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![Belkzen War Alchemist](http://cdn.paizo.com/image/avatar/PZO9445-WarAlchemy_500.jpeg)
Reflex vs Wind: 1d20 + 8 ⇒ (8) + 8 = 16
Reflex vs 6 energy: 1d20 + 8 ⇒ (13) + 8 = 21
The orc is blown away this time and prone. But he resists the swarm damage. 0 damage with the amulet abeyance
So he stands up, moves to flank the swarm and strikes it.
Orc necksplitter: 1d20 + 9 ⇒ (6) + 9 = 15
Damage, Implement empowerment: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
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![Leaf Leshy](http://cdn.paizo.com/image/avatar/PZO1120-Leaf_90.jpeg)
Reflex: 1d20 + 12 ⇒ (3) + 12 = 15
Reflex: 1d20 + 12 ⇒ (4) + 12 = 16
"Oh my," says Cascade in minor surprise as he leaves the ground and tumbles through the air, "That is indeed a gust."
Enough of the others seem to be handling the rift that his help there doesn't seem necessary. Plus he was pushed directly away from it, and now it's easier to get to the swarm.
So he hurries that way, launching seedpods into the swarm.
◆ Stand
◆ Stride
◆ Flurry of Blows Seedpod (nonlethal): 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27 for bludgeoning damage: 2d4 ⇒ (2, 1) = 3 and Seedpod (nonlethal): 1d20 + 11 - 2 - 5 ⇒ (17) + 11 - 2 - 5 = 21 for bludgeoning damage: 2d4 ⇒ (1, 4) = 5; if both hit, combine damage for purpose of resistance or weakness. On crit, -10-foot penalty to all Speeds one round. If at least one hit, DC 20 Fort vs Stunned 1, or Stunned 3 on crit failure (this has Incapacitation).
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Glenda gets blown one way before catching herself on a rock. Fishy tries to help disperse the rift but doesn't succeed.
Lesley gets pushed SE. She shoots the swarm and misses before pulling out her buckler and raising it.
Achurius gets to his feet. He's pushed to the Southeast but manages to disperse the planar rift.
Cirri, you can stand up if you want instead of having to crawl. You can also have your 2 actions back since Achurius dispersed the rift.
Loompecker resists the energy from the swarm. He moves to flank the swarm and swings at it twice.
Necksplitter vs Swarm, MAP: 1d20 + 4 ⇒ (9) + 4 = 13 for Slashing: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Both strikes miss...
Since you weren't knocked down, I just used the extra action as a 2nd attack
Cascading Rapids starts chucking seed pods at the swarm, hitting twice. However, the Swarm resists some of the damage.
He lines up for another blow...
Seed Pod, NL, MAP 2+: 1d20 + 1 - 2 ⇒ (5) + 1 - 2 = 4
and misses wide.
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Special Conditions:
Before your Turn:
DC 17 Basic Reflex vs 6 Energy:
After your Turn:
------------------
Those with ** may go
-3-
Achurius - AC 16, 33/33
**Cirri Merryweather - AC 19, 44/44 (2 actions)
Lesley Hart - AC 19 (20 w/buckler), 22/28 (1 persistent bleed)
Loompecker - AC 20, 42/42
Cascading Rapids - AC 22 (24 w/shield), 56/56 (AC 24; Shield: H5, 20/20)
-2-
Swarm (-3)
Glenda Huckleberry - AC 21, 54/54
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![Drecissa](http://cdn.paizo.com/image/avatar/PZO90124-Drecissa_500.jpeg)
Cirri is ready to disperse the instability, but her teammates make a move first. "Alright. Now, to break up this fight."
She stands up and forms a ball of water in her hands. She checks the sun, kicks the dirt mound, winds up for the pitch...
Water Blast, Nonlethal: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
Bludgeoning Damage (Propulsion): 1d8 + 1 ⇒ (6) + 1 = 7
Strrrrrrrike One!
Or is that a dead ball since she hit the proverbial batter?
Cirri realizes her baseball metaphor is off...
◆ Stand
◇ Weapon Infusion: 50 foot range with the Propulsive trait
◆ Water Blast vs Swarm
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Cirri gets up and smacks the elemental swarm with a ball of water. The ball hits but nobody seems to understand what Cirri just said. Even the iruxi appear baffled. the swarm doesn't take as much damage.
