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About Azig BohrsStats:
Character Name: Azig Bohrs Character Race: Rat Folk Character Class: Bonded Investigator Alignment: Chaotic Good Deity: Milani Current Moderator:
Gender: Male
Character Level: 1
Known Languages: Common, Draconic, Dwarf, Gnoll, Goblin Rolled stats: 17, 10, 17, 7, 10, 13 Strength: 8 (10, -2 Racial Adjust)
Hit Points: 9 (d8+1)
Defense & Saves:
Armour Class: 19 (base 10; Armor +4; Dex +4; Size +1) Flatfooted Armour Class: 15 Touch Armour Class: 15 Lamellar (leather) AC +4 Save vs. Fortitude: +2 (base +0; Con +1; Trait +1)
Special:
Attack & Weapons:
Initiative Modifier: +4 (DEX +4) Base Attack Bonus: +0 Melee Attack Bonus: +1/+5 (BAB, STR+0/DEX+4, Size+1) Ranged Attack Bonus: +5 (BAB, DEX+4, Size+1) Special Combat Notes: +1 To Hit Size Bonus Weapons: -1 to damage due to Str
Skills:
Skill ranks: 10 +2 BG (Class: 6 +INT(4)) Investigator class skills: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha) Acrobatics: = +6 (Dex 4) 1 Ranks +3 [Class Skill]
Background Skills
Feats & Traits:
Feats: 1st Level: Weapon Finesse Traits:
Race:
Rat Folk Ratfolk Racial Traits +2 Dexterity, +2 Intelligence, -2 Strength Ratfolk: Ratfolk are humanoids with the ratfolk subtype. Small: Ratfolk are Small and gain:
Slow Speed: Ratfolk have a base speed of 20 feet. Darkvision: Ratfolk can see in the dark up to 60 feet. ****Rodent Empathy: Replace by Cleanliness ****Swarming: Replaced by Cheek Pouches Tinker: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks. Languages: Ratfolk begin play speaking Common. Ratfolk with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Gnoll, Gnome, Goblin, Halfling, Orc, and Undercommon. Ratfolk Favored Class Bonus(Investigator): +1 to a skill that can be affected by Inspiration. Max of +2. Alternate Racial Traits:
Replaces Swarming
Class:
Bonded - Investigator (No effect until level 2) Weapon and Armor Proficiency: Investigators are proficient with simple weapons, plus the hand crossbow, rapier, sap, shortbow, short sword, and sword cane. They are proficient in light armors, but not shields. Alchemy (Su): When using Craft(Alchemy) add competence bonus equal to class level.
Inspiration (Ex): An investigator is beyond knowledgeable and skilled—he also possesses keen powers of observation and deduction that far surpass the abilities of others. An investigator typically uses these powers to aid in their investigations, but can also use these flashes of inspiration in other situations.
Trapfinding: An investigator adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device checks (minimum 1). An investigator can use Disable Device to disarm magical traps.
Equipment & Gear:
Worn: Explorers outfit (N/A gp/2 lb.) *(weight not to be added to the total worn weight) Weapons:
Armor: Lamellar (leather): (60 GP/12.5 lb) --(1) Backpack (2 gp/.5 lb.) Total Weight: 7.25 lbs
--(1) Pouch, Belt (1 gp/.1 lb.) Total Weight: 1.1 lbs
Weapon Weight: 3 lb
Total weight carried: 23.85 lb. Carrying capacity:
Starting Gold: 150 GP Weapons: 26 GP
Money: 2 Plat, 6 Gold, 9 Silver
Movement: 20' Magic:
Extracts Known: (6) : Adhesive Spittle - Tanglefoot bag : Crafter's Fortune : Cure Light Wounds : Reduce Person : Shock Shield : Tears to Wine Extracts per Day:
Save DC: 10 +Extract Level +Int(4)
Character History:
My family lives in the shingles of Bridgefront. To some making that statement is to say that I was born into danger and am lucky to be alive. If I were human like most of the population that may be true. But I am ratfolk and my family is a community of survivors. The chokers have trouble reaching us when we drop to all fours to scoot by them, and the imps prefer singular targets. I do remember trouble from some shingle spiders, but the family came in force and destroyed that threat. I can't say that growing up in the shingles was totally safe though. My generation consisted of 7 males and 8 females, with only 5 survivors to adulthood. I won't go into great detail, 2 sisters didn't survive birth, 1 infant brother was killed by a shingle spider that somehow sneaked into our home without being noticed. Other's died, other ways. It was tragic, but we survived. A year before I became an adult ratfolk I almost died. I was at 'an event' with other not-quite-adults of various races. Several of them were trying out this drug called Shiver. I had heard of it, been warned about it, but my girl told me she'd tried it and that it was 'wonderful. It opened the mind to think of a whole different world from the one we lived in. Well, living in the Shingles maybe you'd understand the draw? It was free, so I tried it. A day later, and the human from the party offered another dose, for free. A day later and the next dose wasn't free, but the cost was minimal. I hardly noticed when my girlfriend died, until I finished my 'Dream' and woke to the nightmare. My family almost kicked me out. My withdrawal was the worst days of my life. I almost wished that I'd just died. But I recovered. I had lost weight and strength, and respect.... and my girlfriend. I was furious and just wanted to track down the human rat that'd had hooked me and my girl. My family stopped me. Had I gone out, and had I found him, I'd be dead. And that would undo all the work my family had done saving me. I worked to recover, got my strength and health back. And I planned. I investigated the drugs in the city. I was limited to just my little area of the town, and I was known by a couple of the dealers. They weren't happy that I no longer was willing to part with my coin for their poison. But, I wasn't leading the law to them, or giving any indication that I wanted revenge. I lied and said that I'd recovered on my own and was trying to regain a place with my people. I offered to by a spotter for them. I'm very good at not being seen. Besides, who looks for a rat in the shingles. I got them to trust me. Eventually I learned the name of the boss over them. His name was Gaedren Lamm. I even saw him once. He didn't see me, I was 'spotting'. But now I know who I need to kill. Him, and his entire network of punks and killers. Problem is, I'm not strong enough to do it. But I'm learning.
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