| Seif-al-Din ibn-Subhi |
You missed the EDIT I made to reference Seif-al-Din pumping a Heal into Gnasher.
Seif-al-Din moves over to Shadow, and strokes his companion's fur fondly.
"Wonderful job, as always, my friend!"
He then moves to inspect the chamber that the hounds came out of.
| Malgrim Gryh |
Malgrim looks at Giblrin and asks, "How many Fire Giants were in this compound?"
| 'Gnasher' Red Claw |
You missed the EDIT I made to reference Seif-al-Din pumping a Heal into Gnasher.
So did I thanks :)
Releasing the rage, Gnasher returns to his regular size, nodding in agreement. "yes tribe fought well." Sheathing the falchion he turns to retrieve his bardiche. Gathering the weapon he inspects the room D6 the fire giant had died in. Having inspected the room and the giant for anything of value, he joins Seif-al-Din in the far room D8.
Taking 10(25) on perception for D6 and the fire giant body
| miteke |
You missed the EDIT I made to reference Seif-al-Din pumping a Heal into Gnasher.
Nice. Updated stats:
Finial stats:
Gnasher (-10 HP; fast healing 3)
Seif (-0 HP)
Shadow (-0 HP; divine favor until round 11, resist fire 20 for 110 minutes)
Malgrim Gryh (-0 HP)
Urah (-0 HP; ant haul; invisibility; fly; sanctuary)
Gilbin (-22 HP)
@Gnasher. D6 is pretty uninteresting. You also explore D8 since the hounds burst from that room. D8 are kennels serving the obvious purpose.
I've put check marks in the rooms you have explored.
| miteke |
D7. Converted Storage: This storeroom has been emptied of its provender. Now the smell of brimstone mixes with the stench of charred flesh. Fresh bloodstains mar the floor. Within the chamber are the remains of three fire giants that seemed to have been killed in a fight.
D9. Isolation Cell: Once used to isolate diseased or recalcitrant hounds, these doors can be barred from the outside. Both cells are empty but may prove useful some day.
D10. Smithy: A blast of heat greets the opening of the door. Within is a pair of furnaces outfitted with forges and anvils. Tables hold tools for the working of metal, and bins hold raw materials and charcoal. A single bed composed of clapped-together scraps of metal stands near the door. A husky fire giant is towards the back working a red hot greatsword on the forge. He glances back and draws a hammer that immediately bursts into flame as he moves to engage.
| miteke |
"Borzen, it is time for you to meet your fate, you hill giant!" calls out Gilbin. Borzen is obviously not a hill giant, but apparently it is a great insult among fire giants because Borzen's reaction is to turn an angry shade of red.
Initiative(Seif+Shadow): 1d20 + 9 ⇒ (8) + 9 = 17
Initiative(Malgrim): 1d20 + 6 ⇒ (17) + 6 = 23
Initiative(Gnasher): 1d20 + 5 ⇒ (14) + 5 = 19
Initiative(Urah): 1d20 + 8 ⇒ (14) + 8 = 22
initiative(Gilbin): 1d20 + 1 ⇒ (1) + 1 = 2
initiative(Borzen): 1d20 + 1 ⇒ (20) + 1 = 21
❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Malgrim Gryh (-0 HP)
Urah (-0 HP; ant haul; invisibility; fly; sanctuary)
Smith/Borzen(-0 HP)
Gnasher (-10 HP; fast healing 3)
Seif (-0 HP)
Shadow (-0 HP; resist fire 20 for 80 minutes)
Gilbin (-22 HP)
❖❖❖ Round 2 ❖❖❖
| Malgrim Gryh |
Malgrim waits for a beat as Urah casts Haste and then he arcs a blast of mud at the new giant.
Delay for a second to have Urah cast Haste since its a named dude. Gather Power, create an extended range, adamantine, composite blast.
