GM Jhaeman's PFS1 Module: "Curse of the Riven Sky"

Game Master Jhaeman

Maps & Handouts


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Angered by the crossbow attack, the hill giant responds with a powerful overhead smash to the top of Adeah's head! Another giant swings for Farrokh, while a third hurls a rock at the tiny wand-wielding Tzleztor!

Meanwhile, towards the rear of the battle, the other giants see their leader in peril and rush into the fray hoping sheer weight and numbers will make up for their deficit in skill and strategy!

Blue does a power attack on Adeah, who gets soft cover from Anthys. Result: Hit. Adeah, you take 28 damage.

Yellow does two attacks on Farrokh. Results: One gets close enough to pop a mirror image.

White hurls a rock at Tzleztor. Result: Nat 1 miss.

Magenta does a double move. Farrokh, this will provoke an AoO from you.

Light Purple continues his retreat and leaves the Central Hall. I'm going to assume he gets himself lost somewhere in the massive castle and take him out of the encounter.

5 of the 6 Red giants do double moves, but we'll have one stubborn giant throw another rock at Zoarth to keep him busy. Result: Miss.

GM Dice:

Blue PA vs Adeah (soft cover): 1d20 + 12 ⇒ (18) + 12 = 30
damage: 2d8 + 16 ⇒ (7, 5) + 16 = 28
Yellow # 1 vs Farrokh: 1d20 + 14 ⇒ (8) + 14 = 22
damage: 2d8 + 10 ⇒ (6, 7) + 10 = 23
Yellow # 2 vs Farrokh: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 2d8 + 10 ⇒ (8, 5) + 10 = 23
White Rock vs Tzleztor: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d8 + 10 ⇒ (2) + 10 = 12
Red Rock vs Zoarth: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 10 ⇒ (6) + 10 = 16


Initiative (Round 3)

Xilt + Tzleztor
Bearded Giant
Adeah
Berato
Hill Giants
Farrokh
Mounted Giant + Mount
Anthys

Bold should go!

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+16/100 | AC 31 / 13T / 30FF | Fort +15, Reflex +11, Will +14, (+1 vs reptilian humanoids) | CMD 37 / 35 FF | Init 6 | Perc +25 | SM +5 | Speed 30 (40 flying) | Spells 1st 4/6, 2nd 2/6, 3rd 2/5, 4th 0/5, 5th 0/3 | Augment 7/7, Perfection of Self 6/8 | Resistance: Neg Energy 10, Cold 10, Acid 10, DR/adamantine & evil | Active Conditions: longarm, haste, shadowform, alc grease, angelic asp, see invis, monster phys, heroism, clay skin (50), mirror img (3), barkskin, shield, m armor, ab barrier (50), OL flight, right of CM, lucky # (19), endure el, delay poison, false life, minor rev x2, life bubble

AoO attack...

Slam (AoO) + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (19) + 15 + 2 + 1 - 2 = 35
B/Good Damage + Arcane Strike + PA: 2d6 + 11 + 3 + 4 ⇒ (5, 3) + 11 + 3 + 4 = 26

Seeing the previously mounted giant strike his ally, Farrokh turns his attention to dealing with her (or at least trying to)...

Farrokh will initially aim his attacks at the previously mounted giant and will deliver the calcific touch (DC19 Fortitude to avoid the slow) as part of his first attack on her. If she goes down he will switch targets to her mount and if the mount goes down he will attack any remaining giants within his reach, switching targets as soon as a foe falls (In the unlikely event that he runs out of reachable targets, he will use a 5 foot step if that would bring new targets into range of his 20 ft reach)...

