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Fiddlesticks, from the Tac Map, it appears you're attacking Blue. Blue is not OG to you because Surprise attack only applies if your target hasn't acted yet. Also where did the 1d8 come from (your sneak damage is 2d6)...
Ahh bad habit on sneak damage throwing in a D8, too much of the other systems - habit dies hard
Initiative was based off 'avoid notice' (Stealth) so wasn't sure if they had actually spotted the Goblin yet :)

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"About time to make some noise." Nanoc mischievously tells to no one. He then draws out a tiny bell, the one that looks like a cowbell that are attached to some toys.
He then assesses the closest target, Red, if they have weakness that he can use against. He also draws his jezail
Esoteric Lore (E) to Exploit Vulnerability vs standard DC of Creature: 1d20 + 12 ⇒ (10) + 12 = 22
Success: Nanoc learns its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. He can exploit either the creature's mortal weakness or personal antithesis. His unarmed and weapon Strikes against the creature also become magical if they weren't already.
Failure He instead attempt to exploit a more personal vulnerability. He can exploit only the creature's personal antithesis. His unarmed and weapon Strikes against the creature also become magical if they weren't already.
Critical Failure Nanoc becomes flat-footed until the beginning of your next turn.
For Diverse Lore, on a Successful Exploit Vulnerability, if the result of Esoteric Lore check to the DC to Recall Knowledge for that creature would be a Success or a Critical Success, Nanoc gains information as if he had succeeded at the Recall Knowledge check.
◆ Interact to draw implement
◆ Exploit Vulnerability with Diverse Lore
◆ Interact to draw weapon
↺ Ring Bell
The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
Distracting Cacophony: The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a DC 20 Fortitude save or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
Disrupting Harmony: The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a DC 20 Will save against your class DC or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).

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GM Tiger wrote:Fiddlesticks, from the Tac Map, it appears you're attacking Blue. Blue is not OG to you because Surprise attack only applies if your target hasn't acted yet. Also where did the 1d8 come from (your sneak damage is 2d6)...
Ahh bad habit on sneak damage throwing in a D8, too much of the other systems - habit dies hard
Initiative was based off 'avoid notice' (Stealth) so wasn't sure if they had actually spotted the Goblin yet :)
What system has d8 as sneak? Just curious...

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Slipp sighs. They were never much for subtly, but hellknights... well.. Slipp was prepared to show them Hell.
Flames spring from the gnomes fingertips, smashing into the three guards.
spell attack vs red: 1d20 + 12 ⇒ (1) + 12 = 13
HP spell attack reroll vs red: 1d20 + 12 ⇒ (11) + 12 = 23
Fire damage: 4d6 + 2 + 2 ⇒ (2, 4, 4, 3) + 2 + 2 = 17
spell attack vs blue: 1d20 + 12 ⇒ (19) + 12 = 31
Fire damage: 4d6 + 2 + 2 ⇒ (4, 3, 5, 5) + 2 + 2 = 21
spell attack vs white: 1d20 + 12 ⇒ (15) + 12 = 27
Fire damage: 4d6 + 2 + 2 ⇒ (2, 1, 3, 1) + 2 + 2 = 11
*** Scorching ray

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What system has d8 as sneak? Just curious...
Starfinder :) Which I run and play waaaaay too much of #operatives for life. Also Pathfinder 1 if you take a particular option and are a fan of knives. I do love my operatives though! They are wildly undercooked in SF2 though

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Voron feels stuck in the crowd so he wheels around the far edge of the room.
◆ Stride
I hear hellknights like it hot. Let's test that.
◆◆ Cast a spell Ignition at WHITE
Spell attack WHITE, Fire damage: 1d20 + 11 ⇒ (4) + 11 = 154d4 ⇒ (4, 2, 1, 2) = 9
Critical Success The target takes double damage and 3d4 persistent fire damage.