Mud (Earth/Water) Blast w/Elemental Overflow , Haste, DA: 1d20 + 16 + 1 + 4 - 3 ⇒ (11) + 16 + 1 + 4 - 3 = 29
Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow , DA: 12d6 + 20 + 8 + 6 ⇒ (2, 5, 6, 5, 3, 2, 4, 4, 2, 1, 4, 4) + 20 + 8 + 6 = 76
| miteke |
The mud blast strikes true and the giant gets a very bad feeling.
❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Gnasher (-10 HP; fast healing 3)
Seif (-35 HP)
Shadow (-0 HP; resist fire 20 for 80 minutes)
Gilbin (-22 HP)
❖❖❖ Round 2 ❖❖❖
Malgrim Gryh (-0 HP)
Urah (-0 HP; ant haul; invisibility; fly; sanctuary)
Smith/Borzen(-0 HP)
The smith rushes 1d2 ⇒ 1 Seif in the doorway and swings his hammer.
to hit 2 hd hammer, power attack: 1d20 + 23 - 3 ⇒ (7) + 23 - 3 = 27; flat footed
And it connects!
bashing damage, power attack: 3d6 + 23 ⇒ (3, 4, 5) + 23 = 35
| 'Gnasher' Red Claw |
No room to enlarge rage, and not sure we should clog the door, if Shadow moves forwards to the door Gnasher will move behind him to attack with the bardiche, or we can let the giant come out and surround them.
Surprised the giant attacked Sief-al-Din instead of himself, Gnasher chops at the giant repeatedly with his bardiche and steps back, giving himself room to rage if he needs to. Asking as he moves, "Tribe let giant come out? Or Shadow want doorway?"
full attack, + 1 keen Bardiche, (PA/CS) 5 ft step.
attack: 1d20 + 19 - 3 ⇒ (17) + 19 - 3 = 33 damage: 1d10 + 6 + 3 + 1 + 9 ⇒ (9) + 6 + 3 + 1 + 9 = 28
attack: 1d20 + 14 - 3 ⇒ (13) + 14 - 3 = 24 damage: 1d10 + 6 + 3 + 1 + 9 ⇒ (3) + 6 + 3 + 1 + 9 = 22
attack: 1d20 + 9 - 3 ⇒ (8) + 9 - 3 = 14 damage: 1d10 + 6 + 3 + 1 + 9 ⇒ (3) + 6 + 3 + 1 + 9 = 22
intimidate: 1d20 + 23 ⇒ (17) + 23 = 40
attack (hateful): 1d20 + 19 - 3 ⇒ (7) + 19 - 3 = 23 damage: 1d10 + 6 + 2 + 1 + 9 ⇒ (2) + 6 + 2 + 1 + 9 = 20
attack: confirm crit: 1d20 + 19 - 3 ⇒ (18) + 19 - 3 = 34 damage: 1d10 + 6 + 3 + 1 + 9 ⇒ (1) + 6 + 3 + 1 + 9 = 20
| Seif-al-Din ibn-Subhi |
With a grimace, Seif-al-Din steps to one side behind the safety of the wall, then casts Divine Favor upon Shadow.
With a combative roar, Shadow steps forward, and tears into the giant.
Gore (DF): 1d20 + 20 ⇒ (20) + 20 = 40.
for (1d6 Gore, 2d6 Holy: 3d6 + 13 ⇒ (6, 6, 6) + 13 = 31 Magical Holy Silver damage.
Bite (DF): 1d20 + 20 ⇒ (8) + 20 = 28.
for (1d8 Bite, 2d6 Holy): 1d8 + 2d6 + 13 ⇒ (3) + (5, 4) + 13 = 25 Magical Holy Silver damage.
Claw (DF): 1d20 + 20 ⇒ (16) + 20 = 36.
for (1d6 Claw, 2d6 Holy, 1d6 Acid): 4d6 + 13 ⇒ (1, 1, 6, 4) + 13 = 25 Magical Holy Silver damage.