Slam + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (20) + 15 + 2 + 1 - 2 = 36
B/Good Damage + Arcane Strike + PA: 2d6 + 11 + 3 + 4 ⇒ (4, 6) + 11 + 3 + 4 = 28
dex damage from calcific touch: 1d4 ⇒ 1

Slam + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (20) + 15 + 2 + 1 - 2 = 36
B/Good Damage + Arcane Strike + PA: 2d6 + 11 + 3 + 4 ⇒ (5, 4) + 11 + 3 + 4 = 27

Slam + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (7) + 15 + 2 + 1 - 2 = 23
B/Good Damage + Arcane Strike + PA: 2d6 + 11 + 3 + 4 ⇒ (4, 2) + 11 + 3 + 4 = 24

Slam + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (11) + 15 + 2 + 1 - 2 = 27
B/Good Damage + Arcane Strike + PA: 2d6 + 11 + 3 + 4 ⇒ (1, 5) + 11 + 3 + 4 = 24

Slam + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (2) + 15 + 2 + 1 - 2 = 18
B/Good Damage + Arcane Strike + PA: 2d6 + 11 + 3 + 4 ⇒ (2, 2) + 11 + 3 + 4 = 22

Slam + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (3) + 15 + 2 + 1 - 2 = 19
B/Good Damage + Arcane Strike + PA: 2d6 + 11 + 3 + 4 ⇒ (4, 2) + 11 + 3 + 4 = 24

Slam (haste) + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (17) + 15 + 2 + 1 - 2 = 33
B/Good Damage + Arcane Strike + PA: 2d6 + 11 + 3 + 4 ⇒ (5, 5) + 11 + 3 + 4 = 28

crit confirms...

Slam crit? + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (12) + 15 + 2 + 1 - 2 = 28
B/Good Damage + Arcane Strike + PA: 2d6 + 11 + 3 + 4 ⇒ (3, 1) + 11 + 3 + 4 = 22
dex damage from calcific touch: 1d4 ⇒ 4

Slam crit? + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (4) + 15 + 2 + 1 - 2 = 20
B/Good Damage + Arcane Strike + PA: 2d6 + 11 + 3 + 4 ⇒ (6, 6) + 11 + 3 + 4 = 30


Like a massive floating whirling dervish, Farrokh six-handedly devastates the battlefield, cutting down almost every foe within reach!

Farrokh's AoO hits Magenta. Utter digression: I'm rather colorblind and couldn't pick colors like Magenta out of a crowd, but PBP life became much easier when I realised Google Slides labels the name of border colors.

Farrokh's first attack is a confirmed critical hit and does enough damage to take out Bald Giantess.

Farrokh's second attack hits (also a confirmed crit) and kills the poor misunderstood dinosaur.

Farrokh's third attack hits and kills Yellow.

Farrokh's fourth attack hits and kills Blue.

Farrokh's fifth and sixth attacks miss Magenta, but the seventh attack hits. Magenta is still up, but badly hurt.


Initiative (Round 3)

Xilt + Tzleztor
Bearded Giant
Adeah
Berato
Hill Giants
Farrokh
Anthys

Bold should go!

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Anthys will delay until after the bearded giant.

He isn't thrilled about abandoning Adeah, should any foes decide to get into melee with her.


Initiative (Round 4)

Xilt + Tzleztor
Bearded Giant
Anthys
Adeah
Berato
Hill Giants
Farrokh

Bold should go!

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (45/50), Life Bubble, Overland Flight, Haste, Mirror Image. |HP 82/82 |Temp 7/16|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|3 Images|CMB +5 CMD 17|F +11 R +11 W +13|INIT+13|PER+16/+18 hidden objects|Darkvision 60' SM+8|Flight 70', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 5/8, Spark Staff 10/10, Extend 5/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 2/6, 2nd 4/6 ,3rd 4/6, 4th 3/4, 5th 2/3, 6th 2/2

Xilt directs his three globes of electricity against Magenta. He then draws his staff.