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Prilla gives everyone an attack bonus. Unfortunately Kosh is unable to take advantage of it, despite flanking Red. Nanoc attempts to determine whether these knights have any weaknesses but doesn't find any (Personal antithesis). Slipp unleashes three bolts of fire and connects with all three! Voron moves up and tries to join the fun but his attack misses.
White drops his bow and pulls out a war flail. He charges forward and tries to clobber Fiddlesticks, Princess Bacon: 1d2 ⇒ 2
War Flail vs Princess Bacon AC 22: 1d20 + 13 ⇒ (20) + 13 = 33 for Bludgeoning: 1d10 + 6 ⇒ (10) + 6 = 16 Doubled to 32
Blue chortles as he sees his partner clobber Princess Bacon with such force it drops her to the ground. "We'll have some good eatin' tonight!" he laughs.
"Yer turn, gobbo!" he rasps. He drops his bow, pulls out his flail and tries to smash the goblin.
War Flail vs Fiddlesticks AC 23, OG: 1d20 + 13 ⇒ (11) + 13 = 24 for Bludgeoning: 1d10 + 6 ⇒ (5) + 6 = 11
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COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
* Bless (15' around Prilla)
------------------
Those with ** may go
Blue (-50; AC <= 23)
**Fiddlesticks - AC 23 45/56; Princess Bacon AC 22 21/53 (Prone; OG)
Red (-17; AC <= 23)
Prilla - AC 23 41/48
Voron Keyphyra - AC 21 41/41
Kosh Bracken - AC 20 (21 w/Shield) 48/48
Nanoc Evitceted - AC 20 46/46
Slipp - AC 22 74/74
White (-11; AC <= 23)

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Fiddlesticks spins and stabs at red.
Attack 1d20 + 14 ⇒ (1) + 14 = 15 vs OG
Damage 2d6 + 4 + 2d6 ⇒ (1, 6) + 4 + (3, 3) = 17
Attack 1d20 + 9 ⇒ (20) + 9 = 29 vs OG
Damage 2d6 + 4 + 2d6 ⇒ (1, 3) + 4 + (1, 1) = 10
Crit add 2d6 + 4 + 2d6 + 1d8 ⇒ (1, 1) + 4 + (2, 6) + (6) = 20
"No, it's dwarf on the menu" the goblin offers cruelly.
◆Attack
◆Attack
◆Command companion
Princess Bacon stands back up angrily and takes a swipe at blue!
Attack 1d20 + 11 ⇒ (20) + 11 = 31
Damage 2d8 + 4 ⇒ (8, 5) + 4 = 17
Crit add 2d8 + 4 ⇒ (6, 8) + 4 = 18
◆Stand
◆Attack
Crit train goes both ways it seems!

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Fiddlesticks stabs Red twice. His first missing completely but the second finds its mark and opens a wicket hole in the dwarf's chest. Princess Bacon stands up and slices Blue open with her tusks, killing the dwarf instantly.
Red gasps at his wounds and how Blue got disemboweled by Princess Bacon. He whirls his flail above his head and attempts to knock the feet out from under Fiddlesticks, Kosh, PB: 1d3 ⇒ 3.
Trip; Athletics vs Reflex DC 21: 1d20 + 12 ⇒ (6) + 12 = 18
Growling, he just tries to clobber her anyway.
War Flail vs Princess Bacon AC 22, MAP: 1d20 + 8 ⇒ (4) + 8 = 12 for Bludgeoning: 1d10 + 6 ⇒ (9) + 6 = 15
War Flail vs Princess Bacon AC 22, MAP 2+: 1d20 + 3 ⇒ (16) + 3 = 19 for Bludgeoning: 1d10 + 6 ⇒ (4) + 6 = 10
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COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
* Bless (15' around Prilla)
------------------
Those with ** may go
Fiddlesticks - AC 23 45/56; Princess Bacon AC 22 21/53
Red (-43; AC <= 23)
**Prilla - AC 23 41/48
**Voron Keyphyra - AC 21 41/41
**Kosh Bracken - AC 20 (21 w/Shield) 48/48
**Nanoc Evitceted - AC 20 46/46
**Slipp - AC 22 74/74
White (-11; AC <= 23)

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Nanoc shoots his target Red after loading his weapon with bullet dipped in something glittery from his pouch.
+1 Striking Ghost Touch Jezail Attack: 1d20 + 10 ⇒ (14) + 10 = 24 vs Red
Damage: 2d8 + 4 + 4 ⇒ (8, 5) + 4 + 4 = 21 P/B damage (concussive), (+4) additional P/B damage fr Implement's Empowerment (included), (+4) from Personal Antithesis (included)
He then reloads again.
◆ Load weapon
◆ Strike
◆ Reload
↺ Ring Bell
Distracting Cacophony: The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a DC 20 Fortitude save or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
Disrupting Harmony: The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a DC 20 Will save or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).

