GM Jhaeman's PFS1 Module: "Curse of the Riven Sky"

Game Master Jhaeman

Maps & Handouts


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Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 30+24 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

Will vs fear: 1d20 + 11 ⇒ (20) + 11 = 31

Adeah can cast remove fear, so I will wait and see if anyone fails the save.

@Everyone: Don't panic! (Literally don't, I can fix it before your turn.)

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+13/100 | AC 28 / 10T / 28FF | Fort +15, Reflex +8, Will +14, (+1 vs reptilian humanoids) | CMD 34 / 34 FF | Init 10 | Perc +25 | SM +5 | Speed 40 (40 flying) | Spells 1st 4/6, 2nd 3/6, 3rd 2/5, 4th 3/5, 5th 2/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: long arm, A grease, ang aspect, M Img (7), prot en (93), ab bar (50), C skin (50), MA, OLF, RoCM, LN (18), EE, delay poison, FL, MR x2, life bub, Bskin, see invis, heroism, MP (gegenees), shield.

Spotting the invisible devil moving away Farrokh takes a swing at it...

AoO Claw + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (11) + 15 + 2 + 1 - 2 = 27
B/S/Good Damage + Arcane Strike + PA: 1d6 + 9 + 3 + 4 ⇒ (1) + 9 + 3 + 4 = 17

When it becomes visible again next to Berato, he adjusts his position a little (5 foot step) to bring it back into reach of his elongated arms (but not his other weapons) and attacks again...

Claw + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (20) + 15 + 2 + 1 - 2 = 36
B/S/Good Damage + Arcane Strike + PA: 1d6 + 9 + 3 + 4 ⇒ (4) + 9 + 3 + 4 = 20
Claw + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (12) + 15 + 2 + 1 - 2 = 28
B/S/Good Damage + Arcane Strike + PA: 1d6 + 9 + 3 + 4 ⇒ (1) + 9 + 3 + 4 = 17
Claw (haste) + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (11) + 15 + 2 + 1 - 2 = 27
B/S/Good Damage + Arcane Strike + PA: 1d6 + 9 + 3 + 4 ⇒ (5) + 9 + 3 + 4 = 21

Claw crit? + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (6) + 15 + 2 + 1 - 2 = 22
B/S/Good Damage + Arcane Strike + PA: 1d6 + 9 + 3 + 4 ⇒ (2) + 9 + 3 + 4 = 18

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 4/5 | Tactician 3/3

Looks like 3 allies adjacent - 2 archons and Adeah. Farrokh might have been adjacent too at the time the save happened, but it's unlikely to make a difference.

Will vs Fear, Shake it Off +4 untyped, Lastwall Phalanx +4 sacred, Aid +1 morale: 1d20 + 8 + 4 + 4 + 1 ⇒ (18) + 8 + 4 + 4 + 1 = 35

Anthys moves up and strikes at the Bone Devil.

This will provoke an AOO; at the time the AOO happens (when he is leaving a threatened square), he is adjacent to 4 allies (Berato, Farrokh, 2 archons), and Berato is using a light shield. So Anthys gets +5 sacred AC (Lastwall Phalanx), +2 increase to his shield bonus (Shield Wall), +1 Dodge (Heart of the Streets), +1 Dodge (Haste), for AC 38 against the AOO.

Attack, PA, Haste, Blood for the Empire, Shaken: 1d20 + 21 - 3 + 1 + 3 - 2 ⇒ (1) + 21 - 3 + 1 + 3 - 2 = 21

He misses, then sets his feet to try again.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2

Fort vs Bone Devil Poison: 1d20 + 12 ⇒ (3) + 12 = 15

Berato feels the infernal venom enter his wound and grits his teeth before the upcoming pain. Calling upon the heavenly choirs of archons, he raises his consecrated warhammer. It flashes several times with pure white light in time with the priest's pulse...

Standard action to generate Berato's own Aura of Menace (this one has no save); Aura of Menace (Su): At 8th level, you can emit a 30-foot aura of menace as a standard action. Enemies in this aura take a –2 penalty to AC and on attacks and saves as long as they remain inside the aura. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.

If initial poison injection save failed, here is the first in-turn save vs. poison by Berato: Fort vs Bone Devil Poison: 1d20 + 12 ⇒ (13) + 12 = 25

Berato then takes a 5' step east of Anthys, possibly allowing Adeah to take his spot.


LG small outsider (archon, extraplanar, good, lawful) | AC 15 T 11 FF 15 CMD 6 | HP 13/13 | F+4 R+3 W+0; +4 vs. poison, +2 resistance vs. evil; DR 10/evil; Immune electricity, petrification | Init +4 | Per +4; darkvision 60', low-light vision

The lantern archons move south and begin to fire upon the weakened bone devil!

lantern archon 1 vs. bone devil, light ray 1: 1d20 + 3 ⇒ (2) + 3 = 5 vs. Touch AC (at -2 due to Berato's Aura of Menace)
dmg, bypasses all DRs: 1d6 ⇒ 2

lantern archon 2 vs. bone devil, light ray 1: 1d20 + 3 ⇒ (16) + 3 = 19 vs. Touch AC (at -2 due to Berato's Aura of Menace)
dmg, bypasses all DRs: 1d6 ⇒ 5


With hardened wills overcoming fear, the Pathfinders stand firm in the face of danger!

