive

Male kobold Champion 1 | hp 17 | AC 19 | Fort +6, Ref +5, Will +6 | Perception +3 Champion 1

"What's that goo?"

Horizon Hunters

6-05 | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 4 | ◆◇↺ | AC 20 (21) | HP 52/52 | P +8, F +8, R +8, W +10 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (3/3) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

Before combat:

Heal (2-actions, 1st rank): 1d8 + 8 ⇒ (8) + 8 = 16

---

During combat:

Thevenin shields themself and then zaps the two closest oozes. Sorry, I'm on the world's worst WiFi, the pictures won't load so I don't know what colors they are.

Electricity: 3d4 ⇒ (4, 1, 4) = 9
DC 20 basic Reflex save

Envoy's Alliance

Neutral Good Human Bard 2 | HP 26| AC 18| F +5 R +6 W +7 | Perc +7 | Stealth +2 | speed 25 ft. | focus 2/2 | spells 1 3/3 | Active Conditions: none

"Stand firm, my friends. We will best this combat."

Malark gives off an inspiring speech to bolster his allies' combat prowess.

Lingering Performance DC 16: 1d20 + 8 ⇒ (9) + 8 = 17 Success. Courageous Anthem for 3 rounds.

He then turns his attention to Arjol and attempts to daze his mind with a spell.

Mental Damage: 1d6 ⇒ 2 DC 18 Basic Will Save. Stunned 1 on a crit fail

◇Lingering Performance, ◆Courageous Anthem, ◆◆Daze


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Thevenin shocks White and Blue goos.
White: DC 20 basic Reflex save: 1d20 + 3 ⇒ (10) + 3 = 13 (Fail, 9 E damage)
Blue: DC 20 basic Reflex save: 1d20 + 3 ⇒ (16) + 3 = 19 (Fail, 9 E damage)

Both goos simmer and release an awful smell that is burnt and acrid.

Malark inspires allies that will linger for a few rounds. He then dazes the mind of Arjol.
DC 18 basic Will save: 1d20 + 13 ⇒ (20) + 13 = 33 vs Daze (Crit Success, no damage)

Arjol just shrugs off the futile attempt to give him a headache.

Blue goo meets Shalosar, smacking him with its pseudopod.
Pseudopod Attack: 1d20 + 8 ⇒ (7) + 8 = 15

Pseudopod Attack: 1d20 + 8 - 5 ⇒ (11) + 8 - 5 = 14

Both hits the wooden floor instead. Blackk goo joins Arjol and smacks the catfolk fighter with its pseudopod too.
Pseudopod Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 ⇒ 4 acid damage

It then tries to grab a hold of him.
Athletics to Grapple: 1d20 + 6 ⇒ (7) + 6 = 13 vs DC 20 (Fail)


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⬤ BEHIND LOCKED DOORS! Round 1 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Arjol Parkit (HP -12) |
Shalosar (AC 18) (HP 27/30) |
Razzm Tazzm (AC 22) (HP 56/56) | Success vs Hideous Laughter |
Ebiten PFS (AC 19+1 w shield cantrip) (HP 28/28) |
White Goo (HP -11) |
Malark Evenwood (AC 18) (HP 26/26) |
Thevenin Serkat (AC 20) (HP 52/52) | Small
Blue Goo (HP -11) |
Black Goo (HP -2) |
➤ Zornesk (AC 20) (HP 27/27) | Small

EFFECTS & CONDITIONS REFERENCE

◆ Recall Knowledge (concentrate, secret) :
You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. Suggest which skill you'd like to use and ask the GM one question. The GM determines the DC. You might need to collaborate with the GM to narrow down the question or skills, and you can decide not to Recall Knowledge before committing to the action if you don't like your options. Critical Success You recall the knowledge accurately. The GM answers your question truthfully and either tells you additional information or context, or answers one followup question. Success You recall the knowledge accurately. The GM answers your question truthfully. Critical Failure You recall incorrect information. The GM answers your question falsely (or decides to give you no information, as on a failure).