The swarm then moves on Cascading Rapids and Lesley.
Energy; DC 17 Basic Reflex: 3d4 ⇒ (1, 2, 4) = 7
Energy; DC 17 Basic Reflex: 3d4 ⇒ (3, 1, 3) = 7
------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Special Conditions:
Before your Turn:
DC 17 Basic Reflex vs 7 Energy: Cascading Rapids, Lesley
DC 17 Basic Reflex vs 7 Energy: Cascading Rapids, Lesley
After your Turn:
------------------
Those with ** may go
-4-
**Achurius - AC 16, 33/33
**Cirri Merryweather - AC 19, 44/44
**Lesley Hart - AC 19 (20 w/buckler), 22/28 (1 persistent bleed)
**Loompecker - AC 20, 42/42
**Cascading Rapids - AC 22 (24 w/shield), 56/56 (AC 24; Shield: H5, 20/20)
-3-
Swarm (-5)
**Glenda Huckleberry - AC 21, 54/54
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![Holy Vindicator](http://cdn.paizo.com/image/avatar/PZO1115-Vindicator_90.jpeg)
Achurius tries to take the swarm down with a void warp for 3d4 ⇒ (1, 4, 4) = 9 void damage, then repositions himself.
**cast
*move
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![Leaf Leshy](http://cdn.paizo.com/image/avatar/PZO1120-Leaf_90.jpeg)
Reflex: 1d20 + 12 ⇒ (11) + 12 = 23
Reflex: 1d20 + 12 ⇒ (1) + 12 = 13
"No, STOP!"
↺ Stand Still when the swarm moves within his reach. Fist: 1d20 + 11 ⇒ (3) + 11 = 14 for bludgeoning damage: 2d6 + 1 ⇒ (5, 3) + 1 = 9
On a crit that also disrupts the move action... but I don't think that happened.
The leshy dodges, darts, and dives most effectively, right up until he doesn't. "Oh, ouch! You are being extremely rude, and I must insist that this behavior desist."
His shield ineffective against this sort of attack, Cascade focuses his attention on pummeling the foe. Though even as skilled a he is, moving that fast is more like "flailing." He then moves back a little; if they want to press their attack, then they must pursue.
◆ Flurry of Blows Fist (nonlethal): 1d20 + 11 ⇒ (4) + 11 = 15 for bludgeoning damage: 2d6 + 1 ⇒ (5, 2) + 1 = 8 and Fist (nonlethal): 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18 for bludgeoning damage: 2d6 + 1 ⇒ (4, 6) + 1 = 11. If both hit, combine damage before applying resistance or weakness. If at least one hits, DC 20 Fort vs Stunned 1, or Stunned 3 on a critical failure (Incapacitation).
◆ Strike Fist (nonlethal): 1d20 + 11 - 8 ⇒ (6) + 11 - 8 = 9 for bludgeoning damage: 2d6 + 1 ⇒ (2, 2) + 1 = 5
◆ Stride
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Cascading, you wanna HP the 2nd one? It's a Crit Fail
Cascading Rapids tries to smack the swarm as they get close to him but does not connect. His other strikes also fall short. He manages to avoid the worst of the damage from one of the swarm's attack.
Achurius exposes the swarm to the chill of the void but they also avoid the worst of the damage.
------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Special Conditions:
Before your Turn:
DC 17 Basic Reflex vs 7 Energy: Lesley
DC 17 Basic Reflex vs 7 Energy: Cascading Rapids, Lesley
After your Turn:
------------------
Those with ** may go
-4-
Achurius - AC 16, 33/33
**Cirri Merryweather - AC 19, 44/44
**Lesley Hart - AC 19 (20 w/buckler), 22/28 (1 persistent bleed)
**Loompecker - AC 20, 42/42
Cascading Rapids - AC 22 (24 w/shield), 53/56 (AC 24; Shield: H5, 20/20)
-3-
Swarm (-9)
**Glenda Huckleberry - AC 21, 54/54
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![Belkzen War Alchemist](http://cdn.paizo.com/image/avatar/PZO9445-WarAlchemy_500.jpeg)
The orc appris hésite from the swarm, looks for any vulnerability and strikes.