Farrokh's magically-lengthened arms lash out at the bone devil menacing Berato. Anthys moves to assist but stumbles, yet Berato (feeling the effects of poison coursing through his body) channels Torag's sacred might to weaken his infernal aggressor! A moment later, his glowing heavenly allies fire beams of pure holy light at the devil, scorching the creature's flesh.

Farrokh's AoO and all three attacks hits Blue (but the crit threat does not confirm). With everything going through DR, Blue is below half hp.

The AoO against Anthys is a miss (nat 1), but his attack also misses with a nat 1.

Failing the initial save vs poison, Berato succeeds on the first in-turn save. That's one success, but a new save will need to be made on your next turn.

The first lantern archon misses, but the second hits (even applying the penalty for firing into melee). Blue is still up though.

Adeah and Xilt are up.

GM Dice:

AoO Stinger vs Anthys: 1d20 + 14 ⇒ (1) + 14 = 15


Male N Salt Mephit | Buffs: Endure Elements, Mage Armor, False Life (16/16), Ablative Barrier (50/50). | HP 41/41 Temp 16/16|DR 5/Magic|First 5 points of damage is converted to nonlethal|FH 2 Arid Env|AC 29 T 14 FF 26|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 4/10

Tzleztor calls out as the Bone Devil attacks him.

"Master, please help me."

The mephit glides over (5' step) and effortlessly hovers in the air before covering the devil in salty glitter.

SLA CL6 Glitterdust Will DC 14 or be blinded.

Knowledge Planes: 1d20 + 11 ⇒ (4) + 11 = 15

Tzleztor is now Invisible

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight, Prestidigitation |HP 82/82 |Temp19/19|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+13|PER+16/+18 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 3/4, 5th 2/3, 6th 2/2

The wizard winces slightly at the Osyloth's attack but the attack is blunted and mostly absorbed by his magical protections (False Life and Ablative Barrier).

Xilt nods and as he does not expect the Glitterdust effect to actually blind the devil the wizard uses his Hasted flying speed to safely circle around the bone devil's reach and turn Tzleztor invisible.

Vanish cast on Tzleztor.

5 Mirror Images are up

Knowledge Planes, Bone Devil: 1d20 + 22 ⇒ (20) + 22 = 42

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 30+24 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

Adeah rushes back in the new direction of the ice devil and slashes with her dagger.

Swift action, activate Bane (evil outsiders). Move action, move into melee. Standard action, melee attack.

Acrobatics: 1d20 + 15 ⇒ (14) + 15 = 29

Dagger + aid + Bane vs ice devil: 1d20 + 7 + 1 + 2 ⇒ (13) + 7 + 1 + 2 = 23
Damage + Judgment (Destruction) + Bane: 1d4 - 1 + 2d6 + 2 + 2 ⇒ (2) - 1 + (2, 2) + 2 + 2 = 9


Far away from the others, Xilt and Tzleztor continue a deadly dance with one bone devil. Meanwhile, on the other side of the misty column, Adeah plunges her blade straight toward the devil's chest, only for it to slide off with no effect!

Yellow makes the save vs glitterdust.

Adeah *just* avoids an AoO from Blue (thanks to the Aura of Menace) and *just* hits (again thanks to the Aura of Menace). However, the weapon doesn't get past DR (it doesn't look like bane makes it good-aligned).

Xilt:
These are surely bone devils! Bone devils are the interrogators and inquisitors of devilkind, delighting in the torture of those weaker than themselves. Many adventurers know their stingers are poisonous, but you must have studied them extensively or encountered them before, because you also know: 1) They are completely immune to being burned or poisoned; 2) They can shrug off freezing temperatures or mild acids; 3) Only good-aligned weapons can easily pierce their flesh; and 4) They can create havoc on the battlefield by teleporting, turning invisible, conjuring walls of ice, and more.

GM Dice:

Yellow save vs Glitterdust: 1d20 + 7 ⇒ (15) + 7 = 22


On the southeastern side of the misty column, one of the bone devils glides towards Xilt and again tries to impale him with the deadly dip of his tail stinger. But the half-orc wizard's myriad magical protections keep him safe!

"I . . . taste your pain!" says the other bone devil in crude Common, unleashing an almost surgically-precise succession of claws, bites, and plunges of its whip-like tail.

Yellow does a move action (which provokes from Tzleztor if he wants to take it) and an attack on Xilt. Result: Would hit, but instead "pops" a mirror image.

Blue does a full attack. We'll call it one claw on Berato, one claw on Anthys, a bite on Farrokh, and a tail stinger on Adeah. Results: Berato, you get hit for 10 damage. All other attacks miss.