Claw (DF): 1d20 + 20 ⇒ (1) + 20 = 21.
for (1d6 Claw, 2d6 Holy, 1d6 Acid): 4d6 + 13 ⇒ (6, 2, 5, 1) + 13 = 27 Magical Holy Silver damage.
Gore (crit confirmation): 1d20 + 20 ⇒ (8) + 20 = 28.
for (1d6 Gore, 2d6 Holy: 2d6 + 26 ⇒ (2, 3) + 26 = 31 *ADDITIONAL* damage.
| miteke |
Gnasher's first attack is a doosy, doing 48 damage, but after that his blows are easily deflected by the smith's armor. Shadow is more accurate hitting with all but one attack, and like Gnasher, the first one is also a doozy. Combined with Malgrim's mud blast the giant goes down in a matter of seconds.
A search of the room finds only mundane weapons and gear, which, unless you are a giant, are pretty much useless to you. Gilbin picks through things and finds his favorites, improving his fashion if not effectiveness.
| miteke |
D3: The air in this bathhouse is acrid with stinging fumes. In the center of the chamber roils a pool of yellowish liquid. A fine network of cracks covers the walls, floor, and ceiling. Large windows provide a spectacular view of the city, but these do little to freshen the air. Curtains partially block dressing alcoves to the east. This hammam served as the bathhouse for the guests and residents of the citadel. The pool is 5 feet deep and filled with a spool of liquid living brass.
"Ahh, the bathhouse." He eyes the pool with longing, and asks, "Mind if I stick around for a while? Months in a cell has not done me any favors and a nice bath is just the ticket."
Smells kinda nasty to the rest of you though.
Do you search around?
| Seif-al-Din ibn-Subhi |
Seif-al-Din nods.
"By all means. Give us a shout if you run into trouble!"
He then moves on, not having any intention of bathing in liquid metal, and mindful that the smell must be truly awful for poor Shadow.
| Malgrim Gryh |
Malgrim searches each room as they go.
I do quick searches by taking 10 in each room for a 34.
Heal: 1d20 + 2 ⇒ (13) + 2 = 15 Malgrim holds his breath as he takes a quick look around.
| 'Gnasher' Red Claw |
Heal DC 15: 1d20 ⇒ 11
Sniffing the air of the 'bathhouse' Gnasher wrinkles his nose not liking what he'd smelled. Standing in the door, he watches Malgrim consider searching the room as Seif-al-Din turns to head away. Not having any desire to watch the giant bathe, he turns to follow their oracle, but moves slowly hoping Malgrim will catch up soon.
| Malgrim Gryh |
Malgrim will retreat out of the room.
| miteke |
You leave Gilbin to his entertainments and head to D11. This minaret has a balcony that looks out over the streets of the Noble District below, although the minaret itself is empty. From here, the imam of the palace would in times past recite the adhan to call the citizens to salah (prayer). It has not been used since Jhavhul dwelt here.
| Seif-al-Din ibn-Subhi |
Seif-al-Din spends a few moments looking out over the greater city, marveling at it.
"This is the first time that I have seen a metropolis on another plane..."
He then moves to the door to the south east.
| 'Gnasher' Red Claw |
Standing beside Seif-al-Din, Gnasher nods, "Gnasher as well." Not terribly impressed with civilization in general, Gnasher silently shifts from foot to foot, as they look out the window. Relieved when their oracle is ready to move on, Gnasher follows him, keeping his bardiche at the ready.
I moved us to 'D13' and I assume the western door is the on inside it.
| miteke |
D12: A battered, fifteen-foot-diameter circular stone table stands in this room, surrounded by several chairs, many of which lie on their sides. The edges of the table are heaped with half-eaten, well-burnt foods, goblets, and hookahs. The central ten feet of the table is clear, surrounded by a three-foot-high railing of brass latticework.
The door to the south opens into an unused, empty cloakroom.