Exploit vulnerability: 1d20 + 11 ⇒ (6) + 11 = 17
Orc necksplitter:1d20 + 9 ⇒ (10) + 9 = 19
Damage, Implement empowerment:1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
+ Exploit vulnerability?
Currently on phone. I will move the token at home
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Esoteric: 1d20 + 11 ⇒ (17) + 11 = 28
Weakness: Area/Splash 5
Resistance: Physical 5
Loompecker attempts to find a weakness of the scamps and swings at them with his necksplitter. He hits but the swarm resists some of the damage.
------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Special Conditions:
Before your Turn:
DC 17 Basic Reflex vs 7 Energy: Lesley
DC 17 Basic Reflex vs 7 Energy: Cascading Rapids, Lesley
After your Turn:
------------------
Those with ** may go
-4-
Achurius - AC 16, 33/33
**Cirri Merryweather - AC 19, 44/44
**Lesley Hart - AC 19 (20 w/buckler), 22/28 (1 persistent bleed)
Loompecker - AC 20, 42/42
Cascading Rapids - AC 22 (24 w/shield), 53/56 (AC 24; Shield: H5, 20/20)
-3-
Swarm (-18)
**Glenda Huckleberry - AC 21, 54/54
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![Erilene Finch](http://cdn.paizo.com/image/avatar/PZO9263-Finch.jpg)
Glenda moves forward and throws Fishy at the swarm.
"What a mess..."
◆ Stride
◆◆ K Blast E Blast: 1d20 + 11 ⇒ (18) + 11 = 29 E Blast bldg: 1d8 + 4 ⇒ (2) + 4 = 6
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![Lirianne](http://cdn.paizo.com/image/avatar/PZO9295-Lirianne_500.jpeg)
DC 17 basic Reflex save: 1d20 + 10 ⇒ (16) + 10 = 26 vs 7 energy damage (Success, half damage)
DC 17 basic Reflex save: 1d20 + 10 ⇒ (19) + 10 = 29 vs 7 energy damage (Crit Success, no damage)
"Spread out!" she tells her allies as she Lesley moves out of the swarm's space. She the removes the thorn embedded on her skin because it somewhat bothers seeing her bleed because of that.
She reloads her weapon.
◆ Stride
◆ Interact to remove thorn
◆ Reload
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Lesley manages to avoid the worst of the damage. She removes the thorn and reloads. Meanwhile Fishy smashes right into the swarm. The swarm absorbs some of the damage but the swarm looks like it's about to give up.
------------------
COMBAT TRACKER
Round: 4
Tactical Map
Special Conditions:
Before your Turn:
DC 17 Basic Reflex vs 7 Energy: Cascading Rapids
After your Turn:
------------------
Those with ** may go
Achurius - AC 16, 33/33
**Cirri Merryweather - AC 19, 44/44
Lesley Hart - AC 19 (20 w/buckler), 19/28
Loompecker - AC 20, 42/42
Cascading Rapids - AC 22 (24 w/shield), 53/56 (AC 24; Shield: H5, 20/20)
Swarm (-25)
Glenda Huckleberry - AC 21, 54/54
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![Drecissa](http://cdn.paizo.com/image/avatar/PZO90124-Drecissa_500.jpeg)
Water Blast, Nonlethal: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
Bludgeoning Damage (Thrown): 1d8 + 2 ⇒ (1) + 2 = 3
This time, Cirri headbutts the ball of water at the swarm. Her aim is on point but it's not very forceful. Uh... GOAL?
◆ Stride
◆ Stride
◇ Weapon Infusion: 20 foot range with the Thrown trait
◆ Water Blast vs Swarm
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Cirri moves up and hurls a ball of water towards the swarm. It also hits them right in the middle but the swarm flows around the water ball and the damage is greatly reduced.
Who to swarm: 1d6 ⇒ 1
The swarm heads back to Achurius...
Energy; DC 17 Basic Reflex: 3d4 ⇒ (4, 2, 1) = 7
Energy; DC 17 Basic Reflex: 3d4 ⇒ (4, 4, 3) = 11
------------------
COMBAT TRACKER
Round: 4-5
Tactical Map
Special Conditions:
Before your Turn:
DC 17 Basic Reflex vs 7 Energy: Achurius
DC 17 Basic Reflex vs 11 Energy: Achurius
DC 17 Basic Reflex vs 7 Energy: Cascading Rapids (Pending HP?)