GM Dice:

Yellow Stinger vs Xilt: 1d20 + 14 ⇒ (16) + 14 = 30
damage: 3d4 + 5 ⇒ (2, 2, 3) + 5 = 12
Mirror Image (1 hits): 1d6 ⇒ 4
Blue Claw (menace) vs Berato: 1d20 + 14 - 2 ⇒ (11) + 14 - 2 = 23
damage: 1d6 + 5 ⇒ (5) + 5 = 10
Blue Claw (menace) vs Anthys: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17
damage: 1d6 + 5 ⇒ (2) + 5 = 7
Blue Bite (menace) vs Farrokh: 1d20 + 14 - 2 ⇒ (2) + 14 - 2 = 14
damage: 1d8 + 5 ⇒ (3) + 5 = 8
Blue Stinger (menace) vs Adeah: 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13
damage: 3d4 + 5 ⇒ (3, 4, 3) + 5 = 15
Str damage: 1d3 ⇒ 2


Initiative (Round 5)

Adeah
Xilt + Tzleztor (invisible)
Farrokh
Anthys
Berato + save vs poison* + Archons

Bone Devils (Blue Menaced)

Bold should go!

*Berato, if you succeed on this DC 20 Fortitude save you are cured of the poison (second consecutive success). If you fail, you take 3 Str damage and will have to deal with it again next round.

GM Dice:

Str damage: 1d3 ⇒ 3

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 4/5 | Tactician 3/3

Looks like the Archon hit the Blue Bone Devil within the past round, so Blood for the Empire applies. And Shaken has worn off.

Anthys dodges a claw, then attacks the Bone Devil with his blessed sword.

Attack, PA, Haste, Blood for the Empire: 1d20 + 21 - 3 + 1 + 3 ⇒ (11) + 21 - 3 + 1 + 3 = 33
Damage: 1d8 + 12 + 6 + 3 ⇒ (1) + 12 + 6 + 3 = 22

Hasted Attack: 1d20 + 21 - 3 + 1 + 3 ⇒ (4) + 21 - 3 + 1 + 3 = 26
Damage: 1d8 + 12 + 6 + 3 ⇒ (8) + 12 + 6 + 3 = 29

Iterative: 1d20 + 16 - 3 + 1 + 3 ⇒ (4) + 16 - 3 + 1 + 3 = 21
Damage: 1d8 + 12 + 6 + 3 ⇒ (3) + 12 + 6 + 3 = 24

Sword has Align Weapon (Good).

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+13/100 | AC 28 / 10T / 28FF | Fort +15, Reflex +8, Will +14, (+1 vs reptilian humanoids) | CMD 34 / 34 FF | Init 10 | Perc +25 | SM +5 | Speed 40 (40 flying) | Spells 1st 4/6, 2nd 3/6, 3rd 2/5, 4th 3/5, 5th 2/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: long arm, A grease, ang aspect, M Img (7), prot en (93), ab bar (50), C skin (50), MA, OLF, RoCM, LN (18), EE, delay poison, FL, MR x2, life bub, Bskin, see invis, heroism, MP (gegenees), shield.

Just to check a couple of things before I post Farrokh's actions - Is the devil still standing after Anthys' attacks? Also am I correct in thinking that the column of mist in the centre of the room can been moved through without impediment, but provides concealment for creatures on the other side of it?


Anthys' blessed sword sends one of the bone devils back to Hell, displeased at having had so little time to inflict pain in the mortal realm.

Anthys' first two attacks hit and destroy Blue.

@Farrokh: Blue is destroyed, and your understanding of the misty column is spot on. I think we'd have to consider the mist as creating "poor visibility" for the purposes of hampering movement (x2 cost).

Farrokh, Adeah, Xilt, and Berato are up.

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 30+24 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

As the bone devil in front of her dissolves into the aether, Adeah rushes across to help the others-- what little she can at the moment.

Double move.

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+13/100 | AC 28 / 10T / 28FF | Fort +15, Reflex +8, Will +14, (+1 vs reptilian humanoids) | CMD 34 / 34 FF | Init 10 | Perc +25 | SM +5 | Speed 40 (40 flying) | Spells 1st 4/6, 2nd 3/6, 3rd 2/5, 4th 3/5, 5th 2/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: long arm, A grease, ang aspect, M Img (7), prot en (93), ab bar (50), C skin (50), MA, OLF, RoCM, LN (18), EE, delay poison, FL, MR x2, life bub, Bskin, see invis, heroism, MP (gegenees), shield.

Spotting that Berato has been poisoned and is just out of reach of his elongated arms, Farrokh mutters something in an incomprehensible language and a small scorpion crawls down his leg, drops to the ground and then scurries towards the cleric. "Berato let the scorpion touch you, it will temporarily stave off the poison." says the angelic gargoyle, who then follows Adeah to aid Xilt.

Farrok will cast delay poison and have his familiar deliver the spell to Berato in order to give him temporary immunity to poison for the next 10 hours (If Berato allows it the scorpion will then hide in his backpack). He will then fly around the column of mist to menace the remaining devil. Before he moves he will use a swift action to activate his Perfection of Self school power to give himself a +4 bonus to his dexterity.

@Adeah - I'm not sure it would affect anything but did your movement factor in the extra speed from haste?

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 30+24 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

It did not! That means I can get where I am with a single move action.

Rather than rushing into melee just yet, Adeah casts a minor healing spell on herself.

