Chronicles & Boons Level 1 1 S01-18 Lodge of the Living God
2 Boon A - Light in the Dark
3 Boon B - Narsen's Web
4 S03-01 Intro: Year of Shattered Sanctuaries
5 Boon - Wayfinder
6 S02-21 In Pursuit of Water
Level 2 7 Q16 The Winter Queen's Dollhouse
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BOTTING INSTRUCTIONS:
Lesley will use perform the following during combat:
◇ Spring the Trap - Interact to draw a combination weapon and set it to melee or ranged mode. On your first turn, your movement and ranged attacks don't trigger reactions that are normally triggered by movement or a ranged attack (such as Reactive Strike).
◆ Strike (with Triggerbrand on ranged mode)
◆ Touch and Go - Step toward an enemy, you can Interact to change your weapon between melee or ranged modes, and you then Interact to reload.
◆ Interact to change triggerbrand's mode from melee to range and vice versa
◆ Strike (with Triggerbrand on melee mode)
◆ Raise a Buckler Shield (+1 bonus to AC)
↺ Shield Block (if Shield is raised)
↺ Hit the Dirt - You Leap. Your movement gives you a +2 circumstance bonus to AC against the triggering attack. Regardless of whether or not the triggering attack hits, you land prone after completing your Leap.
CHARACTER INFORMATION Name: Lesley Hart
Ethnicity, Heritage & Ancestry: Versatile Human
Background: Grave Robber Home Region: Mwangi Expanse Nation: Alkenstar Languages: Common, Draconic, Dwarven, Elven, Orcish, Mwangi, Undercommon
Sub-Class & Class: Way of Triggerbrand Gunslinger Level: 2
Gender: Female Size & Reach: Medium (5 ft) Speed: 25 ft
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STATS & SKILLS(* indicates Proficiency Level) STR +0, DEX +4, CON +1, INT +3, WIS +1, CHA +0
HP 28/28, AC 19 w Leather Armor (20 w Buckler raised) Fortitude** +7, Reflex** +10, Will* +5, Perception* +7
Acrobatics* +8
Arcana* +7
Athletics +0
Crafting* +7
Deception +0
Diplomacy +0
Intimidation +0
(Legacy) Lore: Pathfinder Society* +7 – Experienced Professional (turns Crit Failure to Failure for Downtime to Earn Income) Lore: Underground* +7 – Experienced Professional (turns Crit Failure to Failure for Downtime to Earn Income) Medicine +1
Nature +1
Occultism* +7
Performance +0
Religion +1
Society** +9 -Courtly Graces (instead of Diplomacy to Make an Impression to a noble or Impersonate to be a noble), Streetwise (instead of Diplomacy to Gather Information), use skill to Sense direction in urban environments
Stealth* +8 -Experienced Smuggler
Survival* +5
Thievery* +8
SPELLS(* denotes Signature Spells) Gunslinger DC 18
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GEARS & ITEMS Invested Items (2/10):Wayfinder Worn Items: [i]+1 Triggerbrand, Buckler, Firearm Cleaning Kit, Thieves’ Tools, Backpack
Stowed Items (in Backpack): Black Powder, Bullets, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap
Current Bulk: 2.0 (Encumbered 5.0, Maximum 10.0)
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FEATS Level 1 Skill Feat (from background) Experienced Smuggler
General Feat (from Heritage) ↺ Shield Block
Class Feat ↺ Hit the Dirt
Ancestry Feat General Training – Toughness
Gunslinger’s Way Triggerbrand Additional Specials ◆ Touch and Go, ◇ Spring the Trap, Singular Expertise
Level 2 Class Feat Shieldmarshal Dedication
Skill Feat Experienced Professional
Free Feat Courtly Graces, Streetwise
Level 3 General Feat Ancestral Paragon – Natural Ambition – ◆ Cover Fire
Additional Special Stubborn
Level 4 Class Feat Consolidated Overlay Panopticon
Skill Feat ---