GM Wolf's Carrion Crown the Bard's Epic! Module 2: Trial of the Beast

Game Master BloodWolven


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Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 23/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 2/4; Sp.: 4/4

"These are terrible. It is sad that anyone felt the depravity necessary to put the words to paper." Imrik says.


Cristo Galdana wrote:

"Madam Kendra, might I have something to drink? I feel slightly revolted to study such tomes, and perhaps a beverage will help rid me of their essence."

[dice=Diplomacy]1d20 + 14

She is not with the group. There are several crystal vessels next to glass or crystal cups.

If you go find her she lets you know to make yourself at home.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

"Yes, Imrick. I belive some of them should not be spoken out loud... so shall we take them and head to Ledstript... what is that town called again?" He seems apprehensive to even look at the books.


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

Cristo pours himself a drink of water, and looks to the half-dragon.


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 23/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 2/4; Sp.: 4/4

"Yes, I can scout for us as we travel. So perhaps someone else should carry the tomes." Imrik says. "Or should we split them up and have several of us carry a tome each?"


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

"I volunteer to carry the tomes", the cleric spoke. "I know what horrors they might contain. I shall do my best to keep them safe."


Calin Milotti - Angelkin Aasimar Male Paladin 5
Vital:
HP: 58/58 | AC: 22 T:10 FF:22 | Perception: +3 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +10, CMD: 20, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +11, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +5, Kn. Nobility: +8, Kn. Religion: +6, Perception: +3, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

"Yes, a wise choice, Cristo. Being righteous of mind and having even an inkling of what these books contain will embolden us to see this task to its end."

Calin also retrieves a glass for some refreshment. "We should retire early tonight so that we are ready to leave promptly in the morning. Does anyone require additional provisions or preparations before leaving?" Calin turns to Drake. "Are you willing to accompany us? I have come to rely on your prowess both in battle and in tracking. Plus, with our dwindling numbers even after reinforcements from these fast friends, we could use your help."

GM Wolf: I just realized I forgot about Calin's new items. I'll hopefully have time to figure that out over the weekend.


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

The cleric ponders. "I should be fine for 5 days of travel, if we keep to the wilds."


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

He happily agrees with Calin, "Yes, I planned to accompany you. My power and bow are for this group's success. If you plan to rest, I will return to my tower and see you bright and early here in the morning."


Morning comes quickly for most of you as you sleep soundly. After your last breakfast with Kendra for a while, you head out of the house to find Drake waiting for you on the road.


Calin Milotti - Angelkin Aasimar Male Paladin 5
Vital:
HP: 58/58 | AC: 22 T:10 FF:22 | Perception: +3 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +10, CMD: 20, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +11, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +5, Kn. Nobility: +8, Kn. Religion: +6, Perception: +3, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

Before leaving the Lorrimor estate, Calin makes arrangements with Kendra for a map of the journey from Ravengro to Lepidstadt, some rations, horses - only borrowed, of course.

As the group approaches Drake, Calin nods in appreciation that Drake is accompanying them. "Thank you, Drake, for joining us to Lepidstadt. I've never made the journey, and your keen senses will be a boon. I know that there is work to do yet at your tower, so let us not waste any more time."

Assuming no other conversation, Calin leads the way out of town towards Lepidstadt.


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

"Yes. Thank you for your hospitality. And gifts", Cristo added. The cleric followed the Iomedaean down the road.


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 23/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 2/4; Sp.: 4/4

"It is good to travel with you again. I can scout a short distance ahead as we travel." Imrik offers as the group gathers.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

He responds with a calm demanor, "I will scout ahead as well. But first, tell me about yourself classes and how you intend to support the group. I plan on scouting, providing ranged support and getting into flanking for any rogues."


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

"I have received intense training in the healing arts, both spiritual and practical, from The Lady of Graves", Cristo explains, bowing his head at the mention of Pharasma's moniker. "I also received an excellent education as an acolyte. I'm well versed in historical events, the finer points of nobility, and matters both arcane and religious. And I am well versed in many written and spoken languages."


Still in the town of Ravengro in Canterwall, intending to travel to Lepidstadt to the north to complete their errand for Professor Lorrimor—delivering his sinister collection to Lepidstadt. Before they leave, the PCs may be able to learn a little about their journey, and about the burghers of Lepidstadt, from local people in Ravengro. A Diplomacy check to gather information or a Knowledge (local) check reveals the following information about Lepidstadt. This easily could have been done the night before.

Diplomacy of K Local DC 10:
The distance from Ravengro to Lepidstadt is
about 100 miles. No journey in Ustalav is without risk,
but the old Mountain Road is generally regarded as the
best route. This road follows the southeastern foothills
of the Tusk Mountains, passing through the towns of
Tamrivena and Courtaud before following the Lesser
Moutray River up to Lepidstadt.