Cure light wounds: 1d8 + 5 ⇒ (4) + 5 = 9

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight, Prestidigitation |HP 82/82 |Temp19/19|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+13|PER+16/+18 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 3/4, 5th 2/3, 6th 2/2

Xilt steps safely through a crack in reality and reappears over a hundred feet away. He then flies even further away before sending a group of five missiles towards the bone devil in question.

Dimensional Slide does not provoke an attack of opportunity and can be used as part of a move action

Magic Missile, CL 11 vs SR: 1d20 + 11 ⇒ (17) + 11 = 28

Magic Missile, CL 11: 5d4 + 5 ⇒ (3, 4, 4, 2, 1) + 5 = 19

Xilt has 4 Mirror Images up


Male N Salt Mephit | Buffs: Endure Elements, Mage Armor, False Life (16/16), Ablative Barrier (50/50). | HP 41/41 Temp 16/16|DR 5/Magic|First 5 points of damage is converted to nonlethal|FH 2 Arid Env|AC 29 T 14 FF 26|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 4/10

The invisible mephit is invisible and still. He spends his time keeping his guard up.

Total Defense action.

Tzleztor is invisible

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2

Berato nods his thanks to Farrokh before heading north, maintaining the holy power of the archons within his warhammer.

Move to move; Standard action to generate Berato's own Aura of Menace upon yellow (this one has no save); Aura of Menace (Su): At 8th level, you can emit a 30-foot aura of menace as a standard action. Enemies in this aura take a –2 penalty to AC and on attacks and saves as long as they remain inside the aura. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.


LG small outsider (archon, extraplanar, good, lawful) | AC 15 T 11 FF 15 CMD 6 | HP 13/13 | F+4 R+3 W+0; +4 vs. poison, +2 resistance vs. evil; DR 10/evil; Immune electricity, petrification | Init +4 | Per +4; darkvision 60', low-light vision

The lantern archons move northeast and begin to fire upon the weakened bone devil! targeting a large creature square that is not adjacent to a creature to avoid the -4 penalty for firing in melee

lantern archon 1 vs. bone devil, light ray 1: 1d20 + 3 ⇒ (12) + 3 = 15 vs. Touch AC (at -2 due to Berato's Aura of Menace)
dmg, bypasses all DRs: 1d6 ⇒ 5

lantern archon 2 vs. bone devil, light ray 1: 1d20 + 3 ⇒ (9) + 3 = 12 vs. Touch AC (at -2 due to Berato's Aura of Menace)
dmg, bypasses all DRs: 1d6 ⇒ 4


Xilt's streaking bolts of pure energy and the rays of holy light fired by Berato's summoned archons weaken the remaining bone devil. But it isn't defeated yet, as it becomes briefly invisible before reappearing right behind Adeah!!

Xilt's magic missiles are fully effective on Yellow.

Both of Berato's lantern archons hit.

Yellow uses a quickened action to become invisible, a move action to fly 60' (which provokes from Farrokh), and a standard action to attack Adeah with its stinger. Result: Hit. Adeah, you take 16 damage and need to attempt a DC 20 Fortitude save vs poison or take 3 Strength damage.

@Berato: Can you put something like "Poisoned (delayed 10 hours)" in your tagline? There's no way I'll remember to deal with it later otherwise :)

GM Dice:

Yellow Stinger (invisible, aura) vs Adeah FF: 1d20 + 14 + 2 - 2 ⇒ (13) + 14 + 2 - 2 = 27
damage: 3d4 + 5 ⇒ (4, 4, 3) + 5 = 16
Str damage: 1d3 ⇒ 3


Initiative (Round 6)

Adeah + save vs poison
Xilt + Tzleztor (invisible)
Farrokh
Anthys
Berato + Archons

Bone Devil (Blue Menaced)

Bold should go!

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+13/100 | AC 28 / 10T / 28FF | Fort +15, Reflex +8, Will +14, (+1 vs reptilian humanoids) | CMD 34 / 34 FF | Init 10 | Perc +25 | SM +5 | Speed 40 (40 flying) | Spells 1st 4/6, 2nd 3/6, 3rd 2/5, 4th 3/5, 5th 2/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: long arm, A grease, ang aspect, M Img (7), prot en (93), ab bar (50), C skin (50), MA, OLF, RoCM, LN (18), EE, delay poison, FL, MR x2, life bub, Bskin, see invis, heroism, MP (gegenees), shield.

Farrokh swipes at the bone devil as it moves away from him...

AoO Claw + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (6) + 15 + 2 + 1 - 2 = 22
B/S/Good Damage + Arcane Strike + PA: 1d6 + 9 + 3 + 4 ⇒ (3) + 9 + 3 + 4 = 19

...before drifting towards its new position (5 foot step) in order to resume his assault...