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With the first dwarf down and the others badly injured, Slipp changes tactics. The smell of ozone fills the air for a moment as a bolt of electricity flashes between the First World and this one.
E damage Ref DC 22 for red and white : 4d4 ⇒ (3, 2, 2, 2) = 9
The gnome then glares at the dwarf in White. The meaning is obvious 'Your beard is next'
intimidating glare: 1d20 + 15 ⇒ (13) + 15 = 28
** electric arc
* intimidating glare

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Oh... well.
Voron pauses in appreciation as holes are torn in their foes, shots fired, and lightning arc'ing.
This won't be long.
He incants a bolt of fire at the closest remaining dwarf.
◆◆ Cast a spell Ignition at RED if not down else WHITE
Spell attack, Fire damage: 1d20 + 11 ⇒ (2) + 11 = 134d4 ⇒ (1, 4, 1, 4) = 10
Critical Success The target takes double damage and 3d4 persistent fire damage.
Well... maybe a little longer. he remarks, frowning at his aim.
He manifests and arcane force shield in front of him.
◆ Cast a spell Shield

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Red Ref: 1d20 + 10 ⇒ (6) + 10 = 16
White Ref: 1d20 + 10 ⇒ (20) + 10 = 30
Nanoc shoots Red and does serious damage to the dwarf. Slipp's electric attack leaves Red desperately looking for a way out. White manages to evade Slipp's lightning bolt and Voron's fireball. But the close call leaves him a bit rattled.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
* Bless (15' around Prilla)
------------------
Those with ** may go
Fiddlesticks - AC 23 45/56; Princess Bacon AC 22 21/53
Red (-73; AC <= 23)
**Prilla - AC 23 41/48
Voron Keyphyra - AC 21 41/41 (AC 22)
**Kosh Bracken - AC 20 (21 w/Shield) 48/48
Nanoc Evitceted - AC 20 46/46
Slipp - AC 22 74/74
White (-11; F1; AC <= 23)

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Prilla expands her blessing and fries Red with her moonbeam.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
* Bless (25' around Prilla)
------------------
Those with ** may go
Fiddlesticks - AC 23 45/56; Princess Bacon AC 22 21/53
Prilla - AC 23 41/48
Voron Keyphyra - AC 21 41/41 (AC 22)
**Kosh Bracken - AC 20 (21 w/Shield) 48/48
Nanoc Evitceted - AC 20 46/46
Slipp - AC 22 74/74
White (-11; F1; AC <= 23)

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Kosh slips around to cut off the last dwarf’s escape.
”Yer gonna die screamin’, an’ ain’t nobody gonna save you!”, he promises, as he takes a swing.
Stride, Demoralize White, Strike White (flanking)
Intimidation: 1d20 + 10 ⇒ (5) + 10 = 15
Attack: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

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What's with all the crits?! :)
Kosh tries to scare White but the dwarf only laughs.
Kosh's fist leaves a large dent in the dwarf's armor which most likely will leave a mark on the same dwarf's chest.
"Green scum!" the dwarf howls as he whips his flail at Kosh's legs, trying to trip him up.
Trip; Athletics vs Reflex DC 18: 1d20 + 12 - 1 ⇒ (15) + 12 - 1 = 26
"HA!" he howls triumphantly as he then tries to brain the orc.
War Flail vs Kosh AC 19, OG, MAP: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19 for Bludgeoning: 1d10 + 6 ⇒ (9) + 6 = 15
War Flail vs Kosh AC 19, OG, MAP 2+: 1d20 + 3 - 1 ⇒ (12) + 3 - 1 = 14 for Bludgeoning: 1d10 + 6 ⇒ (4) + 6 = 10
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
* Bless (25' around Prilla)
------------------
Those with ** may go
**Fiddlesticks - AC 23 45/56; Princess Bacon AC 22 21/53
**Prilla - AC 23 41/48
**Voron Keyphyra - AC 21 41/41 (AC 22)
**Kosh Bracken - AC 20 (21 w/Shield) 33/48 (Prone, OG)
**Nanoc Evitceted - AC 20 46/46
**Slipp - AC 22 74/74
White (-27; AC <= 23)

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"Flames take you!" calls out Slipp as an immense crackling sound echoes from the little gnome. It is as if, for but a moment, the room was caught within a massive forest fire.
ignition: 1d20 + 12 ⇒ (12) + 12 = 24
F damage: 4d4 ⇒ (4, 3, 1, 2) = 10