Hideous Laughter :
Critical Success The target is unaffected. Success The target is plagued with uncontrollable laugher. It can't use reactions. Failure The target is slowed 1 and can't use reactions. Critical Failure The target falls prone and can't use actions or reactions for 1 round. It then suffers the failure effects.

Grand Archive

Male kobold Champion 1 | hp 17 | AC 19 | Fort +6, Ref +5, Will +6 | Perception +3 Champion 1

Zornesk will move and get his shield out.

2 moves and get shield out.

"I'm coming"

Vigilant Seal

Male Catfolk Fighter (Bastion) 4 | HP 56/56 | AC 22 (24 with Shield Raised) | F +10 R +11 W +10 (success vs fear becomes crit) | Perc +10 (expert)| Stealth +8 | 20' speed | Active Conditions: | Hero Points: 1 | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

For Razzm's current hp, given the retconned healing I think he was at full (+4 temp hp) when this combat started, so he should now be at -10. I think.


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Zornesk moves and raises shield.

Razzm Tazzm wrote:

For Razzm's current hp, given the retconned healing I think he was at full (+4 temp hp) when this combat started, so he should now be at -10. I think.

You're right, my math was not mathing.

"Fools! The fact that you are here, even if I get killed, time on this ship will be reset and everyone will be back alive, and you will join us in this terror! Anytime soon the reset will happen! MWahaha!" Arjol laughs maniacally and continues to afflict Razzm with hideous laughter by sustaining the spell on him.

"How about you see your allies as somebody that can't be trusted? Can't you see, you are with them because they want you to be stuck here too!" he then casts upon Shalosar's mind a magical trick that will make him paranoid. DC 21 Will save from Shalosar vs Paranoia

⬤ BEHIND LOCKED DOORS! Round 2 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

BEFORE YOUR TURN
❗ Shalosar : DC 21 Will save vs Paranoia ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Arjol Parkit (HP -12) |
➤ Shalosar (AC 18) (HP 27/30) |
➤ Razzm Tazzm (AC 22) (HP 46/56) | Success vs Hideous Laughter |
➤ Ebiten PFS (AC 19) (HP 28/28) |
White Goo (HP -11) |
Malark Evenwood (AC 18) (HP 26/26) |
Thevenin Serkat (AC 20) (HP 52/52) | Small
Blue Goo (HP -11) |
Black Goo (HP -2) |
Zornesk (AC 20) (HP 27/27) | Small

EFFECTS & CONDITIONS REFERENCE

◆ Recall Knowledge (concentrate, secret) :
You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. Suggest which skill you'd like to use and ask the GM one question. The GM determines the DC. You might need to collaborate with the GM to narrow down the question or skills, and you can decide not to Recall Knowledge before committing to the action if you don't like your options. Critical Success You recall the knowledge accurately. The GM answers your question truthfully and either tells you additional information or context, or answers one followup question. Success You recall the knowledge accurately. The GM answers your question truthfully. Critical Failure You recall incorrect information. The GM answers your question falsely (or decides to give you no information, as on a failure).

Hideous Laughter :
Critical Success The target is unaffected. Success The target is plagued with uncontrollable laugher. It can't use reactions. Failure The target is slowed 1 and can't use reactions. Critical Failure The target falls prone and can't use actions or reactions for 1 round. It then suffers the failure effects.

Paranoia :
Critical Success The target is unaffected. Success The target believes everyone it sees is a potential threat. It becomes unfriendly to all creatures to which it wasn't already hostile, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round. Failure As success, but the effect lasts 1 minute. Critical Failure As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to attack creatures that are actively attacking or hindering it over those leaving it alone.

Horizon Hunters

Male Fetchling Kineticist 3 | HP: 41 | AC: 19/20 | Fort 10, Ref 9, Will 9 | Per 7 | Stealth 7 | Speed 25’ | Darkvision

Will save: 1d20 + 6 ⇒ (6) + 6 = 12

HP

Will save: 1d20 + 6 ⇒ (17) + 6 = 23

Horizon Hunters

Male Fetchling Kineticist 3 | HP: 41 | AC: 19/20 | Fort 10, Ref 9, Will 9 | Per 7 | Stealth 7 | Speed 25’ | Darkvision

Shalosar grimaces as he looks around at the others.