Claw + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (7) + 15 + 2 + 1 - 2 = 23
B/S/Good Damage + Arcane Strike + PA: 1d6 + 9 + 3 + 4 ⇒ (2) + 9 + 3 + 4 = 18

Claw + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (18) + 15 + 2 + 1 - 2 = 34
B/S/Good Damage + Arcane Strike + PA: 1d6 + 9 + 3 + 4 ⇒ (2) + 9 + 3 + 4 = 18

Claw (haste) + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (8) + 15 + 2 + 1 - 2 = 24
B/S/Good Damage + Arcane Strike + PA: 1d6 + 9 + 3 + 4 ⇒ (5) + 9 + 3 + 4 = 21

Bite + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (12) + 15 + 2 + 1 - 2 = 28
B/P/S/Good Damage + Arcane Strike + PA: 1d4 + 9 + 3 + 4 ⇒ (1) + 9 + 3 + 4 = 17

Gore + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (20) + 15 + 2 + 1 - 2 = 36
P/Good Damage + Arcane Strike + PA: 1d4 + 9 + 3 + 4 ⇒ (1) + 9 + 3 + 4 = 17

Gore crit? + heroism + haste + PA: 1d20 + 15 + 2 + 1 - 2 ⇒ (5) + 15 + 2 + 1 - 2 = 21
P/Good Damage + Arcane Strike + PA: 1d4 + 9 + 3 + 4 ⇒ (3) + 9 + 3 + 4 = 19

Farrokh is in the square just above Adeah, but I've moved him slightly out of it so Adeah's token is still visible.

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 30+24 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

Fortitude: 1d20 + 12 ⇒ (13) + 12 = 25

Adeah stabs out with her dagger!

Dagger + Bane + haste: 1d20 + 7 + 2 + 1 ⇒ (17) + 7 + 2 + 1 = 27
Damage + Judgment (Destruction) + Bane: 1d4 - 1 + 2d6 + 2 + 2 ⇒ (1) - 1 + (5, 2) + 2 + 2 = 11

Hasted Dagger + Bane + haste: 1d20 + 7 + 2 + 1 ⇒ (17) + 7 + 2 + 1 = 27
Damage + Judgment (Destruction) + Bane: 1d4 - 1 + 2d6 + 2 + 2 ⇒ (4) - 1 + (4, 3) + 2 + 2 = 14

...and you're correct, Bane gives my weapon no special ability to bypass DR. Just more stabbies.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2

Berato maintains the holy power of the archons within his warhammer.

5' step; Standard action to generate Berato's own Aura of Menace upon yellow (this one has no save); Aura of Menace (Su): At 8th level, you can emit a 30-foot aura of menace as a standard action. Enemies in this aura take a –2 penalty to AC and on attacks and saves as long as they remain inside the aura. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.


LG small outsider (archon, extraplanar, good, lawful) | AC 15 T 11 FF 15 CMD 6 | HP 13/13 | F+4 R+3 W+0; +4 vs. poison, +2 resistance vs. evil; DR 10/evil; Immune electricity, petrification | Init +4 | Per +4; darkvision 60', low-light vision

The lantern archons move east both movements provoke and if still alive continue to fire upon the bone devil! targeting a large creature square that is not adjacent to a creature to avoid the -4 penalty for firing in melee

lantern archon 1 vs. bone devil, light ray 1: 1d20 + 3 ⇒ (15) + 3 = 18 vs. Touch AC (at -2 due to Berato's Aura of Menace)
dmg, bypasses all DRs: 1d6 ⇒ 5

lantern archon 2 vs. bone devil, light ray 1: 1d20 + 3 ⇒ (8) + 3 = 11 vs. Touch AC (at -2 due to Berato's Aura of Menace)
dmg, bypasses all DRs: 1d6 ⇒ 3


Dazzled by Berato's holy light, the bone devil becomes easy prey for Farrokh's bestial attacks! But just when it looks like the devil may survive to strike back, Adeah muscles her dagger through the creature's rock-hard skin and pierces its infernal heart! Banished back to Hell, it can only seethe until called forth once again to wreak havoc in the Material Plane.

Farrokh's AoO misses. All of Farrokh's other attacks hit (though the crit threat does not confirm), taking Yellow to single digits.

Adeah's attacks both hit, and manage to do just enough (after DR) to destroy Yellow!

@Berato: You can keep that last round of aura of menace since Yellow is destroyed before your action.

We are off Initiative. As usual, please adjust buff durations, expended resources, etc.

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+13/100 | AC 28 / 10T / 28FF | Fort +15, Reflex +8, Will +14, (+1 vs reptilian humanoids) | CMD 34 / 34 FF | Init 10 | Perc +25 | SM +5 | Speed 40 (40 flying) | Spells 1st 4/6, 2nd 3/6, 3rd 2/5, 4th 3/5, 5th 2/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: long arm, A grease, ang aspect, M Img (7), prot en (93), ab bar (50), C skin (50), MA, OLF, RoCM, LN (18), EE, delay poison, FL, MR x2, life bub, Bskin, see invis, heroism, MP (gegenees), shield.

"Gahhh!", Farrokh spits a glob of devil blood onto the ground before taking a swig from his canteen to wash out his mouth.

"I'm not sure if anyone has a better option, but if you need a ranged weapon until you get your gun fixed you are more than welcome to take my crossbow." the wizard offers recalling the damage done to Adeah's weapon.

"Hopefully killing that ice devil has resolved the issue we were sent down here to investigate." he adds glancing at the section of the cloud column which the devil was attacking to see if he can quickly ascertain the extent of the damage and if it is likely to be a problem in the immediate future...