After your Turn:
------------------
Those with ** may go
-5-
**Achurius - AC 16, 33/33
**Cirri Merryweather - AC 19, 44/44
**Lesley Hart - AC 19 (20 w/buckler), 19/28
**Loompecker - AC 20, 42/42
**Cascading Rapids - AC 22 (24 w/shield), 53/56 (AC 24; Shield: H5, 20/20)
-4-
Swarm (-26)
**Glenda Huckleberry - AC 21, 54/54
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![Drecissa](http://cdn.paizo.com/image/avatar/PZO90124-Drecissa_500.jpeg)
Cirri's getting a good jog, especially when it flies away like that.
"Wind! Help us close in on the swarm!" Four Winds begin to blow her, Cascading Rapids, Lesley Hart and Glenda Huckleberry.
Water Blast, Nonlethal: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
Cold Damage (Thrown): 1d8 + 2 ⇒ (1) + 2 = 3
Cirri pitches an ice cold snowball. "Ugh! I can't get close enough to throw the big stuff."
◆◆ >Four Winds<. During Cirri's turn, Cascading Rapids, Lesley Hart and Glenda Huckleberry and herself can Stride half their speed. Glenda Huckleberry will have to be within 30 feet at the end of her turn to get the effect.
◇ Cirri Strides via Four Winds
◇ Weapon Infusion: 20 foot range with the Thrown trait
◆ Water Blast vs Swarm
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![Belkzen War Alchemist](http://cdn.paizo.com/image/avatar/PZO9445-WarAlchemy_500.jpeg)
Loompecker strikes again the swarm.
Orc necksplitter: 1d20 + 9 ⇒ (15) + 9 = 24
Damage, Implement empowerment, Personal antithesis: 1d8 + 3 + 2 + 2 ⇒ (1) + 3 + 2 + 2 = 8
And he casts an electric spell on it.
Electric arc: 3d4 ⇒ (1, 4, 1) = 6
reflex DC 19
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![Holy Vindicator](http://cdn.paizo.com/image/avatar/PZO1115-Vindicator_90.jpeg)
reflex: 1d20 + 6 ⇒ (8) + 6 = 14
reflex: 1d20 + 6 ⇒ (15) + 6 = 21
Achurius gets a little scalded, or frozen, or whatever it was it hurt. Stepping out of the area, he blasts it again with a void warp for 3d4 ⇒ (2, 2, 4) = 8 void damage.
*step
**cast
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![Erilene Finch](http://cdn.paizo.com/image/avatar/PZO9263-Finch.jpg)
Glenda hurls Fishy at the swarm again.
"Go back to your home!" she says.
◆◆ E Blast: 1d20 + 11 ⇒ (14) + 11 = 25 Bld dmg: 1d8 + 4 ⇒ (3) + 4 = 7
◆ E Blast: 1d20 + 6 ⇒ (1) + 6 = 7 Bld dmg: 1d8 ⇒ 6
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![Leaf Leshy](http://cdn.paizo.com/image/avatar/PZO1120-Leaf_90.jpeg)
Nah, I just took the damage.
With the wind pushing him in the right direction this time, Cascade zips around to stand opposite Achurius.
He tries to think of a non-violent way to end the violence. While continuing to engage in violence, just in case.
◇ Stride
◆ Stride
◆ (Probably a little late to worry about this, but I've a spare action) Recall Knowledge, Nature +9, to try to think of a way to get them to stop
◆ Flurry of Blows Fist: 1d20 + 11 ⇒ (8) + 11 = 19 for bludgeoning damage: 2d6 + 1 ⇒ (4, 2) + 1 = 7 and Fist: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21 for bludgeoning damage: 2d6 + 1 ⇒ (3, 6) + 1 = 10. If both hit, combine the damage for the purpose of resistance. If at least one hits, DC 20 Fort save vs Stunned (Stunned 3 on critical failure, Incapacitation)
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Ref: 1d20 + 13 ⇒ (6) + 13 = 19
Fort: 1d20 + 10 ⇒ (8) + 10 = 18
Cirri hurls a snowball at the swarm but they simply disperse and reform. They likewise do the same to Loompecker's necksplitter though they take a small scrape. They also manage to avoid the following zap. However, Achurius' void spell catches them unprepared. "STOP!! STOP!! OK!! We're sorry we caused trouble! We'll follow the Pathfinders! They know better!" the baby scamps scream and surrender.