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Fiddlesticks and the angry pig start doing what they do to remaining dwarf
"Green scum?" Fiddlesticks grins like a the wicked little goblin he is, all sharp teeth in leering oversized head "What has a beard and lots of holes? YOU!"
The goblin starts sticking the dwarf.
Attack 1d20 + 14 ⇒ (17) + 14 = 31 vs OG
Damage 2d6 + 4 + 2d6 ⇒ (4, 5) + 4 + (1, 1) = 15
If crit add 2d6 + 4 + 2d6 + 1d8 ⇒ (2, 4) + 4 + (2, 3) + (1) = 16
Attack 1d20 + 9 ⇒ (14) + 9 = 23 vs OG
Damage 2d6 + 4 + 2d6 ⇒ (4, 6) + 4 + (1, 3) = 18
"No, it's dwarf on the menu" the goblin offers cruelly.
◆Attack
◆Attack
◆Command companion
Princess Bacon stands back up angrily and takes a swipe at blue!
Attack 1d20 + 11 ⇒ (11) + 11 = 22
Damage 2d8 + 4 ⇒ (1, 7) + 4 = 12
Attack 1d20 + 11 ⇒ (9) + 11 = 20
Damage 2d8 + 4 ⇒ (4, 2) + 4 = 10
◆Attack
◆Attack

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Slipp sets White's beard on fire, which he frantically beats out. Fiddlesticks puts an end to the Dwarf's humiliation by driving his sword into the Dwarf's guts.
AC was 22. Fiddlesticks has hot dice!
You can take 10 minutes to heal up if you need to. You're trying to infiltrate a house that's got hostiles in it so any more time and you risk discovery

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Zarongel the Greater Barghest was angry at the treatment of Princess Bacon, and the blessed the avenging shiny math-rock cliky clacks!
Any magic healing or we using band-aids?

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Kosh does a quick patch on himself, then looks over Her Grace.
”Eh, walk it off!”
Treat Wounds (Battle Medicine), Cast soothe on PB
Medicine: 1d20 + 7 ⇒ (5) + 7 = 12
Healing: 2d8 ⇒ (8, 2) = 10
Healing: 2d10 + 8 ⇒ (4, 5) + 8 = 17

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Slipp noticing the badly wounded pig is about to see whether it would like to experience the First World's vitality when Kosh steps in.
"If she gets hurt again... just let me know. Sometimes I get a little..." but the gnomes concentration is once again gone before the sentence is completed.
A quick shake of the head and Slipp returns... "Kosh... you are wounded too you realise?"
Would you like a heal?

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Slipp noticing the badly wounded pig is about to see whether it would like to experience the First World's vitality when Kosh steps in.
"If she gets hurt again... just let me know. Sometimes I get a little..." but the gnomes concentration is once again gone before the sentence is completed.
A quick shake of the head and Slipp returns... "Kosh... you are wounded too you realise?"
Would you like a heal?
Sorry, wasn’t clear. The Battle Medicine was for me.
Sure, I’ll take oneKosh shrugs. ”Oi’ve ‘ad worse”

