GM J |
Lions of Katapesh
Your adventure begins in a meeting room in Katapesh. More precisely you received a mission to join a goblin caravan on its way to the construction site for a bridge. Now you face the goblin merchant Yigrig Moneymaker.
He slumps in a large chair. His face, normally so proud and assured, looks troubled. It’s good to see you, Pathfinders! I have a lot of respect for the Society. You’ve been good to me in the past, and my family has aided you in return. But today I come before you, my hat in my hands, in need of help. My family and I have almost brokered a trade agreement between the cities of Solku and Oenopion. It’s a beneficial deal, one where Solku gains the materials it needs to defend itself, Oenopion gains a new trading partner, and everyone stands to make a heap of coin. There’s only one issue standing in the way of the negotiation being finalized: a bridge must be constructed over the Elemion River to facilitate safe travel between the two cities. My family is responsible for building and maintaining this bridge. It should have been a simple job… easy to pull off.
It has been anything but easy.
The old goblin leans forward. Every morning at the work camp, it is discovered that more of my children have been pulled from their beds in the night, presumed dead. Every shipment of aid I send gets attacked. The last one I sent did not even arrive.
There is a lot of money riding on this deal, but I admit this isn’t about money anymore. This is personal. Someone is harming my family and I can’t sit by and let that happen.
I have contracted the Pathfinder Society to protect the bridge and surrounding work camp while construction is completed. I have a caravan ready to leave, filled with new workers and supplies for the bridge site. I want you on it. When you see it safely to the bridge site, I need you to stop the attacks on the camp by any means necessary until the job is complete. When you get to the work camp, you will meet my son Zig, the overseer of the project. Sweet kid… takes after his old man. He’ll be your liaison with the workers and see to your needs.
Nothing is more important than family. Nothing. And so, I’m asking you to take care of mine. Our future is in your hands...
He looks at you with teary eyes.
Slide 3
Please introduce your character at this point.
Do you have any questions ?
You also may roll a Nature check to recall knowledge
Norbwald |
Norbwald looks to be an armored purple haired gnome. They look a bit disheveled and down on their luck, somewhat slumped in their walking chair frequently drinking from a container wrapped in a old burlap sack.
"Call me Norbwald, I used to run an orphanage for human children in Absalom, but ever since the new weight restrictions on the flickmace, business just hasn't been the same. The change literally killed me." jokes Norbwald nervously.
He'll then take another swig of his beverage and offers it to Yigrig,
Esoteric Lore: 1d20 + 10 ⇒ (5) + 10 = 15
Can recall knowledge on anything thanks to Diverse Lore, -2 if not about a haunt, curse or creature. Also Dubious knowledge.
Zaighar |
Zaighar growls from within his menacing hood. "I will do my duty to the Pathfinder Society as commanded," the hobgoblin says with more than a hint of reluctance. "Society should be secured wherever it is planted."
He stands at attention in what must be an oven of a suit of hellknight plate while he waits for the directions to the caravan.
Champion Ra |
The giant blue bird walks in, an awakened animal of large size Hello. A Hyacinth Macaw is actually blue with a tinge of yellow, but no such avatar existed for this site.
Natalu |
Rather small even compared to the goblin, a little sprite perches on the desk. "Oh no, that's awful! Do you know what's attacking them? Do you have any enemies, or anyone opposing the deal?" She wears flowers in her hair and a pink skirt with a floral pattern under her chain shirt. While she has no physical wings, when she hopped on the desk she did so supported by a pair of wings made of light that briefly appeared.
She nods around at the other Pathfinders. "I'm Natalu, or Talu for short. I work with restless spirits, giving them a.. last chance at a good deed so they can pass on more peacefully. If these goblins are being murdered, they'll probably be ready to lash out at their attackers and protect their family, but spirits have no way to do those things unless they get 'stuck' and rise as ghosts. That's not exactly good for them, either. I can help."
Nature: 1d20 + 6 ⇒ (16) + 6 = 22
Lendaru |
He is a man who, according to his appearance, is soon in his thirties. He wears a Breastplate. He has only a sling as an apparent weapon. He has a tattoo on his left hand. Hello my name is Lendaru and come from Varisia. Nice to meet you !
Nature:1d20 + 0 ⇒ (10) + 0 = 10
Clarence The Hunter |
A big man sits in the corner of the briefing room. He does not speak but his body language shows that he's getting angrier by the minute as Yigrig describes the happenings of the camp. Finally, the big man stands.
"Clarence of the Pathfinders. Fear not, we shall get to the bottom of this. Whomever attacks your camp will feel our wrath."
Nature: 1d20 + 1 ⇒ (14) + 1 = 15
He probably knows that rain is wet :)
GM J |
Knowledge:
As it seems you don't have any question, I continue.
After the PCs finish talking to Yigrig, he leads them to a goblin caravan. The goblin caravan consists of 4 Huge wagons and 20 nervous goblin workers. It also contains a trove supplies including wooden beams and food. The leader of the caravan is a goblin named Muckmuck who laughs to himself.
You longshanks think you can protect us? You can’t save Muckmuck. You’re weak. Face facts. We’re all going to die.
You sit there in the back and talk to the workers. We’re all scared. Doesn’t matter what we do. We’re all going to die.
Tell you truth, I don’t want to go. Yigrig reads too many books. He’s lost his mind. We all think about leaving before he gets us killed. Not help that the minstrel lost hand in teethbrushing accident. Much blood. Can’t play lute anymore.
Tell you what. You want to help? You be the minstrel. Make fancy music. Make goblins feel less likely to run away. Convince them we’re not all going to die.
Champion Ra |
You ain't going to die, I'm an expert marksman. I can take care of anything.
Name a very small target far away and I'll hit it.
sling attack with a rock loaded: 1d20 + 9 ⇒ (2) + 9 = 11 to hit, and he used a rock instead of sling ammo because damage doesn't mater, assuming I'm aiming at a specific leaf on a tree or whatever the target is.
GM J |
The rock strikes the tree as the tree couldn't move to avoid it. But the goblins are not fool and see that to strike wasn't good at all.
What has Yigrig done? Is he fool? He hired apprentices to protect us ! Muckmuck loses his temper.
The other goblins look worried indeed.
Zaighar |
Zaighar looms over the goblin driver. "You think I can't protect you, runt?" He growls and then sniffs in disdain. "I'll show all you runts. You'll be so well protected that you wish I'd let you die."
Champion Ra |
Zaighar looms over the goblin driver. "You think I can't protect you, runt?" He growls and then sniffs in disdain. "I'll show all you runts. You'll be so well protected that you wish I'd let you die."
What are you rolling with that, diplomacy, intimidate? The DM forgot to write it in the plot, but we are suppose to roll a series of skill checks here. We can flex our muscles, encourage them, etc.
Natalu |
"You're taller than--right, not important. I know there are dangerous beasts in the area, and I suspect that's what's been attacking your family. I understand that what's already happened is very upsetting by itself, but it is something we can deal with. Nobody else is getting hurt. Except probably us but I can fix that."
Singing? Really? Well, if that's what he wants, he just might get it.