Diplomacy of K Local DC 15:
The city of Lepidstadt is currently the scene
of intense local excitement. The dreaded Beast of
Lepidstadt—a terrifying abomination that has terrorized
the people of Vieland for years—has been captured.
Hundreds of people have flocked to the city hoping to catch
a glimpse of the horror and watch it burn for its crimes.


Diplomacy of K Local DC 20:
let me know

Diplomacy of K Local DC 25:
let me know

DM notes:
Leaving Canterwall
3 yellow musk creepers
1 assassin vine

Kin.

Entering the Vieland:
1 shambling mound
1 will o wisp

The early part of the journey to Lepidstadt passes without event; you see fewer and fewer people and more and more ruins, trees, and marshes as they go.

On the first day you see...

Perception DC 16:
Off of the road you see quite a few people walking aimlessly. They are 60 feet away.

Perception DC 21:
You are sure these are undead of somekind. With stark black rashes streaked across their rotting faces and skeletal bodies, these zombies are more imposing than their typical counterparts. They are 90 feet away.
DC 26, you see them at 120 feet. DC 31, at 150 feet.

Once you see them - K Religion DC 15:
Yellow Musk zombies.
Once you see them - K Religion DC 20:
These are a stronger variant of the Yellow Musk zombies. Deathspore Zombies!


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 23/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 2/4; Sp.: 4/4

"I am a servant of the Goddess Omrataji. That gives me powers to heal or aid allies in combat. I am also a half-dragon which means I am hardy and can fly fairly quickly. So scouting through the air will give me a chance to see what lies ahead, but I am likely to be spotted as well." Imrik says.


Calin Milotti - Angelkin Aasimar Male Paladin 5
Vital:
HP: 58/58 | AC: 22 T:10 FF:22 | Perception: +3 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +10, CMD: 20, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +11, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +5, Kn. Nobility: +8, Kn. Religion: +6, Perception: +3, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

In response to Drake's question, Calin answers with his usual serious tone. "As a knight of Ozem, I have extensive training and experience in the eradication undead. In my service and dedication to Iomedae, I have also been blessed with some minor healing and magical abilities. In combat, I am mainly a melee combatant. But you are likely familiar with my fighting prowess by now!"


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

Diplomacy (Charming): 1d20 + 14 ⇒ (7) + 14 = 21
Cristo chats with various townspeople in Ravengro. The vestments of Pharasma help loosen lips, as the cleric asks about Lepidstadt. Cristo shares what he learned with his companions. Cristo got over DC 20. Letting you know, GM Wolf

Perception: 1d20 + 6 ⇒ (17) + 6 = 23
The cleric points out the signs of undead 90 feet away.

Knowledge (religion): 1d20 + 14 ⇒ (7) + 14 = 21
"LOOK OUT! Deathspore zombies! A stronger strain of the yellow musk undead!"


Calin Milotti - Angelkin Aasimar Male Paladin 5
Vital:
HP: 58/58 | AC: 22 T:10 FF:22 | Perception: +3 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +10, CMD: 20, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +11, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +5, Kn. Nobility: +8, Kn. Religion: +6, Perception: +3, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

Diplomacy: 1d20 + 11 ⇒ (2) + 11 = 13

The evening before, Calin asked around town for information about Lepidstadt. He ends up only learning basic information like the travel distance and that the old Mountain Road is their best option.

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Calin sees no signs of anything until Cristo points the undead out.

Kn. Religion: 1d20 + 6 ⇒ (17) + 6 = 23

"Yes, definitely Deathspore Zombies! We must cleanse this area of the undead!"


DC 20 that Cristo explains: The Crooked Kin have been seen on the road heading towards Lepidstadt. They are a troupe of performers and sideshow freaks who travel through Vieland and Lozeri entertaining the good burghers of Ustalav. The entire show travels in a caravan of nine covered Varisian wagons pulled by nags. The wagons are gaudily painted and depict the show’s performers beneath the legend, “The Crooked Kin—Ustalav’s Greatest Traveling Cabinet of Curiosities!” Each wagon has a front and back door opening onto cramped living accommodations inside.

There are 8 zombies in the clearing, after surprise round, in round 1 they begin moving towards the group. We will see how many actually get killed.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

He runs up from making sure they were not getting any guests from that way, "Do you want me to prune them?"

perception: 1d20 + 10 ⇒ (9) + 10 = 19


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

"I think that would be best, Drake. I shall assist", Cristo says determinedly.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Surprise Round

He uses slashing arrows to be most effective. He offers, "I only have twelve of these, then we will advance onto them in melee. Sound good?