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Ok. Anyone else want to heal, go ahead and retcon it -- just perform the heal before you roll a check
After finding a way into Greensteeples and around patrolling dottari, you are more likely to find any survivors holed up in the safe room, hidden away from the Hellknight and dottari incursion. Thankfully, Nincia gave you a coded map that shows them several paths you can take to get to the room without bringing attention down upon your heads now that you are deep inside the hidden spaces of Greensteeples. The walls are 12 feet tall with gabled timber ceilings—even where there should be a simple flat floor above it—and plaster-covered stone walls. Rooms and hallways are well-lit even when they've been damaged by Hellknight forces, with everlight crystal or other magical means of lighting illuminating even the darkest corners.
Despite the invasion of Thrune forces, the interior of Greensteeples is lavish and well-appointed, with colorful plush chairs and couches lining the walls of its hallways and parlors and thick marble and oak floorings covered by heavy, embroidered carpet runners and rugs. Each floor reflects the cultural landmarks of different regions of Golarion, reflecting Varian's extensive escapades and research.
The route to the safe room leads up several flights of steps and across several halls and patios to the east wing. From there, it winds through a series of hidden breezeways between several bedroom walls and down a flight of stairs to a kitchen nestled close to the library. From a hidden door in the kitchen's pantry, the path leads around a curved wall circling the library to a series of hallways on the ground floor.
The winding path to the safe room ends in a narrow hallway that opens up to a larger chamber to the south. Within it, four stone pillars jut up from the ornate stone floor to hold up a large round fresco painted on the ceiling above. The fresco depicts an image that resembles the aiudara of Kyonin. Two stairwells on either side of the narrow hallway lead up into small, rectangular antechambers decorated with fine rugs and tapestries. The large southern chamber sports two opposing doors on the east and west walls. The dyed plaster on the walls has been removed from an area just south of the western door and revealed a third, more spartan metal door.
The hallway is 10 feet wide, opening to a 30-foot wide, 25-foot-long open hallway to the south. Despite the seeming fragility of the fresco, it is quite light and doesn't require the added stability of the stone pillars.
A group of Hellknights wearing Order of the Rack colors are trying to break down a portion of the wall near a closed door on the western side of the room when you arrive on scene. You're not sure what exactly they're looking for but their intent becomes clear as they turn and rush you.
It's reasonable to expect that you have weapons drawn
Slipp's Initiative using Search: 1d20 + 11 ⇒ (15) + 11 = 26
Prilla's Initiative using Search: 1d20 + 11 ⇒ (8) + 11 = 19
Kosh Bracken 's Initiative using Scout: 1d20 + 18 ⇒ (3) + 18 = 21
Nanoc Evitceted's Initiative using Search: 1d20 + 10 ⇒ (7) + 10 = 17
Voron Keyphyra's Initiative using Detect Magic: 1d20 + 14 ⇒ (7) + 14 = 21
Fiddlesticks's Initiative using Avoid Notice: 1d20 + 14 ⇒ (5) + 14 = 19
Red Init: 1d20 + 13 ⇒ (12) + 13 = 25
White Init: 1d20 + 13 ⇒ (11) + 13 = 24
Blue Init: 1d20 + 13 ⇒ (3) + 13 = 16
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COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
------------------
Those with ** may go
**Slipp - AC 22 74/74
Red
White
Fiddlesticks - AC 23 56/56 (Immune to own Battle Med 1 hr); Princess Bacon AC 22 38/53
Prilla - AC 23 41/48
Voron Keyphyra - AC 21 41/41 (AC 22)
Kosh Bracken - AC 20 (21 w/Shield) 33/48
Nanoc Evitceted - AC 20 46/46
Blue

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Retcon
heal level 1 (burst, all party): 1d8 ⇒ 8
Takes Kosh up to 41, Prilla to full and Princess Bacon to 46
Seeing the three hellknights caught unaware, Slipp sends flames pouring through them. "You want hell?" they ask.
fireball, basic reflex DC 22: 6d6 + 3 + 3 ⇒ (3, 3, 3, 2, 4, 2) + 3 + 3 = 23
The gnome then glares at the closest knight as if to say 'better get used to it.'
intimidating glare: 1d20 + 15 ⇒ (2) + 15 = 17
Sadly, the maze seems to have muddled the gnome, or maybe just distracted them. Who would want to burn some of these beautiful items?
** fireball
* intimidating glare

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RWB Ref: 3d20 ⇒ (14, 3, 20) = 37
Slipp glares at Red, hoping to scare him, but he only laughs at her.
Blue dives out of the way and avoids the flames entirely. Red manages to avoid the worst of it but White ends up with his beard on fire.
"Ye'll pay fer that!" White bellows as he and the dwarf with a red surcoat charge the party lines.
Red swings his war flail at Kosh.
War Flail vs Kosh AC 20: 1d20 + 15 ⇒ (20) + 15 = 35 for Bludgeoning: 1d10 + 8 ⇒ (4) + 8 = 12 Doubled to 24
War Flail vs Kosh AC 20, MAP: 1d20 + 10 ⇒ (5) + 10 = 15 for Bludgeoning: 1d10 + 8 ⇒ (5) + 8 = 13
White also charges, but goes after Princess Bacon instead.
War Flail vs Princess Bacon AC 22: 1d20 + 15 ⇒ (18) + 15 = 33 for Bludgeoning: 1d10 + 8 ⇒ (1) + 8 = 9 Doubled to 18
War Flail vs Princess Bacon AC 22, MAP: 1d20 + 10 ⇒ (15) + 10 = 25 for Bludgeoning: 1d10 + 8 ⇒ (6) + 8 = 14
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COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
------------------
Those with ** may go
Slipp - AC 22 74/74
Red (-11)
White (-23)
**Fiddlesticks - AC 23 56/56 (Immune to own Battle Med 1 hr); Princess Bacon AC 22 14/53 (Prone, OG)
**Prilla - AC 23 41/48
**Voron Keyphyra - AC 21 41/41 (AC 22)
**Kosh Bracken - AC 20 (21 w/Shield) 17/48 (Prone, OG)
**Nanoc Evitceted - AC 20 46/46
Blue