”I knew it!”, he snarls. ”You b@stards set me up! I’ll skin you all alive!”

Spiked chains erupt from the back of each wrist. They’re ten feet long, shiny black, and weave through the air around him. One of them lashes at Ebiten, then he snaps them both at Melenia and Thevenin.

Channel Elements, Elemental Blast vs Ebiten, Shard Strike (cone) vs Melenia & Thevenin

Attack vs Ebiten: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 1 ⇒ (1) + 1 = 2S

Shard Strike, 15’ cone, Ref save DC 17: 1d6 ⇒ 4S

Would the courageous anthem still affect me this round? If so, please add 1 to attacks and damages

Vigilant Seal

Male Catfolk Fighter (Bastion) 4 | HP 56/56 | AC 22 (24 with Shield Raised) | F +10 R +11 W +10 (success vs fear becomes crit) | Perc +10 (expert)| Stealth +8 | 20' speed | Active Conditions: | Hero Points: 1 | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

Razzm continues to giggle at Arjol's jokes. Even though the guy is a little too intense, the fighter has to admit he is pretty funny. Perhaps a little physical humor is in order...

◆◆ Double Slice vs Arjol
+1 striking zhuazhi bang, CA: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
P dmg, CA: 2d6 + 4 + 1 ⇒ (1, 6) + 4 + 1 = 12

+1 striking shield boss, CA, not agile: 1d20 + 13 + 1 - 2 ⇒ (14) + 13 + 1 - 2 = 26
B dmg, CA: 2d6 + 4 + 1 ⇒ (5, 6) + 4 + 1 = 16

◆ Raise Shield - AC is now 24

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

What the... what? Shalosar? What're you doing? Ebiten leaps to the side, his shield turning aside a bulk of the blow! If the Courageous Anthem doesn't help Shalosar, that is a miss. If it does, it's a hit.

◆◆ Spellstrike (ignition) at White Ooze, ◆ Cast a Spell shield

Spellstrike, Unarmed: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 Hopefully, that's enough.
Damage, plus ignition: 1d6 + 2d6 + 2 + 1 + 1 ⇒ (3) + (5, 5) + 2 + 1 + 1 = 17

Envoy's Alliance

Neutral Good Human Bard 2 | HP 26| AC 18| F +5 R +6 W +7 | Perc +7 | Stealth +2 | speed 25 ft. | focus 2/2 | spells 1 3/3 | Active Conditions: none

My bad. Forgot to rename my character from the tokens page. This character's name is Malark, not Melenia. Sorry for the confusion.


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Shalosar thinks that Arjol's words are true, treating everyone with caution, even to his allies.

(The Courageous Anthem still affects Shalosar because he is still an ally, but with Unfriendly attitude, not Hostile.

Feeling betrayed, he attacks Ebiten with a blast of his elements. 2 S damage to Ebiten

He also lashes Ebiten and Thevenin with metallic shards. Thevenin, is the one adjacent to Malark, if I am not mistaken. DC 17 basic Reflex save from Ebiten and Thevenin vs 5 S damage from Shard Strike

Arjol laughs with content after seeing that one of them is fighting his allies. "Mwahaha!"

Razzm continues to slice with weapon and bonk with shield the antagonist. 12 P + 16 B damage

Ebiten burns White ooze before raising the shield.

White Goo smacks Ebiten!
Pseudopod Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 ⇒ 6 acid

It then tries to Grab him.
Athletics to Grapple: 1d20 + 6 ⇒ (8) + 6 = 14

But the goo is not too weak to hold Ebiten.