Ranged mwk composite longbow, arrow, FE, DA: 1d20 + 11 + 3 + 2 - 1 ⇒ (18) + 11 + 3 + 2 - 1 = 33
damage: 1d8 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8

Round 1
Ranged mwk composite longbow, arrow, FE, DA: 1d20 + 11 + 3 + 2 - 1 - 2 ⇒ (2) + 11 + 3 + 2 - 1 - 2 = 15
damage: 1d8 + 3 + 1 + 2 ⇒ (7) + 3 + 1 + 2 = 13

Ranged mwk composite longbow, arrow, FE, DA: 1d20 + 11 + 3 + 2 - 1 - 2 ⇒ (7) + 11 + 3 + 2 - 1 - 2 = 20
damage: 1d8 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9

3/12 used.

Round 3
Ranged mwk composite longbow, arrow, FE, DA: 1d20 + 11 + 3 + 2 - 1 - 2 ⇒ (2) + 11 + 3 + 2 - 1 - 2 = 15
damage: 1d8 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12

Ranged mwk composite longbow, arrow, FE, DA: 1d20 + 11 + 3 + 2 - 1 - 2 ⇒ (16) + 11 + 3 + 2 - 1 - 2 = 29
damage: 1d8 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12

2/8 down!


My error:
Yellow Musk Zombie
A yellow musk zombie is a rotting creature from which wet green vines have sprouted. Treat a yellow musk zombie as a standard zombie, but with this special quality.
-
Plant Traits (Ex) This zombie’s animation is provided not by necromancy but by the plant that grows throughout its body. Yellow musk zombies lack undead traits, but gain plant traits. They are treated as plants, not undead, for the resolution of magical effects and attacks. Channel energy cannot harm a yellow musk zombie, for example, nor does negative energy heal a yellow musk zombie.


Init - Round 1:

1d20 + 9 ⇒ (19) + 9 = 28 Drake
1d20 + 3 ⇒ (1) + 3 = 4 Calin
1d20 ⇒ 11 Cristo
1d20 + 3 ⇒ (1) + 3 = 4 Imrik
1d20 ⇒ 3
1d20 ⇒ 4
1d20 + 1 ⇒ (18) + 1 = 19 zombies

I feel like we are missing players!!!

28 Drake
19 zombies
11 Cristo
4 Imrik
4 Calin

The zombies respond and begin to advance on the group. 60 feet away.

Round 2

They continue to move slowly holding their arms out towards you. 30 feet away.

No map yet. Though I don't think we will need it. I will get it up tomorrow.


Calin Milotti - Angelkin Aasimar Male Paladin 5
Vital:
HP: 58/58 | AC: 22 T:10 FF:22 | Perception: +3 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +10, CMD: 20, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +11, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +5, Kn. Nobility: +8, Kn. Religion: +6, Perception: +3, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

Calin draws his longsword and moves near Drake, positioning himself to defend the elf if the zombies make it into range.


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

Cristo draws his newly-empowered morningstar and stands shoulder-to-shoulder with Calin.


Male Half Celestial Aasimar
VITALS:
AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11
Paladin 4
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5

sorry for the long wait. My week went from quiet to 'drive all over the province'

The Anubian follows suit, weapon ready to take down the objects of his oath, none would escape him


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 23/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 2/4; Sp.: 4/4

Round 1-3

Imrik takes to the air and moves to be able to attack the zombies at range using his spiked chain as they approach the group.

I will circle above the party and wait to attack them using reach when they get near the group.


Imrik:
From your height advantage you can see over the next hill where some bright yellow flowers and more zombies wander.

Round 3
The zombies rush forward smashing into the three of you.

Vs. Calin
slam charge: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
damage: 1d6 + 7 ⇒ (3) + 7 = 10

Vs. Cristo

slam charge: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
damage: 1d6 + 7 ⇒ (4) + 7 = 11

Vs. Anapa

slam charge: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
damage: 1d6 + 7 ⇒ (5) + 7 = 12

The other three swarm in but can't attack.


Deathspore Toxin: Injury; save Fort DC 14; frequency 1/ round for 6 rounds; initial effect 1 Con drain; secondary effect 1d3 Dex damage; cure 2 saves.


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

Round 3
Fast Healing 7

Cristo gets slammed hard by the zombies.
Fort DC 14: 1d20 + 8 ⇒ (12) + 8 = 20

The Pharasman swings back his enhanced morningstar.
MW Morningstar: 1d20 + 6 ⇒ (4) + 6 = 10
Dmg.: 1d8 + 4 + 1d6 ⇒ (4) + 4 + (3) = 11


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 23/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 2/4; Sp.: 4/4

Fly: 1d20 + 6 ⇒ (10) + 6 = 16 Succeed in hovering.