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”Ugh, you piece o’…”, Kosh mutters. He gets to his feet.
”Roight! Rip off dere heads, an’ $h!t down dere necks!”, he barks, before starting his battle cadence.
Stand, Cast courageous anthem, Cast lingering composition, Cast shield
Performance: 1d20 + 8 ⇒ (20) + 8 = 28

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Kosh summons a mystical shield. As Kosh gets back up, both White and Red take advantage of the opening to swing at him.
Red War Flail vs Kosh AC 21: 1d20 + 15 ⇒ (8) + 15 = 23 for Bludgeoning: 1d10 + 8 ⇒ (10) + 8 = 18
Kosh blocks the attack with his shield and barely survives the hit.
White War Flail vs Kosh AC 21: 1d20 + 15 ⇒ (13) + 15 = 28 for Bludgeoning: 1d10 + 8 ⇒ (9) + 8 = 17
Unfortunately, White clobbers him as well and he drops to the floor.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
------------------
Those with ** may go
Slipp - AC 22 74/74
Red (-11) * RS used
Kosh Bracken - AC 20 (21 w/Shield) 0/48 (Dying 1)
White (-23) * RS used
**Fiddlesticks - AC 23 56/56 (Immune to own Battle Med 1 hr); Princess Bacon AC 22 14/53 (Prone, OG)
**Prilla - AC 23 41/48
**Voron Keyphyra - AC 21 41/41 (AC 22)
**Nanoc Evitceted - AC 20 46/46
Blue

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Fiddlesticks sighs at the absolute shocking state of affairs in the front ranks of this rather choked up battle "Not a lot of room up there"
The goblin dashes between the legs of friend and foe...
Acrobatics to tumble through white
Acrobatics - 1d20 + 13 ⇒ (13) + 13 = 26
Pretty sure that beats Ref DC!
Attack- White
Attack 1d20 + 14 ⇒ (7) + 14 = 21 vs OG
Damage 2d6 + 4 + 2d6 ⇒ (5, 4) + 4 + (2, 6) = 21
◆Stride/Tumble
◆Attack
◆Command companion
Princess Bacon stands back up angrily and takes a swipe at white!
Attack 1d20 + 11 ⇒ (6) + 11 = 17 vs OG
Damage 2d8 + 4 ⇒ (2, 1) + 4 = 7
◆Stand
◆Attack

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"Too crowded." Nanoc murmurs as he assesses one of the guards (White)
◆ Exploit Vulnerability w Diverse Lore
Esoteric Lore (E) to Exploit Vulnerability vs standard DC of Creature: 1d20 + 12 ⇒ (10) + 12 = 22 vs White
Critical Success: Nanoc learns all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. He can exploit either the creature's mortal weakness or personal antithesis. His unarmed and weapon Strikes against the creature also become magical if they weren't already.
Success: Nanoc learns its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. He can exploit either the creature's mortal weakness or personal antithesis. His unarmed and weapon Strikes against the creature also become magical if they weren't already.
Failure He instead attempt to exploit a more personal vulnerability. He can exploit only the creature's personal antithesis. His unarmed and weapon Strikes against the creature also become magical if they weren't already.
Critical Failure Nanoc becomes flat-footed until the beginning of your next turn.
Diverse Lore: On a Successful Exploit Vulnerability, if the result of Esoteric Lore check to the DC to Recall Knowledge for that creature would be a Success or a Critical Success, Nanoc gains information as if he had succeeded at the Recall Knowledge check.
He tries his luck to shoot the same target.
Accidental Shot: +1 Striking Ghost Touch Jezail Attack: 1d20 + 10 ⇒ (3) + 10 = 13
Accidental Shot: +1 Striking Ghost Touch Jezail Attack: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 2d8 ⇒ (8, 3) = 11 P/B damage +4 additional P/B damage fr Implement's Empowerment (plus damage fr Mortal Weakness or 4 from Personal Antithesis)
◆◆ Accidental Shot (fortune) - Frequency once per day; Effect You make a Strike with a ranged weapon, rolling the attack and damage twice and using the better results for each. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden.
His bell is ready if any of his allies close to him is attacked by White.
↺ Ring Bell vs White– Trigger: The target of your Exploit Vulnerability makes a Strike or Casts a Spell that would affect you or one of your allies.
Distracting Cacophony: The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a DC 20 Fortitude save or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a DC 20 Will save or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).