Ball Lightning, Ball 1, Reflex DC 24 to save for no damage: 3d6 ⇒ (3, 1, 2) = 6

Ball Lightning, Ball 2, Reflex DC 24 to save for no damage: 3d6 ⇒ (4, 3, 5) = 12

Ball Lightning, Ball 3, Reflex DC 24 to save for no damage: 3d6 ⇒ (2, 5, 2) = 9


Male N Salt Mephit | Buffs: Endure Elements, Mage Armor, False Life (17/17), Ablative Barrier (50/50), Haste. | HP 41/41 Temp 17/17|DR 5/Magic|First 5 points of damage is converted to nonlethal|FH 2 Arid Env|AC 30 T 15 FF 26|CMB +6 CMD 19|F +4 R +6 W +7|Init +6|PER +14 DV 60' SM+1|60' Fly 70'+18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 0/1, Dehyrdate 1/1, Ember Staff 0/10

Tzleztor flies over the giants and attempts to cook one of the hill giants with his Ember staff.

UMD DC 20 to activate: 1d20 + 17 ⇒ (16) + 17 = 33

Scorching Ray 1 to hit touch, Haste: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25

Heat Damage: 4d6 ⇒ (2, 6, 6, 5) = 19

Scorching Ray 2 to hit touch, Haste: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23

Heat Damage: 4d6 ⇒ (2, 5, 3, 1) = 11

Tzleztor will target Magenta first if the giant is up otherwise he will target the closest red giant

He looks at his staff and turns to his master who is also his supplier.

"Hey Xilt. I am all out."


Xilt's conjured balls of magical lightning electrocute one of the hill giants, while his familiar's magical staff sends beams of pure fire into the chest of another!

Magenta is killed by Xilt's ball lightning.

With Magenta dead, Tzleztor's attacks will target Red as instructed. Result: Both scorching rays hit

@Everyone: I've added new colors to the remaining hill giants to distinguish them.

GM Dice:

Magenta Save # 1: 1d20 + 2 ⇒ (19) + 2 = 21
Magenta Save # 2: 1d20 + 2 ⇒ (4) + 2 = 6
Magenta Save # 1: 1d20 + 2 ⇒ (12) + 2 = 14


The bearded wizard, still standing on the upraised palm of the statue, nods at you in appreciation of the awesome displays of magic you've shown. "These savages will regret intruding into my home," he intones sternly. Slipping his wand into hidden pocket in his robes, he points his finger at a giant and a tiny, pea-sized bead of flame streaks towards the foe before exploding!

Zoarth casts fireball that will catch Blue, Black, and Red. Results: Blue and Red fail the save and take 20 damage, Black makes the save and takes 10.

GM Dice:

Blue Reflex save (DC 17): 1d20 + 2 ⇒ (11) + 2 = 13
Black Reflex save (DC 17): 1d20 + 2 ⇒ (17) + 2 = 19
Red Reflex save (DC 17): 1d20 + 2 ⇒ (1) + 2 = 3
damage: 6d6 ⇒ (6, 5, 4, 2, 1, 2) = 20


Initiative (Round 4)

Xilt + Tzleztor
Bearded Giant
Anthys
Adeah
Berato

Hill Giants
Farrokh

Bold should go!

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Anthys charges at Yellow!

This means that anybody else who wants to and is within a move of Yellow (recalling that we are Hasted) can also charge, as an immediate action.

He will provoke an AOO from Yellow against AC 28 (+1 Haste, -2 Charge); nobody is adjacent to him at the time the AOO happens so his AC isn't as good as usual.

Attack, PA -3, Charge +2, Blood for the Empire +3: 1d20 + 21 - 3 + 2 + 3 ⇒ (17) + 21 - 3 + 2 + 3 = 40
Damage: 1d8 + 12 + 6 + 3 ⇒ (7) + 12 + 6 + 3 = 28

Everybody who wants one gets a charge attack on Yellow; it will just use up your immediate action (and thus your swift for next round).

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 51/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 5/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

So the charge rules say you may make a single melee attack after you move, but it also says you must move to the closest space you can attack from, so I'm guessing I can't use it just to get a little closer before my turn.

