Shel Lupescu

Natalu's page

101 posts. Alias of Super Zero.


Full Name

Talu

Race

| HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision

Classes/Levels

| Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None

Gender

Female Sprite Necromancer 3

Size

Tiny

Alignment

CG

Languages

Common, Sylvan, Celestial, Elven, Goblin, Jotun

Strength -1
Dexterity 3
Constitution 2
Intelligence 4
Wisdom 1
Charisma 0

About Natalu

Playtest Character: "Talu" Natalu, Female Sprite Necromancer 3
CG, Tiny, Fey, Sprite
Heritage Luminous Sprite
Background Fortune Teller
Perception +6
Languages Common, Sylvan, Celestial, Elven, Goblin, Jotun
Skills: Acrobatics (T +8), Arcana (T +9), Crafting (T +9), Diplomacy (T +5), Medicine (T +6), Nature (T +6), Occultism (E +11), Society (T +9), Fortune-Telling Lore (T 9), Undead Lore (Special) (E +11)
Athletics (-2), Stealth (+2), Thievery (+2)
Str -1, Dex +4, Con +2, Int +4, Wis +1, Cha +0
Items Chain shirt, wondrous figurine (onyx dog), versatile tinderbox, ring of sigils, adventurer's pack, dagger, crossbow w/10 bolts, scroll of 2nd-rank soothe (2d10+8), minor elixir of life (1d6)
Pathfinder Provision: lesser healing potion (2d8+5)
2 sp
Bulk 1 Bulk Limit 2

AC 20, 36HP, Fort +9, Reflex +8, Will +8
When Talu rolls a success at a Will save against a mental or possession effect caused by an undead or haunt, she gets a critical success instead.
Perception +6 (Low-light vision), Necromancer DC 19
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Speed 25 feet
Melee: Fist +8, 1d4-1 Bludgeoning (finesse, agile)
Melee/Ranged: Dagger +8, 1d4-1 P (agile, finesse, thrown 10 ft, versatile s)
Ranged: Crossbow +8, 1d8 Piercing (120 ft, reload 1)

Ancestry Feats Evanescent Wings
Class Feats Life Tap, Necrotic Bomb
Skill Feats Oddity Identification, Root Magic
General Feats Diehard, Fleet
Other Abilities Magical Strikes

Consume Thrall:
The cycle of necromancy allows you to eradicate one of your own thralls to restore some of your magic and use your grave spells more frequently. You gain the Consume Thrall action.
CONSUME THRALL ◆
CONCENTRATE MANIPULATE NECROMANCER OCCULT
Frequency once per 10 minutes
Requirements: One of your thralls is within 15 feet of you.
You crumble one of your thralls to dust to consume its necromantic magic. You destroy one of your thralls within 15 feet of you and regain 1 Focus Point.

Grim Fascination: Spirit Monger:

Spirit mongers, also known as vitamancers, seek the secrets of the soul and play with the eternal energies of the living and dead. Their thralls often resemble ghosts and spirits.
Class Feat: Life Tap
General Feat: Diehard (Player Core 254)
Thrall Enhancement: Your thralls, while still being tied to the physical world, have an incorporeal essence. Whenever one of your thralls would deal physical damage, you can choose for that damage to be spirit or void damage instead.

Mastery of Life and Death:
You have studied the delicate balance of life and death to such a point that you can dance between them with ease. Whenever you cast a spell or use an ability that would deal void or vitality damage, use the weaker of the target’s resistance or immunity to void or to vitality. For instance, if the creature were immune to void and had no resistance or immunity to vitality damage, it would take vitality damage from the spell or ability. Resistance or immunity to both (or to all damage) applies as normal.

Undead Lore:
Your delves into the darkest secrets of life and death have prepared you for the understanding necessary to comprehend undead magic. You become trained in Undead Lore, a special lore skill that can be used to Recall Knowledge regarding undead creatures, haunts, and effects caused by undead creatures or other necromancers, but that can’t be used to Recall Knowledge of other topics.
At 3rd level, you become an expert in Undead Lore; at 7th level, you become a master in Undead Lore; and at 15th level, you become legendary in Undead Lore.

Inevitable Return:
The dead do not rest around you. You gain the Inevitable Return reaction.
INEVITABLE RETURN ⟳
CONCENTRATE NECROMANCER
Trigger: An enemy within 60 feet dies.
The deaths of those around you simply fuel your undead army. You raise a thrall in the triggering corpse’s space. This thrall falls apart after 1 minute.

Grim Wards:
You have created wards to protect yourself against the mental harm caused by undead creatures and effects. Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a mental or possession effect caused by an undead or haunt, you get a critical success instead.

Spellcasting DC 19, spell attack +9
Dirge: cantrips: daze, eat fire, guidance, haunting hymn, message, prestidigitation, shield, telekinetic hand, void warp, warp step; 1st-rank: draw ire, enfeeble, fear, grim tendrils, phantom pain, runic weapon, soothe; 2nd rank: albatross curse, ghoulish cravings
Prepared: cantrips (2nd rank): daze, eat fire, shield, void warp, warp step; 1st rank: soothe; 2nd rank: none
Grave Cantrip (2nd rank): Create thrall
Grave Spells (2nd rank, two focus points): Life tap, necrotic bomb