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Voron can't move in this crowded space. So he doesn't. Reciting the incantation, three glowing shards of force emerge from him and fly towards the furthest foe.
◆◆◆ Cast a spell Force Barrage vs BLUE
BLUE Force damage (3 missiles): 3d4 + 3 ⇒ (2, 2, 3) + 3 = 10

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Nanoc studies White and tries to determine whether the warrior has weaknesses (No weaknesses unfortunately, so just PA). He shoots White anyway and hits.
Voron unleashes three force missiles at Blue. Blue staggers slightly as all three hit him in the chest.
Prilla gives her party some divine assistance before summoning a mystic shield.
Fiddlesticks slips through White's legs and barely manages to stab White from behind. Princess Bacon, however, isn't as lucky.
Blue moves into the flank against Fiddlesticks and attempts to brain the goblin.
War Flail vs Fiddlesticks AC 23, OG: 1d20 + 15 ⇒ (18) + 15 = 33 for Bludgeoning: 1d10 + 8 ⇒ (2) + 8 = 10 Doubled to 20, Knocked Prone
War Flail vs Fiddlesticks AC 23, OG, MAP: 1d20 + 10 ⇒ (20) + 10 = 30 for Bludgeoning: 1d10 + 8 ⇒ (7) + 8 = 15 Doubled to 30
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COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Bless (15' around Prilla)
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Those with ** may go
**Slipp - AC 22 74/74
Red (-11; AC <= 24) * RS used
Kosh Bracken - AC 20 (21 w/Shield) 0/48 (Dying 1)
White (-42; AC <= 24) * RS used
Fiddlesticks - AC 23 6/56 (Immune to own Battle Med 1 hr; Prone, OG); Princess Bacon AC 22 14/53
Prilla - AC 23 41/48 (AC 24)
Voron Keyphyra - AC 21 41/41
Nanoc Evitceted - AC 20 46/46
Blue (-10; AC <= 24)

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Slipp is shaken from their admiration of the paintwork by the sudden spray of Kosh's blood over it. They start to suggest something, although exactly what vanishes from the gnomes mouth as they realise the precarious state the bard is it.
"Can't stop mid performance. Bad form." they suggest, reaching out a friendly hand toward the fallen half-orc
heal L3: 3d8 + 24 ⇒ (2, 1, 3) + 24 = 30
They then turn their baleful gaze upon the brave bards fell feller.
glare: 1d20 + 15 ⇒ (7) + 15 = 22
** heal
* intimidating gaze.

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Slipp sends some much needed healing at Kosh and glares at White, who looks a bit shaken by it.
Red backs up a bit, switches his flail for a bow, and looses an arrow at Nanoc, Prilla, Slipp, Voron: 1d4 ⇒ 3
Composite Longbow vs Slipp AC 22 100' range, Volley 30': 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13 for Piercing: 1d8 + 6 ⇒ (6) + 6 = 12
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COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Bless (15' around Prilla)
------------------
Those with ** may go
Slipp - AC 22 74/74
Red (-11; AC <= 24)
**Kosh Bracken - AC 20 (21 w/Shield) 30/48 (Wounded 1; Prone; Hands Empty)
White (-42; AC <= 24; F1) * RS used
Fiddlesticks - AC 23 6/56 (Immune to own Battle Med 1 hr; Prone, OG); Princess Bacon AC 22 14/53
Prilla - AC 23 41/48 (AC 24)
Voron Keyphyra - AC 21 41/41
Nanoc Evitceted - AC 20 46/46
Blue (-10; AC <= 24)

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Kosh comes to with a start. He looks around from the floor and scowls, his cadence sounding like an epithet. Grabbing his sword, he gets to his feet.
Cast shield, Interact, Stand
If he’s brought to 0 again, Orcish Ferocity

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Kosh summons a mystic shield before getting up and picking his sword up. White backs up and shoots at Nanoc, Voron: 1d2 ⇒ 2
Composite Longbow vs Voron AC 21 100' range, Volley 30': 1d20 + 12 ⇒ (16) + 12 = 28 for Piercing: 1d8 + 6 ⇒ (5) + 6 = 11
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COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Bless (15' around Prilla)
------------------
Those with ** may go
Slipp - AC 22 74/74
Red (-11; AC <= 24)
Kosh Bracken - AC 20 (21 w/Shield) 30/48 (Wounded 1)
White (-42; AC <= 24; F1)
**Fiddlesticks - AC 23 6/56 (Immune to own Battle Med 1 hr; Prone, OG); Princess Bacon AC 22 14/53
**Prilla - AC 23 41/48 (AC 24)
**Voron Keyphyra - AC 21 30/41
**Nanoc Evitceted - AC 20 46/46
Blue (-10; AC <= 24)

