GM Wolf's Carrion Crown the Bard's Epic! Module 2: Trial of the Beast

Game Master BloodWolven

Fight Map!


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Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 23/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 2/4; Sp.: 4/4

"That was not human. We should investigate." Imrik says as he takes to the sky and begins flying slowly towards the sound.

I will be flying, but going at half speed so that the ground forces can keep up.


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

With a small sigh, Cristo leaves his gear burden by the body to follow the flying haf-dragon, holy symbol in hand.


Male Half Celestial Aasimar
VITALS:
AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11
Paladin 4
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5

His ears twitch as it turns to the sound from the east "Female. Distressed. We should go supply aid"


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

He finally catches up to the group and looks around as the group moves towards the sound.


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

"This could be a trap", Cristo warns Drake. "So be ready for combat!"


Male Half Celestial Aasimar
VITALS:
AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11
Paladin 4
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5

"Im willing to risk a trap. If we are wrong, we fight and get out of a trap, if we are right, not only do we rescue a life, we make the world safer. The loss is worse if we do nothing"


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 23/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 2/4; Sp.: 4/4

"That did not sound like a real person. I agree we should be careful." Imrik says as he flies over the others.


Imrick flies over the trees towards the sound as the others move forward on foot. After a few more moments you hear another scream.


Anapa:

Perception: 1d20 + 11 ⇒ (16) + 11 = 27

You hear a woman's cry come from the East.

Cristo:

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

You hear a woman's cry come from another direction.

Calin:

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

20You hear a woman's cry come from the East.

[Spoiler=Imrik]

Perception: 1d20 + 11 ⇒ (14) + 11 = 25

You hear a woman's cry come from the East. You can identify these cries as curiously inhuman.


I will repost disregard the post above.


Imrik and Anapa:
You hear a woman's cry come from the West. You can identify these cries as curiously inhuman.

Cristo and Calin:
You hear a woman's cry but you are not sure from where.

Drake:
1d20 + 10 ⇒ (3) + 10 = 13

Sense Motive DC 17 (Imrik and Anapa) / DC 19 (Cristo and Calin):
You sense that something is trying to lure the group apart. Uh oh... you followed the sound.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

"I heard that but I can't tell where it came from!" He announces to the group who are to the East of him.


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

Sense Motive: 1d20 + 12 ⇒ (18) + 12 = 30
"Something is trying to lure us away", the cleric states. "Let us return to the body and return it to her loved ones. There is nothing out here for us."


Male Half Celestial Aasimar
VITALS:
AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11
Paladin 4
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5

SM: 1d20 + 10 ⇒ (19) + 10 = 29

He stops then nods at Imrik "We are being seperated. We need to head back as soon as possible. Haste, quickly!" as he turns and starts to head back as fast as possible


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 23/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 2/4; Sp.: 4/4

Sense Motive: 1d20 + 5 ⇒ (15) + 5 = 20

Imrik realizes this is a trap and says, "You are correct. Let's go." He then turns and heads back the way they came.


The group quickly gets back to the clearing with the body. Drake stands vigilant with his bow.

As you approach him a massive spider fades into existence as it jumps on him. This large spider-like monster has an eerie, humanoid face surrounded by a shaggy mane of fur.

Surprise Round
bite: 1d20 + 10 ⇒ (18) + 10 = 28

damage: 2d6 + 7 ⇒ (4, 5) + 7 = 16 plus poison and grab)

grab: 1d20 + 16 ⇒ (13) + 16 = 29

It bites deep and gets a hold of Drake.

Poison (Ex) Bite—injury; save Fort DC 18; frequency 1/round for 8 rounds; effect 1d2 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.

Init - Round 1:

bite: 1d20 + 9 ⇒ (5) + 9 = 14 Drake
bite: 1d20 + 3 ⇒ (10) + 3 = 13 Calin
bite: 1d20 + 3 ⇒ (19) + 3 = 22 Imrik
bite: 1d20 ⇒ 5 Cristo Modifier not in spoilers.
bite: 1d20 + 5 ⇒ (16) + 5 = 21 Anapa
bite: 1d20 ⇒ 6 Spider

22 Imrik
21 Anapa
14 Drake
13 Calin
6 Spider
5 Cristo 5


Fight Map!

Perception DC 18:
You also notice a goblin with a golden glow to it. The bag on its back is overfull with gold coins and they spill on the ground as it moves.


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

Round 1

Fort DC 18: 1d20 + 8 ⇒ (1) + 8 = 9


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Luckily Cristo did not get bit and merely watched Drake get bit.

fort DC 18: 1d20 + 9 ⇒ (20) + 9 = 29 One more save to stop the poison!

Round 1

CMB: 1d20 + 7 ⇒ (5) + 7 = 12

He does his best to free himself from the fangs and mouth of the spider but is helpless...


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 23/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 2/4; Sp.: 4/4

I was denied access to the map.

Perception: 1d20 + 11 ⇒ (2) + 11 = 13

Imrik continues going to look for the others.


Map sharing properties updated! Fight is Real!

Round 1

The spider drags Drake backwards in its maw, pinning him in it.

CMB: 1d20 + 16 ⇒ (18) + 16 = 34


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

"By the Spiral! We must save Drake!" Cristo exclaims.

The cleric activates his ioun torch before entering the darkening wood, then runs to find elf noble.

Cristo is moved on the map.


Male Half Celestial Aasimar
VITALS:
AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11
Paladin 4
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5

Anapa nods his agreement as he charges down the spider creature

-2 if he couldn't charge

Charge: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Damage: 2d8 + 16 ⇒ (2, 4) + 16 = 22


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 23/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 2/4; Sp.: 4/4

I can see the map!