Adeah doesn't charge but does move closer for a better shot.

Crossbow + haste + bless - Deadly Aim + Point-Blank Shot + Bane vs yellow: 1d20 + 14 + 1 + 1 - 3 + 1 + 2 ⇒ (13) + 14 + 1 + 1 - 3 + 1 + 2 = 29

Damage + Deadly Aim + Point-Blank Shot + Bane: 1d8 + 6 + 1 + 2d6 + 2 ⇒ (6) + 6 + 1 + (5, 1) + 2 = 21

If Anthys already dropped yellow, Adeah will attack white (and she has plenty of movement to get within 30 ft of him to still get Point-Blank Shot).

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+16/100 | AC 31 / 13T / 30FF | Fort +15, Reflex +11, Will +14, (+1 vs reptilian humanoids) | CMD 37 / 35 FF | Init 6 | Perc +25 | SM +5 | Speed 30 (40 flying) | Spells 1st 4/6, 2nd 2/6, 3rd 2/5, 4th 0/5, 5th 0/3 | Augment 7/7, Perfection of Self 6/8 | Resistance: Neg Energy 10, Cold 10, Acid 10, DR/adamantine & evil | Active Conditions: longarm, haste, shadowform, alc grease, angelic asp, see invis, monster phys, heroism, clay skin (50), mirror img (3), barkskin, shield, m armor, ab barrier (50), OL flight, right of CM, lucky # (19), endure el, delay poison, false life, minor rev x2, life bubble

It looks like Farrokh wouldn't be able to charge yellow as his reach means he wouldn't be able to get enough movement to enable a charge.


A crossbow bolt skims just over Anthys' ear to slam into a hill giant at almost the same moment as his longsword!

Yellow misses on the AoO vs Anthys with a nat 1. Anthys' charge hits.

Adeah's shot hits Yellow.

Berato is up.

GM Dice:

Yellow AoO vs Anthys: 1d20 + 14 ⇒ (1) + 14 = 15
damage: 2d8 + 10 ⇒ (4, 8) + 10 = 22

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 24/ touch 13/ ff 22; hp 34/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 6/7; AoM 7/10; ToG 7/9; PT 1/1. Buffs: haste, shadowform(WillDC18),magic_vstmnt x2, bless, divine favor, 1 pt of STR dmg and 1 Fort20 save remains in 10 hours

Immediate Berato charges yellow.

MW Consecrated Alchemical Silver Warhammer, Haste, Bless, Charge: 1d20 + 14 + 1 + 1 + 2 ⇒ (16) + 14 + 1 + 1 + 2 = 34
silver bludgeoning dmg: 1d8 + 6 ⇒ (7) + 6 = 13

Full Berato attacks yellow.

MW Consecrated Alchemical Silver Warhammer, Haste, Bless: 1d20 + 14 + 1 + 1 ⇒ (7) + 14 + 1 + 1 = 23
silver bludgeoning dmg: 1d8 + 6 ⇒ (1) + 6 = 7

MW Consecrated Alchemical Silver Warhammer, Haste, Bless: 1d20 + 9 + 1 + 1 ⇒ (18) + 9 + 1 + 1 = 29
silver bludgeoning dmg: 1d8 + 6 ⇒ (8) + 6 = 14

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 51/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 5/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

Berato you should have three attacks this round, right? Two iterative attacks and a third from haste?

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 24/ touch 13/ ff 22; hp 34/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 6/7; AoM 7/10; ToG 7/9; PT 1/1. Buffs: haste, shadowform(WillDC18),magic_vstmnt x2, bless, divine favor, 1 pt of STR dmg and 1 Fort20 save remains in 10 hours

Thanks for the reminder!

Haste attack: 1d20 + 14 + 1 + 1 ⇒ (11) + 14 + 1 + 1 = 27
silver bludgeoning dmg: 1d8 + 6 ⇒ (7) + 6 = 13

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