Would it be something like knowledge (arcana) or (engineering) for that?
knowledge: 1d20 ⇒ 14 (+21 for knowledge (arcana) or +8 for knowledge (engineering))

...he retrieves his small scorpion which scuttles back to the safety of its familiar satchel. "Once we've got ourselves sorted out we should probably head back up to see if we can locate the central hall, as it sounded like that was where the main action was happening according to the cat.".

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2

Berato has the archons apply continual flame on several pieces of firewood, sling stones and his coffee pot before he lets them depart. He invites anyone in the party who needs an item highlighted thusly to step forward and let the small holy sentinels do their thing. After the archons depart, he stows away the now-glowing items and asks if anyone else other than him needs healing. If so, he explains that he can channel energy to heal everyone at once.

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 30+24 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

"Thank you," Adeah responds, taking Farrokh's crossbow (and bolts?). She tests the weight of the weapon, makes sure it's loaded properly, and holds it up as though aiming at the far wall. The crossbow is half the weight of her musket, which will take some getting used to, but the trigger mechanism is at least familiar. It should be, since this is probably where the alchemists got the idea. "I hope I won't need it, of course, but it's in good hands." She can't help but feel better already.

Adeah is down 6 HP-- manageable, but if you're healing anyway she will take some.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2

Channel to heal party: 5d6 ⇒ (3, 3, 5, 2, 4) = 17 pts. of healing, done close to the column in case this somehow alleviates the dmg done to it.

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+13/100 | AC 28 / 10T / 28FF | Fort +15, Reflex +8, Will +14, (+1 vs reptilian humanoids) | CMD 34 / 34 FF | Init 10 | Perc +25 | SM +5 | Speed 40 (40 flying) | Spells 1st 4/6, 2nd 3/6, 3rd 2/5, 4th 3/5, 5th 2/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: long arm, A grease, ang aspect, M Img (7), prot en (93), ab bar (50), C skin (50), MA, OLF, RoCM, LN (18), EE, delay poison, FL, MR x2, life bub, Bskin, see invis, heroism, MP (gegenees), shield.

Farrokh also gives Adeah his crossbow bolts (he only has 10 of them but they are made of cold iron if that becomes relevant).

Incidentally I spotted that I'd forgotten to include heroism in my knowledge roll above if that has any impact on the result.


In the aftermath of the battle, the Pathfinders quickly get themselves reorganised.

Okay, we'll say another 5 rounds passes with multiple castings of continual flame, exchanges of equipment, and healing.

@Berato: You might just double-check if your archons can do continual flame since it has an expensive material component. I'm not sure off-hand. (for example, the summon monster line prohibits it unless you provide the component)

I see one suggestion to try to find the central hall--I'll wait a bit to see if anyone objects and then assume that's the plan and move us along accordingly.

Farrokh:
As best you can determine, the damage done to the supporting column cannot be repaired, but isn't so extensive as to put the stability of the castle in danger.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
GM Jhaeman wrote:

@Berato: You might just double-check if your archons can do continual flame since it has an expensive material component. I'm not sure off-hand. (for example, the summon monster line prohibits it unless you provide the component)

SLAs never require components.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 4/5 | Tactician 3/3

Anthys is ready to proceed. He is not injured.

Berato Aquilinus wrote:
GM Jhaeman wrote:

@Berato: You might just double-check if your archons can do continual flame since it has an expensive material component. I'm not sure off-hand. (for example, the summon monster line prohibits it unless you provide the component)

SLAs never require components.

That is true, but:

Summon Monster I wrote:
Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).

And all subsequent Summon Monster spells function as SM1 but with a different list.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
Anthys wrote:
Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).

Ok thanks!

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+13/100 | AC 28 / 10T / 28FF | Fort +15, Reflex +8, Will +14, (+1 vs reptilian humanoids) | CMD 34 / 34 FF | Init 10 | Perc +25 | SM +5 | Speed 40 (40 flying) | Spells 1st 4/6, 2nd 3/6, 3rd 2/5, 4th 3/5, 5th 2/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: long arm, A grease, ang aspect, M Img (7), prot en (93), ab bar (50), C skin (50), MA, OLF, RoCM, LN (18), EE, delay poison, FL, MR x2, life bub, Bskin, see invis, heroism, MP (gegenees), shield.

”I don’t think there is much we can do about this damage.” muses Farrokh after inspecting the column of cloud ”But it doesn’t appear to be so extensive that it is going to endanger the castle, so we should be safe to move on.”

If it looks like the party are getting ready to head back upstairs Farrokh will recast heightened awareness using his wand and will also take out his wand of longarm. Assuming he doesn’t think it will take more than a few minutes to find the central hall, and assuming (as it’s a giant’s castle) there is room for a huge creature to move around in the castle without it being overly cramped, he will also dismiss his gargoyle form and cast monstrous physique III to take on the form of a gegenees. Assuming the plan is to head to the central hall he may also has a couple of other spells to cast on the party before entering, but I’ll hold of on those until we know for sure what we are doing.