Round 1

Imrik charges at the creature from above!

Charge. Stay just above the spider.

+1 Adamantine Spiked chain-PA+Higher Ground+Charge: 1d20 + 9 - 1 + 1 + 2 ⇒ (3) + 9 - 1 + 1 + 2 = 14

+1 Adamantine Spiked Chain: 2d4 + 11 + 3 ⇒ (3, 2) + 11 + 3 = 19

LE Crystal [Electricity: 1d6 ⇒ 3

Round 2

Fly check to hover: 1d20 + 6 ⇒ (9) + 6 = 15 Success!

Imrik's powerful wings hold him suspended above the spider as he strikes at it again!

If it retreats this can be my AoO instead.

+1 Adamantine Spiked chain-PA+Higher Ground: 1d20 + 9 - 1 + 1 ⇒ (8) + 9 - 1 + 1 = 17

+1 Adamantine Spiked Chain: 2d4 + 11 + 3 ⇒ (2, 2) + 11 + 3 = 18

LE Crystal [Electricity: 1d6 ⇒ 5


round 1

Due to the trees, Anapa can't fly the whole time, which reduces his speed. He rushes out of the trees and jumps into the clearing with his wings. Then he lands and gets around the spider, but he is unable to strike this turn.

Imrick, the trees are in the way to charge the spider from above. You move and swing your spiked chain at one of its massive legs, it bounces off harmlessly.

Round 2:

22 Imrik
21 Anapa
14 Drake
13 Calin
6 Spider
5 Cristo 5

Imrik is ready for his AoO! Which looks like it will hit. But what will he do for Round 2? I hope Anapa gets to hit the spider. Maybe Drake will escape this round.

Calin breaks from the tree line, crossing the clearing and aiming to get behind the spider. Maybe next round.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

fort DC 18: 1d20 + 9 ⇒ (7) + 9 = 16 One more save to stop the poison! No a fail! what damage do I get? 1d2 Constitution damage: 1d2 ⇒ 1

Round 2

CMB, DC 25: 1d20 + 7 ⇒ (19) + 7 = 26

He pulls himself from the maw of the spider. Then tumbles behind Anapa.

Acro DC 25: 1d20 + 6 ⇒ (7) + 6 = 13 AoO for spider...


Male Half Celestial Aasimar
VITALS:
AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11
Paladin 4
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5

Now, finally within melee reach, the Anubian Aasimar makes his strike

Swing!: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 2d8 + 16 ⇒ (6, 4) + 16 = 26


Round 2

The spider takes a 5 foot step and goes ethereal. Imrick's AoO swings and hits nothing, as the creature uses its supernatural ability. Drake is simply dropped onto the ground. No sign of the spider but the massive pool of spilled inchor.

Imrick, +1 Adamantine Spiked chain-PA+Higher Ground: 1d20 + 9 - 1 + 2 ⇒ (10) + 9 - 1 + 2 = 20

damage: 2d4 + 11 + 3 ⇒ (2, 1) + 11 + 3 = 17

End of combat... for now!


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

He seems to be recovering and stands up, grateful he states, "Thank you for rescuing me!"


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

Round 2

Cristo double moves to make it to Drake. "Any injuries?"


Male Half Celestial Aasimar
VITALS:
AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11
Paladin 4
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5

"No corpse. If you can, patch him up, or I can, but best do it quickly. That creature could be back any second" as he keeps his eyes open and his ears swivels around for any movement


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 23/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 2/4; Sp.: 4/4

Imrik lands by the others and keeps an eye out. "What was that? How did it disappear like that?" Imrik asks the others.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Drake holds his bow, looking for the spider to jump out from somewhere. He replies in his normal calm voice, "Hold your spells, the poison has not taken my strength, and my wounds are healing."

Round 3

fort DC 18: 1d20 + 9 ⇒ (18) + 9 = 27
K nature: 1d20 + 12 ⇒ (9) + 12 = 21
Perception: 1d20 + 10 ⇒ (5) + 10 = 15

"That spider was no normal spider. Likely a magical beast of some kind. A large spider that seems to come out of thin air... Hmmm... Knowledge Arcana would likely help us with that."

Round 4
Perception: 1d20 + 10 ⇒ (7) + 10 = 17
fort DC 18: 1d20 + 9 ⇒ (11) + 9 = 20 Saves and the poison stops, only 1 con damage!

He exclaims, "Someone grab the corpse and lets get back to the wagon train!"


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

"Let us hurry before some other forest creature drags away the body", Cristo nodded.


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

The pharasman runs behind his fellow adventurers, quick to recover the poor woman's body.


Your group returns to the caravan with the body.


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

"What will you do with her?" The phrasaman asks politely.


Aleece’s sisters Lettie and Poppy are cry even harder at seeing their sister's corpse. The Wolf Child howls inconsolably. Lidia and S’jeer are trying to comfort them.

Kaleb Hesse, the Ringmaster, an albino man with red eyes and long, white hair that hangs below his knees, Kaleb wears a tall red top hat, a long red coat with gold buckles, and striped trousers. Kaleb thanks your group, "Thank you for bringing her back. We will have a day of mourning before we burn the body. We will continue on and would welcome you to stay with us. We Freaks have to watch out for each other."


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 23/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 2/4; Sp.: 4/4

"Beware, these areas seem to hold many dangerous things. Where are you heading? We have a goal in our travels." Imrik asks the Ringmaster.


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

"What do you think, Anapa? Should we partake of the troupe's generosity, or continue on our own path?" Cristo asks.

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