Imrik stays above the others and says, "Beyond this hill is a field of yellow flowers and more of these zombies!" He then swings away.

Attack the one on Cristo.

+1 Adamantine Spiked chain-PA: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23

+1 Adamantine Spiked Chain+PA: 2d4 + 11 + 3 ⇒ (2, 2) + 11 + 3 = 18


Calin Milotti - Angelkin Aasimar Male Paladin 5
Vital:
HP: 58/58 | AC: 22 T:10 FF:22 | Perception: +3 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +10, CMD: 20, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +11, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +5, Kn. Nobility: +8, Kn. Religion: +6, Perception: +3, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

DC 14 Fort Save: 1d20 + 10 ⇒ (13) + 10 = 23

Calin doesn't get his shield readies in time to block an attack from the zombie, but he is able to withstand the toxin that tries to invade his body.

Calin calls upon his connection to Iomedae for her aid in culling the undead scourge. "Guide my blade against these undead."

Smite Evil on zombie that attacked Calin

+1 Keen Longsword w/ PA & SE: 1d20 + 13 ⇒ (13) + 13 = 26
Slashing Dmg: 1d8 + 20 ⇒ (4) + 20 = 24


Male Half Celestial Aasimar
VITALS:
AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11
Paladin 4
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5

Channel DC18: 2d6 ⇒ (1, 5) = 6

With so many undead close by, the paladin unleashes a wave of positive energy to disrupt the magic that keeps them together


Round 3

Drake shoots one he hit already taking it down. 2/8 down. The three lead zombies slam into each of you as the others swarm. Cristo swings and misses with his Morningstar. Imrik hovering above, his Spiked chain slamming into the corpse making gore splatter over Cristo, taking down that zombie. Calin cuts into the corpse with full force cutting away flesh and roots. Though it still stands to fight. Anapa channels and nothing is affected...

Round 4

Drake likely moves and shoots.
19 zombies
11 Cristo
4 Imrik
4 Calin

Round 4
The zombies swarm and smash into the three of you.

Vs. Calin
slam: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d6 + 7 ⇒ (1) + 7 = 8

slam: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d6 + 7 ⇒ (3) + 7 = 10

Vs. Cristo

slam: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d6 + 7 ⇒ (5) + 7 = 12

Vs. Anapa

slam: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d6 + 7 ⇒ (5) + 7 = 12

slam: 1d20 + 8 ⇒ (3) + 8 = 11
damage: 1d6 + 7 ⇒ (4) + 7 = 11


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Round 4
He moves to the side to aim at the clear one next to Anapa.
Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 ⇒ (4) + 11 + 1 - 2 = 14
damage: 1d8 + 3 + 1 + 4 ⇒ (6) + 3 + 1 + 4 = 14


Calin Milotti - Angelkin Aasimar Male Paladin 5
Vital:
HP: 58/58 | AC: 22 T:10 FF:22 | Perception: +3 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +10, CMD: 20, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +11, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +5, Kn. Nobility: +8, Kn. Religion: +6, Perception: +3, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

@GM Wolf: are either of those Round 4 attacks at Calin coming from the zombie that he used Smite Evil on? If so, then those miss since Smite Evil boosted his AC to 25.

Calin continues to focus his attacks on the zombie that he used Smite Evil on.

+1 Keen Longsword w/ PA & SE: 1d20 + 13 ⇒ (14) + 13 = 27
Slashing Dmg: 1d8 + 20 ⇒ (1) + 20 = 21


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

Round 4
Fast Healing 7

Cristo still fights on against the horde of attackers.
MW Morningstar: 1d20 + 6 ⇒ (6) + 6 = 12
Dmg.: 1d8 + 4 + 1d6 ⇒ (4) + 4 + (3) = 11


Male Half Celestial Aasimar
VITALS:
AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11
Paladin 4
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5

"They seem to not be undead, my divine energy did nothing to them." the Anubian warns, still, he swings his weapon at the closest of his enemies

Swings!: 1d20 + 10 ⇒ (13) + 10 = 23 +2 if they actually are undead
Shlick!: 2d8 + 16 ⇒ (6, 3) + 16 = 25
Bonus vs undead: 3d6 + 2 ⇒ (3, 4, 4) + 2 = 13


Calin, smite evil does not work on plants... I will let you keep the ability as if you had not used it.