Moving quickly up the staircase, the Pathfinders rush to find the central hall. Although the keep is massive, the sounds of thunderous voices shouting, steel clanging on steel, and crackling spellcraft are easy to follow. There must be a massive battle going on!

Okay, you reach just outside the central hall in 3 minutes.

@Farrokh: You feel very comfortable assuming a huge-size given the dimensions of the castle.

@Everyone: As Farrokh indicated he has some party buffs to cast just before entering the great hall, I'll wait a little bit for you to prep and then assume you're moving in.

GM Dice:

Time to Central Hall: 1d4 ⇒ 3

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 30+24 | Bane: 10/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

Before they press forward, Adeah casts a minor protection spell on herself and readies Farrokh's crossbow.

Casting protection from evil. AC is still 25/15/19, with immunity to natural attacks by evil creatures and to charm and compulsion effects from evil creatures. (Disappointingly, I already have a deflection bonus to AC and a resistance bonus to saves so those are redundant, but still some handy benefits.) Shield of faith has about 1 1/2 minutes remaining.

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+13/100 | AC 28 / 10T / 28FF | Fort +15, Reflex +8, Will +14, (+1 vs reptilian humanoids) | CMD 34 / 34 FF | Init 10 | Perc +25 | SM +5 | Speed 40 (40 flying) | Spells 1st 4/6, 2nd 3/6, 3rd 2/5, 4th 3/5, 5th 2/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: long arm, A grease, ang aspect, M Img (7), prot en (93), ab bar (50), C skin (50), MA, OLF, RoCM, LN (18), EE, delay poison, FL, MR x2, life bub, Bskin, see invis, heroism, MP (gegenees), shield.

As the party rush to find the central hall Farrokh briefly assumes his normal form before muttering further incantations at the completion of which his body rapidly expands, taking on the shape of a huge blue six armed giant, although one still sporting a sizable pair of angelic wings.

"Does one of you wish to gain the protection of illusionary shadows before we enter?" rumbles the giant as they approach the hall. "Also, does anyone else have a spell like haste or similar available? I could cast it before we enter if needed, but it would eat into the duration of my other short length spells, so if anyone else could help cast it, it would be most appreciated.".

Right before the party enter the hall, Farrok will use his wand of longarm and put it away. Then cast shadowform (DC 18) on one other member of the party (Based on the rest of the party's response to his question above) and then on himself. If no one else is able to cast haste or something similar (e.g. blessing of fervor) he will also cast haste on the party right before entering. As it sounds like we are going to be walking into a battle, once combat starts Farrokh will expend his heightened awareness to get the bonus to initiative.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2

@Farrokh: I'll take your shadowform and haste. I'll keep blessing of fervor for another encounter as I doubt this is the last...

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2

bless via lesser extend rod on party (20min duration); then after all Xilt/Farrokh buffs are administered, last two things before heading into the room is divine favor (CL 10th, 10 rounds) and sanctuary (DC 11, CL 5th, 5 rounds)

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+13/100 | AC 28 / 10T / 28FF | Fort +15, Reflex +8, Will +14, (+1 vs reptilian humanoids) | CMD 34 / 34 FF | Init 10 | Perc +25 | SM +5 | Speed 40 (40 flying) | Spells 1st 4/6, 2nd 3/6, 3rd 2/5, 4th 3/5, 5th 2/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: long arm, A grease, ang aspect, M Img (7), prot en (93), ab bar (50), C skin (50), MA, OLF, RoCM, LN (18), EE, delay poison, FL, MR x2, life bub, Bskin, see invis, heroism, MP (gegenees), shield.
Berato Aquilinus wrote:
@Farrokh: I'll take your shadowform and haste. I'll keep blessing of fervor for another encounter as I doubt this is the last...

If Berato was able to cast blessing of fervor for this fight (of if Xilt has another haste available) it would be a big help. The three spells Farrokh is casting right before entering the room are all effectively rounds per level, so also having to cast haste on top of those is really going to start eating into the duration of the previous spells as it would effectively be four round per level spells one after the other which I'd really prefer not to do if at all possible. If someone else was able to cover getting haste or equivalent on the party it would really help.

In terms of the timing of Farrokh's spells they would be getting cast right before we move into the room, due to their short duration.


After yet more magical preparations, the Pathfinders make their way toward the sound of heavy fighting and into what must be the keep's central hall. This vast chamber of white stone feels like a cavern, surrounded as it is by a colonnade and an upper gallery.

A massive sculpture, at least thirty feet high, dominates the center of the room: it appears to be the head and upper torso of a man with an arm raised above his head, palm held aloft.

A giant, eighteen feet tall himself, in white and blue robes, with a long white beard and a silver circlet, stands on the sculpture’s palm casting spells down upon invading giants; the enemy giants are throwing boulders at him or attempting to climb the stone figure to get at him! A few giants already lie dead upon the tiled marble floor, but it's clear the overwhelming odds and sustained conflict are taking their toll on the bearded giant.

On the south side of the statue is a female giant in plate armor harness riding a three-horned beast with a bony crest atop its head; its horns and feet are shod in spiked iron, and chain barding drapes across its body. The mounted giant notices your entry and shouts something to her comrades in a booming voice!