COMBAT OVER
Lolly and Kazuuk both breathe a sigh of relief. Lolly hands you a scroll of Resist Energy as thanks.
As you catch your respective breaths, you notice a group of scamps sitting on the edge of town, trying to impress each other with interesting facts about various things. This looks like a trivia challenge!
"My turn, my turn," says a fire scamp. "I am the smartest now and get to ask the questions!"
A water scamp, who had been eyeing you with curiosity, interrupts. "Maybe the Pathfinders can play? They are here to help the iruxis prove they can protect the fan. If they can win, they are smart enough to protect it!" The scamps agree unanimously and look to you. "Questions! Questions!"
So what say you, Pathfinders? Wanna try to out-Trivia some scamps? :)
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![Erilene Finch](http://cdn.paizo.com/image/avatar/PZO9263-Finch.jpg)
"Trivia uh? Not what I'm good at but sure! I can tell you something about halfllings or different kind of fish types!" Glenda says.
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![Erilene Finch](http://cdn.paizo.com/image/avatar/PZO9263-Finch.jpg)
Glenda also has Fishy cough up some fresh produce for the injured. "Here, have some pomegranates!"
2d4+6 healing for each
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![Drecissa](http://cdn.paizo.com/image/avatar/PZO90124-Drecissa_500.jpeg)
"I have some water if you want. Closes wounds in a hurry." Cirri offers some Ocean's Balm to supplement the pomegranates... the fish just burped up.
Ocean's Balm heals 1d8 damage.
"Oh, trivia? Parent would great at this. They've heard all sorts of stories. Um, I can try too!"
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Each PC attempts to stump the scamps with trivia facts.
Please roleplay what factoid you're looking to share/stump the scamp
Each PC may attempt 2 checks with any Lore skill. The checks need not be using the same Lore skill
Need at least 6 successes to pass the encounter.
Skill check results: CS/S/F/CF - +2/+1/0/-1
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![Drecissa](http://cdn.paizo.com/image/avatar/PZO90124-Drecissa_500.jpeg)
"Well, I do know a bit about sailing. Rowing a boat is tiring work, so you're always on the lookout for wind that blows in your favor." She stretches her left wing and lightly blows some wind. "You want the wind to push the sail and force the boat forward. BUT not so much it damages the sail or forces it to spin!" Cirri twirls around one of her talons. Times like this make her wish she had heels like dad.
Lore: Sailing: 1d20 + 5 ⇒ (11) + 5 = 16
"You also have to watch out for the waves, for they're affected by the wind, too-"
Nature: 1d20 + 5 ⇒ (1) + 5 = 6
Heels would make this so much easier as she trips and stumbles halfway through, wiping out her lecture's hard work.
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![Belkzen War Alchemist](http://cdn.paizo.com/image/avatar/PZO9445-WarAlchemy_500.jpeg)
Everything has a part of magic, but not everything is magic. With this words he hopes to impress the scamps.
Esoteric lore: 1d20 + 11 ⇒ (12) + 11 = 23
Then: Is the house haunted by the haunt or is the haunt haunting in the house? He raises an eyebrow. That's the question.
Esoteric lore: 1d20 + 11 ⇒ (1) + 11 = 12
Esoteric lore, hero point: 1d20 + 11 ⇒ (5) + 11 = 16
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![Erilene Finch](http://cdn.paizo.com/image/avatar/PZO9263-Finch.jpg)
"Do you know that you can use elementals to help with cooking? Not just flame elementals, but water and earth ones too! Useful for giving different textures to meats!" Glenda says.
Cooking lore: 1d20 + 6 ⇒ (1) + 6 = 7
Halfling Luck: 1d20 + 6 ⇒ (4) + 6 = 10
She then tells them about the different kind of fish in river and seas...
Fishing lore: 1d20 + 9 ⇒ (16) + 9 = 25
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![Leaf Leshy](http://cdn.paizo.com/image/avatar/PZO1120-Leaf_90.jpeg)
If Cirri's level 3, shouldn't Ocean's Balm be 2d8?