Round 4
Calin cuts down one of the corpses. 4/8 defeated. Cristo swings and misses. Anapa swings a large bastard sword solidly connects and takes down another one as well. 5/8 defeated. Imrick takes down another one as the spike in the chain goes through the corpses head.

Imrick
+1 Adamantine Spiked chain-PA: 1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19
+1 Adamantine Spiked Chain+PA:2d4 + 11 + 3 ⇒ (3, 3) + 11 + 3 = 20

Round 5

Vs. Calin
slam: 1d20 + 8 ⇒ (14) + 8 = 22 misses
damage: 1d6 + 7 ⇒ (5) + 7 = 12

Vs. Cristo
slam: 1d20 + 8 ⇒ (18) + 8 = 26 hits
damage: 1d6 + 7 ⇒ (5) + 7 = 12

Imrick
+1 Adamantine Spiked chain-PA: 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22
+1 Adamantine Spiked Chain+PA:2d4 + 11 + 3 ⇒ (2, 2) + 11 + 3 = 18


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 23/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 2/4; Sp.: 4/4

Round 6

Fly!: 1d20 + 6 ⇒ (6) + 6 = 12

Imrik is unable to keep hovering so he lurches forward and swings at an undead fighting Calin before starting to sweep back around towards the group!

+1 Adamantine Spiked chain-PA: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27

+1 Adamantine Spiked Chain+PA: 2d4 + 11 + 3 ⇒ (2, 3) + 11 + 3 = 19

Round 7

Fly!: 1d20 + 6 ⇒ (4) + 6 = 10

Imrik continues to fly in a circle and lashes out another of the undead creatures.

+1 Adamantine Spiked chain-PA: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27

+1 Adamantine Spiked Chain+PA: 2d4 + 11 + 3 ⇒ (1, 2) + 11 + 3 = 17


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

Round 5
Fast Healing 7

Despite being slammed again, Cristo fights on for his life.

MW Morningstar: 1d20 + 6 ⇒ (18) + 6 = 24
Dmg.: 1d8 + 4 + 1d6 ⇒ (3) + 4 + (3) = 10


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Round 5
He takes his shots with the penalty one arrow at a time. If it falls he moves to another target.
Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (20) + 11 + 1 - 2 - 4 - 2 = 24
damage: 1d8 + 3 + 1 + 4 ⇒ (1) + 3 + 1 + 4 = 9

Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (13) + 11 + 1 - 2 - 4 - 2 = 17
damage: 1d8 + 3 + 1 + 4 ⇒ (7) + 3 + 1 + 4 = 15

confirm, arrow, DA: 1d20 + 11 + 1 - 2 - 4 - 2 ⇒ (20) + 11 + 1 - 2 - 4 - 2 = 24
damage: 2d8 + 6 + 2 + 8 ⇒ (3, 5) + 6 + 2 + 8 = 24


Calin Milotti - Angelkin Aasimar Male Paladin 5
Vital:
HP: 58/58 | AC: 22 T:10 FF:22 | Perception: +3 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +10, CMD: 20, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +11, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +5, Kn. Nobility: +8, Kn. Religion: +6, Perception: +3, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

Round 5

Calin attacks the closest creature.

+1 Keen Longsword w/ PA: 1d20 + 10 ⇒ (18) + 10 = 28 Critical threat
Slashing Dmg: 1d8 + 10 ⇒ (6) + 10 = 16

To confirm crit: 1d20 + 10 ⇒ (1) + 10 = 11 HAHA


Round 5

The group finishes off the last two corpses. End of combat.

Cristo:
You know you are soon to be healthy. Drake is healthy. Calin is hurt. Anapa is hurt a little.


Male
Special:
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Skills:
Percept +6|SM +12|Diplo +14|Heal +12 (+10)|Kn. (arcana, planes, hist.) +11|Kn. (religion) +14|Kn. (nobility) +12|Appraise +11|Linguist. +11|Spell +11|Stealth +7

Heal: 1d20 + 10 ⇒ (7) + 10 = 17
Cristo checks the health of his companions.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

He collects his magical dark wood sturdy arrows. Then offers, "Feel free to loot. I will get into a good sniping spot for the other ones."

He would creep over the hill and look for a tree or boulder. He creeps back down then circles heading towards some trees.


Cristo:
You know you are soon to be healthy. Drake is healthy. Calin is hurt. Anapa is hurt a little.

Looting the corpses you find a suit of leather armor, chainmail, three backpacks, 21 sp, 43 cp. 4 gp, three waterskins, 14 torches, a cooking pot, two mess kits, five brass tankards, a silver cup, 5 pints of oil, a thunderstone, four potions, two flasks, and a plain looking satchel with nothing in it.

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