⬤ BEHIND LOCKED DOORS! Round 2 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

BEFORE YOUR TURN
❗ Malark Evenwood: DC 17 basic Reflex save vs 5 S damage from Shard Strike ❗
❗ Thevenin Serkat: DC 17 basic Reflex save vs 5 S damage from Shard Strike ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Arjol Parkit (HP -40) |
Shalosar (AC 18) (HP 27/30) | Unfriendly to all (1 rd) |
Razzm Tazzm (AC 22+2 w Shield when Raised) (HP 46/56) | Success vs Hideous Laughter |
Ebiten PFS (AC 19+1 w shield cantrip) (HP 19/28) |
White Goo (HP -28) |
➤ Malark Evenwood (AC 18) (HP 26/26) |
➤ Thevenin Serkat (AC 20) (HP 52/52) | Small
Blue Goo (HP -11) |
Black Goo (HP -2) |
Zornesk (AC 20) (HP 27/27) | Small

EFFECTS & CONDITIONS REFERENCE

◆ Recall Knowledge (concentrate, secret) :
You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. Suggest which skill you'd like to use and ask the GM one question. The GM determines the DC. You might need to collaborate with the GM to narrow down the question or skills, and you can decide not to Recall Knowledge before committing to the action if you don't like your options. Critical Success You recall the knowledge accurately. The GM answers your question truthfully and either tells you additional information or context, or answers one followup question. Success You recall the knowledge accurately. The GM answers your question truthfully. Critical Failure You recall incorrect information. The GM answers your question falsely (or decides to give you no information, as on a failure).

Hideous Laughter :
Critical Success The target is unaffected. Success The target is plagued with uncontrollable laugher. It can't use reactions. Failure The target is slowed 1 and can't use reactions. Critical Failure The target falls prone and can't use actions or reactions for 1 round. It then suffers the failure effects.

Paranoia :
Critical Success The target is unaffected. Success The target believes everyone it sees is a potential threat. It becomes unfriendly to all creatures to which it wasn't already hostile, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round. Failure As success, but the effect lasts 1 minute. Critical Failure As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to attack creatures that are actively attacking or hindering it over those leaving it alone.

Horizon Hunters

6-05 | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 4 | ◆◇↺ | AC 20 (21) | HP 52/52 | P +8, F +8, R +8, W +10 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (3/3) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

Reflex: 1d20 + 8 ⇒ (20) + 8 = 28

"Watch out! Those are sharp! Bzzap! Bzaap!"

Electric Arc vs White, Blue
Electricity: 3d4 ⇒ (2, 2, 2) = 6
DC 20 basic Reflex save

"You're mean! Don't make me be mean back!"

Demoralize vs Red, Intimidating Glare: 1d20 + 10 ⇒ (5) + 10 = 15 vs Will DC

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Ebiten throws Shalosar a hurt look before cursing and diving for cover! Oh, sh-!

Reflex: 1d20 + 7 ⇒ (18) + 7 = 25 Whew! So 2 damage?

Envoy's Alliance

Neutral Good Human Bard 2 | HP 26| AC 18| F +5 R +6 W +7 | Perc +7 | Stealth +2 | speed 25 ft. | focus 2/2 | spells 1 3/3 | Active Conditions: none

Reflex Save: 1d20 + 6 ⇒ (15) + 6 = 21

Malark steps forward and takes two jabs at the White Goo.

Rapier: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Piercing: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Rapier MAP: 1d20 + 7 + 1 - 5 ⇒ (15) + 7 + 1 - 5 = 18
Piercing: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

◆Stride, ◆Strike, ◆Strike. Courageous anthem: 2 rds


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Thevenin easily dodges the attack on them. They then zaps White and Blue.
White: DC 20 basic Reflex save: 1d20 + 3 ⇒ (19) + 3 = 22 vs EA (Success, 3 E damage)
Blue: DC 20 basic Reflex save: 1d20 + 3 ⇒ (16) + 3 = 19 vs EA (Fail, 6 E damage)

Blue is slower than White but both of them are zapped.

Ebiten, only Thevenin and Malark are affected by the Shard Strike from Shalosar.

