Barbarian

Clarence The Hunter's page

264 posts. Organized Play character for UncleFroggy.


Full Name

Clarence the Hunter

Race

HP 56/56 | AC 21 | F/R/W/P 10/11/9/9 (DV) | 25 feet | Class DC 19 | Resist - Void 1 |

Classes/Levels

Athletics(E): +11, Acrobatics/Stealth: +9, Survival: +7, Lore (PFS, Warfare)/Intimidation: +6 | Exploration Activity: Search |

Gender

Male Half-Orc | Martial Disciple | Fighter 4 | Hero Points: 1/3 | Lesser Healing Potion | ◆◇↺ |

Strength 16
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 10

About Clarence The Hunter

Male Half-Orc Fighter 4
Human, Humanoid, Orc
Heritage: Half Orc
Background: Martial Disciple
Perception: +8 Darkvision
Languages: Common
STR 16 (+3), DEX 16 (+3), CON 14 (+2), INT 10 (+0), WIS 12 (+1), CHA 10 (+0)
AC 21, HP 56, F/R/W: 10/11/9
Class DC: 19
Speed: 25ft

PFS Info:

PFS#: 2396852-2017
PFS Provision: Lesser Healing Potion

Skills/Offense:
Please see the Botting Spoiler

Feats and Abilities:

Ancestry Feats:
Orc Sight - Gain Darkvision

Background Feats:
Quick Jump - Single Action to use Long Jump or High Jump w/o initial stride

Class Feats:
Sudden Charge - Stride up to double your Speed and make a melee Strike
Reactive Shield - When hit in melee, raise shield to get bonus to AC vs that strike
Lunge - Melee weapon strike increases by 5'

Class Features:
Shield Block - Reduce Damage with Shield
Reactive Strike (RS) - You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
Bravery - Successes on Will Saves vs Fear are Crit Successes instead. Reduce Frightened Condition by 1.

Other Abilities:
Horizon Hunters Champion

Equipment:

Combat Gear: Dagger(1), Light Hammer(3), Javelin (3), +1 Striking Longsword, Throwing Knife (4)
Armor: Scale Armor, Steel Shield
Magic Items: Wayfinder
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin
Consumables: Minor Healing Potion (2)
Bulk: 6 (Encumbered at: 8; Maximum at: 13)
Coins: 68.55 gp

Botting:

SAVES / PERCEPTION
[dice=Perception(E)]d20+9[/dice]
[dice=Fortitude(E)]d20+10[/dice]
[dice=Reflex(E)]d20+11[/dice]
[dice=Will(E)]d20+9[/dice]

INITIATIVE
[dice=Clarence Init; Perception]d20+9[/dice]

SKILLS
[dice=Acrobatics(T)]d20+9[/dice]
[dice=Arcana(U)]d20[/dice]
[dice=Athletics(E)]d20+11[/dice]
[dice=Crafting(U)]d20[/dice]
[dice=Deception(U)]d20[/dice]
[dice=Diplomacy(U)]d20[/dice]
[dice=Intimidation(T)]d20+6[/dice]
[dice=Medicine(U)]d20+1[/dice]
[dice=Nature(U)]d20+1[/dice]
[dice=Occultism(U)]d20[/dice]
[dice=Performance(U)]d20[/dice]
[dice=Religion(U)]d20+1[/dice]
[dice=Society(U)]d20[/dice]
[dice=Stealth(T)]d20+9[/dice]
[dice=Survival(T)]d20+7[/dice]
[dice=Thievery(U)]d20+3[/dice]

[dice=PFS Lore]d20+6[/dice]
[dice=Warfare Lore]d20+6[/dice]

MELEE
[dice=+1 Longsword]d20+12[/dice] for [dice=Slashing/Piercing Damage]2d8+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=+1 Longsword, MAP]d20+6[/dice] for [dice=Slashing/Piercing Damage]2d8+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=+1 Longsword, MAP 2+]d20+2[/dice] for [dice=Slashing/Piercing Damage]2d8+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=Dagger]d20+11[/dice] for [dice=Piercing/Slashing Damage]1d4+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Dagger MAP, Agile]d20+7[/dice] for [dice=Piercing/Slashing Damage]1d4+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Dagger MAP 2+, Agile]d20+3[/dice] for [dice=Piercing/Slashing Damage]1d4+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=Throwing Knife]d20+10[/dice] for [dice=Piercing Damage]1d4+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Throwing Knife, MAP, Agile]d20+6[/dice] for [dice=Piercing Damage]1d4+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Throwing Knife, MAP 2+, Agile]d20+2[/dice] for [dice=Piercing Damage]1d4+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=Shield Bash]d20+11[/dice] for [dice=Bludgeoning]d4+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Shield Bash, MAP]d20+6[/dice] for [dice=Bludgeoning]d4+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Shield Bash, MAP 2+]d20+1[/dice] for [dice=Bludgeoning]d4+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=Light Hammer]d20+11[/dice] for [dice=Bludgeoning Damage]1d6+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Light Hammer, MAP, Agile]d20+7[/dice] for [dice=Bludgeoning Damage]1d6+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Light Hammer, MAP 2+, Agile]d20+8[/dice] for [dice=Bludgeoning Damage]1d6+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]

RANGED
[dice=Javelin; 30' range]d20+11[/dice] for [dice=Piercing]d6+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Javelin; 30' range, MAP]d20+6[/dice] for [dice=Piercing]d6+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Javelin; 30' range, MAP 2+]d20+1[/dice] for [dice=Piercing]d6+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=Throwing Knife; 20' range]d20+11[/dice] for [dice=Piercing Damage]1d4+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Throwing Knife; 20' range, MAP, Agile]d20+7[/dice] for [dice=Piercing Damage]1d4+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Throwing Knife; 20' range, MAP 2+, Agile]d20+3[/dice] for [dice=Piercing Damage]1d4+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=Light Hammer; 20' range]d20+11[/dice] for [dice=Bludgeoning Damage]1d6+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Light Hammer; 20' range, MAP, Agile]d20+7[/dice] for [dice=Bludgeoning Damage]1d6+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Light Hammer; 20' range, MAP 2+, Agile]d20+3[/dice] for [dice=Bludgeoning Damage]1d6+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=Dagger; 10' range]d20+11[/dice] for [dice=Piercing/Slashing Damage]1d4+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]