Drecissa

Cirri Merryweather, the Strix's page

299 posts. Organized Play character for chadius.


Race

♥️ 52 | AC 20 | Saves 11/10/8 | Female Strix Undine Kineticist (Level 4)

Classes/Levels

☘️ 2 | Class DC 19| Perception +6 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

Gender

PFS# 133608-2008 |

Languages

Common, Strix, Sussuran (formerly Auran), Thalassic (formerly Aquan)

Strength 2
Dexterity 2
Constitution 3
Intelligence 0
Wisdom 0
Charisma 2

About Cirri Merryweather, the Strix

PFS# 133608-2008
XP 41
Money 117.38 gp

>Pathbuilder sheet<

Purchased Boons:

Avid Collector - Rage of Elements (>Atmospheric Staff<)
Evolving Destiny (Rebuild at 47 or less XP)

Pathfinder Provisions

Saving Throws:

[dice=Fort (E)]1d20+11[/dice]
[dice=Ref (E)]1d20+10[/dice]
[dice=Will (E)]1d20+8[/dice]

Defenses and Movement:

Max HP 52
AC 20

Swim speed: 10 ft
Amphibious: Cirri can breathe water and air.

Nestling Fall: As long as you can act, you take no damage from falling, no matter what distance you fall.

Low-Light Vision A creature with low-light vision can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Wings When Leaping horizontally, you move an additional 5 feet. You don’t automatically fail your checks to High Jump or Long Jump if you don’t Stride at least 10 feet first. In addition, when you make a Long Jump, you can jump a distance up to 10 feet further than your Athletics check result, though still with the normal maximum of your Speed.

>Atmospheric Staff< Lesser: +1 Item bonus to saves against Forced Movement

Offense:

- Choose an Element and damage type
• Air 1d6 electricity or slashing, 60 feet
• Water 1d8 bludgeoning or cold, 30 feet

- Choose number of Actions to spend
• 2 Action adds your Constitution modifier as a status bonus

- >Gate Attenuator< Water adds +1 to Cirri's Impulse attack modifier

Melee
Elemental Blast (1 or 2 actions)
- Add your Strength modifier to the damage roll for a melee Elemental Blast.

[dice=Blast]1d20+11[/dice]
[dice=Damage]1d +2[/dice]

>Atmospheric Staff<
Traits: Two-handed (d8)
[dice=Staff]1d20+8[/dice]
[dice=Bludgeoning Damage]1d4+2[/dice]

Ranged
Elemental Blast (1 or 2 actions)

[dice=Blast]1d20+11[/dice]
[dice=Damage]1d[/dice]

Hand Crossbow
Range 60 ft, Reload 1
[dice=Hand Crossbow]1d20+8[/dice]
[dice=Piercing Damage]1d6[/dice]

Impulses:

Class DC 19
Impulse Attack +10

All Impulses require you to raise your aura and a free hand. All have the Concentrate trait.

Channel Elements (1 action)

Water Impulses
>Ocean's Balm<

Air Impulses
>Four Winds< (2 actions)
>Whisper on the Wind<

Base Kinesis (2 actions)

Magic:

>Gate Attenuator<
allows Cirri to invest in either Air or Water. She can cast a rank 1 spell matching that element.
- Air: >Gust of Wind<
- Water: >Snowball<

>Kinetic Activation<
Cirri can Cast A Spell if the spell has the Air or Water traits.

>Atmospheric Staff<, lesser
- >Kinetic Activation< lets Cirri use half her level to fill the staff with charges.

Cantrip
- >Gale Blast<

Rank 1, costs 1 charge
- >Air Bubble< (Reaction)
- >Gravitational Pull<

Bard
Bard Dedication (Polymath muse)

Trained in
Occult, DC 18
Occult Spell Attack +8

Cantrips
- >Haunting Hymn<
- >Warp Step<

Skills:

(T) [dice=Perception]1d20+6[/dice]

(T) [dice=Acrobatics]1d20+8[/dice]
(T) [dice=Lore: Pathfinder Society]1d20+6[/dice]
(T) [dice=Lore: Sailing]1d20+6[/dice]
(T) [dice=Nature]1d20+6[/dice]
(T) [dice=Occultism]1d20+6[/dice]
(T) [dice=Performance]1d20+6[/dice]
(E) [dice=Society]1d20+8[/dice]
(T) [dice=Stealth]1d20+8[/dice]
(T) [dice=Thievery]1d20+8[/dice]
Untrained Improvisation: Cirri has a level-2 Proficiency bonus to all of her Untrained skills.

Acrobatics
>Rolling Landing< - Cirri can use her reaction to take a Step after falling and not taking damage.

Society
>Multilingual< - Cirri knows Sussuran (formerly Auran) and Thalassic (formerly Aquan)

Gear:

Wayfinder
Waterproof Journal

Adventurer's Pack (Pg 287, costs 7 sp, Bulk 2)
- Backpack (containing the other goods)
- bedroll
- two belt pouches
- flint and steel
- 50 feet of rope
- soap
- waterskin
Thieves' Tools

Non Keyboard Symbols:



♥️
☘️

◆◇↺

5-01 Year of Unfettered Exploration:

Q15 Footsteps of Horror:

Q11 A Parchment Tree:

99-01 The Second Confirmation:

>Chronicle<
>Gameplay<
>Earn Income<
I purchased a wayfinder with this scenario.

I'm Level 2:

Quest 17. Escorting a Mirage:

6.00 Salt of the Ocean:

Season of Ghosts 1: The Summer That Never Was:

>Thread<
>Chronicle<

Cirri did not participate, but she did get credit.

GM 4-05: The Arclord Who Never Was:

>Chronicle<
>Thread<
>Earn Income<

Cirri did not participate, but she did get credit.

Purchase Gate Attenuator

Level 3:

General Feat: Untrained Improvisation
Will Expertise (now Expert Will saves)
Extract Element

Quest 22: Friends in Need:

3-03: Echoes of Desperation:

>Chronicle<
>Thread<
>Earn Income< Success for 1.6 gp

Cirri did not participate, but she did get credit.

Level 4:

Class Feat: >Elemental Familiar<

Skill Feat: >Trick Magic Item<

Rebuild at Level 4:

Lose Weapon Infusion at Level 1
Take Whisper on the Wind at Level 1

Lose Acrobatic Performer, take Rolling Landing

Lose Trick Magic Item, take Multilingual: Sussuran (formerly Auran), Thalassic (formerly Aquan)

Lose Elemental Familiar, take Bard Dedication (Polymath muse)

Quest 24: Tanuki Trouble:

Wishlist:
Rank 1 Scrolls (Item Level 1, costs 4 gp)
Rank 1 Wands (Item Level 3, costs 60 gp)
- Scroll/Wand of >Hydraulic Push<
- Bless
- Soothe

Rank 2 Scrolls (Item Level 3, costs 12 gp)
Rank 2 Wands (Item Level 5, costs 160 gp)
- >Cleanse Air<
- >Gentle Breeze<
- >Obscuring Mist<