Malark is not as evasive as Thevenin. He approaches White with stabbing. (Success, 4 P damage; Crit Success, Immune to Crit Hit, 8 P damage)

White Goo is still jiggling.

Blue smacks Malark.
Psuedopod Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 ⇒ 6 acid damage

It then tries to hold him tight.
Athletics to Grapple: 1d20 + 6 ⇒ (15) + 6 = 21 vs Malark's Fort DC 15 (Success, Grabbed)

It then tightens its hold even more. (DC 17 basic Fortitude save vs Constrict, 1d4 ⇒ 2 B and 1d4 ⇒ 2 acid damage)

Black Goo smacks Razzm!
Psuedopod Attack: 1d20 + 8 ⇒ (10) + 8 = 18

Psuedopod Attack, MAP: 1d20 + 8 - 5 ⇒ (15) + 8 - 5 = 18

Psuedopod Attack, MAP: 1d20 + 8 - 10 ⇒ (15) + 8 - 10 = 13

It only hits the wooden flooring.


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⬤ BEHIND LOCKED DOORS! Round 2 ⬤
Party Condition(s): COURAGEOUS ANTHEM (2 rd): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

BEFORE YOUR TURN
❗ Malark Evenwood: DC 17 basic Fortitude save vs Constrict, 2 B and 2 acid damage ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Arjol Parkit (HP -40) |
Shalosar (AC 18) (HP 27/30) | Unfriendly to all (1 rd) |
Razzm Tazzm (AC 22+2 w Shield when Raised) (HP 46/56) | Success vs Hideous Laughter |
Ebiten PFS (AC 19+1 w shield cantrip) (HP 19/28) |
White Goo (HP -43) |
Malark Evenwood (AC 18) (HP 24/26) | Grabbed by Blue Goo (DC 16 to ◆ Escape) |
Thevenin Serkat (AC 20) (HP 52/52) | Small
Blue Goo (HP -17) |
Black Goo (HP -2) |
➤ Zornesk (AC 20) (HP 27/27) | Small

EFFECTS & CONDITIONS REFERENCE

◆ Recall Knowledge (concentrate, secret) :
You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. Suggest which skill you'd like to use and ask the GM one question. The GM determines the DC. You might need to collaborate with the GM to narrow down the question or skills, and you can decide not to Recall Knowledge before committing to the action if you don't like your options. Critical Success You recall the knowledge accurately. The GM answers your question truthfully and either tells you additional information or context, or answers one followup question. Success You recall the knowledge accurately. The GM answers your question truthfully. Critical Failure You recall incorrect information. The GM answers your question falsely (or decides to give you no information, as on a failure).

Hideous Laughter :
Critical Success The target is unaffected. Success The target is plagued with uncontrollable laugher. It can't use reactions. Failure The target is slowed 1 and can't use reactions. Critical Failure The target falls prone and can't use actions or reactions for 1 round. It then suffers the failure effects.

Paranoia :
Critical Success The target is unaffected. Success The target believes everyone it sees is a potential threat. It becomes unfriendly to all creatures to which it wasn't already hostile, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round. Failure As success, but the effect lasts 1 minute. Critical Failure As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to attack creatures that are actively attacking or hindering it over those leaving it alone.

Grand Archive

Male kobold Champion 1 | hp 17 | AC 19 | Fort +6, Ref +5, Will +6 | Perception +3 Champion 1

Zornesk moves to attack the goo on the bard.

"Argh"

strike x 2, and step

attack: 1d20 + 6 ⇒ (2) + 6 = 8

damage: 1d8 ⇒ 1

attack: 1d20 + 1 ⇒ (17) + 1 = 18

damage: 1d8 + 3 ⇒ (6) + 3 = 9

Envoy's Alliance

male human (skilled) magus 2 | HP 28/28 | AC 19 | F +8 R +7 W +7 | Perc +5 | Stealth +7 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Oh, I was confused because you wrote this:

Quote:
He also lashes Ebiten and Thevenin with metallic shards.

^_^

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