Speak Giant:
“The wizard conjured more aid--I will take them!”

Okay, there's a lot going on with this scene! Please adjust your taglines to reflect buffs and durations as your fellow party members have set out (adjusting for the time it took you to get to this point). I'll proceed to roll Initiative.


Initiative (Round 1)

Xilt
Bearded Giant
Adeah
Farrokh
Stone Giant
Berato
Hill Giants
Mounted Giant + Mount
Anthys

Bold should go!

This encounter takes place on Slide # 8.

The vaulted ceiling is 60' high, the statue is 30' high, and the galleries are 20' high.

Pictures of the bearded giant on the statue's upraised palm and the mounted giant have been placed to the left of the slide.

@Farrokh: You can adjust your token for your new shape/size as desired. Your initiative roll includes heightened awareness.

@Xilt: I've included heightened awareness and your special pill in your Initiative modifier--if this is incorrect, let me know and I'll adjust.

GM Dice:

Initiative (Farrokh w/ HA: 1d20 + 6 + 4 ⇒ (4) + 6 + 4 = 14
Initiative (Adeah): 1d20 + 14 ⇒ (2) + 14 = 16
Initiative (Anthys): 1d20 + 3 ⇒ (1) + 3 = 4
Initiative (Berato): 1d20 + 1 ⇒ (10) + 1 = 11
Initiative (Xilt w HA & pill): 1d20 + 19 ⇒ (10) + 19 = 29
Initiative (Zoarth: 1d20 + 7 ⇒ (14) + 7 = 21
Initiative (Beshtu): 1d20 + 0 ⇒ (8) + 0 = 8
Initiative (Jurn Hill Giants): 1d20 - 1 ⇒ (11) - 1 = 10
Initiative (Karax): 1d20 + 2 ⇒ (10) + 2 = 12

Liberty's Edge

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Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+13/100 | AC 28 / 10T / 28FF | Fort +15, Reflex +8, Will +14, (+1 vs reptilian humanoids) | CMD 34 / 34 FF | Init 10 | Perc +25 | SM +5 | Speed 40 (40 flying) | Spells 1st 4/6, 2nd 3/6, 3rd 2/5, 4th 3/5, 5th 2/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: long arm, A grease, ang aspect, M Img (7), prot en (93), ab bar (50), C skin (50), MA, OLF, RoCM, LN (18), EE, delay poison, FL, MR x2, life bub, Bskin, see invis, heroism, MP (gegenees), shield.

I've enlarged Farrokh's token and will have him flying 5 foot up so that the rest of the party can fit through the entrance without him getting in the way if that's ok? I'll hold off on adding haste/blessing of fervor to Farrokh's tagline until it's been clarified if Berato or Xilt would be able to cast it.

"We're here to help." Farrokh announces (in common) in the direction of the spellcasting giant, guessing him to be either be the castle's owner or at least an ally of the owner.

He also sees if he knows anything about any of the creatures in the room which the party have not yet encountered...

Knowledge (local) + heroism (giant spellcaster): 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Knowledge (local) + heroism (giant in plate armor): 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Knowledge (nature) + heroism (three horned creature): 1d20 + 21 + 2 ⇒ (4) + 21 + 2 = 27 (I'm assuming this one is nature based on the picture)


As Xilt prepares to take action, Farrokh surveys the battle scene.

Farrokh (giant spellcaster):
This is obviously a giant of some type, but you're just not familiar with the particular kind. Missed the DC by 2.

Farrokh (mounted giant):
This is a female hill giant. Hill giants prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves. Hill giants love to make overrun attacks against smaller creatures when they first join battle. Thereafter, they stand fast and swing away with their massive clubs. Hill giants are the most nomadic of all the humanoid giant species, preferring to travel from one settlement to the next in order to raid and pillage. Unlike the other, more brutish and "primitively" armed hill giants in the grand hall, this giant seems outfitted (expensively!) for war with master-crafted full plate armor and an artisan-made massive greatsword.

Farrokh (three-horned creature):
This is a triceratops! Triceratops are stubborn and short-tempered herbivores, but they’re capable of trampling anything in their path once they get moving. This one's horns have been clad in steel, and if it were to charge and gore a foe, the results would be devastating!

Xilt is up.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight, Prestidigitation |HP 82/82 |Temp19/19|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+13|PER+16/+18 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 3/4, 5th 2/3, 6th 2/2

Xilt surveys the battle scene. Clearly Farrokh must be correct the enormous spell casting giant is the owner (or ally) of the castle whom they were sent to speak to.

The wizard calls out in the Cloud Giant in his own language informing him that they are here to help.

Giant:
"We will help you deal with this rabble. Then we have something interesting to propose to you."

Knowledge Nature - Giant Animal: 1d20 + 12 ⇒ (10) + 12 = 22

Knowledge Local - Bearded Giant: 1d20 + 15 ⇒ (15) + 15 = 30

Knowledge Local - Mounted Giant: 1d20 + 15 ⇒ (20) + 15 = 35

@GM Jhaeman - Correct with the assumption about the initiative buffs. :)

As soon as I get the knowledge dump for my character he and Tzleztor will take their actions. :)

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