The stairway to the south leads down.
The door to the west leads into a stairwell that heads up instead of down.
| Seif-al-Din ibn-Subhi |
Seif-al-Din nods politely to anyone who catches his eye, then quietly moves on to the door to the south.
"Just passing through. Keep up the good work!"
Diplomacy: 1d20 + 22 ⇒ (19) + 22 = 41.
| miteke |
The kobolds cower and the Salamanders back away cautiously, opening the door to the west and preparing to retreat if necessary. Seif advances, but the heat from the wall of fire seems to be pointed at the wall of living brass and not into the room. There are racks between the two walls for the cooking dishes to rest.
D15: This was clearly at one time the living quarters of someone important. However, that use seems to have ended long ago, and the contents have been thoroughly looted and destroyed, leaving little more than splintered fragments of furniture and ornaments.
| Seif-al-Din ibn-Subhi |
Having reached a dead-end, Seif-al-Din heads back out to the main room, and tries the single door to the south.
To be clear, before opening any door, I will give Malgrim a chance to search it for traps.
| Malgrim Gryh |
Malgrim searches as they go.
Take 10 for a 34.
| 'Gnasher' Red Claw |
Thanks for moving us along Seif-al Din, RL has gotten busy
Moving with their oracle, Gnasher gives the kobolds a nod, acknowledging their subservient attitude. Taking in the destroyed quarters in a glance, he accompanies the other towards the single door to the south.
| miteke |
D16: This simple parlor seems to have been searched, but sometime
long ago, for a thick layer of dust covers everything. A trail of
fresh, huge humanoid footprints crosses over the floor from
the northern door to the western one.
I'm going to assume you head on through that door too, but this time you find it does not budge. Malgrim can see no locks or traps on it.
By this time Urah's fly and invisibility spell have worn off. But with the blocked door he recasts them.
Shadow's resist fire is down to 50 minutes.
@Gnasher
You still at -10 HP or did I forget to record the healing of that?
| 'Gnasher' Red Claw |
@Gnasher
You still at -10 HP or did I forget to record the healing of that?
I'm not sure, I'd missed where Seif-al-Din 'healed' him and if he was attacked after that, so I though he was minus a bunch and SaD pointed out he'd been healed, so I thought it was zero, but you said - 10 so I assumed you were right. To simplify things, why don't I burn a spell from the wand of Infernal healing to make sure.
Nodding his head, Gnasher leans the bardiche against the wall. Drawing his crowbar from his pouch, he begins to try and pry the door open.
str: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
| miteke |
miteke wrote:I'm not sure, I'd missed where Seif-al-Din 'healed' him and if he was attacked after that, so I though he was minus a bunch and SaD pointed out he'd been healed, so I thought it was zero, but you said - 10 so I assumed you were right. To simplify things, why don't I burn a spell from the wand of Infernal healing to make sure.@Gnasher
You still at -10 HP or did I forget to record the healing of that?
Good idea.
The door pops open. Well, more like groans, resists, and finally, reluctantly, moves.
The furniture of this once decadent parlor has been pushed unceremoniously against the two doors, leaving only a single oversized divan and a large stack of books in the otherwise empty northern half of the room. Inside is a horned creature armed with a falchion. It does not look happy to see you.
| miteke |
Initiative(Seif+Shadow): 1d20 + 9 ⇒ (18) + 9 = 27
Initiative(Malgrim): 1d20 + 6 ⇒ (15) + 6 = 21
Initiative(Gnasher): 1d20 + 5 ⇒ (9) + 5 = 14
Initiative(Urah): 1d20 + 8 ⇒ (11) + 8 = 19
Initiative(Horned being): 1d20 + 13 ⇒ (14) + 13 = 27
The creature is very fast and casts a blindness spell on Gnasher as he enters.
❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Seif (-0 HP)
Shadow (-0 HP; resist fire, 50 minutes left)
Malgrim Gryh (-0 HP)
Gnasher (-0 HP; DC 22 fort save or be blinded; fast healing 3)
Urah (-0 HP; ant haul; invisibility; fly; sanctuary)
❖❖❖ Round 2 ❖❖❖
Horned Dude (-0 HP)
| Malgrim Gryh |
Seeing the creature attack Gnasher, Malgrim gathers elemental forces and sends a blast of mud at the creature.
5 ft step into the room. Gather Power, send an extended range, Adamantine, Composite blast at the creature.
Mud (Earth/Water) Blast w/Elemental Overflow , DA: 1d20 + 16 + 4 - 3 ⇒ (15) + 16 + 4 - 3 = 32
Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow , DA: 12d6 + 20 + 8 + 6 ⇒ (1, 1, 2, 6, 1, 4, 3, 5, 3, 6, 6, 3) + 20 + 8 + 6 = 75
| 'Gnasher' Red Claw |
DC 22 fort save: 1d20 + 15 ⇒ (13) + 15 = 28
Feeling the horned beings spell wash over him, Gnasher begins to giggle. AS he moves into the room, he casts mirror image and begins to rage. His paws grow into overly large claws, his eyes glow red, his fangs enlarge and he begins to froth at the mouth. While his brown hide takes on a red-orange cast to it. Lifting his Bardiche he chops at the creature with the bardiche.
Moved 40 ft, but stopped 15 ft from creature to force it to move 10 ft to hit him, enlarged rage 1/15 182 HP (fast healing 3) AC16/T5/FF13,Due to enlarged rage and reckless abandon, Attack bardiche PA/RA, CS
mirror image: 1d4 + 4 ⇒ (4) + 4 = 8
Attack: 1d20 + 23 ⇒ (3) + 23 = 26damage: 2d8 + 6 + 1 + 3 + 4 + 1 + 9 ⇒ (8, 8) + 6 + 1 + 3 + 4 + 1 + 9 = 40
intimidate: 1d20 + 22 ⇒ (3) + 22 = 25(demoralize and Hurtful)
Hurtful: 1d20 + 23 ⇒ (20) + 23 = 43damage: 2d8 + 6 + 1 + 3 + 4 + 1 + 9 ⇒ (7, 8) + 6 + 1 + 3 + 4 + 1 + 9 = 39
I doubt if the attack hit, but just in case
Hurtful: confirm crit: 1d20 + 23 ⇒ (6) + 23 = 29damage: 2d8 + 6 + 1 + 3 + 4 + 1 + 9 ⇒ (3, 7) + 6 + 1 + 3 + 4 + 1 + 9 = 34
| Seif-al-Din ibn-Subhi |
Urah moves in, and casts Haste.
Hearing that the thing is difficult to hit, Seif-al-Din casts Quickened Divine Favor and Righteous Might upon Shadow, the sends the great cat in!
Shadow roars, and then bounds in to attack the creature.
Gore (RM, DF, H): 1d20 + 22 ⇒ (20) + 22 = 42.
for (1d8 Gore, 2d6 Holy: 1d8 + 2d6 + 15 ⇒ (2) + (5, 4) + 15 = 26 Magical Holy Silver damage.
Gore (Crit Confirmation): 1d20 + 22 ⇒ (9) + 22 = 31.
for (1d8 Gore): 2d8 + 30 ⇒ (7, 1) + 30 = 38 *ADDITIONAL* damage.
| miteke |
Moved 40 ft, but stopped 15 ft from creature to force it to move 10 ft to hit him.
It is a large creature and creatures of that size typically have 10' reach. You would need to be 20' away to force more than a step.
Gnasher moves to engage and swings wild, not hitting anything. Shadow, after some serious buffing, has better luck hitting, though it does not do that much damage.
Urah casts haste on everyone except Seif, who is behind the wall from the spell.