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Prilla sends some much needed healing to Fiddlesticks and extends the divine aid.
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COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Bless (25' around Prilla)
------------------
Those with ** may go
Slipp - AC 22 74/74
Red (-11; AC <= 24)
Kosh Bracken - AC 20 (21 w/Shield) 30/48 (Wounded 1)
White (-42; AC <= 24; F1)
**Fiddlesticks - AC 23 45/56 (Immune to own Battle Med 1 hr; Prone, OG); Princess Bacon AC 22 14/53
Prilla - AC 23 41/48 (AC 24)
**Voron Keyphyra - AC 21 30/41
**Nanoc Evitceted - AC 20 46/46
Blue (-10; AC <= 24)

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Nanoc reloads and continues to shoot White.
+1 Striking Ghost Touch Jezail Attack, Bless: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12 vs White
Damage: 2d8 ⇒ (8, 2) = 10 P/B damage +4 additional P/B damage fr Implement's Empowerment (plus damage fr Mortal Weakness or 4 from Personal Antithesis)
He reloads again, rolling his eyes after missing entirely his mark.
◆ Reload
◆ Strike
◆ Reload

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Ouch! Hey! Voron complains as an arrow sticks in his leg.
He rushes forward but ducks behind Fiddlesticks
◆ Stride
before incanting a bolt of fire at the front foe.
◆◆ Cast a spell Ignition at WHITE (or if down then RED)
Spell attack WHITE, Fire damage: 1d20 + 11 ⇒ (5) + 11 = 164d4 ⇒ (3, 4, 2, 4) = 13
Critical Success The target takes double damage and 3d4 persistent fire damage.

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Nanoc reloads. He shoots at White but his shot misses White entirely but passes inches from the tip of Voron's pointed ear. Voron moves up and hurls a fireball at White but only succeeds in burning a hole in an expensive looking rug.
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COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Bless (25' around Prilla)
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Those with ** may go
Slipp - AC 22 74/74
Red (-11; AC <= 24)
Kosh Bracken - AC 20 (21 w/Shield) 30/48 (Wounded 1)
White (-42; AC <= 24; F1)
**Fiddlesticks - AC 23 45/56 (Immune to own Battle Med 1 hr; Prone, OG); Princess Bacon AC 22 14/53
Prilla - AC 23 41/48 (AC 24)
Voron Keyphyra - AC 21 30/41
Nanoc Evitceted - AC 20 46/46
Blue (-10; AC <= 24)

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Fiddlesticks feels the tide turn as the magic hits.
He uses the magic of the Bless as well, fuelling his attacks.
Vs white
Strike 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25
Damage 2d6 + 4 ⇒ (3, 3) + 4 = 10
Strike 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage 2d6 + 4 ⇒ (2, 3) + 4 = 9
Princess comes tearing in to get her pound of flesh too!
Strike 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Damage 2d8 + 4 ⇒ (1, 8) + 4 = 13

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Fiddlesticks and Princess Bacon take out their frustrations on White but unfortunately only the first attack draws blood.
Blue begins whirling his flail overhead and attempts to trip Fiddlesticks, Princess Bacon: 1d2 ⇒ 1
Trip; Athletics vs Reflex DC 23: 1d20 + 14 ⇒ (17) + 14 = 31
He roars with delight as Fiddlesticks goes prone. He then tries to brain the goblin.
War Flail vs Fiddlesticks AC 23, OG, MAP: 1d20 + 10 ⇒ (4) + 10 = 14 for Bludgeoning: 1d10 + 8 ⇒ (4) + 8 = 12
War Flail vs Fiddlesticks AC 23, OG, MAP 2+: 1d20 + 5 ⇒ (3) + 5 = 8 for Bludgeoning: 1d10 + 8 ⇒ (4) + 8 = 12
Fortunately, he misses completely.
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COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Bless (25' around Prilla)
------------------
Those with ** may go
**Slipp - AC 22 74/74
Red (-11; AC <= 24)
Kosh Bracken - AC 20 (21 w/Shield) 30/48 (Wounded 1)
White (-52; AC <= 24; F1)
Fiddlesticks - AC 23 45/56 (Immune to own Battle Med 1 hr; Prone, OG); Princess Bacon AC 22 14/53
Prilla - AC 23 41/48 (AC 24)
Voron Keyphyra - AC 21 30/41
Nanoc Evitceted - AC 20 46/46
Blue (-10; AC <= 24)