Barbarian

Clarence The Hunter's page

292 posts. Organized Play character for UncleFroggy.


Full Name

Clarence the Hunter

Race

HP 73/73 | AC 22 (24 w/shield) | F/R/W 12/13/11/11 DV | 25 feet | Class DC 21 | Resist Void 1 |

Classes/Levels

Athletics(E)/Acrobatics(E): +13, Stealth: +11, Survival: +9, Lore (PFS, Warfare)/Intimidation: +7 | Exploration Activity: Search |

Gender

Male Half-Orc | Martial Disciple | Fighter 5 | Hero Points: 1/3 | Lesser Healing Potion | ◈◇↺ |

Strength 18
Dexterity 18
Constitution 16
Intelligence 10
Wisdom 14
Charisma 10

About Clarence The Hunter

Male Half-Orc Fighter 5
Human, Humanoid, Orc
Heritage: Half Orc
Background: Martial Disciple
Perception: +11 Darkvision
Languages: Common
STR 18 (+4), DEX 18 (+4), CON 16 (+3), INT 10 (+0), WIS 14 (+2), CHA 10 (+0)
AC 22, HP 73, F/R/W: 12/13/11
Class DC: 21
Speed: 25ft
Resistances: Void 1

PFS Info:

PFS#: 2396852-2017
PFS Provision: Lesser Healing Potion

Skills/Offense:
Please see the Botting Spoiler

Feats and Abilities:

Ancestry Feats:
Orc Sight - Gain Darkvision
Scar Thick Skin - DC to end Persistent Bleed is 10 (or 5 w/ appropriate assistance)

Background Feats:
Quick Jump - Single Action to use Long Jump or High Jump w/o initial stride

Class Feats:
Sudden Charge - Stride up to double your Speed and make a melee Strike
Reactive Shield - When hit in melee, raise shield to get bonus to AC vs that strike
Lunge - Melee weapon strike increases by 5'

Class Features:
Shield Block - Reduce Damage with Shield
Reactive Strike (RS) - You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
Bravery - Successes on Will Saves vs Fear are Crit Successes instead. Reduce Frightened Condition by 1.
Fighter Weapon Mastery (Swords) - Gain Critical Specialization w/ Swords (Target OG until next turn)

Other Abilities:
Horizon Hunters Champion

Equipment:

Combat Gear: Dagger(1), +1 Striking Returning Light Hammer, +1 Striking Longsword, Throwing Knife (4)
Armor: Scale Armor, Minor Reinforced Steel Shield (H8, 64/64)
Magic Items: Wayfinder (Pearly White Spindle Aeon Stone)
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin
Consumables: Minor Healing Potion (2)
Bulk: 6 (Encumbered at: 8; Maximum at: 13)
Coins: 39.35 gp

Botting:

SAVES / PERCEPTION
[dice=Perception(E)]d20+11[/dice]
[dice=Fortitude(E)]d20+12[/dice]
[dice=Reflex(E)]d20+13[/dice]
[dice=Will(E)]d20+11[/dice]

INITIATIVE
[dice=Clarence Init; Perception]d20+11[/dice]

SKILLS
[dice=Acrobatics(E)]d20+13[/dice]
[dice=Athletics(E)]d20+13[/dice]
[dice=Intimidation(T)]d20+7[/dice]
[dice=Stealth(T)]d20+11[/dice]
[dice=Survival(T)]d20+9[/dice]

[dice=PFS Lore]d20+7[/dice]
[dice=Warfare Lore]d20+7[/dice]

MELEE
[dice=+1 Longsword]d20+16[/dice] for [dice=Slashing/Piercing Damage]2d8+8[/dice]
[dice=+1 Longsword, MAP]d20+11[/dice] for [dice=Slashing/Piercing Damage]2d8+8[/dice]
[dice=+1 Longsword, MAP 2+]d20+16[/dice] for [dice=Slashing/Piercing Damage]2d8+8[/dice]
[ooc]Critical Hit: Double Damage, Target OG until Clarence's next turn[/ooc]

[dice=+1 Striking Returning Light Hammer]d20+14[/dice] for [dice=Bludgeoning Damage]2d6+4[/dice]
[dice=+1 Striking Returning Light Hammer, MAP, Agile]d20+10[/dice] for [dice=Bludgeoning Damage]2d6+4[/dice]
[dice=+1 Striking Returning Light Hammer, MAP 2+, Agile]d20+6[/dice] for [dice=Bludgeoning Damage]2d6+4[/dice]
[ooc]Critical Hit: Double Damage[/ooc]

[dice=Dagger]d20+13[/dice] for [dice=Piercing/Slashing Damage]1d4+4[/dice]
[dice=Dagger MAP, Agile]d20+9[/dice] for [dice=Piercing/Slashing Damage]1d4+4[/dice]
[dice=Dagger MAP 2+, Agile]d20+5[/dice] for [dice=Piercing/Slashing Damage]1d4+4[/dice]
[ooc]Critical Hit: Double Damage[/ooc]

[dice=Shield Bash]d20+13[/dice] for [dice=Bludgeoning]d4+4[/dice]
[dice=Shield Bash, MAP]d20+8[/dice] for [dice=Bludgeoning]d4+4[/dice]
[dice=Shield Bash, MAP 2+]d20+3[/dice] for [dice=Bludgeoning]d4+4[/dice]
[ooc]Critical Hit: Double Damage[/ooc]

RANGED
[dice=+1 Striking Returning Light Hammer]d20+14[/dice] for [dice=Bludgeoning Damage]2d6+4[/dice]
[dice=+1 Striking Returning Light Hammer, MAP, Agile]d20+10[/dice] for [dice=Bludgeoning Damage]2d6+4[/dice]
[dice=+1 Striking Returning Light Hammer, MAP 2+, Agile]d20+6[/dice] for [dice=Bludgeoning Damage]2d6+4[/dice]
[ooc]Critical Hit: Double Damage[/ooc]

[dice=Dagger; 10' range]d20+11[/dice] for [dice=Piercing/Slashing Damage]1d4+3[/dice] [ooc]Critical Hit: Double Damage[/ooc]