Shadow (-0 HP; resist fire: expires after 50 minutes; Divine Favor: expires after round 12; Righteous Might: expires after round 12; haste: expires after round 8)
Horned Dude (-16 HP)
If someone can make a knowledge (planes) roll you should be able to figure out what will penetrate the DR.
| miteke |
The horned guy (13' tall and 1500 pounds of muscle) howls and the elements shake, sending a rain of debris on anyone within 40' of it (Gnasher and Shadow).
bludgeoning damage: 22d8 ⇒ (1, 7, 1, 8, 3, 7, 1, 2, 6, 8, 8, 1, 3, 5, 5, 6, 8, 2, 7, 5, 1, 2) = 97; DC 29 reflex save for half (or none with evasion)
Gnasher heals up a bit of that damage, but definitely felt that!
❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Seif (-0 HP)
Shadow (-0 HP; resist fire: expires after 50 minutes; Divine Favor: expires after round 12; Righteous Might: expires after round 12; haste: expires after round 8; DC 29 reflex save or take 97 damage)
Malgrim Gryh (-0 HP; haste: expires after round 8)
Gnasher (-45 HP; haste: expires after round 8; DC 29 reflex save or take 49 damage; fast healing 3)
Urah (-0 HP; ant haul; invisibility; fly; haste: expires after round 8; sanctuary)
❖❖❖ Round 3 ❖❖❖
Horned Dude (-16 HP)
| Malgrim Gryh |
Malgrim decides to try something different and creates a spindle to throw at the creature as he moves forward.
5 ft step. Gather Power, create an extended range, spindle, composite blast. DC 20 Reflex for half of half.
Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow: 12d6 + 20 + 8 + 1 + 6 ⇒ (3, 3, 3, 1, 1, 5, 3, 6, 6, 3, 2, 6) + 20 + 8 + 1 + 6 = 77
So DC 20 Reflex. 38 or 19 Magical Bludgeoning damage.
| 'Gnasher' Red Claw |
DC 29 reflex save: 1d20 + 9 ⇒ (13) + 9 = 22
"Blast!" cursing as he takes the full brunt of the creatures howling debris attack, Gnasher lifts his bardiche and chops aimlessly at the air, clearly not scaring the horned creature at all.
Haste +1 AR/AC/R, Xtra attack enlarged rage 2/15 ?? HP (fast healing 3) AC17/T7/FF14, enlarged rage, abyssal bloodrage, reckless abandon Attack + 1 Adamantine keen Bardiche PA/RA, CS,
Attack: 1d20 + 23 + 1 ⇒ (2) + 23 + 1 = 26damage: 2d8 + 6 + 1 + 3 + 4 + 1 + 9 ⇒ (4, 8) + 6 + 1 + 3 + 4 + 1 + 9 = 36
Attack: 1d20 + 28 + 1 ⇒ (1) + 28 + 1 = 30damage: 2d8 + 6 + 1 + 3 + 4 + 1 + 9 ⇒ (1, 5) + 6 + 1 + 3 + 4 + 1 + 9 = 30
Attack: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15damage: 2d8 + 6 + 1 + 3 + 4 + 1 + 9 ⇒ (2, 6) + 6 + 1 + 3 + 4 + 1 + 9 = 32
Haste Attack: 1d20 + 23 + 1 ⇒ (4) + 23 + 1 = 28damage: 2d8 + 6 + 1 + 3 + 4 + 1 + 9 ⇒ (6, 7) + 6 + 1 + 3 + 4 + 1 + 9 = 37
intimidate: 1d20 + 22 ⇒ (2) + 22 = 24( demoralize and Hurtful)
Hurtful: 1d20 + 20 + 1 ⇒ (11) + 20 + 1 = 32 damage: 2d8 + 6 + 1 + 3 + 4 + 1 + 9 ⇒ (1, 4) + 6 + 1 + 3 + 4 + 1 + 9 = 29
13,2,1,1,4,2,11 ????? what the heck happened to the dice roller?????