Healing: 2d4 + 6 + 1d8 ⇒ (4, 1) + 6 + (8) = 19 Though that's enough for me already.
"Is trivia not concrete? Let us see..."
Herbalism Lore: 1d20 + 5 ⇒ (5) + 5 = 10
"Do you know the proper medicinal use of this herb? None! It is a highly noxious poison that is deadly to... oh, no, this is grass. Wait, did I drop it? Well, no matter."
Pathfinder Society Lore: 1d20 + 5 ⇒ (14) + 5 = 19
"Oh! But what about some local trivia? Yes, I remember some things from when I was here previously..."
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![Holy Vindicator](http://cdn.paizo.com/image/avatar/PZO1115-Vindicator_90.jpeg)
warfare lore: 1d20 + 6 ⇒ (7) + 6 = 13
warfare lore: 1d20 + 6 ⇒ (3) + 6 = 9
Achurius recounts some tales of battles in Osirion between various elemental factions.
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![Lirianne](http://cdn.paizo.com/image/avatar/PZO9295-Lirianne_500.jpeg)
Underground Lore: 1d20 + 7 ⇒ (16) + 7 = 23
"Did you know about Aspis Consortium? They like to smuggle artifacts, among others, to different places. One would not realize that their is a dangerous artifact in their place brought by the Aspis agents." she shares to them.
Pathfinder Society Lore: 1d20 + 7 ⇒ (7) + 7 = 14
Hero Point! DC 18 Pathfinder Society Lore: 1d20 + 7 ⇒ (9) + 7 = 16 sad
She then reveals their Wayfinder to them, "Pathfinders can use this device not just to show that we are Pathfinders, but also to light paths in darkness." she tells them while activating the light of the Wayfinder.
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Just Lore skills please. Cirri is lucky that Natural 1 doesn't count! :)
DC is 18. You may use your hero points now :)
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![Holy Vindicator](http://cdn.paizo.com/image/avatar/PZO1115-Vindicator_90.jpeg)
Achurius switches tracks in mid story, realizing that the warfare recitations are getting him nowhere (spending a hero point for a reroll. Sane number, different lore).
elven lore: 1d20 + 6 ⇒ (10) + 6 = 16
but it does no good. Even tales of the first world does not impress the scamps.
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Cirri PFS Lore: 1d20 + 5 ⇒ (10) + 5 = 15
The scamps look a bit disgusted at the Pathfinders as the trivia they shared appear to be either common knowledge for the scamps or too unbelievable for the scamps to believe. They depart in all directions, not really impressed with what they have seen.
Kazuuk says nothing. "We should go see the pyramid. This is where the fan is."
As you approach the pyramid, you hear a loud voice proclaiming "I am Smolrok, king of the pyramid and protector of the fan!" The scamp points a wing at the gathered Pathfinders. "Come prove to me you are worthy allies who can assist the iruxi in protecting their fan."
Kazuuk performs what appears to be the iruxi version of a facepalm. "NOT AGAIN!" he groans.
You each have 2 rounds to try to prove your worth to the scamp at the top of the pyramid. Conditions are the same as the previous checks. DC 18 Acrobatics, Athletics, Intimidation, or Stealth. You need 6 successes to pass the encounter.
Please RP how you plan to use the checks (Because of the all-ages tag, kiddos who play this are encouraged to perform their actions :) )
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![Drecissa](http://cdn.paizo.com/image/avatar/PZO90124-Drecissa_500.jpeg)
Cirri finishes rubbing her nose as the scamps scatter. "Sorry... I got a little nervous."
Cirri feels a bit more chipper as they approach the pyramid. "We get to see the fan, this should be fun- oh, it's a guardian!"
Cirri begins to leap to and fro, letting her wings spread to help her move around.
Acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16
Acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12
"Guardian, we- oh, I should say King. Um... well, we could use your help!"
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![Erilene Finch](http://cdn.paizo.com/image/avatar/PZO9263-Finch.jpg)
"Wait! Wait! Come back!" Glenda says. She does some tricks, flicking Fishy into the air and catching it.
Acrobatics: 1d20 + 8 ⇒ (9) + 8 = 17
Acrobatics: 1d20 + 8 ⇒ (20) + 8 = 28